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Galaxian flyer.jpg
North American arcade flyer
Developer(s) Namco
Publisher(s) JPN Namco
NA Midway
Designer(s) Kazunori Sawano (沢野和則) — Designer
Kōichi Tashiro (田城幸一) — Programmer
Shigekazu Ishimura (石村繁一) — Hardware designer
Platform(s) Arcade
Release date(s) JPN October, 1979
NA December 1979
Genre(s) Fixed shooter
Mode(s) Up to 2 players, alternating turns
Input methods 2-way Joystick; 1 button
Cabinet Upright, cabaret, and cocktail
Arcade system Namco Galaxian

Galaxian (ギャラクシアン?) is a 1979 fixed shooter arcade game by Namco and released by Midway Mfg. in the US.



Gameplay screenshot

Galaxian expanded on the formula pioneered by Space Invaders. As in the earlier game, Galaxian featured a horde of attacking aliens that exchanged shots with the player. In contrast to Space Invaders, Galaxian added an element of drama by having the aliens periodically make kamikaze-like dives at the player's ship, the Galaxip. The game's plot consisted of a title screen that displayed the message "WE ARE THE GALAXIANS / MISSION: DESTROY ALIENS".[citation needed]

The gameplay was relatively simple. Swarm after swarm of alien armies attacked the player's ship that moved left and right at the bottom of the screen. The ship could only fire sparingly by default, but rearmed instantly when an enemy was hit. The player would defeat one swarm, only to have it replaced by another more aggressive and challenging army in the next screen. A plain and repetitive starfield scrolled in the background.

Galaxian was very successful for Namco and introduced several "firsts". Although true color (as opposed to a color overlay for a game that was otherwise black and white) began appearing as early as 1975, Galaxian took graphics a step further with multi-colored animated sprites and explosions, a crude theme song, different colored fonts for the score and high score, more prominent background "music" and the scrolling starfield, and graphic icons that showed the number of ships left and how many rounds the player had completed. These elements combined to create a look/feel that would set the standard for many other 1980s arcade games such as Pac-Man.

The "official" highest score in a game of Galaxian was achieved by Gary Whelan of Manchester, England on August 13, 2004 when he managed to amass a total of 399,290 points.[1]


The original arcade version of Galaxian has been ported to many different systems. These include:

A port for the Game Boy Color was planned, but never released.

Galaxian has also been released as part of the Namco Museum series of collections across several platforms:

Galaxian was also released on Microsoft Windows in 1995 as part of Microsoft Return of Arcade.


Galaxian has spawned several follow-up games. The most popular of these was its immediate successor, Galaga, which largely eclipsed its predecessor in popularity, introducing aliens attacking in intricate formations, multiple guns, and bonus rounds. A third official sequel, Gaplus, was released in 1984. Like Galaga, this was a bottom shooter, with some limited up/down movement (like Centipede). However, by 1984 the novelty of the Space Invader formula had faded, and it was no longer successful.

In the Competitive Arena

Twin Galaxies Poster #53 to commemorate the UK vs. USA Galaxian Showdown between Perry Rodgers (USA) and Gary Whelan (UK) held at the Classic Gaming Expo - UK in Croydon, UK, August 13, 2005.
Twin Galaxies Poster #71 to commemorate the Galaxian Rivalry between Perry Rodgers (USA) and Gary Whelan (UK) held at Apollo Amusements, Pompano Beach, FL, April 6–9, 2006.

The Galaxian world record has been the focus of many competitive gamers since its release. The most famous Galaxian rivalry has been between British player Gary Whelan and Perry Rodgers (USA), who faced off at Apollo Amusements in Pompano Beach, Florida, USA, on April 6–9, 2006. Whelan held the world record with 1,114,550 points[2], until beaten by newcomer Aart van Vliet, of the Netherlands, who scored 1,653,270 points on May 27, 2009 at the Funspot Family Fun Center in Weirs Beach, New Hampshire, USA.[3]

Standard arcade games

  • Galaxian was one of the most widely pirated motherboards during the early 80s. Numerous hacks were made of the game and featured slightly redesigned aliens and special bonus stages. The scrolling starfield and the lose-a-life explosion was still familiar as the one from Galaxian.

Arcade laserdisc

Special versions

  • Galaxian3 (1990) for 28 Players on the Video : 16 x 120 inch RGB Projectors - 360 Degree Full Wrap Around Screen

Games featuring elements of Galaxian

  • The video game Gorf, by Bally Midway, has a Galaxian stage.
  • A version of the game can be unlocked in Midway's Mortal Kombat 3.
  • The game can be seen on the home stretch of various Ridge Racer circuits. On the PlayStation version, whilst the player is waiting for Ridge Racer to load, they can play a quick game of Galaxian. Also, on Ridge Racer 64 and Ridge Racer DS, a car is available called the "Galaxian Paradise" (in Ridge Racer 64, the car is named "White Angel" like Ridge Racer and Ridge Racer Revolution).
  • The boss of the Space Zone in the game Pac-Man World for PlayStation is inspired by the game Galaxian. However, the stage itself is similar to Galaga.
  • Japanese RTS game New Space Order by Namco Bandai Games is set in the same U.G.S.F. universe as the setting of Galaxian.

Games featuring the Galaxian flagship


The Galaxian flagship (also called the Galboss) has made numerous cameo appearances in other Namco games (like the Special Flag from Rally-X) and would also go on to become a recurring item in other games).

  • Pac-Man (1980): The flagship makes an appearance as a bonus fruit on rounds 9 and 10, and is worth 2000 points if Pac-Man eats it.
  • Galaga (1981): The flagship makes an appearance as one of the "transform" ships. It splits into 2, then 3 clones of itself. If all 3 are killed, they are worth 3000 points.
  • Dig Dug (1982): The flagship makes an appearance as a bonus vegetable on rounds 16 and 17, and is worth 7000 points if Dig Dug picks it up.
  • Super Pac-Man (1982): All regular edible items on rounds 15, 31, 47, and 63 are flagships, and they are worth 150 points each. Starting from their second appearance, Round 31, they are 160 points instead.
  • Pac-Man Plus (1982): The flagship's role is exactly the same as its role in Pac-Man.
  • Pac & Pal (1983): The flagship makes an appearance as one of the "special items" that make Pac-Man turn blue when eaten, and allows him to stun the ghosts for a short while by shooting a Galaga style capture beam. It is worth 1000 points if Pac-Man eats it.
  • Pac-Land (1984): The ghosts in airplanes sometimes drop flagships and they are worth "7650" points (765 being Namco's goroawase number in Japanese) if eaten.
  • Super Xevious (1984): The flagship makes an appearance in a silver form and as an enemy, and sometimes several of them attack at once. They are worth 300 points each.
  • Pac-Mania (1987): The flagship makes a 3-D appearance as a special item and in 2 forms as well, the other one being the silver form from Super Xevious. The regular one is 7650 points if eaten, and the silver one is 9000 points if eaten.
  • Pistol Daimyo no Bouken (1990): The flagship makes an appearance as an enemy along with the other Galaxian characters, and they attempt to hit Pistol Daimyo with their fire. [4]
  • Tinkle Pit (1993): The flagship also makes an appearance with the other Galaxian characters, but this time they appear as bonus items. It is worth 800 points if collected.
  • Tekken (1994 - Arcade, 1995 - PlayStation) and Tekken 2 (1995 - Arcade, 1996 - PlayStation): Winning at least seven rounds in Arcade Vs. mode will reveal the Galaxian flagship on the lower left (or right) hand corner of the screen. In order for this to work, "Number of Wins Shown By" must be set to "Fruit".
  • Namco Classic Collection Vol. 1 (1995): The flagship makes an appearance in Galaga Arrangement.
  • Namco Classic Collection Vol. 2 (1996): The flagship appears in both Pac-Man Arrangement and Dig Dug Arrangement. In Pac-Man Arrangement, it is worth 5000 points if Pac-Man eats it, and in Dig Dug Arrangement, it is worth 7000 points if Dig Dug picks it up.
  • Pac-Man World (1999): The flagship appears again in a Pac-Man game. This time, the item must be collected in order to access the mazes.
  • Pac-Man World 2 (2002): The flagship teleports Pac-Man to mazes. The point value will be the same as the points earned in the maze (if completed), plus 2,000.
  • Pac-Man World 3 (2005): The flagship has the exact functionality as it does in Pac-Man World 2.
  • Pac-Man Championship Edition (2007): The flagship reappears, but is this time joined by the Galaga Boss and two drones, one each from Galaga and Galaxian.


External links

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Box artwork for Galaxian.
Developer(s) Namco
Japanese title ギャラクシアン
Release date(s)
Genre(s) Shooter
System(s) Arcade, Apple II, Atari 8-bit, Atari 2600, Atari 5200, ColecoVision, Commodore 64/128, Commodore VIC-20, MSX, NES, MS-DOS, GameTap, Mobile
Players 1-2
Followed by Galaga
Galaxian marquee

In 1978, Japan's yen was diverted away from the usual pachinko parlors to a little phenomenon known as Space Invaders. Meanwhile, the manufacturing company known as Namco was experiencing some success distributing arcade machines. They decided that not only could they make a Space Invaders type game, they could expand and improve on the formula. And so in 1979, Galaxian arrived, and succeeded in stealing away some of the yen from Space Invaders thanks to its improvement in color technology and increased complexity.

Galaxian is officially the first video arcade game to produce true RGB color. All color arcade games prior to Galaxian faked the color by applying colored strips to the screen of a black and white display. Galaxian expanded on Space Invaders by allowing units to break away from the formation and go on bombing runs directed at the player. This resulted in far less predictable game play that required an element of skill in addition to strategy.

Compared to many early arcade hits, Galaxian took a long time before it appeared on the home scene. After converting Space Invaders and Pac-Man, Atari finally took it upon themselves to license Galaxian in 1982, when they released it for their own systems, and developed the game for competing systems in 1983. After the classic gaming era, Namco developed ports of the game for the MSX and many early Nintendo systems. These days, conversions of the game are typically found on Namco Museum compilations.


In the absence of an official story, Galaxian is simply a scenario of you versus everyone. You are the final barrier that the invading Galaxians must pass before they can destroy/devour/enslave all of the people of earth. Do not fail them.

Table of Contents


Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!


Developer(s) Namco
Publisher(s) Midway
Bally Astrocade
Atari 2600
Release date Arcade:
1979 (NA)
Bally Astrocade:
1979 (NA)
Atari 2600:
1983 (NA)
1983 (NA)
Genre Fixed Vertical Shoot 'em up
Mode(s) Single player
1-2 players alternating
Age rating(s) N/A
Atari 2600
Bally Astrocade
Platform(s) Arcade
Atari 2600
Bally Astrocade
Atari 5200
Commodore 64
ZX Spectrum
Game Boy (as part of Arcade Classic 3: Galaga / Galaxian)
Input Arcade:
2-Way Joystick, Button
Atari 2600 Joystick
ColecoVision Controller
Atari 5200 Controller
NES Controller
Credits | Soundtrack | Codes | Walkthrough

Galaxian is an arcade game released in 1979. It was ported to the Atari 2600, Atari 5200, ColecoVision, Bally Astrocade, Nintendo Famicom, and home computers. It was followed by at least two sequels, Galaga and Gaplus.



Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones (blue), Emissaries (purple), Hornets (red), and Commanders (flagships), with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.

Moon Alien Part 2

Nichibutsu released a modified version of this game for the arcades as Moon Alien Part 2. Besides the graphics, the only main difference between this and Galaxian is the inclusion of an energy meter that drains with every second you spend clearing a wave. If you don't clear the wave before you run out of energy, your ship is destroyed.


  • Blue Galaxian (Drone) -- 30 points in formation, 60 when attacking
  • Purple Galaxian (Emissary) -- 40 points in formation, 80 when attacking
  • Red Galaxian (Escort) -- 50 points in formation, 100 when attacking
  • Galaxian Flagship -- 60 points in formation, 150 when attacking alone, 200 when attacking with one Escort, 300 when attacking with two Escorts, 800 when both Escorts are destroyed first when attacking


Galaxian was one of the missions included in the Gorf arcade game, but was left out of all home versions of the game due to copyright issues.

The Bally Astrocade version was later renamed Galactic Invasion due to copyright issues. However, it still appears as Galaxian on the game menu select screen.

The Galaxian flagship appears as a fruit symbol in Pac-Man as well as one of the bonus alien trios in Galaga.


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