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Encyclopedia

From Wikipedia, the free encyclopedia

Go may refer to:

  • Go (verb), to move from one place to another

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Quotes

Up to date as of January 14, 2010

From Wikiquote

Go board.jpg

Go is a strategic board game which originated in ancient China.

Contents

Go quotations

  • "Go is destined to take the place of Chess as the leading intellectual game of the Occident, just as it has reigned supreme in the Orient for some four thousand years."
  • Rather than being the image of a single struggle as in chess, Go is much more like the panorama of an entire campaign, or complex theatre of war. And so it is more like modern warfare where strategic mass movements are the ultimate determinants of victory. [...] As in modern warfare, direct combat, without supporting tactics, rarely occurs. In fact, to engage too soon in direct combat frequently spells defeat.
    • Oscar Korschelt, The Theory and Practice of GO (1880)
    • Translated from the German Das "Go"-spiel by Samuel P King & George G. Leckie (1965), page 6-7, ISBN 0-8048-0572-5
  • "You're striving for harmony, and if you try to take too much, you'll come to grief."
    • Michael Redmond, the only Western go player to reach 9-dan, the highest level of professional play
  • From the way of Go, the beauty of Japan and the Orient had fled. Everything had become science and regulation. [...] One conducted the battle only to win, and there was no margin for remembering the dignity and the fragrance of Go as an art.
  • That play of black upon white, white upon black, has the intent and takes the form of creative art. It has in it a flow of the spirit and a harmony of music. Everything is lost when suddenly a false note is struck, or one party in a duet suddenly launches forth on an eccentric flight of his own. A masterpiece of a game can be ruined by insensitivity to the feelings of an adversary.
  • "The Ancient Japanese considered the Go board to be a microcosm of the universe. Although when it is empty it appears to be simple and ordered, in fact, the possibilities of gameplay are endless. They say that no two Go games have ever been alike. Just like snowflakes. So, the Go board actually represents an extremely complex and chaotic universe."
    • Max Cohen's mentor Sol Robeson, in π (film)
  • "If there is intelligent life in space possibly they play chess; most certainly, they play Go."
  • I have heard that Otaké of the Seventh Rank and Wu of the sixth rank once went to a clairvoyant and asked for advice on how to win. The proper method, said the man, was to lose all awareness of self while awaiting an adversary's play. [...] While waiting for a play he [Onoda of the Sixth Rank] would sit quietly with his eyes closed. He explained that he was ridding himself of the desire to win.
  • Winning is enjoyable, but losing does not detract from the pleasure of playing.
  • Studying Go is a wonderful way to develop both the creative as well as the logical abilities of children because to play it both sides of the brain are necessary.
  • I even remember a game in a Go World, where he was agonizing for hours over a basic large nadare variation. He then played the joseki move and was asked afterwards why it took him so long to play it. His answer was (more or less) Oh - that's joseki? I'm not happy with this variation but could not come up with something better.
    • Thomas Schmid about 'cosmic'-Takemiya, a Go Gamer
  • The rules of Go are so elegant, organic and rigorously logical that if intelligent lifeforms exist elsewhere in the universe they almost certainly play Go.
  • Playing Go is like dancing: a bad move and your partner steps all over you.

Go proverbs

Go board part.jpg

Rather than being quotes about Go as a game, Go proverbs are about specific situations that occur within a game of Go, and are commonly used to aid in evaluating a move in Go.

  • "Keep Your Stones Connected" The Way To Go
  • "There is death in the hane"
  • "Hane at the head of two stones"
  • "Ikken tobi is never bad"
  • "There are no ko threats in the opening"
  • "Strange things happens at the 1-2 point"
  • "Do not peep when you can cut"
  • "Even a moron connects against a peep"
  • "Do not use thickness to make territory"
  • "Play away from thickness"

Unsourced

  • One of the many Go quotations is the story about a student who went to a Go master to learn the game. The Go master played one game with the student to see if the student had any merit. When the Go master saw that the student did indeed have merit, the Go master agreed to teach the student in Go. Over the next few months many topics were discussed from mathematics to philosophy, science and religion, but Go was never discussed. Then at the end of the instruction, the Go master played one more game with the student and found that the student had indeed learned how to play Go.[citation needed]
  • A few moments to learn, a lifetime to master.
    • A proverb
  • Rome could be ruined in a move.
    • Anonymous
  • A meijin needs no joseki.
    • Anonymous
  • If chess is a battle then Go is War.
    • Anonymous
  • Playing atari and then connecting is often bad style. Don't play 1-2-3, just play 3.
    • Anonymous
  • Go is more than just a game; it is life and death.
    • Anonymous
  • Go isn't everything. Go is the only thing.
    • Anonymous
  • One game, they said, and started to play. That was yesterday.
    • Anonymous
  • If Go is like war, Chess is a knife fight in a phone booth.
    • Anonymous

Sources

Wikipedia
Wikipedia has an article about:

Notable Quotes

The Way To Go Karl Baker


Study guide

Up to date as of January 14, 2010

From Wikiversity

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Go is a board game played on a 19 by 19 grid. People are often taught how to play the game on a 9 by 9 board and then progress to a 13 by 13 board. Finally they reach the 19 by 19 board. The pieces used are called stones.

The name "GO" is widely accepted in the west however, it is called Paduk in Korea.


1911 encyclopedia

Up to date as of January 14, 2010

From LoveToKnow 1911

GO, or Go-Bang (Jap. Go-ban, board for playing Go), a popular table game. It is of great antiquity, having been invented in Japan, according to tradition, by the emperor Yao, 2350 B.C., but it is probably of Chinese origin. According to Falkener the first historical mention of it was made about the year 300 B.C., but there is abundant evidence that it was a popular game long before that period. The original Japanese Go is played on a board divided into squares by 19 horizontal and 19 vertical lines, making 361 intersections, upon which the flat round men, 181 white and 181 black, are placed one by one as the game proceeds. The men are placed by the two players on any intersections (me) that may seem advantageous, the object being to surround with one's men as many unoccupied intersections as possible, the player enclosing the greater number of vacant points being the winner. Completely surrounded men are captured and removed from the board. This game is played in England upon a board divided into 361 squares, the men being placed upon these instead of upon the intersections.

A much simpler variety of Go, mostly played by foreigners, has for its object to get five men into line. This may have been the earliest form of the game, as the word go means five. Except in Japan it is often played on an ordinary draughts-board, and the winner is he who first gets five men into line, either vertically, horizontally or diagonally.

See Go-Bang, by A. Howard Cady, in Spalding's Home Library (New York, 1896); Games Ancient and Oriental, by Edward Falkener (London, 1892); Das japan.-chinesische Spiel Go, by O. Korschelt (Yokohama, 1881); Das Nationalspiel der Japanesen, by G. Schurig (Leipzig, 1888).


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Wiktionary

Up to date as of January 15, 2010

Definition from Wiktionary, a free dictionary

See also go, and GO

Contents

Filipino

Pronunciation

Etymology

Min Nan Hokkien and .

Proper noun

Go

  1. A surname of Chinese origin.

French

Symbol

Go

  1. Abbreviation of gigaoctet; GB (gigabyte)

German

Go

Pronunciation

Noun

Go n.

  1. go (board game)

This German entry was created from the translations listed at go. It may be less reliable than other entries, and may be missing parts of speech or additional senses. Please also see Go in the German Wiktionary. This notice will be removed when the entry is checked. (more information) April 2008


Wikibooks

Up to date as of January 23, 2010

From Wikibooks, the open-content textbooks collection

Japanese geisha playing go.

Go is thought to be the World's most ancient board game, with deceptively simple rules that lead to deep strategy. After centuries of play, new ideas about the game are still being developed on a regular basis. In an age when computer opponents can best chess grand-masters, the fact that no computer can present a significant challenge to a strong amateur go player illustrates the abiding depth and complexity of the game.

The game is believed to have originated in China, and is still most popular in East Asia, particularly Korea, Japan, and China. In Korea, it is called 바둑 (Baduk), pronounced [pa.tukʰ], Japan where it is sometimes known as 囲碁 (I-Go), pronounced [i.ɡo], and China, the game's original home, where it is named 圍棋 (trad.) / 围棋 (simp.) / wéiqí (Pinyin) pronounced [ueɪ2.tɕʰi2. Each of these three countries have professional associations that allow individuals to hold the status of a professional Go player. It enjoys a small but rising popularity in other parts of the world.

Contents

Table of Contents

Introduction

  1. About this book
  2. Why should I learn to play Go?
  3. Philosophical Beginnings
  4. How to Learn
  5. History

Beginners

  1. What you need to play
  2. Lesson 1: Step-By-Step Guide to Playing
  3. Lesson 2: Basic Rules and Foundational concepts
  4. Lesson 3: Basic Capturing Techniques
  5. Lesson 4: Life and Death
  6. Strategy

Intermediate

  1. Lesson 3: Fuseki
  2. Lesson 4: Joseki
  3. Intermediate strategy

Advanced

  1. Advanced strategy

Beyond the Guide

  1. Glossary of terms
  2. Resources
  3. Contributors e.g. authors and editors

Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Wikipedia has an article about:

Go is a mental game of skill played between two players. Originating in ancient China, it is believed to be the oldest board game still in existence. Go was one of the 5 games played at the inaugural World Mind Sports Games, hosted in Beijing in 2008 after the Olympic Games (and held in the Olympic Village, where 2,500 competitors freely lodged ).  Despite its few, easy-to-learn rules, Go is probably the hardest board game to master fully. This is probably due to the up-to-361 moves that can be made on each player's turn. This is why computers - whilst good for teaching intermediate players - cannot give very strong players a good Go game.  Contrast this with chess, which computers can easily master. The game of Go is traditionally played on a 19x19 grid. However, smaller boards can be used for learning or short games. In the game, one player is black, and the other is white. The players alternate placing black and white stones onto the intersection points of the grid. The objective is to control the most territory on the board.

There are several free Go games that can be downloaded, to play against your computer. There are national Go associations in every country, which co-ordinate clubs in most large towns and organise open tournaments throughout the particular country.  There are also many dedicated internet servers for free inter-player on-line games and leagues.  One can also play free Go on Facebook.  For complete details, history, rules, downloads, national & other links, please see the dedicated wiki site http://senseis.xmp.net/ - but be warned - Go is a very addictive game :)

Trivia

  • Two terms used in this game went on to be used as game company corporation names -- atari equating to "check" in Chess, and sente, which means "Gaining the initiative; a move that requires a reply".
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Simple English

File:Go
A game of Go.

Go is a board game, called I-Go in Japanese, and Wei-chi in Chinese. It is played on a board, with pieces of two colors (black and white). Players take turns placing a stone of their color on intersections of the 19x19 square grid. A normal Go board has 19 rows and columns of lines. Sometimes Go is played on smaller 9x9 or 13x13 boards instead of 19x19.

Pieces do not move after they are placed, but surrounded stones may be captured and removed from the board. The goal of this game is to surround more space on the board than the opponent, by placing pieces around the board to surround areas. Capturing stones is not the most important part of the game, unlike chess.

This game was first invented in China but the specific time is not known. The historian of board games, H.J.R. Murray, said:

"Its age is often exaggerated; contemporary references to it only become frequent under the Sung dynasty in China (AD 960–1279). It is significant that Chao Wu King, who lived between 970 and 1127, records how he enlarged the existing Chinese chessboard by dividing it lengthwise and across to produce a board of 19x19 points on which [the game] is now played. The game spread to Korea and Japan, where the first masters whose names has been recorded flourished between 1465–1500".[1]p89–90

Its original Chinese name is "围棋" (= wei qi or wei chi). It is also popular in Japan, and its common name "Go" comes from Japanese. In Korea the game is called "baduk". In these three countries the game is an important part of the culture, like chess is in many western countries.

Go and chess are both board games and strategy games, though both may be used as gambling games as well. They share a tenuous connection to the art of war, though this is most obvious in chess, which was a war game in origin. They both have no luck or secret information, unlike some other classic games like backgammon (dice are rolled) or poker and other card games which also have secret information.

There are many places to play Go on the internet, as well as local clubs and national organizations in many countries around the world.

Other websites

References

  1. Murray H.J.R. 1951. The history of board games other than chess. Oxford.








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