Gauntlet Dark Legacy: Wikis

  

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Gauntlet Dark Legacy
Gauntlet Dark Legacy Coverart.png
North American cover art for PlayStation 2
Developer(s) Midway Games West
Publisher(s) Midway Games
Platform(s) PlayStation 2, GameCube, Xbox, Arcade, Game Boy Advance
Release date(s) Arcade
2000
PlayStation 2 [1]
JP July 25, 2002
NA May 1, 2001
PAL June 15, 2001
GameCube [2]
NA March 6, 2002
PAL July 19, 2002
Xbox [3]
NA April 15, 2002
PAL June 28, 2002
Game Boy Advance [4]
NA November 25, 2002
Genre(s) Hack and slash role-playing game
Mode(s) Single-player, Multiplayer (Up to 4 players)
Rating(s) ESRB: T

Gauntlet Dark Legacy, released in arcades in 2000 and in 2001 for PlayStation 2 and in 2002 for Game Boy Advance, GameCube and Xbox, is an expansion of the previous title in the series, Gauntlet Legends. The expansion adds four new character classes: Dwarf, Knight, Jester, and Sorceress, and five new levels: Dream Realm, Sky Realm, Desert Realm, Forest Realm, and Forsaken Province with the old Town Realm (also known as Twinion) from Gauntlet Legends being broken down into Forsaken Province, and the Sky Realm. It also adds a large number of secret characters, some of which can be unlocked in the game, most only accessible by entering specific cheat codes.

Contents

Story

In an ancient time, the evil mage Garm, using the power of the Runestones, released a great evil upon the land. This demon, Skorne, broke free of Garm's control, crushing him and imprisoning his soul in the underworld. Skorne then released his minions upon the land, and scattered the Runestones across the Eight Realms, so that they might never again be assembled and used against him.

No one has dared try. . .

Until now.

The game's introductory cinematic

The manual included with the game elaborates on the story farther, stating that Sumner is the good king of the 8 realms and presides over them from his tower. The tower contained portals to all the realms for his easy access to them. It also stated that Garm, his younger brother, jealous of his power and status, searched for years for the 13 Runestones. Upon finding 12 after much toil of searching, he became impatient, and released Skorne then and there. Unfortunately, he was not able to control the demon without the 13th Runestone. Skorne summoned his minions and sent them through the portals in the tower to conquer the realms. Sumner, who was away at the time, returned to the tower, only to see the demon Skorne using it for his own evil gain. This infuriated Sumner, and he angrily engaged in battle with Skorne after sealing all the portals. Skorne was "no match" for Sumner's power, according to the manual, and he retreated into a deserted temple through Sumner's tower. Skorne shattered the enchanted stained glass window that was the only gateway to the temple, and gave one shard to each of his most powerful minions (the bosses of the game). He also scattered the 12 assembled Runestones across the various worlds. The temple from that point on is referred to as the Desecrated Temple.

The game is divided up into worlds, each containing a number of levels, all accessible from Sumner's tower.

The player's first objective is to beat all the levels, vanquishing the bosses of the 8 originally available worlds. The player must collect crystals scattered about the levels to deactivate Sumner's protective shielding and gain access to new worlds and more levels. Upon defeating the bosses, the stained-glass window is slowly restored, and the light pouring from it reveals a special portal in the tower. This portal takes the player to the 9th world, the Desecrated Temple. The player must fight his or her way through a single level packed with enemies. Upon exiting the player is automatically transported to Skorne's chamber, with no stop for break in between. Here the player has to defeat the demon Skorne. After defeating him, he retreats into the Underworld. The player must then collect 12 Runestones from the previous 8 worlds. Once that is accomplished, their power reveals another special portal in the tower, leading the player into the 10th world, the Underworld. There, after beating a single level, the player is automatically transported to the battle with True Skorne . The player defeats True Skorne, banishing him from the eight realms forever. But the war is not over. Garm absorbs the fading remnants of Skorne's power, becoming a huge, immensely powerful statue of Skorne. He forms an army and unleashes an assault upon Sumner's tower. The player's final goal is to beat the 11th and final world, the Battlegrounds. After beating the third level of this world and collecting the 13th Runestone that is hidden within it, the third and final special portal is revealed in the tower. This portal takes the player to Garm's Citadel, where the final battle of the game takes place.

Characters

Playable characters

Each character has unmatched abilities in certain areas; specifically:

area annotation
magic increases the range and damage inflicted when using magic potions
strength makes enemies easier to kill
speed makes the character move and attack faster
armor makes the character take less damage when hit

In addition, each set of characters has a special power they can use when they use magic potions at a certain level of experience.

The wizard Sumner is also available to be played after being unlocked in one of the final levels of the game.

Gameplay

Gauntlet Dark Legacy, although an expansion to Gauntlet Legends, is played much differently. In addition to the new characters, players can now fire both slow and fast attacks. The player has an option of performing a slow, strong attack, or a quick, weaker attack, as opposed to Legends, where there is only one type of attack. In Gauntlet Dark Legacy, the player can perform combos by using slow attacks and quick attacks in sequence. Combos are much stronger than normal attacks, and are usually capable of taking out several enemies at once. In Legends, each player has a turbo gauge that refills itself slowly and automatically. This turbo gauge allows the player to use turbo attacks, attacks that are stronger than the normal ones. When the turbo gauge is empty, no turbo attacks can be used until it filled up again. Dark Legacy keeps the turbo gauge, but expands on it, allows two players standing adjacent to each other to perform a combination turbo attack together, usually packing a lot of force (and draining half of the turbo gauge of the player that initiated the combination turbo).

The way a player uses items is also relatively the same as in the first game. The player can gather items from the levels, and then activate them when they please. The items provide benefits and disappear within a set time. In Dark Legacy, items (with the exception of Magic Potions, items that allow the player to use magic in a radius or as a shield) are activated the moment they are obtained with the same duration needing intervention from the player to turn them off in the item menu. They can then be accessed at will. More items are available in the shop in Dark Legacy (with very high prices) and the old items' prices were changed. This places more emphasis on the decision of what item to buy, as usually the player can only afford one or two. Items bought in the shop between levels are activated as soon as the player enters another level and need to be toggled on or off at the players discretion.

In Dark Legacy, the player has the added abilities of blocking, charging, and strafing. Strafing allows the player to constantly face one direction and fire medium-speed attacks. Blocking causes the player's character to stand still in a defensive position for a second or two. Any melee attacks made against the player are negated or do significantly less damage. Charging makes the player run forward with his weapon functioning like a lance while simultaneously blocking. The player can kill the enemies ahead of him while blocking their attacks. However, charging does consume a bit of the turbo gauge each time it is used.

However, the game still has identifiable roots with the original Gauntlet games. The way to go about most levels is to simply run along a designated path, decimating enemies before they can kill you. Like Gauntlet and Gauntlet II, enemies spawn from Generators. Only when the Generator is destroyed will the enemies stop spawning. Some Generators will take multiple hits to destroy; as the Generator is weakened, it will spawn less powerful enemies, until it is destroyed completely. There are some, but very few, levels that have a maze-like aspect to them, and are thus hard to navigate to the exit. Most levels however have the path to the end easily in sight, with separate side paths that are harder to access. Usually these side paths lead to important items, such as a lot of treasure, a Legendary Weapon, or a Runestone. Some levels, such as the first level of a realm, will have a short movie before the level loads. These can either serve to introduce the player to any new types of enemies appearing on that particular level, or to alert the player that a Legendary Weapon is hidden somewhere in the level. Runestones are not hinted at in movies. Food still recovers health in Dark Legacy as it did in Gauntlet II, with the type of food restoring different amounts of health. Treasure is also a rarity in Dark Legacy, as it is used to purchase items at the store. This is a difference from the earlier Gauntlet games, as in their levels treasure was everywhere, and it gave extra points, but it did not serve any other purpose.

Reception

Reviews for Gauntlet Dark Legacy have been mixed. Gerald Velloria of Gamespot criticized the game for having dated graphics and poor quality compared to other four-player games at the time. Out of all console versions of the game, the PS2 version was the most well-received. The GameCube and XBOX versions, which were built using the PS2 version's code and architecture, were given less-than-favorable reviews. The GameCube version in particular suffered from choppy frame rate, washed-out colors and textures, and no life bars for golems, gargoyles or bosses. On GameRankings, the PS2 version carries a score of 70%, while the GameCube and XBOX versions carry 61% and 52% respectively. The Game Boy Advance version was very poorly received and is labeled the worst Gauntlet game on GameRankings with a score of 38%.

Tie-In Media

In 2004, publisher iBooks (an imprint of Simon & Schuster) released a novel based upon the video game titled Gauntlet Dark Legacy - Book 1: Paths Of Evil by Richard C. White (ISBN 0-74349-305-2). The sequel Gauntlet Dark Legacy - Book 2: Paths Of Fear was written and was planned for a 2005 release, but due to the demise of both Byron Preiss Visual Productions and the licensor, this never came to pass. As of 2007, the license for these stories had reverted to Midway Games, and unless a new licensor commissions White to finish his tale, Book 1 will likely be the last of the Gauntlet series.

References

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Gauntlet Dark Legacy
Box artwork for Gauntlet Dark Legacy.
Developer(s) Midway Games
Publisher(s) Midway Games
Release date(s)
Genre(s) Action, RPG
System(s) Arcade, Game Boy Advance, GameCube, PlayStation 2, Xbox
Rating(s)
ESRB: Teen
Preceded by Gauntlet Legends
Series Gauntlet

Gauntlet Dark Legacy is an expansion of sorts for the previous title in the Gauntlet series, Gauntlet Legends. It adds new character classes (Dwarf, Knight, Jester, and Sorceress), and new levels (Dream World, and Battlefield).

Story

In an ancient time the evil mage Garm, using the power of the runestones, released a great evil upon the land. This demon, Skorne, broke free of Garm's control and released his minions upon the lands, scattering the runestones across the Eight Realms so that they may never again be used against him.

No one has dared try... Until now.

Table of Contents

 

 

Forsaken Province
  1. Poisoned Fields
  2. Ghost Town
  3. Haunted Cemetery
  4. Mausoleum
  5. Lich's Crypt
Mountain Kingdom
  1. Valley of Fire
  2. Dagger Peak
  3. Cliffs of Desolation
  4. Lost Cave
  5. Volcanic Cavern
  6. Dragon's Lair
Castle Stronghold
  1. Castle Courtyard
  2. Dungeons of Torment
  3. Castle Barracks
  4. Tower Armory
  5. Castle Treasury
  6. Chimera's Keep
Sky Dominion
  1. Toxic Spire
  2. Cloud Docks
  3. Sky Shipyards
  4. Mothership
  5. Vat of the Plague Fiend
Forest Realm
  1. Acid Swamps
  2. Twisted Roots of Evil
  3. Ancient Tree
  4. Gnarled Branches
  5. Web of the Queen Spider
Desert Land
  1. City Ruins
  2. Temple of the Magi
  3. Mystic Pyramid
  4. Tombs of the Undead
  5. The Genie's Sanctum
Ice Domain
  1. Arctic Docks
  2. Frozen Camp
  3. Crystal Mine
  4. Erupting Fissure
  5. Yeti's Cavern
Dream World
  1. Carnival of the Lost
  2. Haunted Grounds
  3. Haunted House
  4. Your Worst Nightmare!
  5. Maze of Illusion
  6. Wraith's Haunt
Desecrated Temple
  1. Desecrated Temple
  2. Altar of Skorne
The Underworld
  1. Gates of the Underworld
  2. Throne of Skorne

 

 

The Battlefields
  1. Battle Trenches
  2. Fortified Towers
  3. Infernal Fortress
  4. Garm's Citadel

editGauntlet series

Gauntlet (NES) · The Deeper Dungeons · Gauntlet II · The Third Encounter · III: The Final Quest · Gauntlet IV · Legends · Dark Legacy · Seven Sorrows








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