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Forza Motorsport
Forza Motorsport Coverart.png
Developer(s) Turn 10 Studios
Publisher(s) Microsoft Game Studios
Series Forza Motorsport
Engine Proprietary
Platform(s) Xbox
Release date(s) NA May 3, 2005
PAL May 13, 2005
Genre(s) Racing
Mode(s) Single player, Multiplayer
Rating(s) ESRB: E

Forza Motorsport (pronounced Fortsa Motorsport)is a video game developed by Turn 10 for the Xbox gaming system. It was shipped to stores on May 3, 2005. The word Forza means power in Italian. It's the first installment of the Forza Motorsport series, followed by the Xbox 360 games Forza Motorsport 2 and Forza Motorsport 3.

The cover art features a tuned Acura NSX racing against a tuned Nissan 350Z.

Contents

Gameplay

Cars

There are 231 cars in Forza Motorsport ranging from a Honda Civic to supercars such as the Enzo Ferrari and Le Mans race prototypes such as the Audi R8. The cars are separated into 6 classes named D, C, B, A, S and R.

Each class, except class R, has 4 subclasses with 1 being higher and 4 being lower rated. Upgrading by tuning or buying new parts can move cars between classes except class R (no car can enter or leave class R). There are 3 subcategories of class R:

Like Gran Turismo, each car can be upgraded and tuned with a large number of extras and parts. Upgrades are separated into 3 categories; engine/power, appearance/aerodynamics and chassis/drivetrain. There is a wide range of tuning available including tire pressure (which changes during races due to temperature), down force, gear ratios and limited slip differential.

Damage

Forza is also notable for its ability to realistically model damage to cars, from both a cosmetic and a performance standpoint, which was (and still is) a very impressive feat in terms of acquiring the licenses for the 200+ cars. This changes the way the game is played, in contrast to the Gran Turismo series, as collisions with barriers and other cars will alter the car's handling, top speed and acceleration. More noticeably, spoilers can be knocked off cars, paint can be scraped off and windows can be smashed completely (the front window however can only be shattered). Bumpers can't be knocked off. However, Microsoft did not get permission from car manufacturers to depict cars rolling completely over. They can only be rolled onto their sides.

Customization

One feature is the ability to change the look of your car, from changing the color to applying decals. The tool set is somewhat difficult to use for novices, but when used properly it is possible to create some very striking designs.

Though Microsoft may not have intended it, the community surrounding the game has allowed the decal feature to take on another level of complexity. Through the use of various open-source tools written and made available on the Internet, a user can edit the "decals.bin" file that ships with the game, and insert their own custom decal and vinyls, allowing almost infinite customization. However, this requires the user to own an Xbox that has either been mod-chipped or soft-modded, along with the game being copied onto another media, preferably the Xbox's own internal hard drive. Some people are artistic enough to make their own artistic decals with the customization features in the Apply Decals section.

Circuits

Forza contains a mix of licensed, street, point to point and original circuits. The licensed tracks include Road Atlanta, Silverstone, Laguna Seca, Tsukuba, Road America, and Nürburgring Nordschleife. Furthermore, the game's Blue Mountains Raceway circuit is heavily influenced in track layout, characteristics and backgrounds by Mount Panorama Circuit in Bathurst. In addition to these, Forza also contains a wide variety of autocross, oval, and drag strip courses.

The longest track included in Forza Motorsport is Nürburgring Nordschleife at 13.04 miles (20.99 km). The longest multiplayer race allowed is 75 laps which would total 978 miles or 1,574 km on the Nordschleife. Eight minutes per lap (with roughly an average speed of 100 mph) would result in a 10 hour race. The distance is equivalent to traveling almost entirely from the Canadian border to the Mexican border via the western coast, and is over 200 miles longer than traveling the entire vertical length of Great Britain (Land's End to John o' Groats).

A similar real annual event took place on the real track until 1983, but has since been held on the shorter Grand-Prix-Strecke course.

Physics engine

One of Forza Motorsport's most-lauded features is its physics engine. Like any racing simulator, Forza Motorsport calculates a car's performance in real time using physical data (for example, the weight of a car's engine, its drag coefficient, etc.). The result is a driving game that many believe matches closely with real life. In 2005, Popular Science magazine tested this effect by inviting a professional race-car driver and an amateur car enthusiast to drive identical cars on an identical track in both Forza Motorsport and the real world. Each driver's track times matched closely from his performance on the real track and in virtual reality.

One can analyze data of the car's telemetry real time while racing. The telemetry option shows various technical and mechanical viewpoints in which a driver can correct his driving skills in the highest professional manner. Drivers/Players can get intricate technical know how in how a super car behaves while in a race.

However, the game's physics engine tends to understate the oversteer effect of some vehicles in stock form.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 93%
Metacritic 92%
Review scores
Publication Score
1UP.com 10/10
Eurogamer 9/10
GamePro 5/5
GameSpot 9.2/10
GameSpy 4.5/5
IGN 9.5/10
TeamXbox 9.8/10

Forza Motorsport's debut was both a commercial and critical success. It sold over 1 million copies worldwide [1] and received rave reviews from such media outlets as 1UP.com, IGN, Eurogamer and more.

The game was also featured in the June 2004 issue of Popular Science.

External links

  1. ^ http://www.vgchartz.com/games/game.php?id=793&region=All

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

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Forza Motorsport
Box artwork for Forza Motorsport.
Developer(s) Turn 10
Publisher(s) Microsoft Game Studios
Release date(s)
Genre(s) Racing
System(s) Xbox
Mode(s) Single player, multiplayer
Rating(s)
ESRB: Everyone
Followed by Forza Motorsport 2
Series Forza Motorsport
This is the first game in the Forza Motorsport series. For other games in the series see the Forza Motorsport category.

Table of Contents

Forza Motorsport/Table of Contents


Gaming

Up to date as of January 31, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Forza Motorsport

Developer(s) Microsoft Game Studios
Publisher(s) Microsoft
Release date February 1, 2005 (NA)
Genre Racing, Simulation
Mode(s) Single player, Multiplayer
Age rating(s) ESRB: E
Platform(s) Xbox
Media DVD
Input Controller
Credits | Soundtrack | Codes | Walkthrough


Forza Motorsport is a Racing Simulation game for the Xbox. It offers over 230 models of cars from over 50 manufacturers. Frequently compared to Gran Turismo 4, it is known for its realistic physics, and its Drivatar AI, which you can train and use to race for you in career mode.

Just a simple example of what you can create in Forza Motorsport

It is also known for its Decal mode, which allows you to make your cars as unique as you want them to be using basic geometric shapes, numbers, and some pre-designed decals. These personalized vehicles can then be copied to other's cars of the same make and model or sold via Xbox Live.

Contents

Modes of Play

Forza includes many modes of play to choose from, most notably its robust Career Mode. Also present are its Arcade Mode, Decal Mode, and multiplayer via split-screen, system link, or Xbox Live.

Forza's 'Career Mode' begins by having you pick a region from Europe, Asia or North America and a starting vehicle from that region. As you progress through the game and win races, you will accumulate credits, Forza's currency, for placing in the top 3 in races, the difficulty of the race, and the rarity level of your car. These credits go towards your driver level, much like in Project Gotham Racing, and as you accumulate credits and levels you will earn new races, cars, and sponsorships from manufacturers. Forza sports a host of different events to race in, each with their own unique requirements. Such events include the "Ultra Heavyweight" event, open only to cars weighing in at more than 3,850 pounds and the "Classic Sports" cup, open to unmodified cars made prior to 1975. These events can have you racing against the competition point-to-point, in a championship-style setup, on one track in a string of seperate races, or for long periods of time on one course in the endurance mode.

'Arcade Mode,' much like the one present in the Gran Turismo series, essentially has you competing in races based on the class of your car. Car class is an integral part of the Career Mode of Forza, as well, and essentially dictates either the level of performance a production car car is capable of relative to the other cars in the game, or, for the racing-vehicles, what purpose or class of racing they were built for. Such classes (ranging from D4 to S1 for production cars and from GT to P1 for racing vehicles) bear restrictions on what races each car can enter in Arcade Mode.

'Decal Mode' is a mode unique to Forza, and also one of great importance to the overall value of the game. Seperate from the tuning aspect of Forza, Decal Mode allows one to greatly alter and personalize the paintjob of their cars. The toolkit for Decal mode is a relatively straightforward, vector-imaging style of design, which has you using assorted preset shapes, numbers, logos and designs to customize your vehicle. Using the array of shapes and designs provided, it is very easy to emblazon complex and detailed images onto your car. Once you have a design that is to your liking, you can show it off or sell it to others through Xbox Live.

Drivatar

A feature for Forza Motorsport, Drivatars are created by racers and will monitor you as you take practice laps around courses in Drivatar mode. You are graded on your performance through various corners on said courses on a scale from 1 to 100%. After you complete some basic sets of laps in an assortment of different cars, your Drivatar becomes eligible for racing situations, allowing you to have it race for you at the cost of some of your prize money, and the option to train it freely on any course with any car becomes available.

External Links

Official site for Forza Motorsport

A site showing many people's custom designs in Forza Motorsport

See Also

Gran Turismo Series

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