| Gradius | |
|---|---|
![]() Promotional flyer for Gradius |
|
| Developer(s) | Konami |
| Publisher(s) | Konami |
| Composer(s) | Miki Higashino |
| Platform(s) | Arcade |
| Release date(s) | JPN May 29, 1985 EU September, 1985 NA December 1, 1986 |
| Genre(s) | Horizontal scrolling shooter |
| Mode(s) | Up to two players, alternating turns |
| Rating(s) | ESRB: Everyone |
| Input methods | 8-way joystick, 3 buttons |
| Cabinet | Upright |
| Arcade system | Bubble System (as Gradius) Konami GX400 (as Nemesis) |
Gradius (グラディウス) is a horizontally-scrolling shoot 'em up released by Konami in 1985 for video arcades. The original arcade game was released outside Japan as Nemesis, although most of the home versions released worldwide used the original title.
Gradius has the distinction of popularizing a weapon selection bar called "Power meter", based upon collecting capsules to 'purchase' additional weapons. The game was ported to many systems, most notably the Nintendo Entertainment System (with this version also appearing on the Wii's Virtual Console) and the Japanese MSX computer.
Contents |
The player controls the trans-dimensional spaceship Vic Viper, and must battle waves of enemies through various different environments.
The game became synonymous with the phrase, "Shoot the core!", as the standard of boss battles in the Gradius series involved combat with a giant craft, in the center of which would be situated one to several blue colored spheres. These bosses would be designed in such a way that there would be a straight passage from the exterior of the giant craft which leads directly to one of these cores. The player must fire shots into this passage whilst avoiding attack patterns from weapon emplacements on the body of the boss. However, small but destructible walls are situated in this passage, impeding the bullet shots from damaging the core, and must be whittled away by repeated well-placed shots. In a way, these tiny walls represent the boss' shielding gauge until its core is finally vulnerable to attack. Some bosses have the ability to regenerate these walls. When the core has sustained enough hits, it usually changes color from blue to red, indicating that it is in critical condition and its destruction is imminent. Upon the destruction of a core, a piece of the boss may be put out of commission, seeing that it is no longer powered by a core, or if all of the cores are destroyed, the entire boss is defeated and explodes satisfyingly. Note that these cores are not present on the more organic bosses of Gradius. Such bosses have weak spots in places such as a mouth, head or eye.
The name "Gradius" refers to the human-inhabited planet which the Vic Viper is from (also known as planet Nemesis), and not a mistranslation of the word "gladius" (cf. Engrish) as one might assume.[citation needed] Though only mentioned in the MSX titles, the anime, and Wii's Gradius Rebirth; there are planets other than planet Gradius/Nemesis. The planets are Latis, Odysseus, Kierke, Sard, Procyon, Lavinia, Antichthon, Midport, and Eioneus.
When gameplay begins, the Vic Viper is relatively slow and has only a weak gun. This level of capability is generally insufficient for engaging enemies, but the Vic Viper can gain greater capabilities by collecting and using power-up items.
While most arcade games utilize distinct power up-items that each correspond to a specific effect on the player character, Gradius has a single power-up item. The effect of this power-up item is to advance the currently selected item in a power-up menu that appears at the bottom of the screen. When the desired power-up is highlighted, the player can obtain it by pressing the power-up button, returning the menu to its initial state in which no power-up is highlighted.
Home console and portable versions of Gradius spawned the now-legendary Konami Code. The code, when entered while the game is paused, grants the player most of the available power ups.
Ports of Gradius were also done for the Commodore 64, Microsoft Windows, MSX, NEC PC-8801, NES, PC Engine, Virtual Console, Sharp X1, Sharp X68000, Mobile phones, Sega Saturn, PlayStation and Sinclair ZX Spectrum.
Gradius was also converted for the Nintendo Vs. Series arcade platform. It is identical to the NES version, but includes no cheat codes and allows the player to continue indefinitely.
A light open source clone called Monadius was completed in 2005 implemented in Haskell using OpenGL[1].
The arcade version of Gradius is included in the Gradius Collection for the PlayStation Portable and in Konami Classics Series: Arcade Hits for the Nintendo DS.
A version for the Game Boy was also released in 1990 titled Nemesis.
|
||||||||
| Gradius | |
|---|---|
![]() |
|
| Developer(s) | Konami |
| Publisher(s) | Konami |
| Japanese title | グラディウス |
| Release date(s) |
|
| Genre(s) | Shooter |
| System(s) | Arcade, NES, Commodore 64, TurboGrafx-16, NEC PC-8801, Sharp X1, Sharp X68000, MSX, Amstrad CPC, Sinclair ZX Spectrum, Wii Virtual Console |
| Rating(s) | |
| Preceded by | Gradius II: Gofer no Yabou |
| Series | Gradius |
Gradius is a horizontally-scrolling shoot 'em up released by Konami in 1985 for video arcades. It was the first game to be released in the Gradius series, and the second series in terms of chronology (Scramble is considered the first). The arcade game was originally released in North America and Europe as Nemesis, although some conversions retained the name Gradius in these regions. Gradius has the distinction of popularizing a weapon selection bar called "Power meter", based upon collecting capsules to 'purchase' additional weapons. Gradius is considered a highly influential game and has set the foundation for many other horizontal shooters for years to come.
The title Gradius is thought to have been drived from the Latin term for a sword known as a "Gladius". A Gladius was a short sword used in ancient Rome by legionaries. However, the developers went with the name Gradius, and applied the name to the planet that was being attacked by invading aliens. Designer Kengo Nakamura has said in an interview that the chosen name's similarity to Gladius was coincidental.
The game was ported to many systems, most notably the NES and PC-Engine (both versions of which have been made available on the Wii Virtual Console) and the Japanese MSX computer. Gradius was so popular in Japan, that the Famicom version was released in the arcade using Nintendo's Vs. arcade hardware as Vs. Gradius. It was rereleased in a compilation package with the sequel Gradius II: Gofer no Yabou in the Gradius Deluxe Pack, a first generation title for the PlayStation and Sega Saturn. It was later collected with many more sequels in the PSP exclusive Gradius Collection.
![]() Nemesis arcade flyer |
![]() Nemesis magazine advertisement |
The planet Gradius is under attack from the invading Bacterion Corps. Only one experimental stellar assault weapon is outfitted with enough fire power to take out the Bacterion Corps: The Vic Viper. As the pilot of the Vic Viper, you must pilot it through wave after wave of Bacterion invasion, and reach their leader's base and destroy it, or the citizens of Gradius will be lost.
| Gradius | |
![]() |
|
| Developer(s) | Konami |
| Publisher(s) | Konami |
| Release date | PC-Engine: November 15, 1991 (JP) Virtual Console: PC-Engine: August 7, 2007 (JP) |
| Genre | Scrolling Shoot 'em up |
| Mode(s) | Single player |
| Age rating(s) | N/A NES PC-Engine ESRB: E Virtual Console |
| Platform(s) | Nintendo Entertainment System PC-Engine Virtual Console |
| Media | HuCard PC-Engine |
| Input | NES Controller Turbo Pad Gamecube Controller Wii Remote Classic Controller |
| Credits | Soundtrack | Codes | Walkthrough | |
Gradius is a horizontal-scrolling shoot 'em up arcade game developed by Konami in 1985. It was the first game in the Gradius series.
Originally released as an arcade game, and later ported to other platforms. In some areas, Gradius was released under the name Nemesis. In Japan, a special version of the game exists for the Famicom. It was given away as a prize by ArchiMENdes, a ramen noodle company. The Vic Viper would power up using cups of ramen noodles rather than the usual pods. The cart itself is quite rare, and considered a collector's item.
Contents |
The player controls the trans-dimensional spaceship, Vic Viper, and must battle waves of enemies through various different environments. Gradius is the first shoot 'em up to use the selection bar power-up system.
When gameplay begins, the Vic Viper is relatively slow and has only a weak gun. This level of capability is generally insufficient for fighting enemies, but the Vic Viper can gain greater capabilities by collecting and using power up items.
Gradius was the first shoot 'em up to use the selection bar power-up method, which has since been adopted by many other scrolling shooters. While most arcade action games utilize distinct power up-items that each correspond to a specific effect on the player character, Gradius has a single power-up item. The effect of this power-up item is to advance the currently selected item in a power up menu that appears at the bottom of the screen. When the desired power up is highlighted, the player can obtain it by pressing the power up button, returning the menu to its initial state in which no power up is highlighted.
Home console and portable versions of Gradius spawned the now-legendary Konami Code, considered by some to be one of the defining elements of Gradius. The code (traditionally Up, Up, Down, Down, Left, Right, Left, Right, B, A; variants also exist), when entered while the game is paused, grants the player most of the available power ups. While this is essentially a cheat code, the player is only allowed a limited number of uses, suggesting that this is meant only as a limited adjustment of the difficulty. In most cases, the limit starts at one use and an additional use is granted for each completed level. An interesting exception to this rule is Gradius III for the SNES/SFC, where entering the original NES version of the code destroys you, rather than powering you up. Substituting L and R for Left and Right will grant the proper effect, however.
![]() NES Boxart |
![]() NES European Boxart |
![]() PC-Engine Boxart |
| Gradius series |
|---|
| Main series |
| Gradius | Gradius II | Gradius III | Gradius IV | Gradius V Nemesis | Gradius: The Interstellar Assault | Gradius Gaiden | Gradius Galaxies | Gradius ReBirth |
| Spin-offs |
| Parodius series | Salamander / Life Force | Salamander II |
| Compilations |
| Gradius Collection |
|
|
This article is a stub. You can help by adding to it.
Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles. |
|
|