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Ghostbusters II
Ghostbusters2nes.jpg
Box art
Developer(s) Kemco
Publisher(s) Activision
License Commercial
Engine Proprietary
Platform(s) NES
Release date(s) JP December 26, 1990
NA April 1, 1990
EU December 9, 1990
Genre(s) Platformer
Mode(s) Single-player
Media Cartridge
Input methods NES game controller

Ghostbusters II is a 1990 video game for the NES, developed by Kemco and published by Activision.

Gameplay

The American NES edition of the game (by Activision) is different than all other versions of the game. The game is a single-player side-scrolling game where the player controls a Ghostbuster through various stages based on the film, making their way to the museum before time runs out. One level involves riding around in the heroes' famous car and another level requires the player to control the Statue of Liberty, shooting fireballs. The player's Ghostbuster character is armed with an unlimited supply of slime that can be shot out of a cannon and ghost traps. The game was noted for being exceptionally hard to complete. Aside from the time limit and sudden death rule for the character, the levels in the game often moved to the left, thus forcing the player to make quick decisions. The final level was especially difficult, not the least of which because the player had to repeat the level four times before the game's final ending would appear. Another criticism was the game's lack of a standard pause feature, which further adds to the challenge of the game.

References








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