| Ghost Manor | |
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| Publisher(s) | Xonox |
| Platform(s) | Atari 2600, Vic-20, TurboGrafx-16 |
| Release date(s) | 1983 |
| Genre(s) | Action |
| Mode(s) | Single-player |
| Media | Cartridge |
Contents |
Ghost Manor is a survival horror
game that was released by Xonox
in 1983 for the Atari 2600 and the Vic-20. It
was generally packaged in a double ended cartridge along with one
of three other games in an effort to appeal to budget conscious
buyers who would purchase two games for the price of one cartridge.
There was also a more limited release of single ended cartridges
containing Ghost Manor by itself. The double ended cartridges
paired Ghost Manor with the platform game Spike's Peak, the
fighting game Chuck Norris Superkicks, or a strategy game called Artillery
Duel.[1]
Most of the items in Ghost Manor help the character out, but one will end your game. [2]
The game consists of five stages: [2]
The player must guide their character around and touch Bones or the Rainbow Ghost a set number of times. In order for the contact to count, the contact must be made on a gravestone and while the player is moving. Each contact that meets these criteria awards the player a single Spear. The number of Spears that can be awarded depends on the difficulty setting of the game.
The player must use the Spears to shoot down Spooks. When all seven Spooks are shot down, the player must use one final spear to shoot the Chopping Mummy. During this time, the Chopping Mummy will chop at the player in an attempt to touch the character with his blade and end the game. The Chopping Mummy does chop to a rhythm. Learning this rhythm enables players to avoid the Mummy's blade entirely with some practice. It is possible to run out of Spears. If that happens, the player cannot defeat any more Spooks or the Chopping Mummy, and the game will run until either the Chopping Mummy's blade comes in contact with the character or the player resets their console.
Although the layouts and colors change, these two stages are nearly identical. The player must move their character to the staircase in Stage 3, and then from one staircase to the other in Stage 4. Touching any of the stationary walls may stun the character. The character can press up against the trailing side of the moving walls to earn extra points, however, touching the leading side of a moving wall will end the game. Players may search the coffins in these stages by touching them from the correct side. A tone is played for each successful search. One coffin in each stage contains a Cross, which is used to repel Dracula in the final stage of the game. If the character has a Lamp, the playfield will be illuminated the entire time the character is in either stage 3 or 4. If the character does not have a Lamp, the playfield will only be illuminated for brief periods when lightning strikes near Ghost Manor.
Situated atop Ghost Manor, the Prison is where the game's final battle takes place. Players must guide their character underneath Dracula and press the red button on their Joystick to force Dracula upward into one of the cells at the top of the screen. Players cannot force Dracula to move any direction other than up, however when Dracula is not being repelled he will follow the character left or right. To successfully restrain Dracula, players must use their character to bait him into moving underneath a cell, then press the button to force him upward into that cell. Repelling Dracula requires the character to have at least one Cross. Each Cross only lasts a few seconds, so players must keep the battle as short as possible. As soon as Dracula is restrained in either cell, the character's friend is released and will follow the character to the stairwell. Once both the character and their friend reach the stairwell, the player wins the game.
When the game is over, the Boy and Girl are both displayed in the Graveyard holding hands. If the rescue was not successful, both characters will sink into the ground along with the tombstones and Ghost Manor itself. The tune “Taps” plays during this ending. If the rescue was successful, the characters will remain standing in the Graveyard while everything else sinks. A “happy melody” plays for this ending. After a few minutes the game will restart automatically unless the power is turned off.
Although winning or losing Ghost Manor depends on rescuing your friend, the game does keep score.
Difficulty settings in Ghost Manor affect how fast enemy characters move and whether or not the Lamp is available for use. At higher difficulties, fewer spears are awarded by Bones and/or the Rainbow Ghost. Each difficulty level is set as follows: [2]
Note that on Sears Tele Games consoles that the Difficulty Switches are called “Skill” switches. Expert is the same as the A position, and Novice is the same as B position. Further, on the Atari 7800, the difficulty switches are located on the front of the console between the controller ports. Slide the switch to the left for B position and to the right for A position.
Xonox games were developed by a team of people across the United
States. Credit is given to the individual programmers in the
accompanying instruction manuals, but not on the game's label or
the box. Xonox worked with design houses for each of their games,
each house having its own expert staff. Typically the development
cycle of each game proceeded from script to storyline to the
programmers and finally to a target audience of kids. From there,
the games were play tested by kids, then sent to Xonox and the
programmers in turn for tweaking. [3]
Ghost Manor was originally intended to be released for the Atari
2600, Colecovision, the Vic-20 and the Commodore 64, and
licensed to third party software companies for release on other
systems. The final releases, however, were only for the Atari 2600
and the Vic-20.
Ghost Manor was typically sold alongside one of Xonox's other games in a double ended cartridge. The idea was to give the customer a "two for the price of one" purchase of new games. The games packaged with Ghost Manor were selected based on common elements shared between the Ghost Manor and the paired games. [3]
Ghost Manor still enjoys positive reviews even today. [4][5]
A release entitled Ghost Manor was released by TTI for the TurboGrafx 16. It has no relation to the Atari 2600 or Vic-20 release of Ghost Manor.
| Ghost Manor | |
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| Developer(s) | Xonox |
| Publisher(s) | Xonox |
| Release date | Atari 2600: 1983 (NA) |
| Genre | Adventure |
| Mode(s) | Single player |
| Age rating(s) | N/A Atari 2600 |
| Platform(s) | Atari 2600 |
| Input | Atari 2600 Joystick |
| Credits | Soundtrack | Codes | Walkthrough | |
Ghost Manor is a game released for the Atari 2600. It was sold in both Double-Ender and single game cartridge formats by Xonox.
You play either a boy or a girl whose beloved has been abducted by Dracula. You must get to his dark castle and rescue your loved one before time runs out. In the first screen you play tag with a ghost or skeleton, trying to get all the spears you can to knock out the targets in the front of the castle blocking your entry, making sure you don't get bludgeoned by the mummy at the gate. Once you enter, you must search the crypts for crosses that will give you power to defeat Dracula, making sure you don't run into the moving wall that will zap you. Once you have all the crosses, go into Dracula's room and repel him into one of his holding chambers so he will let loose his captive, and you will end the game with a "happily ever after" moment. Fail at any point in the game and both you and your loved one with vanish at sunrise.
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