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GORF
Gorf title screen
Developer(s) Midway
Publisher(s) Midway
Designer(s) Jamie Fenton
Platform(s) Arcade
Release date(s) 1981
Genre(s) Shooter
Mode(s) Up to 2 players, alternating turns
Input methods 8-way Joystick, trigger
Cabinet Upright, cabaret, cocktail

Gorf is an arcade game released in 1981 by Midway Mfg., whose name was advertised as an acronym for "Galactic Orbiting Robot Force". It is a multiple-mission fixed shooter with five distinct modes of play, essentially making it five games in one. It is well-known for its use of synthesized speech, a new feature at the time.

Contents

Description

Gorf's objective is simply to destroy all enemies. The player controls a spaceship that can move slowly left, right, up and down. (Its vertical movement is limited to the lower one-third of the screen.) The ship can fire a single shot (called a "quark laser" in this game), which travels slowly up the screen. Unlike similar games, where the player cannot fire again until his existing shot has disappeared, the player can "re-fire" his laser at any time, causing the existing shot to disappear immediately (if it hasn't already).

Gameplay is broken up into five distinct "missions", each one essentially a minigame in its own right. Successfully completing all five missions will increase the player's rank and loop back to the first mission. The game continues until the player loses all of his lives. The player can advance through the ranks of Space Cadet, Space Captain, Space Colonel, Space General, Space Warrior, and Space Avenger, with a higher difficulty level at each rank. Along the way, a robotic, synthesized voice heckles and threatens the player, often calling the player by his current rank (for example, "Some galactic defender you are, Space Cadet!"). Some versions of Gorf also display the player's current rank via a series of lit panels in the cabinet.

Vague collision detection was a feature of the game intended to shorten the playing time - enemy shots that did not appear to actually impact on the ship object would still destroy it if they passed in close proximity.

Gorf is well-known for introducing or popularizing two new features to the video game market. Its most notable feature is its robotic voice, powered by the Votrax speech synthesis chip. Most games, even today, that feature human and robot speech use digitized voice samples rather than a speech synthesizer. Also, Gorf is one of the first games to allow the player to buy additional lives before starting the game. Most games offer a predetermined number of lives (usually three) and allow the player to earn additional lives throughout the game. Gorf, which was usually set to offer two lives per coin, allows the player to insert extra coins to buy up to seven starting lives.

The underlying hardware platform for Gorf allowed arcade operators to easily swap the pattern, CPU and RAM boards with other similar games, such as Wizard of Wor. Only the game logic and ROM boards are specific to each game.

Gorf was originally intended to be a tie-in with Star Trek: The Motion Picture, but when the game designers read the film's script, they realized that the concept would not work as a video game and changed its title. Even so, the player's ship bears a passing resemblance to the Starship Enterprise viewed from above.

Missions

The central goal of each mission is to destroy all enemies.

Gorfmission1.png
Mission 1:
Astro Battles
Gorfmission2.png
Mission 2:
Laser Attack
Gorfmission3.png
Mission 3:
Galaxians
Gorfmission4.png
Mission 4:
Space Warp
Gorfmission5.png
Mission 5:
Flag Ship

Mission 1: Astro Battles
The first mission is almost an exact clone of Space Invaders. This is the only mission that is not set in space, but rather against a sky-blue background. A small force of enemies (24 in Gorf vs. 55 in Space Invaders) attacks in the classic pattern set by the original game. The player is protected by a glittering parabolic force field that is gradually worn away by enemy fire. The force field switches off temporarily while the player's shots pass through it.

Mission 2: Laser Attack
In this mission, the player must battle two formations of five enemies each. Each formation contains three yellow enemies that attempt to dive-bomb the player, a white gun that fires a single laser beam, and a red miniature version of the Gorf robot.

Mission 3: Galaxians
This mission is a clone of Galaxian, with the key differences being the number of enemies (24 in Gorf vs. 46 in Galaxian) and the way the enemies fire. Gameplay is otherwise similar to the original game.

Mission 4: Space Warp
Mission 4 places the player in a sort of wormhole, where enemies fly outward from the center of the screen and attempt to either shoot down or collide with the player's ship. It is possible to shoot enemy shots in this level.

Mission 5: Flag Ship
The final mission is a one-on-one battle with one of the earliest bosses in the video game industry. The Flag Ship is protected by its own force field (similar to the one protecting the player in Mission 1), and it flies back and forth and fires at the player. To defeat it, the player must break through the force field and destroy the ship's core — if they hit a different part of the ship, the part breaks off and flies in a random direction, potentially posing a risk to the player's ship. It should be noted that the part of the mother ship that breaks off can actually be shot by the player to earn bonus points. If successful, the Flag Ship explodes in a dramatic display, the player advances to the next rank, and play continues on Mission 1, with the difficulty increased.

Sequel

The sequel, Ms. Gorf, was never released. It was programmed in the programming language Forth. The source code for the prototype is owned by Gorf programmer Jay Fenton (now known as Jamie Fenton). The game exists only as source code stored on a set of 8-inch floppy disks, and is difficult to retrieve.[1][2]

Ports

Gorf was ported to the Atari 2600, Atari 5200, and ColecoVision game consoles and the Atari 8-bit, BBC Micro, Commodore 64 and VIC-20 personal computers in 1982. Due to copyright issues, the Galaxians mission was removed from all ports. It was later ported to the Atari Jaguar by a hobbyist programmer, but quickly removed from the market because the author neglected to secure any permission from all of the copyright holders. An enhanced conversion of the game was recently released for Nintendo's GameBoy Advance. This port is a re-code by Jess Ragan using Dragon Basic and not emulation. A copy can be procured from this site.

In the Competitive Arena

On January 31, 2009, John McCann of Altura, USA, played a 4 hour and 45 minute game of Gorf to set a new Gorf world record of 943,580 points.[3] His game lasted 598 missions. Not only did McCann beat the long standing former world record by almost 300,000 points, but McCann scored over 733,000 on his first ship.

The previous world record score for Gorf, recognized by Twin Galaxies and Guinness World Records, was set by Todd Rogers on November 24, 1982 at Haunted Trails in Burbank, Illinois with a score of 653,990.[4]

References

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Gorf
Box artwork for Gorf.
Developer(s) Midway Games
Publisher(s) Midway Games
Release date(s)
Genre(s) Shooter
System(s) Arcade, Atari 2600, Atari 5200, Atari 8-bit, Commodore 64/128, ColecoVision, Commodore VIC-20
Players 1-2
Gorf marquee

Gorf is an arcade game released in 1981 by Midway Mfg.. It was the first game in arcades to introduce multiple scenes in one game, even before Donkey Kong. It is a multiple-mission fixed shooter with five distinct modes of play, essentially making it five games in one. It is also well-known for its use of synthesized speech, a new feature at the time. Midway still owned the rights to publish Space Invaders and Galaxian in the United States and was looking for a way to make more money from those titles. Dave Nutting and Jay Fenton designed a game where the player could play through a series of space shooters instead of playing the same concept over and over again.

In Gorf, which stands for "Galactic Orbiting Robot Force", the player must take control of an attack ship that serves as the last line of defense between earth and the invading fleet. To accomplish the task of ridding Earth of this menace, you must pilot your ship through five distinct missions. First you must eradicate the invaders from space in an ASTRO BATTLE. Then you must launch to the main fleet, only to be stopped by an attack squad in LASER ATTACK. You will finally reach the fleet and destroy them in GALAXIANS. Then you will engage the enemy while you warp to the flag ship in SPACE WARP. And finally, you must take the flag ship down in none other than FLAG SHIP.

Each time you successfully complete all five missions, you move up one rank and start over again at a higher degree of difficulty. Gorf created a little but of controversy. While Astro Battle was remarkably similar to Space Invaders, Namco felt that the use of the Galaxian game play was unauthorized. Namco subsequently forbid the Galaxian portion of the game to be included in any home conversion of the game, so most conversion contain only four stages. But there were still a few home conversions made, and they were quite popular.

Story

Title screen
THE EVIL
GORFIAN ROBOTIC
EMPIRE HAS ATTACKED
YOUR ASSIGNMENT IS TO
REPEL THE INVASION AND
LAUNCH A COUNTERATTACK

YOU WILL
ENGAGE VARIOUS
HOSTILE SPACECRAFT
AS YOU JOURNEY TOWARD
A DRAMATIC CONFRONTATION
WITH THE ENEMY FLAG SHIP

Table of Contents

Gameplay Summary

  • You pilot a spacecraft throughout five different missions. Your spacecraft can move side to side, as well as up and down throughout the lower portion of the screen.
  • You can fire your weapon at any time. If you happen to fire when a bullet is already on the screen, that bullet will be instantly canceled and a new bullet will appear.
  • You must avoid contact with any enemy weapons, and avoid direct collision with the enemies themselves.
  • If you complete all five missions, you will be promoted to a new rank, and you will start the missions over again at a higher degree of difficulty.

Gaming

Up to date as of January 31, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Gorf

Developer(s) Midway
Publisher(s) Midway
Arcade
CBS Electronics
Atari 2600
Atari 5200
Coleco
ColecoVision
Commodore
Commodore 64
Commodore VIC 20
Roklan
Atari 8-Bit
Designer(s) Jamie Fenton
Release date Atari 2600:
1982 (NA)
Genre Fixed Vertical Shoot 'em up
Mode(s) Single player
Age rating(s) N/A
Arcade
Atari 2600
ColecoVision
Platform(s) Arcade
Atari 2600
Atari 8 Bit
Commodore VIC-20
BBC Micro
ColecoVision
Atari 5200
Commodore 64
Input Arcade:
8-Way Joystick, Trigger
Atari 2600 Joystick
ColecoVision Controller
Atari 5200 Controller
Credits | Soundtrack | Codes | Walkthrough


Gorf is an arcade game released in 1981. It was originally intended to be a tie-in with Star Trek: The Motion Picture, but the developers changed its title when they realized from reading the script that the movie's concept would not work as a videogame. The game was later ported to home computers, Atari 2600, ColecoVision, and Atari 5200.

Gameplay

Gorf consists of five missions per level.

  • Astro Battles: The player must shoot the advancing army of aliens as they slowly descend toward Earth.
  • Laser Attack: The player must shoot down two satellites that periodically shoot down laser beams at you while also destroying their escorts.
  • Galaxians: The player must destroy a fleet of Galaxian aliens. (This mission was left out of the home versions due to copyright issues.)
  • Space Warp: The player must shoot at aliens swirling their way through a wormhole in space.
  • Flag Ship: The player must chip away at the Gorfian flagship's outer hull to breach its nuclear reactor core in order to destroy it.

In the original arcade game, the player can start the game with double the number of ships of a single game credit by adding an additional credit to the machine. In some regions, the player can start with 2 or 4 ships; in other regions, it is 3 or 6 ships, depending on the operator's setting.

The player fires a "quark laser" which allows him to fire his next shot without waiting for his last shot to reach the top of the screen if he misses; the previous shot disappears when the next shot is fired.

The player starts off as a Space Cadet and then graduates through the ranks to Space Captain, Space Colonel, Space General, Space Warrior, and finally Space Avenger with each new level. The game gets harder as the player gets a higher rank.

Notes

This game was to be followed by a sequel called Ms. Gorf, which was never released.

The Atari 5200 version was known to have terrible controls.

An arcade-perfect homebrew adaptation of this game was created for the Atari Jaguar CD, but was removed from the market because the author neglected to secure any permission from the copyright holders.

A freebie homebrew version of this game, also featuring the Galaxians mission, is currently being developed for the Gameboy Advance.

Gallery

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