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GC may stand for:

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Wiktionary

Up to date as of January 14, 2010

Definition from Wiktionary, a free dictionary

Contents

Translingual

Symbol

GC

  1. (metrology) Symbol for the gigacoulomb, an SI unit of electric charge equal to 109 coulombs.

Initialism

GC
  1. (astronomy) Boss General Catalogue

English

Initialism

GC

  1. (cycling) General Classification
  2. (programming) garbage collect, garbage collection, garbage collector
  3. Gas Chromatography
  4. General Committee, the general management committee of a constituency party of the British Labour Party
  5. Nintendo GameCube
  6. George Cross (Medal)
  7. good condition
  8. (astronomy) General Catalogue of Nebulae and Clusters

Derived terms

  • (astronomy): NGC

Anagrams

  • Anagrams of CG

Strategy wiki

Up to date as of January 23, 2010
(Redirected to Category:Nintendo GameCube article)

From StrategyWiki, the free strategy guide and walkthrough wiki

Nintendo GameCube
The console image for Nintendo GameCube.
Manufacturer Nintendo
Active 20012006
Total Games 651 (210 present)
← Nintendo 64 Wii →
Popular guides
  1. The Legend of Zelda: Twilight Princess
  2. Super Smash Bros. Melee
  3. Paper Mario: The Thousand-Year Door
  4. Resident Evil 4
  5. The Legend of Zelda: The Wind Waker
  6. Capcom vs. SNK 2
  7. Metroid Prime
  8. Super Mario Sunshine
  9. Eternal Darkness: Sanity's Requiem
  10. Mario Kart: Double Dash!!

The Nintendo GameCube is Nintendo's fourth home gaming system. It sports the following features:

  • Four controller ports
  • Two memory card slots
  • Room for an optional broadband adapter for LAN (and online play, with third-party software)
  • Can attach an optional Game Boy player
  • Comes in three colours: black, purple, and silver

The GameCube is succeeded by Wii, which can also play GameCube game disks and supports several GameCube controllers and accessories.

Q Multimedia Console
The console image for Q Multimedia Console.
Manufacturer Matsushita, Nintendo
Active 20012006

The Q Multimedia Console is a GameCube with the ability to play DVDs, audio CDs, MP3 CDs as well as several other features, but is only available in Japan.


(previous 200) (next 200)

Pages in category "Nintendo GameCube"

The following 200 pages are in this category, out of 210 total.

1

A

B

C

D

E

F

G

H

I

J

  • James Bond 007: Agent Under Fire
  • James Bond 007: Everything or Nothing
  • James Bond 007: NightFire

K

L

  • The Legend of Spyro: A New Beginning
  • The Legend of Zelda: Collector's Edition
  • The Legend of Zelda: Four Swords Adventures
  • The Legend of Zelda: Ocarina of Time Master Quest
  • The Legend of Zelda: The Wind Waker
  • The Legend of Zelda: Twilight Princess
  • Legends of Wrestling II
  • Lego Star Wars II: The Original Trilogy
  • Lego Star Wars: The Video Game
  • The Lord of the Rings: The Return of the King
  • The Lord of the Rings: The Two Towers
  • Lost Kingdoms
  • Lost Kingdoms II
  • Luigi's Mansion

M

N

O

P

P cont.

  • Prince of Persia: Warrior Within

R

S

T

U

V

(previous 200) (next 200)

Gaming

Up to date as of January 31, 2010
(Redirected to Nintendo GameCube article)

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Nintendo GameCube
Manufacturer Nintendo
Type Console
Release Date September 14, 2001 (JP)
November 18, 2001 (NA)
May 3, 2002 (EU)
Media GameCube Optical Disk
Save Format Memory Card
Input Options Gamecube Controller
Special Features Game Boy Advance connectivity
Units Sold over 20 million worldwide
Top Selling Game Super Smash Bros. Melee
Variants Panasonic Q
Competitor(s) PlayStation 2
Microsoft Xbox
Predecessor Nintendo 64
Successor Wii

The Nintendo GameCube (originally code-named "Dolphin" during development; abbreviated as GCN) is Nintendo's fourth home video game console, and part of the sixth-generation of video game consoles. It is a cube-shaped, 4-player console with features such as GBA connectivity and unsupported online play.

The Nintendo GameCube uses a unique storage medium, a proprietary format based on Matsushita's optical-disc technology; the discs are approximately 8 centimeters (3 1/8 inches) in diameter (considerably smaller than a standard CD or DVD), and the discs have a capacity of approximately 1.5 gigabytes. The Nintendo GameCube does not have any DVD-movie support, but a Nintendo GameCube hybrid product containing movie functionality has been released by Matsushita in Japan, named "DVD/GAME Player Q."

Contents

Games

Key first-party titles

The Nintendo GameCube software library contains such traditional Nintendo series as Super Mario, The Legend of Zelda, and Metroid.

Some of the more noteworthy Nintendo published titles include:

Major third-party titles

Sample Screenshots

Hardware specifications

The following are hardware specifications provided by Nintendo of America.

Central processing unit

  • Name: "Gekko"
  • Producer: IBM
  • Core Base: PowerPC 750CXe, 43-mm² die (modified PowerPC 750 RISC with 50 new instructions)
  • Manufacturing Process: 0.18 micrometre IBM copper-wire technology
  • Clock Frequency: 485 MHz
  • CPU Capacity: 1125 Dmips (Dhrystone 2.1)
  • Internal Data Precision:
    • 32-bit Integer
    • 64-bit Floating-point, usable as 2x32-bit SIMD
  • External Bus:
    • 1.3 gigabyte/second peak bandwidth
    • 32-bit address space
    • 64-bit data bus; 162 MHz clock
  • Internal Cache:
    • L1: instruction 32KB, data 32KB (8 way)
    • L2: 256KB (2 way)

Graphics processing unit

  • Name: "Flipper"
  • Producer: ArtX/Nintendo (ArtX was acquired by ATi Technologies in 2000 and is now a part of ATi)
  • Manufacturing Process: 0.18 micrometre NEC embedded DRAM process
  • Clock Frequency: 162 MHz
  • Embedded Frame Buffer:
    • Approximately 2 megabytes in capacity
    • Sustainable latency of 6.2 nanoseconds
    • RAM type is 1T-SRAM
  • Embedded Texture Cache:
    • Approximately 1 megabyte in capacity
    • Sustainable latency of 6.2 nanoseconds (6.2ns)
    • RAM type is 1T-SRAM
  • Texture Read Bandwidth: 10.4 gigabytes/second (at peak)
  • Main Memory Bandwidth: 2.6 gigabytes/second (at peak)
  • Fill Rate: 648 megapixels/second
  • Pixel Depth:
    • 24-bit RGB / RGBA
    • 24-bit Z-buffer
  • Image Processing Functions:
    • Fog
    • Subpixel anti-aliasing
    • 8 hardware lights
    • Alpha blending
    • Virtual texture design
    • Multi-texturing, bump mapping
    • Environment mapping
    • MIP mapping
    • Bilinear filtering
    • Trilinear filtering
    • Anisotropic filtering
    • Real-time hardware texture decompression (S3TC)
    • Real-time decompression of display list
    • Hardware 3-line deflickering filter

Aural functionality

  • Producer: Macronix
  • Clock Frequency: 81 MHz
  • Instruction Memory:
    • 8 kilobytes of RAM
    • 8 kilobytes of ROM
  • Data Memory:
    • 8 kilobytes of RAM
    • 4 kilobytes of ROM
  • Simultaneous Channels: 64 channels
  • Encoding: ADPCM
  • Sampling Frequency: 48 kHz

Other system specifications

  • System Floating-point Arithmetic Capability: 10.5 GFLOPS (at peak) (MPU, Geometry Engine, HW Lighting Total)
  • Real-world Polygon Performance: 6 million to 12 million polygons/second (at peak) (assuming actual game conditions with complex models, fully textured, fully lit, etc.)*
  • Main RAM:
    • Approximately 24 megabytes in capacity
    • Sustainable latency of 10 nanoseconds
    • RAM type is 1T-SRAM
  • Auxiliary RAM:
    • Approximately 16 megabytes in capacity
    • 81 MHz in speed
    • RAM type is DRAM
  • Disc Drive:
    • Drive type is Constant Angular Velocity (CAV)
    • Average access time is 128 milliseconds
    • Data transfer speed is between 2 megabytes per second and 3.125 megabytes per second
  • Disc Media:
    • Based on DVD technology
    • Diameter is 3 inches in length
    • Producer is Matsushita (Also known as Panasonic)
    • Approximately 1.5 gigabytes in capacity
  • Controller Ports: 4
  • Memory Card Slots: 2
  • Analog Audio/Video Outputs: 1
  • Digital Video Outputs: 1 *
  • High-speed Serial Ports: 2
  • High-speed Parallel Ports: 1
  • Power Supply: AC Adapter DC12 volts x 3.25 amperes
  • Physical Measurements of Entire System: 110 mm (H) x 150 mm (W) x 161 mm (D). [4.3"(H) x 5.9"(W) x 6.3"(D)]
* The Digital output was removed in a hardware revision in May 2004. Models without the port are DOL-101. [1]

Official Nintendo accessories

Controllers and removable storage

  • Controller (Standard colours include Purple, Black, Orange, Silver or Purple and clear. There are also many limited edition controllers available such as a split Silver and Red, with the Mario "M" logo replacing the regular GameCube logo seen on standard controllers.)
    • GameCube controllers consist of a rumble motor, two analog sticks (one labeled as c-stick), a D-Pad, L/R analog trigger buttons (each with a digital click), a digital trigger button (z button, located above the R-Trigger), and 4 face buttons. The face buttons are distinctively shaped so that players can rely on feeling the shape of the button instead of memorizing button locations.
    • In 2003, Nintendo released the Wavebird (RF wireless controller), a variation of the Gamecube controller that uses RF for wireless play. Using two AA batteries, the Wavebird can last up to 80 hours of use on one set of batteries.
  • Memory Card (59, 251 or 1019 blocks. A maximum of 127 files can be stored on a memory card)
  • GameCube Game Boy Advance Cable (for games that support connectivity between the GameCube and the Game Boy Advance)
  • Modem or Broadband adapter (for internet or LAN play)
  • Game Boy Player (to play Game Boy games on the television, using either a GameCube controller or a connected Game Boy Advance)
  • Component video cable (for progressive scan (480p) support) which requires a GameCube with Digital Video Output. Less than one percent of GameCube owners used 480p, therefore the digital output was eventually removed from the design to reduce the system's manufacturing costs. See System Specifications above and Official Information.)
  • Bongos (known in Japan as tarukonga)for use with the music games Donkey Konga, Donkey Konga 2 and Donkey Konga 3, and the Donkey Kong platform title Donkey Kong Jungle Beat.
  • Microphone, which plugs into memory card slot, for use with Mario Party 6, Mario Party 7 and Yoot Saito's Odama.
  • Mario Dance Pad, for use with a Nintendo version of Dance Dance Revolution, called Dance Dance Revolution with Mario.

Connectivity

The GameCube system also has the unique capability to connect to Nintendo's portable system Game Boy Advance or its SP variant. Such a connection between the two systems allows the transfer of game data. Examples of this functionality include the use of the Game Boy Advance as a controller for the game played. Subsequent information related to game play may be displayed on the Game Boy Advance's color screen for added convenience or to avoid the cluttering of the display on the television screen. This functionality has also been used to unlock "secrets" such as new levels or characters when two games, a Game Boy Advance game and its GameCube equivalent, are connected together. Up to four Game Boy Advance systems can be connected to the GameCube through the GameCube's four controller ports for multiplayer play. A special Nintendo GameCube to Game Boy Advance connection cable is required for each Game Boy Advance system that is to be connected to the GameCube. A fair variety of GameCube games implement this innovative functionality, while Nintendo encourages its continued use.

Games that supported the GameCube - Game Boy Advance Connectivity (Important games are bolded):

  • All-Star Baseball 2004
  • Amazing Island
  • Animal Crossing
  • Batman: Rise of Sin Tzu
  • Billy Hatcher and The Giant Egg
  • Crash Bandicoot: The Huge Adventure
  • Crash Bandicoot: The Wrath of Cortex
  • Crash Nitro Kart
  • Disney Sports Basketball
  • Disney Sports Soccer
  • Disney Sports: Snowboarding
  • Disney's Magical Quest Starring Mickey and Minnie
  • Final Fantasy: Crystal Chronicles
  • Fire Emblem: Path of Radiance
  • Harry Potter and the Chamber of Secrets
  • Harry Potter and the Prisoner of Azkaban
  • Harry Potter: Quidditch World Cup
  • Harvest Moon: Friends of Mineral Town
  • Harvest Moon: More Friends of Mineral Town
  • Hot Wheels: Velocity X
  • James Bond 007: Everything or Nothing
  • Legend of Zelda, The: Four Swords Adventures
  • Legend of Zelda, The: The Wind Waker
  • Lord of the Rings, The: The Return of the King
  • Madden NFL 2004
  • Medabots Infinity
  • Medal of Honor: Infiltrator
  • Medal of Honor: Rising Sun
  • Metroid Prime
  • Pac-Man Vs.
  • Phantasy Star Online: Episode I & II
  • Phantasy Star Online: Episode I & II Plus
  • Pokemon Box Ruby and Sapphire
  • Pokemon Colosseum
  • Pokemon XD: Gale of Darkness
  • Prince of Persia: The Sands of Time
  • Rayman 3: Hoodlum Havoc
  • Sims, The: Bustin' Out
  • Sonic Advance
  • Sonic Adventure 2 Battle
  • Sonic Adventure DX: Director's Cut
  • SSX 3
  • Star Wars: Rogue Squadron III: Rebel Strike
  • Tiger Woods PGA Tour 2004
  • Tom Clancy's Splinter Cell
  • URBZ, The: Sims in the City
  • Wario World
  • WarioWare Inc.: Mega Party Games

Price history

North America

See also

External links

  • Official Nintendo website

This article uses material from the "Nintendo GameCube" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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