| Gladiator A.D. | |
|---|---|
| Developer(s) | High Voltage Software |
| Engine | Quantum3 |
| Platform(s) | Wii |
| Release date(s) | NA 2010 |
| Genre(s) | Fighting |
| Mode(s) | Single-player, Multiplayer |
| Media | Nintendo optical disc |
| Input methods | Wii Remote and Nunchuk, Wii MotionPlus |
Gladiator A.D. is a fighting video game under development by High Voltage Software for the Wii console.
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Gladiator A.D. sees players as Ancient Roman gladiators fighting in an arena, with the gameplay described as "a hybrid between 3D fighting games like Bushido Blade and boxing games like Fight Night". Players gesture using the Wii Remote and Nunchuk to initiate attacks, while use of the Wii Motion Plus add-on will add variance to a player's attacks.
The fighters in Gladiator A.D. will each feature their own unique fighting style, customizable weapons and armor, and a narrative that changes depending on what decisions the player makes as they progress through the plot. Other playable gladiators will be unlocked as the player makes their way through the game. High Voltage has also confirmed that the game will include violent and humiliating finishing moves, and audiences that respond to how the player fights in the arena.
The game will feature offline split-screen multiplayer, with online multiplayer yet to be confirmed.[1]
Gladiator A.D. uses an updated version of High Voltage's Quantum3 engine in use in their games The Conduit and The Grinder, which was also presented at E3 2009 alongside Gladiator A.D.. The visual style of the game was greatly inspired by the film 300, including the use of slow motion during power attacks.[1]
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