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| Ghouls 'n Ghosts | |
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![]() Promotional flyer for the original arcade iteration of Ghouls 'n Ghosts |
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| Developer(s) | Capcom |
| Publisher(s) | Capcom |
| Designer(s) | Tokuro
Fujiwara Shinichi Yoshimoto Hisashi Yamamoto |
| Composer(s) | Tamayo Kawamoto |
| Platform(s) | Amiga, Amstrad CPC, Atari ST, CP System, Commodore 64, X68000, Sega Saturn, PlayStation, SuperGrafx, Sega Master System, Mega Drive/Genesis, Virtual Console, ZX Spectrum |
| Release date(s) | December, 1988 |
| Genre(s) | Hack and slash, Platform game |
| Mode(s) | Single player, multiplayer |
| Input methods | 8-way joystick, 2 buttons |
| Cabinet | Upright |
| Arcade system | CPS-1 |
Ghouls 'n Ghosts (大魔界村 Dai Makaimura, lit. "Great Demon World Village") is a platform game/run and gun developed by Capcom and released as an arcade game in 1988, and subsequently ported to a number of other platforms. It is the sequel to Ghosts 'n Goblins, and forerunner to the Super NES game Super Ghouls 'n Ghosts.
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The gameplay for Ghouls 'n Ghosts is similar to that of Ghosts 'n Goblins. The player controls the knight Arthur, who must advance through a series of eerie levels and defeat a number of undead and demonic creatures in his quest to restore the souls stolen by Lucifer (Loki in the English-language Genesis/Mega Drive and Sega Master System versions), including the soul of his lover, Princess Prin Prin. Along the way, Arthur can pick up a variety of weapons and armor to help him in his quest.
To defeat the game, Arthur must complete the game twice. The first time completion allows a special weapon to appear in the next round of play. To enter Lucifer's chamber the player must have this special weapon equipped and must have defeated the final Bee boss from level 5. After entering the final large door, the player goes directly to Lucifer's chamber.
While the core gameplay remains the same as its predecessor, the game now allows Arthur to fire directly upward and directly downward while in mid air.
By jumping in certain spots, players can cause a treasure chest to erupt from the ground. By firing his weapon at the chest, players may uncover new weapons, gold armor or an evil magician that changes Arthur into an elderly man or a helpless duck. The gold armor allows players to charge up the weapon to release a powerful magical attack. Each weapon has its own special attack.
The original soundtrack for the arcade version was composed by Tamayo Kawamoto. Many computer ports of the game include the soundtrack by Tim Follin which consists of arrangements and some new songs. Follin's soundtrack — especially Commodore 64, Atari ST (which both implement each machines' 'chiptune' synthesizers although the selection of pieces and some scoring differs slightly between computers) and Amiga versions (of which the playlist is again slightly different) - is respected among computer game music listeners and also got appreciation from reviewers when the game was published.
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| Portal: Action/Adventure | |
Ghouls 'n Ghosts at Ghosts 'n Goblins Wiki |
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| Ghouls 'n Ghosts | |
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| Developer(s) | Capcom |
| Publisher(s) | NEC |
| Release date | PC-Engine: July 27, 1990 (JP) |
| Genre | 2D platformer |
| Mode(s) | Single player |
| Age rating(s) | N/A PC-Engine SuperGrafx |
| Platform(s) | PC-Engine SuperGrafx |
| Media | Super HuCard PC-Engine SuperGrafx |
| Input | Turbo Pad |
| Credits | Soundtrack | Codes | Walkthrough | |
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| Ghosts 'n Goblins series |
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| Ghosts 'n Goblins - Ghouls 'n Ghosts - Super Ghouls 'n Ghosts - Makaimura for WonderSwan - Ultimate Ghosts 'n Goblins |
| Gargoyle's Quest series |
| Gargoyle's Quest - Gargoyle's Quest II - Demon's Crest |
| Maximo series |
| Maximo: Ghosts to Glory - Maximo vs. Army of Zin |
| Crossover games |
| SNK vs. Capcom: SVC Chaos - Marvel vs. Capcom: Clash of Super Heroes - Namco × Capcom |
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