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Gears of War 2
Gow2 offbox.jpg
North American box art.
Developer(s) Epic Games
Publisher(s) Microsoft Game Studios
Designer(s) Cliff Bleszinski
Writer(s) Joshua Ortega
Composer(s) Steve Jablonsky
Clay Duncan
Series Gears of War
Engine Unreal Engine 3.25/3.5
Native resolution 720p
Platform(s) Xbox 360
Release date(s) November 7, 2008[1]
Genre(s) Third-person shooter
Tactical shooter
Mode(s) Single player, System Link, Multiplayer, Cooperative modes
Rating(s) BBFC: 18[2]
ESRB: M[3]
PEGI: 18+
Media DVD-9
Input methods Gamepad

Gears of War 2 is a third-person shooter developed by Epic Games with lead design by Cliff Bleszinski, and published by Microsoft Game Studios for the Xbox 360. It is the second installment of the Gears of War series. The game was officially released in North America, the United Kingdom, and Australia on November 12, 2008. The game expands technically on the previous game by using a heavily-modified Unreal Engine 3 that includes improved lighting and physics effects on the game. The development team also brought in comic book writer Joshua Ortega to help write the plot for the game.

In Gears of War 2, the human Coalition of Ordered Governments (COG) forces continue their fight against the Locust horde, who are attempting to sink all of the cities on the planet Sera by using a giant worm-like creature to eat the ground beneath them. Sergeant Marcus Fenix leads Delta Squad into the depths of the planet to try to stop the worm from eating but instead they discover the true intent of the Locust actions. The player controls Fenix in the main mission campaign, with the ability to play cooperatively with a second player controlling Fenix's best friend and fellow Squad member Dominic "Dom" Santiago. The game includes several existing and new multiplayer modes including five-on-five battles between human and Locust forces, and a "Horde" mode that challenges up to five players against waves of Locust forces with ever-increasing strength. New weapons and gameplay mechanics such as "hockey fights" and the ability to use downed meaty foes as "meatshields" were added to the game.

On its release weekend, Gears of War 2 sold over two million copies, and within two months of release, had sold four million copies. It was the seventh best selling video game of 2008 and received several accolades. The game received similar praise as its predecessor, with the new gameplay and multiplayer modes seen as outstanding additions.

Contents

Gameplay

Marcus Fenix engaged in a chainsaw duel with a Locust Drone.

Gears of War 2 is a third person shooter with an emphasis on the tactical use of cover, and retains much of the same gameplay from the first game. The player, playing as either Marcus or Dominic in the campaign mode, or as any of the human or Locust characters in multiplayer mode, can only carry a pistol, one type of grenade, and two other weapons at any time, though they may swap these for weapons found in strategic locations or left by downed foes. Each weapon can be used for normal fire as well as for melee attacks; the game's signature Lancer, an assault rifle mounted with a chainsaw bayonet, can be used to instantly kill foes. The game introduces the ability to engage in chainsaw duels should the player attempt to chainsaw an opponent also using the Lancer; the player is presented with a controller button to press rapidly in order to try to win the duel.[4] Gears of War 2 rebalances the power of the existing weapons while introducing five new ones: a flamethrower, a chain gun, a mortar cannon, a "Gorgon" Pistol, and the Ink Grenade. The chain gun and the mortar are heavy weapons, forcing the player to move at walking speed while carrying it in both hands. The Gorgon Pistol is an SMG-like handgun that fires four eight-shot bursts per magazine. The Ink Grenade doesn't damage with its detonation, but instead temporarily poisons the area it was thrown, making it very useful for driving enemies out of cover. Grenades can be planted on walls or floors as proximity traps that go off when an enemy nears, and have the ability to kill foes when they go off.[5]

The player's health is represented by a red "Crimson Omen" that fades onto the screen the more damage the player takes; staying out of the line of fire allows the player to recover their health. Depending on the game mode, if the player takes too much damage, they will enter a downed state which they can crawl around the map to get out of battle and seek help; during this time, a fellow teammate can revive him, an enemy may brutally execute the downed player, or the player may bleed out if too much time has passed. The player can also grab a downed character and use them as a meatshield, allowing the body to absorb damage but forcing the player to use a one-handed pistol.[6] Explosive weapons will simply destroy the character they strike.[7] Like its predecessor, Gears of War 2 features an optional mature content filter, which, when active, makes blood appear as sparks and removes harsh language from the dialogue.[8] Furthermore, progress towards most of the Xbox achievements for the game can be earned in either campaign or multiplayer modes.[4]

Campaign mode

The campaign mode in Gears of War 2 allows for a single player or two players playing cooperatively to complete the game's story mission as Marcus or Dominic. A new "Normal" difficulty was added between the game's "Casual" and "Hardcore" difficulties. There is also an 'Insane' difficulty which is unlocked after the player completes the game at least once. Players in co-op mode can select different difficulties, and a "communal combat system" will adjust the game's artificial intelligence to give both players a fair challenge.[4] The co-op campaign can be played in a drop in/drop out manner, with the second player able to join the first player's game in progress.[9] As well as collecting some COG tags as in the first game, players can search other story-based items such as personal letters and medical records, with discovered items being added to a war journal.[4]

The campaign features a deeper story with new characters, new weapons, and new enemies, according to John DiMaggio, the voice actor for Marcus Fenix.[10] New vehicles have been added to the game, such as the Centaur Tank which lead designer Cliff Bleszinski describes as a "tank with monster truck wheels."[11] Players will also ride a Brumak and Reavers in the game.[1] Cut-scenes use the better facial rendering technology of Epic's Unreal engine, and engage in more dramatic angles for the conversation, as well as using a video screen on Jack (the all-purpose robot used by Delta squad) to talk with their commanders face-to-face.[4]

Multiplayer

Gears of War 2 features an upgraded multiplayer mode that allows up to ten users to simultaneously play in teams of five-on-five.[12] Gears of War 2 includes most of the multiplayer modes, including Execution, Warzone, Annex and King of the Hill, and adds in three new modes.[5][12] Guardian is a modified version of Assassination from the original Gears of War, but allows players to continue fighting after the leader has been killed, but losing the ability to respawn.[12] Wingman splits all ten players into five teams of two, where both members of a team play as the same character.[12] Submission, formerly known as Meat Flag,[5] is a version of capture the flag in which players attempt to "down" an enemy controlled by the game's AI and move its body to their team's base to earn points. The 10 maps shipped with the game originally are Avalanche, Blood Drive, Day One, Hail, Jacinto, Pavilion, River, Ruins, Security and Stasis[12] A Halo-like matchmaking system has been utilized for the online multiplayer[4] Players can now engage in multiplayer scenarios with any combination of human players and artificial intelligence controlled by the game, with the ability to set the AI's intelligence level.[13] Horde is a new co-op mode for five players, fighting off waves of attacking Locust together, with each wave becoming more difficult.[1] Horde Mode does not feature bot support as in competitive multiplayer, and can be played alone.[14]

Cameras in the multiplayer modes have also been improved significantly. Rather than static views from different points on a map, the new Battle Cam allows players to pan around a map as the camera focuses on areas of intense fighting, and the Ghost Cam allows a player to roam freely around a map. A photo mode is also featured, which enables the player to take a photo which can be uploaded to the official Gears of War website and is rated on the amount of action in the shot.[5]

Synopsis

Setting

Gears of War 2 takes place six months after the detonation of the Lightmass Bomb at the end of the first game. Though most of the underground army of the Locust Horde was destroyed, the explosion also caused much of the liquid Imulsion underground to vaporize, causing a fatal disease called Rustlung to spread among the diminished human population. After months of peace, the cities of Tollen and Montevado suddenly and mysteriously disappear underground, leading the Coalition of Ordered Governments (COG) to suspect the resurgence of the Locust.[15] Soon after, the once impenetrable Jacinto, one of the last remaining safe havens for humans, begins to show signs that the same fate awaits it. In order to stop the fall of Jacinto, the COG responds with a large-scale counter-offensive against the Locust.[4][15] Senior Producer Rod Fergusson says "In order to save Jacinto, [the COG] have no choice but to take the war to the Locust."[4]

Characters

Returning characters includes the main protagonists of the series Marcus Fenix and Dominic Santiago and others from the first game, including Marcus and Dominic's fellow Delta Squad COG soldiers, Augustus Cole and Damon Baird. Also returning in supporting roles are radio dispatcher Anya Stroud and senior officer Colonel Hoffman. Lead designer Cliff Bleszinski confirmed that the character Carmine would be returning, but did not reveal how or in what capacity as Carmine was killed in the original Gears of War.[16] It was later revealed that the original Anthony Carmine would not be present in the Gears of War 2 campaign, but rather his brother, Benjamin,[17] would make an appearance.[18] The game also introduces several new characters. They include Chairman Prescott, the near dictatorial military leader of COG; Tai Kaliso, "a spiritual and meditative warrior from a tradition of honor bound fighters;" and Dizzy Wallin, a former Stranded who joined the COG in order to keep his family safe. Dominic's wife Maria also makes an appearance, and Dominic's search for her plays an important part in the story.[4]

Plot

With the COG army continuing to lose large numbers to Locust raids, the COG plan a counter-attack against the Locust by sending troops in Grindlifts deep below the surface to attack the home of the Locust, the Hollow. Though they suffer losses due to the leader of the Kantus monks, Skorge, the human forces continue their plan. After their descent, Delta squad, consisting of Marcus Fenix, Dom Santiago and Benjamin Carmine, later joined by Augustus Cole, begin to search the Hollow and discover that the Locust are taking prisoners, as they managed to save Damon Baird from imprisonment.[7] Delta squad finds another imprisoned squad member, Tai Kaliso, who has suffered wounds inflicted by the Locust while torturing him. Though Marcus tries to arm Tai for a fight, Tai instead commits suicide, the physical and emotional trauma too much for him to bear. Delta squad continues to search the Hollow and discovers that the Locust are using a giant Riftworm to eat away at the rock structures at the outskirts of Jacinto in hopes of sinking it into the ground. They try to evacuate, but are swallowed by the Riftworm. The squad manages to kill the worm from the inside, but Carmine is killed by parasites.[19]

Delta squad manages to escape to the surface only to be given orders to investigate a nearby abandoned COG outpost where they encounter experimented creatures of unknown origin and learn of a back door entrance to the Hollow in the nearby Kadar Mountains. The team fights its way to the caverns in a Centaur tank and discovers that some Stranded have taken shelter near the entrance. Marcus orders Cole and Baird to evacuate the Stranded while he and Dominic search further. They find more prisoner cages and Dominic convinces Marcus to help him seek his wife. They manage to find her, but the Locust imprisonment has left her too traumatized and unable to communicate, so Dominic chooses to euthanize her.[7] Marcus and Dominic continue their assault on Nexus, the Locust capital, and are soon joined by more COG forces from the surface, including Cole and Baird. They discover that the Locust have messages from Adam Fenix, Marcus' father, that suggests an alternate way of ending the war, in case they can't take out the queen; to sink Jacinto in order to let water flood the Hollow and wipe out the Locust. They learn from the Locust queen herself that she is pursuing the same plan not only to wipe out the humans, but to also destroy lambent Locust that have been exposed to Imulsion and are attempting to overthrow the queen. Marcus realizes that humans must sink Jacinto first, before the Locust mobilize and escape to the surface.[19]

Delta squad escapes the Hollow on a pair of Reavers, defeating Skorge and his Hydra, and then return to Jacinto where a mass evacuation is underway. The COG have decided that they can sink Jacinto using a Lightmass bomb and Delta squad is ordered to clear debris out of the way in the main sink hole, allowing a helicopter to safely transport the bomb into the caverns. Marcus orders Cole and Baird to assist with the bomb, while he and Dom manage to kill a Brumak driver, hijack the Brumak, and use it to arrive at the Hollow and fulfill their objective. As the helicopters arrive, the Brumak, exposed to high levels of Imulsion, begins to mutate. As it changes, it attacks the helicopter transporting the bomb, which falls into the Imulsion. With the Lightmass bomb lost, Marcus comes up with a plan that includes killing the lambent Brumak as a replacement for the bomb. He uses the Hammer of Dawn to kill the Brumak, which explodes, taking out the last supporting structures of Jacinto which sink it, flooding the Hollow with water. As the COG forces and civilians evacuate, a voiceover of the Locust queen talks about unintended legacies.[7][19]

Development

The first official Gears of War 2 trailer shown at the Game Developers Conference 2008 showing Marcus executing a Locust with a lancer.

Gears of War designer Cliff Bleszinski has done several interviews to highlight improvements to the game. Heavy netcode optimization has been done to negate the host advantage problem in the first title[20] and hundreds of tweaks have gone into improving the cover system and movement.[21] In order to provide a deeper story, the team brought aboard novelist Joshua Ortega as to incorporate more personal drama within the sci-fi setting.[4] Steve Jablonsky provided the music for the game.[22] Epic Games also considered making the game easier after complaints about Gears of War. Senior producer Rod Fergusson admitted that — for the first game — "We overshot on [the Casual] difficulty and a game that was a little harder than we intended."[4]

A teaser image posted to the Gears of War 2 website on July 8, 2008 suggested that the game was to be released on November 9, 2008, but it was confirmed during the Microsoft E3 2008 press conference that the game would be released on November 7, 2008.[1][23] On July 14, 2008, the teaser image was removed and the official website relaunched and updated for Gears of War 2.[24]

Gears of War 2 was a focal point during Microsoft's E3 2008 presentation on July 15, 2008, which included a "hands-on" demo.[25][26] A second trailer, entitled "Rendezvous", was made available on July 14, 2008 as a part of E3. The Joseph Kosinski-directed trailer,[27] which features the Trans Am track "Diabolical Cracker" from the album Red Line, takes its title and spoken words fromAlan Seeger's World War I poem I Have a Rendezvous with Death.[28] The game's release date was also set, with a worldwide release to occur on November 7, 2008.[1] Microsoft and Epic Games announced on October 10, 2008 that Gears of War 2 had gone gold.[29] It was stated by Cliff Bleszinski that, unlike Gears of War, the previous installment, Gears of War 2 will not feature a PC port, citing a poor PC gaming market and use of BitTorrent in high end games.[30]

A Limited Edition of the game was confirmed on February 20, 2008.[31] On July 14, 2008, more information about the Limited Edition's contents was revealed. The edition features alternate cover art, a SteelBook case with a bonus content DVD, a book entitled Beneath the Surface: An Inside Look at Gears of War 2, which includes concept art and story-related information, a keepsake photo of Dominic and Maria, and an exclusive Xbox Live code to unlock a gold-plated Lancer for online play.[32][33]

Graphics

Comparison of the map "Gridlock" in Gears of War and Gears of War 2.

At the 2008 Game Developers Conference in San Francisco, California, as a showcase for the functionality of the Unreal Engine 3, Gears of War creators Epic Games showed various improvements to the engine with specific reference to the sequel itself. The video showed several demonstrations of the improvements, the initial being improvements to the in-game lighting through Screen Space Ambient Occlusion, in which dynamic shadows could be generated through the use of a pixel shading technique to render more realistically lit and shaded objects and actors, illustrated through comparison between character and environment models in the original game engine to that of Unreal Engine 3. Also showcased was the ability of the engine to render hordes of actors within the engine, as demonstrated with a large crowd of locust flocking through the "Gridlock" multiplayer map from the original game. Alongside this technology was improvements to "Matinee," an artistic tool used for the rendering and editing 3-dimensional scenes within the game.[34]

Other physics-related features included improvements to the rendering of water in which specular light and physical interactions with were displayed more realistically, improvements to soft body entities demonstrated with a "Meat Cube" and a floating ball possessing properties similar to that of liquid helium. The largest of these physics engine related changes was the introduction of destructible environments due to the implementation of real-time structural analysis tools to generate the damage of the materials and subsequently their deformed shapes based upon resultant forces placed upon them. This was demonstrated with the use of explosive arrows fired from the "Torque Bow" of the original game causing damage to wooden planks, and also revealing rebar present after destroying areas of a stone structure.[34]

Downloadable content and updates

On February 20, 2008, coinciding with the game's official announcement at the Game Developers Conference, a free set of gamer pictures and a dashboard theme, as well as a teaser trailer titled "Duel," were made available via the Xbox Live Marketplace.[35] The first footage of gameplay from the campaign, highlighting new features of the game, was released online and to the Marketplace on May 9, 2008.[36] After the Microsoft E3 press conference, the "Rendezvous" trailer and the press conference demonstration was available for download as well as a new free set of gamer pictures and a dashboard theme.[28] Upon release, every new copy of Gears of War 2 features a code to download the "Flashback Map Pack" which includes five enhanced multiplayer maps from the original game. Customers who attended the GameStop Midnight Madness game release event received a code to unlock a gold-plated Hammerburst rifle for use in multiplayer and a code for an exclusive Xbox 360 Dashboard theme optimized for the New Xbox Experience.[37]

The first downloadable content released after Gears of War 2 was the "Combustible Map Pack", which consists of three new multiplayer maps. This add-on was announced and released on December 15, 2008.[38] The second title update was released on January 21, 2009, featuring several adjustments to gameplay and adding additional Achievements, the patch attempts to correct many of the "glitches" that players have discovered since the game's release.[39][40]

A third update was applied to Gears of War 2 on March 24, 2009. The update added an experience-based ranking system in which the player is given a numerical value based on their amount of experience points, which are gained by shooting or killing enemies in public multiplayer. The update also addressed several issues with matchmaking, including adding bots in place of players who have quit or lost connection to the game.[41] In addition, four new multiplayer maps in the "Snowblind Map Pack" were released the next week.

In early July 2009, Epic Games applied a fourth update to Gears of War 2, which added the ability to gain experience from the multiplayer Horde Mode, as well as applying several more gameplay fixes.[42][43] On July 28, 2009, the "Dark Corners" add-on was released. This add-on consisted of seven new multiplayer maps, and an additional campaign chapter that was originally deleted from the game. [44]

All Fronts Collection

On May 6, 2009, Microsoft and Epic Games issued a joint press release announcing the Gears of War 2: All Fronts Collection, to be released on July 28, 2009. The All Fronts Collection was to be sold as a retail package, and would have included all add-ons released for Gears of War 2, a poster, and a strategy guide for the game.[45] In response to complaints that the All Fronts Collection had identical pricing to the Dark Corners add-on, but significantly more content, as well as the All Fronts Collection retail package not being made available in certain regions, Epic Games adjusted the release plan; the All Fronts Collection was released digitally via Xbox Live and the Dark Corners add-on was reduced in price.[46]

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 93.23%[47]
Metacritic 93/100[48]
Review scores
Publication Score
1UP.com A[49]
Edge 9/10[50]
Game Informer 9/10 [51]
GamePro 5/5 stars[52]
GameSpot 9.0/10[53]
GameSpy 5/5 stars[54]
GameTrailers 9.5/10[55]
IGN 9.5/10[7]
Official Xbox Magazine 9.5/10[19]
X-Play 5/5 stars[56]

Reviews

Gears of War 2 received wide critical acclaim. It currently holds a 93.23% aggregate review score at Game Rankings,[47] and a 93/100 from the aggregate review website Metacritic.[48]

While the game has been praised for the addition of a deeper plot than the original Gears of War and being highly polished, reviewers noted that some problems from the first game carried over to the sequel. IGN noted that while the first four acts of the game were satisfying, in the final act "the last boss is a complete joke and the ending feels just a tad too abrupt," and that there were some bugs and lag in the online multiplayer. Overall, IGN stated that "[Gears of War 2] has its flaws when it comes to the technical side of multiplayer and the last act of the campaign and the voice acting might turn some off. Still, none of that comes close to holding back Gears of War 2 from its destiny: being one of the best games available on the Xbox 360."[7] Also, even though the new plot was praised, critics like the Official Xbox Magazine scrutinized the game's middle acts saying that most of the plot "falls flat".[19]

Both IGN[7] and Eurogamer, among others, positively mentioned the new "Horde Mode" feature, with Eurogamer saying that "Horde is a weighty slab of fun that can turn almost any of them into a time-sink, and the leaderboards are likely to be as compelling a reason to stick with Gears of War 2 as the leveling system has been for Call of Duty 4."[57] X-Play praised the game for its "polished cover system" and cooperative campaign mode. X-Play also praised the new weapons and characters and its "brilliant" multiplayer experience.[56] Game Informer called the single-player campaign "satisfying" and called the co-op campaign amazing and goes on to call online multiplayer "an outstanding contrast to vanilla deathmatch or capture-the-flag scenarios."[51]

Awards

Gears of War 2 won several awards following its presentation at E3 2008. IGN gave it the awards Overall Best Shooting Game and Overall Best Graphics Technology of E3 2008.[58] Game Critics Awards gave the game Best Action Game of E3 2008.[59] Gears of War 2 also won Best Shooter[60] and Best Xbox 360 Game at the 2008 Spike Video Game Awards.[61] The game also received the Best Xbox 360 Game award at the Golden Joystick Awards in 2009.

Sales

Gears of War 2 has achieved significant success after its release. In its opening weekend, the game sold over two million units,[62] and set a new record for the number of simultaneous players on Xbox Live, with over 1.5 million people logging on to play the game.[63] The game went on to sell over three million copies worldwide within the first month of its release,[64] and pushed past four million in sales within the first two months.[65] It was the sixth best-selling game of December 2008 in the United States, selling in excess of 745,000 copies.[66] It was also the seventh top-selling game in the United States in 2008, with over 2.3 million copies sold.[67] As of May 7, 2009, Gears of War 2 had sold over 5 million units world wide, bringing the franchise total to 11 million units sold.[68]

Guinness Records

VaK Pherrreshh used Gears of War 2 to set the Guinness Record for 'Longest Consecutive Time Playing a Third Person Shooter' in Bluffton, IN at 24 hours 15 minutes. The attempt was held at Blockbuster, Inc and was sponsored by Epic Games and Microsoft. Their achievement was recognized county-wide for its contribution to Riley Children's Hospital, the team's represented charity.[69]

Soundtrack

Gears Of War 2 - The Soundtrack
Soundtrack by Steve Jablonsky
Released
November 25, 2008
Genre Video game soundtrack
Length 62:27
Label Sumthing Else Music Works
Producer Steve Jablonsky

The soundtrack for Gears of War 2 was released on November 25, 2008, under the record label Sumthing Else Music Works. The music was composed by Steve Jablonsky.

Gears of War 2 Soundtrack (70.56 mins)
Track Title Length
1. "Return of the Omen"   1:57
2. "Hope Runs Deep"   5:30
3. "Green as Grass"   2:36
4. "Expectations"   1:58
5. "Finally, a Lead"   3:14
6. "Armored Prayer"   3:56
7. "Hold Them Off"   1:44
8. "Derrick Chase"   1:15
9. "Building Thunder"   2:06
10. "Hell Breaks Loose"   1:38
11. "Bedlam"   2:15
12. "Breakneck"   1:38
13. "Landown"   3:24
14. "Racing to Extinction"   1:34
15. "If They Can Ride Em"   1:44
16. "Hollow"   1:49
17. "Unexpected Changes"   1:56
18. "March of the Horde"   2:05
19. "Highway"   1:12
20. "Denizens"   2:30
21. "With Sympathy"   2:53
22. "Insurmountable Odds"   3:16
23. "Bump in the Night"   2:06
24. "Frenzy"   1:50
25. "Outpost"   2:16
26. "Finale"   3:32
27. "Autumn of Mankind"   0:33

References

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  2. ^ Ellie Gibson (26 August, 2008). "Gears 2 bonus content revealed News // Xbox 360 /// Eurogamer - Games Reviews, News and More". Eurogamer.net. http://www.eurogamer.net/article.php?article_id=225565. Retrieved 2008-11-03. 
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  8. ^ "Gears of War 2 Toned Down". IGN. http://xbox360.ign.com/articles/896/896785p1.html. Retrieved 2008-08-07. 
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  14. ^ Ahearn, Nate (July 14, 2008). "E3 2008: Gears of War 2 Horde Hands-on". IGN. p. 2. http://xbox360.ign.com/articles/889/889086p1.html. Retrieved 2009-04-19. 
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  17. ^ "Xbox Creator's Showcase: Gears of War 2 and Fable 2". Gamespot. July 16, 2008. p. 1. http://comic-con.gamespot.com/blog.html?topic_id=26510268&tag=blog;title;1. Retrieved 2009-04-19. 
  18. ^ Ahearn, Nate (July 26, 2008). "SDCC 08: Gears of War 2 Panel Report". IGN. p. 1. http://xbox360.ign.com/articles/894/894079p1.html. Retrieved 2009-04-19. 
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  21. ^ "IGN Video:Gears of War 2 Xbox 360 Developer Commentary - Video Interview". http://xbox360.ign.com/dor/objects/14232680/gears-of-war-2/videos/gears2_interview.html. Retrieved 2008-11-03. 
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External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Gears of War 2
Box artwork for Gears of War 2.
Developer(s) Epic Games
Publisher(s) Microsoft Game Studios
Designer(s) Cliff Bleszinski
Engine Unreal Engine 3
Release date(s)
Genre(s) Third-person shooter
System(s) Xbox 360
Mode(s) Single player, System Link, Multiplayer, co-op
Rating(s)
ESRB: Mature
BBFC: 18
Preceded by Gears of War
Series Gears of War

Gears of War 2 is a tactical third-person shooter game developed by Epic Games and published by Microsoft Game Studios exclusively for the Xbox 360. It is the sequel to the critically acclaimed best-seller Gears of War, and was announced by lead designer Cliff Bleszinski during the February 20, 2008 Game Developers Conference. The game uses a heavily upgraded version of the Unreal Engine 3.

Story

Gears of War 2 takes place six months after the end of the first game. Though most of the Locust Horde was destroyed, a fatal disease called "Rust Lung" spread among the diminished human population. After months of peace, the cities of Tollen and Montevado suddenly and mysteriously disappear underground, leading the COG to suspect the resurgence of the Locust. The once impenetrable Jacinto Plateau, one of the last remaining safe havens for humans, begins to show signs that the same fate awaits it. In order to stop the fall of Jacinto, the COG responds with a large-scale counteroffensive against the Locust.

Table of Contents

  • Controls
Appendices
Multiplayer
Walkthrough
Tip of the Spear
  • Welcome to Delta
  • Desperation
  • Rolling Thunder
  • The Big Push
  • Roadblocks
  • Digging In
Denizens
  • Scattered
  • Indigenous Creatures
  • Disturbing Revelations
  • Sinking Feeling
  • Captivity
  • Intestinal Fortitude
Gathering Storm
  • Dirty Little Secret
  • Origins
  • Rude Awakening
  • Ascension
  • Displacement
  • Brackish Waters
Hive
  • Priorities
  • Answers
  • Hornets' Nest
  • No Turning Back
  • The Best-Laid Plans
  • Royal Inquisition
Aftermath
  • Escape
  • Desperate Stand
  • Free Parking
  • Tenuous Footing
  • Closure

Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Gears of War 2

Developer(s) Epic Games
Publisher(s) Microsoft Game Studios
Designer(s) Cliff Bleszinski
Engine Unreal Engine 3
Release date November 7, 2008
Genre Third-person shooter
Mode(s) Single player, Multiplayer, Cooperative, System Link
Age rating(s) ESRB: RP
Platform(s) Xbox 360
Credits | Soundtrack | Codes | Walkthrough


Gears of War 2 is a tactical third-person shooter video game in development by Epic Games and to be published by Microsoft Game Studios exclusively for the Xbox 360. It is the sequel to the critically acclaimed best-seller Gears of War, and was announced by lead designer Cliff Bleszinski during the 2008 Game Developers Conference on February 20, 2008. It is currently scheduled for release in November 2008 and will use a heavily upgraded version of the Unreal Engine 3.

Contents

Gameplay

golden Lancer

The demo at the Game Developers Conference indicated that much of the core gameplay elements that were central to Gears of War (a third-person game that has a heavy emphasis on using protective cover rather than "run and gun" style game play) would be present in the sequel.

John DiMaggio, the voice actor of the game's main character, Marcus Fenix, confirmed to IGN that players would be able to fight the large Brumaks in Gears of War 2. He also revealed there will be a deeper story with new characters, new weapons, and new enemies. The game will also include the ability for a player to duel with an AI or human opponent when both use the chainsaw attachment of the Lancer rifle, as seen in the 2008 Game Developer's Conference promotional video, later confirmed in informal interviews with developers and a Game Informer preview. Epic released a gameplay video which revealed the player may now use "downed" enemies as shields. Bleszinski confirmed also that players who have been injured can crawl, as a final desperate attempt at life. Players would tap the 'A' Button to crawl faster etc. The level of blood and gore will also be increased, for example, when the player is close to death, wherever he moves there will be trails of blood behind him etc. This is the same for enemies, and the opponents who've been used as a meat shield. There will also be more ways to kill an opponent, such as punching them while they are downed.

The cover story in the May 2008 issue of Game Informer revealed several new gameplay features. Players can now play on individual co-op play settings. One player may, for instance, play on Casual while the teammate plays on Hardcore. A "communal combat system" will adapt to give a player at a lower difficulty an equivalently fair challenge at the player at higher difficulty. The player will be able to maintain multiple save files that work with the drop-in/drop-out co-op features. There will also be a fourth difficulty level that is a level below Casual; senior producer Rod Fergusson admitted that — for the first game — "We overshot on [the Casual] difficulty and a game that was a little harder than we intended." Some of the Xbox Live achievements can be completed through both play in single player and multiplayer mode, such as achieving 1,000 headshots. New enemy creatures are planned on being added, including one described by Cliff Bleszinski as one "that [makes] the Brumak look like a baby panda bear." A Halo-like matchmaking system will also be utilized for the online multiplayer.

The collection of COG tags has been expanded to include the collection of story-based items such as personal letters and medical records, and a "war journal" will track which collectibles have been found and where missing ones can be located. The cut-scenes will also use the better facial rendering technology of the Epic engine, and will use more dramatic angles for the conversation, as well as using a video screen on Jack (the all-purpose robot used by Dom) to talk with their commanders "face-to-face."

New weapons have been announced as well as the return of weapons from the previous game. The accuracy, function, and power of several weapons has been altered, and all grenades can now be used as mines by placing them on walls or floors, and will detonate when approached by enemies. In addition, players can now be knocked over by the concussive force of a nearby detonating grenade. Cliff Bleszinski has also announced that there will be more vehicle missions in the campaign than before, such as the Centaur Tank which Cliff describes as a "tank with monster truck wheels."

Multiplayer

Gears of Wars 2 features an upgraded multiplayer mode that will allow up to ten users to simultaneously play. X360 magazine reported that Gears of War 2 will contain at least three online multiplayer modes, called "Guardian," "Wingman," and "Submission." "Guardian" is essentially a modified version of "Assassination" from the original Gears of War, but allows players to continue fighting until the leader has been killed. "Wingman" places players on teams of two, where they both play as the same character. "Submission," formerly known as "Meat Flag," is a version of capture the flag in which players attempt to "down" an enemy controlled by the game's AI and move its body to their team's base to earn points. IGN stated Gears of War 2 would feature "drop in and out" multiplayer in the campaign.

Cameras in the multiplayer modes have also been improved significantly. Rather than static views from different points on a map, the new Battle Cam allows players to pan around a map as the camera focuses on areas of intense fighting, and the Ghost Cam allows a player to roam freely around a map. A photo mode will also be featured, with each photo taken by a player rated on the amount of action in the shot.

Regarding multiplayer-specific achievements, certain achievements such as getting a defined number of kills with a weapon have been altered. For example, to get an achievement which requires 500 kills with a weapon or 500 headshots, only the first kill or headshot made by a player in a given multplayer match will count towards the achievement. Cliff Bleszinski mentioned that this change was to emphasize the objectives of a multiplayer mode.

Plot

Gears of War 2 takes place six months after the detonation of the Lightmass Bomb at the end of the first game. Though most of the Locust Horde was destroyed, the explosion also caused much of the liquid Imulsion underground to vaporize, causing a fatal disease called "Rust Lung" to spread among the diminished human population. While the humans dealt with their casualties, the surviving Locust found a way to build huge sinkholes under the remaining human strongholds. The once impenetrable Jacinto Plateau, one of the last remaining refuges for humans, is showing signs that the same fate awaits it. In order to stop the fall of Jacinto, Marcus Fenix, Dominic Santiago, and a new Delta Squad spearhead the counterattack against the Locust.[9] Senior Producer Rod Fergusson says "In order to save Jacinto, they (the COG) have no choice but to take the war to the locust." Comic writer Josh Ortega says "The stakes are raised. This is humanity's last stand. Everything is at risk. Nothing is safe."

Characters

Returning characters will include Marcus Fenix and Dominic Santiago and other characters and adversaries from the first game, as well as Cole and Baird. Lead designer Cliffy Bleszinski has also confirmed that the character Carmine will be returning, but did not reveal how or in what capacity as Carmine was seemingly killed off in the original Gears of War. The game will also introduce several characters; among these are Chairman Prescott, the near dictatorial military leader of COG, Tai Kaliso, "a spiritual and meditative warrior from a tradition of honor bound fighters," and Dizzy, a former Stranded who joined the COG in order to keep his family safe. Dominic's wife Maria will also make an appearance, and Dominic's search for her will play an important part in the story.

Development

Alternative boxart

In order to provide a deeper story, the team brought aboard novelist Joshua Ortega as to incorporate more personal drama within the sci-fi setting.

GDC Unreal Tech demo

At the 2008 Game Developers Conference in San Francisco, California, as a showcase for the functionality of the Unreal Engine 3, Gears of War creators Epic Games showed various improvements to the engine with specific reference to the sequel itself. The video showed several demonstrations of the improvements, the initial being improvements to the in-game lighting through ambient occlusion, in which dynamic shadows could be generated through the use of a pixel shading technique to render more realistically lighted and shaded objects and actors, illustrated through comparison between character and environment models in the original game engine to that of Unreal Engine 3. Also showcased was the ability of the engine to render hordes of actors within the engine, as demonstrated with a large crowd of locust flocking through the "Gridlock" multiplayer map from the original game. Alongside this technology was improvements to "Matinee," an artistic tool used for the rendering and editing 3-dimensional scenes within the game.

Other physics-based features included improvements to the rendering of water in which specular light and physical interactions with were displayed more realistically, improvements to soft body entities demonstrated with a "meat Cube" and a floating ball possessing properties similar to that of liquid helium. The largest of these physics engine related changes was the introduction of destructible environments due to the implementation of real-time structural analysis tools to generate the damage of the materials and subsequently their deformed shapes based upon resultant forces placed upon them. This was demonstrated with the use of explosive arrows fired from the "torque bow" of the original game causing damage to wooden planks, and also revealing rebar present after destroying areas of a stone structure.

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Simple English

Gears of War 2 is a third-person shooter videogame made by Epic Games and published by Microsoft. It can only be played on Microsoft's own Xbox 360 console. It is the sequel to the popular Xbox 360 game Gears of War. The game was released around the world on November 7 2008. By November 12 it had already sold over 2 million copies.[1]

References








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