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| Fuuun Shourinken |
 |
| Developer(s) |
Jaleco |
| Publisher(s) |
Jaleco |
| Japanese title |
風雲少林拳 |
| Release date(s) |
- Famicom Disk System
|
| Genre(s) |
Fighting |
| System(s) |
Famicom Disk System |
| Players |
1 |
| Followed by |
Fuuun Shourinken: Ankoku no Maou |
Fuuun Shourinken (風雲少林拳, Fūun Shourinken
?, lit. "Element (or Wind) Shaolin
Kung-fu"). Is a one on one fighting game developed for the
Famicom Disk System by Jaleco, and published in 1987. It follows
in the vein of Yie
Ar Kung-Fu, and predates the original Street Fighter by only a couple of
months. It features similar concepts such as a distinction between
punch and kick attacks, relative directions, and a health bar for
each fighter, depicted as a series of paper fans.
In Fuuun Shourinken, you control a rising martial artist who
strives to defeat other great fighters. To do so, you must utilize
a wide array of attacks to defeat your opponent before they knock
you out first. You will compete in six different scenes against 13
different opponents. Fuuun Shourinken was followed up one year
later with one sequel, Fuuun Shourinken: Ankoku no Maou, which
combined the one on one fighting aspect of the game with a visual
novel presentation that allowed you to choose different paths.
Note that this game is commonly mistakenly referred to as
"Fuuun Shaolin Kyo" throughout the internet. This is not the
correct pronunciation of the title in Japanese. The furigana
provided for the title above the kanji reads: ふううんしょうりんけん
Controls
Attacks in this game are initiated by a direction, or a
direction button combination. The direction that you input is
relative to the direction that you are facing. The chart below
assumes that your fighter is facing right. Mirror the input if your
fighter is facing left. Note that your character will not
automatically turn around if the opponent is behind you. You must
instruct your fighter to do so by pressing the appropriate
direction. Refer to the chart below for a full listing.
: The A button is only used to
jump on stages 9 and 10, and to throw a sword on stages 11 through
13.
: Press the Start button to
pause the action mid-game.
Direction
(facing right) |
No button |
With |
|
High Jump |
Jump Kick |
|
High Punch |
High Kick |
|
Step forward |
Kick |
|
Punch |
nothing |
|
Crouching Punch |
Foot Sweep Kick |
|
Back Flip |
nothing |
|
Step back
(or turn around) |
Reverse Low Kick |
|
Forward Flip |
Reverse High Kick |
Opponents
Stages 1 & 2

Lee-Pairun |
The first two fighters that you encounter, Lee-Pairun and
Lee-Shaorun, are young kung-fu masters. They will attack with a set
of moves that are similar to your own. Many attacks are effective
against them, including crouching punches, foot sweep kicks, high
punches and jump kicks when you are the proper distance apart
(approximately two body-lengths). Lee-Shaorun isn't much more
challenging than Lee-Pairun, except that he has a higher tendency
to leap about. |

Lee-Shaorun |
|
|
Stages 3 & 4

Kuan-Taren |
Kuan-Taren and Kuan-Yuen are giant fighters. As a result, you
will find certain attack ineffective against them, including a high
punch or kick, and foot sweep kicks. However, jump kicks, low
kicks, and crouching punches work fairly well. You can actually
leap up to the blue structures off the floor and attack from those
platforms. You will do significant damage if you manage to hit them
in the head with a sweep kick. Both Kuans attack with powerful
kicks that have incredible reach. In addition, when they perform
powerful kicks, the screen shakes, and you will fall off the
platforms if you happen to be standing on them. You are generally
safe from attack if you stay inside their range. A gourd of some
kind will float across the screen during your fight with Kuan-Taren
in stage 3. It's purpose is not fully known at this time. |

Kuan-Yuen |
|
|
Stages 5 & 6

Wang-Fu |
These two round chinese kung-fu masters attack with a variety
of weird attacks. Wang-Fu starts each battle by summoning a bowling
ball of sorts which he will bounce back off his stomach. You'll
need to leap off the ground to avoid getting hit. He also has the
ability to dash forward, leading with his stomach, in an attempt to
mow you down. Pao-Chu is even weirder. He seems to have the ability
to blow up a balloon which resembles his head. The balloon will
float to the sky before popping, releasing two smaller versions of
his head which can damage you if they hit. He will also summon a
bouncing ball which travels one way across the screen. Both
fighters are rather susceptible to high punches and kick when they
are not attacking. |

Pao-Chu |
|
|
Stages 7 & 8

Fuei |
Fuei and Ryan are a special pair of fighters who possess the
ability to project double instances of themselves at one time. They
will start out with one instance of themselves stacked on the
shoulders of the other before leaping off and attacking you with
both visions. Little more distinguishes Fuei and Ryan than that
which separates Lee-Pairun and Lee-Shaorun. In fact, despite the
fact that there are two of them, they fight identically to the
first pair of fighters you encountered. As such, they are
susceptible to the same set of attacks. Since they try to reunite
at certain points, it's surprisingly easy to trap them in a corner
and defeat them with crouching punches if you position yourself
just right. |

Ryan |
|
|
Stages 9 & 10

Raichen |
Raichen and Yuechen are a pair of ancient wizards, who can tap
into schools of knowledge that allow for powers such as levitation
and pyrokinesis. They both have the ability to rise up in the air
and float there for an extended period of time. While there, they
like to attack by showering you with a trio of fireballs. While
Raichen has a tendency to stay on the ground for a while before
returning to the air, Yuechen's visits to the ground are extremely
brief, making fighting him an extremely arduous task. Additionally,
Yuechen will surround himself with a circle of fireballs when his
meter is down to one fan, but these fireballs do not hurt as badly
as the ones he throws at you. To help you fight against these
hovering opponents, you can press the button on these stages to
leap high into the air, and follow it up with an attack. Low kicks
are extremely effective against these two when performed in
mid-air. A good strategy is to face the left edge of the screen,
and wait for the old men to float over there before you leap up and
attack. |

Yuechen |
|
|
Stages 11, 12 & 13

Gyoku-Ryu |
The last scene takes place over three stages, as opposed to
two. The three opponents are primarily the same fighter, but the
conditions of the scene change. All three men, Gyoku-Ryu, Rai-Ryu,
and Ten-Ryu, are kings of kung-fu, and have the ability to toss
explosive blasts at your feet. In addition, they cannot be defeated
by normal means. Even if you remove all of the fans from their
health meter, they will not fall unless you perform one specific
action. In each stage, a sword will appear on a column. Once you
pick it up, you can launch it forward with . If you hit the fighters in
the face with a sword when they are sufficiently low on health,
they will be defeated. You must hit them in the head, no where else
will work. Once you toss it, you will have to pick up another one
if you missed. In Stage 11, the position of the sword remains
fixed. In Stage 12, the position of the sword moves about from
column to column until you collect it. Stage 13 is just like Stage
12, except that the sword is invisible. You must leap about the
room and listen for the sound that indicates that you have
collected the sword before you attempt to throw it at Ten-Ryu's
head and beat him. |

Rai-Ryu |

Ten-Ryu |
|
|
Bonus stages
After defeating the three kings, you are given an ending
message, and the game continues on at Stage 14. Stages 14 through
26 are a repeat of the first 13 stages, only the opponents are more
difficult in some way. Additionally, you can't store extra health
meters like you can in the original stages. The following table
explains how things change.
| Stages |
Fighters |
Description |
| 14 & 15 |
Shadows |
The Shadows are just like Lee-Pairun and Lee-Shaorun, only the
scenery is invisible, and you and your opponents are only
silhouettes. This doesn't necessarily make the fight more
difficult, but what does make them harder is their ability to
suddenly rise up in the air and spit three fireballs down at you.
They come in three waves of three before the fighters return to the
ground. Beyond that, you will be fine if you stick to the
strategies that you used in the first two stages. |
| 16 & 17 |
Hong-Wang & Hei-Wang |
Hong-Wang and Hei-Wang are much tougher opponents than
Kuan-Taren and Kuan-Yuen. Their legs are still vulnerable to your
attacks, but it takes far more hits to damage them. As a result,
jumping up to the platforms to attack their heads becomes much more
useful. However, while Hong-Wang still knocks you down with his
powerful kicks, Hei-Wang actually has the ability to throw a
fireball at you if you dare to jump up. If you're going to do it,
time your attack carefully. |
| 18 & 19 |
Mo-Ton & Mo-Zhu |
Mo-Ton is very much like Wang-Fu, except he now possesses the
ability to spit tiny little copies of his head at you (much like
the two that pop out of Pao-Chu's balloon attack.) Pao-Chu also has
this power. Aside from that, they aren't really that different, and
are essentially still the two easiest opponents. |
| 20 & 21 |
Double Shadows |
Just as with stages 14 & 15, these fights will be conducted
against a blue background with only the silhouettes of you and your
opponents showing. In fact, these shadows don't even have any new
tricks, so they're just like Fuei and Ryan. They can even be
trapped in the corner like them. |
| 22 & 23 |
Yaxing & Minzu |
Aside from the fact that they seem a little stronger, and that
the screen shudders with lightning whenever these old wizards toss
out fireballs, there doesn't appear to be any significant
difference between them and Raichen and Yuechen. Still, they are
two of the tougher opponents, so it won't be an easy fight. |
| 24, 25 & 26 |
Yu-Long, Lei-Long & Tian-Long |
These devil kings have acquired no new abilities, but they
certainly have increased in strength, with several of their attacks
easily removing one complete fan from your health meter. In
addition, the sword is still needed to defeat them, but it does
less damage, so you'll need to bring them closer to death than you
had to previously. |