The Full Wiki

Global Agenda: Wikis

Advertisements
  

Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.

Encyclopedia

From Wikipedia, the free encyclopedia

Global Agenda
Global Agenda logo
Global Agenda logo
Developer(s) Hi-Rez Studios
Publisher(s) Hi-Rez Studios
Engine Unreal Engine 3
Version 1.2
Platform(s) Microsoft Windows
Release date(s) February 1, 2010
Genre(s) Massively-multiplayer online shooter
System requirements Microsoft Windows
Input methods Keyboard & Mouse

Global Agenda is a massively-multiplayer online third-person shooter video game in development by Hi-Rez Studios using Unreal Engine 3. The game went live on February 1, 2010.[1]

Contents

Synopsis

Global Agenda mixes a science-fiction setting with a secret agent backdrop, leading the developers to refer to the game genre as spy-fi.[2]

The game is set on 22nd-century Earth in the wake of severe global disaster.[3] A government called the Commonwealth tyrannically rules Earth. Earth's population is under one billion people and suffers from a shortage of habitable land. Advanced technology allows limited regions of Earth to be environmentally cleansed and habitable. As land becomes available there is intense competition to colonize the area and control that region's technology. This competition sets the stage for much of the game's campaign action.[4]

The developer has released two pieces of fiction to establish the back-story: "The Utopian"[5] and "The Cure for Life".[6]

The game will primarily feature a third-person camera view, although some weapons allow scoping in a first-person view using a mouse action. Characters will have jetpacks, as well as various weapon types, including melee.[7]

The game will feature four classes: assault, recon, medic, and robotics. All will have customizable skill trees and their own weapons.

Conquest Package Information

Pricing for the North American version of Global Agenda was announced on October 20th, 2009. The pricing model was said to reflect the games' positioning as a hybrid between a multi-player, hub-based shooter and a larger-scale persistent world online shooter MMO.[8]

The major features of Global Agenda will be available to players through a one time purchase of the game, with no monthly subscription required. An optional subscription package, dubbed Global Agenda: Conquest will be available for those players who wish to participate in the game's persistent Alliance vs. Alliance territory control game-play, as well as access ongoing content updates.[9]

The main features available to all Global Agenda purchasers are as follows:

  • Creation of up to eight different agent characters (or up to 10 if you pay monthly)
  • Creative and enjoyable equipment design
  • Character visual customization
  • Access to all combat weapons and devices
  • Cooperative player vs. environment missions against the Commonwealth NPC faction, AI-controlled enemies, and Boss Fights
  • Matchmade player vs. player missions with five different game types and over 20 unique maps
  • Character progression through 80 levels (All devices and skills unlocked by level 30)
  • Achievement and unlocks system for individual characters
  • Player inventory for suits, flair, dyes, upgrades, and loot
  • Virtual Reality practice fighting area
  • Vendors and accumulation of in-game currency
  • Text chat with multiple channels
  • Auction house with bidding and buyouts
  • Built in voice chat during missions
  • Ability to join an established player-created agency
  • All play is on a single-shard, hosted server environment to ensure convenient and consistent gaming experience.
  • Mail system
  • Additional character customization options including elite character suits, dye colors, and seasonal flair
  • Player Crafting with blueprints

Global Agenda: Conquest, a monthly subscription service, provides access to additional features:

  • Access to alliance vs. alliance (AvA) World Domination gameplay
  • A massive scale campaign between player created agencies and alliances over scarce territory and resources on a persistent world map.
  • Attack and defend territories in zones that match your agency’s schedule
  • Agency and alliance management
  • Creation and upgrading of facilities
  • Base raids – involving up to 60 players per side; coordinated between 6 different strike teams within linked territory instances
  • Agency achievement system, leveling, and recognition
  • Upgrade Text and Voice chat to support multiple channels and strike teams
  • Ongoing Co-Op content at max character level
  • Ongoing AvA content, multiplayer PvP content, and new social areas
  • Also note that the first Alliance to "win" a map gets exclusive epic flair items along with a Dome City specifically named after them
  • Additional Conquest information posted on January 6th, 2009: Conquest Functionality Overview

Open beta

Open beta was scheduled to start at 10 am PST on January 7, but was delayed due to network issues. Some players were able to connect to the server for the first 10 minutes but were then kicked from the server and have been unable to connect since. Players trying to get onto the game forums were also unable to connect.

The open beta was later delayed until 3 pm PST. The network issues continued to cause delays after 3 pm further delaying open beta. By 6 pm on January 7, the servers were put online and players were able to join. After this small delay the game has been running normally since.

As of January 13, the Non-disclosure agreement for players of the beta was lifted, allowing Beta testers to share information regarding the game.

References

External links

Advertisements

Global Agenda
File:Logo global
Global Agenda logo
Developer(s) Hi-Rez Studios[1]
Publisher(s) Hi-Rez Studios[1]
Version 1.3 [2]
Platform(s) Microsoft Windows
Release date(s) February 1, 2010
Genre(s) Massively-multiplayer online shooter
System requirements

Microsoft Windows

Global Agenda is a Online team-based game, similar to Team Fortress by Hi-Rez Studios using Unreal Engine 3. The game went live on February 1, 2010.[3]

Contents

Synopsis

Global Agenda mixes a science-fiction setting with a secret agent backdrop, leading the developers to refer to the game genre as spy-fi.[4]

The game is set on 22nd-century Earth in the wake of severe global disaster.[5] An Orwellian government called the Commonwealth tyrannically rules Earth with an army of artificially intelligent drones. Earth's population is under one billion people and suffers from a shortage of habitable land. Advanced technology allows limited regions of Earth to be environmentally cleansed and habitable. As land becomes available there is intense competition to colonize the area and control that region's technology. This competition sets the stage for much of the game's campaign action.[6]

The developer has released several pieces of fiction to establish the back-story as well as a timeline for what occurred in the Global Agenda universe before the game begins: Pre-Commonwealth[7] and Post-Commonwealth[8].

The game features a third-person camera view, although some weapons allow scoping in a first-person view using a mouse action. Characters have jetpacks, as well as various weapon types, including melee.[9]

The game features four classes: Assault [10], Recon[11], Medic[12], and Robotics[13]. All have customizable skill trees and their own weapons.

Subscription Information

Pricing for the North American version of Global Agenda was announced on October 20th, 2009. The pricing model was said to reflect the games' positioning as a hybrid between a multi-player, hub-based shooter and a larger-scale persistent world online shooter MMO.[14] Pricing was initially planned to include an optional "Global Agenda:Conquest" subscription package.

As of June 25th, 2010, Global Agenda announced[15] that it was going subscription-free[16] and all content that previously required a monthly subscription fee is now available to all players who have simply purchased the game. Trial accounts still do not receive these benefits.

Expansion: Sandstorm

In the Summer of 2010, Hi-Rez released a Global Agenda expansion entitled Sandstorm[17] to add new content to Global Agenda [18]. Sandstorm was released in two major phases: Phase One (1.3) included changes to weapons and armor, loot drops and an overhauled crafting system.[19] and Phase Two (1.35) included the introduction of a new "Sonoran Desert" Open Zone, additional mission styles, including 10-person defense raids and Special Ops missions, Consumables and Salvage and an overhaul to the in-game credit and token system. [20]

Open Beta

Open beta was scheduled to start at 10 am PST on January 7, but was delayed due to network issues. Some players were able to connect to the server for the first 10 minutes but were then kicked from the server and were unable to reconnect. Players trying to get onto the game forums were also unable to connect.

The open beta was later delayed until 3 pm PST. The network issues continued to cause delays after 3 pm further delaying open beta. By 6 pm on January 7, the servers were put online and players were able to join. After this small delay the game has been running normally since.

As of January 13, the Non-disclosure agreement for players of the beta was lifted, allowing Beta testers to share information regarding the game.

References

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

future

This game is yet to be released. This article may contain information of a speculative nature, not based on actual use, as the item in question has not yet been released. If you have any substantiated information to contribute, please discuss it on the talk page.

Release date: February 12010

Global Agenda
Box artwork for Global Agenda.
Developer(s) Hi-Rez Studios
Publisher(s) Hi-Rez Studios
Release date(s)
Genre(s) MMO Third-person shooter
System(s) Windows

Global Agenda is a futuristic MMO in a third-person shooter format that is currently in production by Hi-Rez Studios using Unreal Engine 3. Its press release was announced on the first of March 2007 and at that time, it had been in production for two years and is currently in alpha testing. A trailer was released on the first of May.

In October 2008, Hi-Rez launched a new website for the game. It also announced the first public preview of the game - a charity event called "MISSION: Pwning for a Cure," held on November 8, 2008 in Roswell, Georgia, USA.

The game has four classes: Assault, Medic, Recon, and Robotics, with different game play styles and unique weapons. As you advance in the game you will be able to utilize more powerful equipment.

Table of Contents

Getting Started
  • Controls
Walkthrough
Appendices

Advertisements






Got something to say? Make a comment.
Your name
Your email address
Message