A force field, sometimes known as an energy shield, force shield, or deflector shield is a barrier, typically made of energy or charged particles, that protects a person, area or object from attacks or intrusions. Force fields tend to appear often in works of speculative fiction.
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A University of Washington in Seattle group has been experimenting with using a bubble of charged plasma to surround a spacecraft, contained by a fine mesh of superconducting wire.[1] This would protect the spacecraft from interstellar radiation and some particles without needing physical shielding.
Likewise, Rutherford Appleton Laboratory is attempting to design an actual test satellite, which should orbit Earth with a charged plasma field around it.[2][3]
Workers at a 3M factory in South Carolina have encountered electrostatically-charged air that impeded movement, with the problem fixed by properly grounding the equipment causing the stray charges.[4]
Plasma windows have some similarities to force fields, being difficult for matter to pass through.
Science fiction and fantasy venues postulate a number of potential uses for force fields:
The concept goes back at least as far as the 1920s, in the works of E.E. 'Doc' Smith and others; and William Hope Hodgson's The Night Land (1912) has the Last Redoubt, in which the remnants of humanity shelter, protected by something very like a force field.
The abilities and exact functionality of energy shields vary; in some works (such as in the Star Trek universe), energy shields can stop both energy and particle weapons (e.g. phasers) and normal projectiles, both natural and artificial; in others, such as the Star Wars universe, there are multiple types of force fields that defend against different sorts of attacks.
Energy shields usually work by absorbing or dissipating the energy of the incoming attack; prolonged exposure to such attacks weakens the shield and eventually results in the shield's collapse, making the ship's hull (or building's walls, or planet's surface) vulnerable to attack. An example of this is the aerial Scrin Battleships in Command and Conquer 3: Tiberium Wars. Larger energy shield systems, or those powered by bigger energy sources, can absorb/dissipate more damage before failing—so that larger starships, for example, can mount much stronger shields than a small, single-person starfighter, much in the way that a seagoing battleship has much thicker armor than a tiny patrol boat. In some instances, shields are actually able to incorporate at least some of the projectile's kinetic energy into themselves, making the shield stronger with each hit.
In some works, shields are completely invulnerable to all technology of the time, yet can only be operated for a limited period of time, or at a great expense of energy. This is often used in games to give the player temporary invulnerability (for example, the "Iron Curtain" used by the Soviet Union in Command & Conquer: Red Alert). In other examples, shields are invulnerable, yet they are unreliable, meaning they can't block everything. One such example is Haegemonia, where the basic deflector shields deployed in the late stages of the Earth-Mars civil war were capable of blocking projectiles with an average chance of 30% (meaning shots went right through the shield 70% of the time). This ratio was later improved, yet these shields weren't completely invulnerable; in addition, although the most advanced shields used at the beginning of the Human-Kariak-Darzok war boasted an impressive 80% blocking ratio, they were largely ineffective (only about 40%) against missile weapons, a lethal liability on planetary shields.
Very rarely, weapons designed specifically against shields also appeared (such as the "phasing cannon" in X-COM: Interceptor: it was designed to rapidly deplete the target craft's shields so that it can be finished off or disabled quickly; also, in Freelancer, there are weapons that do minimal hull damage but destroy shields quickly. These pieces of equipment were designed to shut down or otherwise weaken the targeted ship/building/planet's shields so that other weapons can be brought to bear on the vulnerable hull/walls/planetary surface. An example of this type of anti-shield weaponry is a projectile that is capable of destroying the shield itself (notably the "Shield Breaker" round designed for use in the Exitus sniper rifle, which is in turn used by Vindicare Assassins in Warhammer 40,000, often against individuals using personal shields). In Supreme Commander: Forged Alliance, an Aeon Illuminate unit, called the Absolver, is armed with a Shield Disruptor cannon, doing massive damage to shields, but are useless against other units.
A force field, sometimes known as an energy shield, force shield, or deflector shield is a barrier, typically made of energy or charged particles, that protects a person, area or object from attacks or intrusions. Force fields tend to appear often in works of speculative fiction.
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A University of Washington group in Seattle has been experimenting with using a bubble of charged plasma to surround a spacecraft, contained by a fine mesh of superconducting wire.[1] This would protect the spacecraft from interstellar radiation and some particles without needing physical shielding.
Likewise, Rutherford Appleton Laboratory is attempting to design an actual test satellite, which should orbit Earth with a charged plasma field around it.[2][3]
Plasma windows have some similarities to force fields, being difficult for matter to pass through.[citation needed]
Workers at a 3M factory in South Carolina in August 1980 encountered an "invisible electrostatic wall" in an area under a fast-moving sheet of polypropelene film that had become electrically charged to a voltage that "had to be in the Megavolt range". This phenomenon was a result of Coulomb's law.[4]
Science fiction and fantasy venues postulate a number of potential uses for force fields:[5]
The concept goes back at least as far as the 1920s, in the works of E.E. 'Doc' Smith and others; and William Hope Hodgson's The Night Land (1912) has the Last Redoubt, in which the remnants of humanity shelter, protected by something very like a force field[original research?].
The abilities and exact functionality of energy shields vary; in some works (such as in the Star Trek universe), energy shields can stop, or mitigate the effects of, both energy and particle weapons (e.g. phasers) and normal projectiles, both natural and artificial. In the various series, shields function primarily as a defensive measure against weapons fire from other ships; these shields also generally block the use of transporters while active. Also, inside ships, force field generators can seal off ship atmosphere from the vacuum of space, as in the case of a hull breach caused by an attack or explosion. Within the Stargate franchise universe, force fields function in much the same way.
In the Star Wars universe, deflector shields are standard issue on most ships and perform a function similar to that of their Star Trek counterparts. Unlike Star Trek, multiple kinds of shielding are required to guard against different weapons and interstellar debris.[citation needed]
While the explanations of how force fields were developed, how they are powered or their precise function are as varied as there are computer video games that use them, the concept of force fields as a defensive measure from enemy attack or as a form of attack in and of itself is a popular one. By no means a complete listing, some video games that employ the concept of force fields include the Command & Conquer franchise, StarCraft, Neon Genesis Evangelion, Haegemonia, Earth 2150 (and its sequel, Earth 2160) and the Halo franchise.
In Frank Herbert's Dune series, set in speculative fiction setting, personal shields have been deployed that can stop objects with high kinetic energy. As well, when struck by an energy weapon, the subsequent violent reaction makes both the shield and emitter explode. In response to this, many have returned to using melee weapons, slowed before strike to penetrate the shield. On Arrakis shield technology is avoided, as it tends to attract the local fauna (sandworms) and driving them into a killing frenzy.
In Isaac Asimov's Foundation universe, personal shields have been developed by scientists specializing in the miniaturization of planet-based shields. As they are primarily used by Foundation Traders, most other inhabitants in the Galactic Empire do not know about this technology.
The ability to create a force field is a popular superpower in comic books and associated media. While only a few characters have the explicit ability to create force fields (for example, the Invisible Woman and Violet Parr), many can emulate it with other powers, such as Green Lantern's energy constructs, Jean Grey's telekinesis, and Magneto's manipulation of electromagnetic fields.
A force field is a field of energy that usually blocks something. The force field is common in science fiction and fantasy stories. The ideal of a force field may be from the vector field, thought it resembled the warding spells, the protective magic that was claimed to be used by shamans from long ago.
The plasma window is a real-live object that resembles the force field, it provides a separation between vacuum and gas. There is only one true ideal of creating a 'force shield': using an electric field to change the way metallic items move, although no power is known to be powerful enough to do this.
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