| 1st | PlayStation_3">Top video games published by Sony Computer Entertainment: PlayStation 3 |
| Gran Turismo 5 | |
|---|---|
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| Developer(s) | Polyphony Digital |
| Publisher(s) | Sony Computer Entertainment |
| Designer(s) | Kazunori Yamauchi |
| Series | Gran Turismo |
| Platform(s) | PlayStation 3 |
| Release date(s) | 2010 |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer, online multiplayer (16-player) |
| Rating(s) | PEGI: 3 |
| Media | Blu-ray Disc |
| Input methods | Game controller, Racing wheel, PlayStation Eye, PlayStation Move[1] |
Gran Turismo 5 (Japanese: グランツーリスモ 5 Guran Tsūrisumo 5) (commonly abbreviated as GT5) is to be the fifth edition of the highly acclaimed Gran Turismo racing video game series, scheduled for release in 2010. It is currently under development by Polyphony Digital and is to be published by Sony Computer Entertainment for the PlayStation 3.[2] It expands on the Prologue version and will be the first of the main numbered series to feature on the PlayStation 3.
For the first time in the main series, an online mode will be available in the game, with 16 player capability. Both mechanical and external damage have been confirmed, along with interior damage for 170 "special" cars. Night racing will make a reappearance for GT5, although it is not yet known if every course will feature night/day variants, whether it will be a day/night cycle, or if it will just be select courses like SSR5 that were only ever playable at night. Weather effects are also confirmed to be included, although the extent of the implementation is currently unknown.[3]
World Rally Championship, NASCAR, and Super GT licenses will be featured for the first time in the Gran Turismo franchise. [4][5]
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The game was first revealed at E3 2006 under the name Vision Gran Turismo. In an April 2008 interview, Yamauchi revealed that 150 people had worked on Gran Turismo 5 for four years, with all of Polyphony Digital's 120 employees working on GT5, and the game costing 50 times more to develop than 1997's Gran Turismo,[6] with Yamauchi later disclosing that Gran Turismo 5 had cost $60 million to develop.[7]
At Sony's E3 2009 Press Conference, a trailer for Gran Turismo 5 was shown, revealing both the inclusion of NASCAR and WRC but no release date was revealed.[8] In an interview with Eurogamer, Yamauchi said that "We've actually reached a point where we can probably release [GT5] anytime, except that you can also keep working as long as you want to as well, it's just a matter of timing."[9]
The GT5 Time Trial Demo was released on December 17, 2009 on the PlayStation Network, and is only playable while online. It features stock and tuned versions of the Nissan 370Z. The track featured in the demo is the Indianapolis GP circuit and is new to the Gran Turismo series.[10] This demo was praised for its graphics and updated physics, however it has been criticised for its stiff camera, and confusion over what aspects of the final game the demo represents. It has recently been announced that users will be able to output HD replays onto YouTube.[11] The Time Trial demo is no longer playable at all now that the competition stages of GT Academy 2010 are complete.
Gran Turismo 5 is set to feature around 1000 cars and over 20 total track locations, with variations bringing the number of unique circuits to 70. Yamauchi has explained that he aims to achieve the 1000 car milestone but actual details on the number of cars in the game is still unclear, with the number ranging between 950 and 1000.[12] Dunsfold Park, located in the United Kingdom[13] – the test track of the British automotive television show Top Gear – will be included in the game. The playable demo of Gran Turismo 5 at Gamescom '09 featured the Tokyo Route 246 track, seen in previous incarnations of the game.[14][15] Other tracks shown to be in the final game are Daytona International Speedway, Indianapolis Motor Speedway, Nürburgring Nordschleife and two new tracks Rome and Madrid city circuits.
Lamborghini and Bugatti will make their first appearance in the game, following on from their introduction in Gran Turismo PSP, and it has been confirmed the new "gullwing" Mercedes-Benz SLS AMG will appear, along with Ferrari's recently unveiled 458 Italia. McLaren will also make their first appearance in GT5 as a native manufacturer, with the inclusion of the McLaren F1 road car.[16] In an article briefly posted on Polyphony Digital's website, the introduction of electric cars was confirmed; this includes the latest Tesla Motors vehicle.[12] Hybrids were previously included in Gran Turismo 4 with the Toyota Prius and the Honda Insight. At the 2009 Tokyo Game Show, Yamauchi mentioned that the latest hybrid and electric cars will be included, including the Tesla Roadster.[17] [4]
Yamauchi said in an interview with Edge Magazine that Gran Turismo 5 could have some compatibility with the PlayStation Portable version. He said, in an interview with G4, that "we’re going to make it so that you can actually export the cars for the PSP version into Gran Turismo 5, so you can export your garage."[18] Cars from Gran Turismo 5 Prologue will also be transferrable to GT5.
The game was reported by media in September 2009 to feature head tracking using the PlayStation Eye, though no official confirmation came in the following months. This feature would allow the player to move their head naturally while sitting down, upright, and have the view around the 3D cockpit change accordingly.[19] Officially announced in conjunction with Toyota in January 2010 is a GPS-based device which, when loaded into the game, will create a 'ghost' lap of a run through a race circuit in real life if equipped for data recording, allowing someone to view or race against their real life driving.[20] Naturally, this would only be available for tracks which exist in real life, there is no information on which or how many circuits in total will support the feature.
Gran Turismo 5 will be the first game in the Gran Turismo franchise to include both mechanical and external damage modeling, including a real-time deformation engine that will process model deformation according to the speed and angle of impact.[21] Yamauchi confirmed that all vehicles will receive damage of some sort, with racing cars set to feature more advanced damage, while production cars will only receive scratches and mechanical damage. It was revealed at the Tokyo Game Show 2009 that it will also be possible to overturn cars.[22] Damage is a feature that Yamauchi has said can be turned on or off.[23] Gran Turismo 2 previously included damage, but was limited to mechanical damage only.
At the 2009 Tokyo Game Show, Sony announced that Gran Turismo 5 would be released in Japan in March 2010. However, Sony later announced that GT5 had been delayed, with the Japanese release date returning to "to be announced". However, Sony said the currently undisclosed North American and European release dates were unaffected by the Japanese delay.[24] At Sony's 2010 GDC press conference, Sony confirmed that Gran Turismo 5 would be released in 2010.[25]
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| Gran Turismo 5 | |
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| Developer(s) | Polyphony Digital |
| Publisher(s) | Sony Computer Entertainment |
| Designer(s) | Kazunori Yamauchi |
| Release date | March 2010 (JP) Summer 2010 (NA) |
| Genre | Racing |
| Mode(s) | Single-player,multiplayer, online multiplayer (16-player) |
| Age rating(s) | OFLC AU: G, PEGI: 3+ |
| Platform(s) | Playstation 3 |
| Media | Blu-ray Disc |
| Input | Game controller, Racing wheel, PlayStation Eye (Online mode) |
| Credits | Soundtrack | Codes | Walkthrough | |
Gran Turismo 5 (commonly abbreviated as GT5) is to be the fifth edition of the highly acclaimed Gran Turismo racing video game series, scheduled for release in March 2010 in Japan, and later in 2010 in North America and Europe. It is currently under development by Polyphony Digital and is to be published by Sony Computer Entertainment for the PlayStation 3. It expands on the Prologue version and will be the first of the main numbered series to feature on the PlayStation 3.
For the first time in the main series, an online mode will be available in the game, with 16 player capability. Both mechanical and external damage have been confirmed. In an interview with Official PlayStation Magazine UK, series producer Kazunori Yamauchi confirmed that night racing will appear in GT5, but dynamic weather is still an undecided feature, "the functionality is not a problem – we've got the weather system done – but if we are not sure about the quality of it, and how it improves the driving experience, we are not going to have it in the game." A track editor has been hinted at but has also yet to be confirmed. World Rally Championship, NASCAR, Indy Racing League and Super GT licenses will be featured for the first time in the Gran Turismo franchise.
Contents |
The game was first revealed at E3 2006 under the name Vision Gran Turismo. In an April 2008 interview, Yamauchi revealed that 150 people had worked on Gran Turismo 5 for three years, with all of Polyphony Digital's 120 employees working on GT5, and the game costing 50 times more to develop than 1997's Gran Turismo, with Yamauchi later disclosing that Gran Turismo 5 had cost $60 million to develop.At Sony's E3 2009 Press Conference, a trailer for Gran Turismo 5 was shown, revealing both the inclusion of NASCAR and WRC but no release date was revealed. In an interview with Eurogamer, Yamauchi said that "We've actually reached a point where we can probably release [GT5] anytime, except that you can also keep working as long as you want to as well, it's just a matter of timing." According to the official magazine at Tokyo Game Show 09, Gran Turismo 5 is 65% complete.
The GT5 Time Trial Demo was released on December 17, 2009 on the PlayStation Network, and is only playable while online. It features stock and tuned versions of the Nissan 370Z. The track featured in the demo is the Indianapolis GP circuit and is new to the Gran Turismo series. It has recently been announced that users will be able to output HD replays onto YouTube.
Gran Turismo 5 is set to feature around 1000 cars and over 20 total track locations, with variations bringing the number of unique circuits to 70. Yamauchi has explained that he aims to achieve the 1000 car milestone but actual details on the number of cars in the game is still unclear, with the number ranging between 950 and 1000. Dunsfold Park, located in the United Kingdom – the test track of the British automotive television show Top Gear – will be included in the game.
The playable demo of Gran Turismo 5 at Gamescom '09 featured the Tokyo Route 246 track, seen in previous incarnations of the game. Other tracks shown to be in the final game are Daytona International Speedway, Indianapolis Motor Speedway and the Nürburgring Nordschleife. All tracks will have the options for weather and also night or day racing.
Lamborghini and Bugatti make their first appearance in the game, following on from their introduction in Gran Turismo PSP, and it has been confirmed the new "gullwing" Mercedes-Benz SLS AMG will appear, along with Ferrari's recently unveiled 458 Italia. In an article briefly posted on Polyphony Digital's website, the introduction of electric cars was confirmed; this includes the latest Tesla Motors vehicle. Hybrids were previously included in Gran Turismo 4 with the Toyota Prius and the Honda Insight. At the 2009 Tokyo Game Show, Yamauchi mentioned that the latest hybrid and electric cars will be included, including the Tesla Roadster.
Yamauchi said in an interview with Edge Magazine that Gran Turismo 5 could have some compatibility with the PlayStation Portable version. He said, in an interview with G4, that "we’re going to make it so that you can actually export the cars for the PSP version into Gran Turismo 5, so you can export your garage." Cars from Gran Turismo 5 Prologue will also be transferrable to GT5.
The game is also said to feature head tracking using the PlayStation Eye, allowing the player to move his or her head around the 3D cockpit instead of using buttons.
Gran Turismo 5 will be the first game in the Gran Turismo franchise to include both mechanical and external damage modeling, including a real-time deformation engine that will process model deformation according to the speed and angle of impact. Yamauchi confirmed that all vehicles will receive damage of some sort, with racing cars set to feature more advanced damage, while production cars will only receive scratches and mechanical damage. It was revealed at the Tokyo Game Show 2009 that it will also be possible to overturn cars. Damage is a feature that Yamauchi has said can be turned on or off. Gran Turismo 2 previously included damage, but was limited to mechanical damage only.
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