Gaming on demand (also called GoD, and Cloud gaming) is the streaming of a games content to a device in the form of a video and data stream similar to video on demand.
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Gaming on demand is a game service which will take advantage of a broadband connection, large powerful server clusters and advanced file encryption and compression technology available today to stream game content directly to a subscriber. Game content isn't stored on the machine and game code execution occurs primarily at the server so a less powerful computer can be used than the game would normally require.
On March 10, 2010, OnLive announced the OnLive Game Service will launch on June 17, 2010, in the US, at a monthly service fee of $14.95.[1][2]
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