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Historically, the term "gamer" usually referred to someone who played role-playing games and wargames. More recently, however, the term has grown to include players of video games, eventually becoming more associated with this group than the original, at least in mainstream culture . While the term nominally includes those who do not necessarily consider themselves to be gamers (i.e., casual gamers),[1] it is commonly used to identify those who spend much of their leisure time playing or learning about different games.
There are many gamer communities around the world. Many of these take the form of web rings, discussion forums and other virtual communities, as well as college or university social clubs. Stores specializing in games often serve as a meeting place to organize groups of players[citation needed]. Prior to the emergence of the Internet, many play-by-mail games developed communities resembling those surrounding today's online games[citation needed].
In October 2006, the Entertainment Consumers Association (ECA) was established as the first non-profit membership organization formed to represent American computer and video game consumers. The ECA was formed, in part, in response to the seemingly imbalanced representation of the games industry (e.g., the ESA, IGDA and others) in comparison to game consumers in the United States Congress.[1]
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In the United States, the average video game player is 35 and has been playing video games for over 12 years.[2] In the UK, the average video game player is over 23 years old, has played video games for over 10 years, and spends around 12.6 hours a week playing video games.[3] However, the term "video gamer" is composed of many other subgroups of gamers:
An avatar, username, game name, alias, gamer tag, screen name, or handle is a name (usually a pseudonym) adopted by a video gamer, used as a main preferred identification to the gaming community. Usage of user names is most prevalent in games with online multiplayer support, or at electronic sport conventions.[citation needed]
Similarly, a clan tag is a prefix or suffix added to a name to identify that the gamer is in a clan. Clans are generally a group of gamers who play together as a team against other clans. They are most commonly found in online multi-player games in which one team can face off against another. Clans can also be formed to create loosely based affiliations perhaps by all being fans of the same game or merely gamers who have close personal ties to each other. A team tag is a prefix or suffix added to a name to identify that the gamer is in a team. Teams are generally sub-divisions within the same clan and are regarded within gaming circuits as being a purely competitive affiliation. These gamers are usually in an online league such as the Cyberathlete Amateur League (C.A.L.) and their parent company the Cyberathlete Professional League (C.P.L.) where all grouped players were labeled as teams and not clans.
Quite simply put, these are people who play video games, but on a more consistent basis than most people. It could be said that a gamer is one who makes playing video games a hobby. Do note that a person who is involved with video games as some hobby other than playing (for example, collecting video game memorabilia) would not be considered a gamer.
An elusive creature, the gamer can often be found indoors due to their infatuation with the simulated environment found in video games and their fear of the Wicked Day Star. Handhelds have allowed the gamer to exit their dwellings and journey into the harsh realm that many people refer to as "outside" or real life.
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