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Grand Theft Auto: Vice City
Vice-city-cover.jpg
Developer(s) Rockstar North (PlayStation 2, Microsoft Windows)

Rockstar Vienna (Xbox)

Publisher(s) Rockstar Games
Series Grand Theft Auto
Engine RenderWare
Version 1.1
Platform(s) PlayStation 2, Microsoft Windows, Xbox
Release date(s) PlayStation 2
NA October 27, 2002
AUS November 8, 2002
EU November 8, 2002
Microsoft Windows
NA May 12, 2003
AUS May 20, 2003
EU May 15, 2003
Steam January 4, 2008
Xbox
NA October 31, 2003
AUS January 2, 2004
EU January 2, 2004
Genre(s) Sandbox game
Mode(s) Single-player
Rating(s) BBFC: 18
ESRB: M
OFLC: MA15+
OFLC: R18
PEGI: 18+
USK: 16 (cut)
Media CD, DVD, Download
System requirements Microsoft Windows[1 ]
Input methods PS2 and Xbox: Gamepad
Windows: Keyboard, mouse, gamepad (optional)

Grand Theft Auto: Vice City (abbreviated as GTA: VC) is a sandbox-style action-adventure computer and video game designed by Rockstar North (formerly DMA Design) and published by Rockstar Games. It is the second 3D game in the Grand Theft Auto video game franchise and sixth original title overall. It debuted in North America on October 27, 2002 for the PlayStation 2 and was later ported to the Xbox and PC in 2003. Vice City was preceded by Grand Theft Auto III and followed by Grand Theft Auto: San Andreas.

Vice City draws much of its inspiration from 1980s American culture. Set in 1986 in Vice City, a fictional city modeled after Miami, the story revolves around Mafia member Tommy Vercetti, who was recently released from prison. After being involved in a drug deal gone wrong, Tommy seeks out those responsible while building a criminal empire and seizing power from other criminal organizations in the city. The game uses a tweaked version of the game engine used in Grand Theft Auto III and similarly presents a huge cityscape, fully populated with buildings, vehicles, and people. Like other games in the series, Vice City has elements from driving games and third-person shooters, and features "open-world" gameplay that gives the player more control over their playing experience.

Upon its release, Vice City became the best-selling video game of 2002. As of July 2006, Vice City was, in the American market, the best-selling PlayStation 2 game of all time. Vice City also appeared on Japanese magazine Famitsu's readers' list of all-time favorite 100 videogames in 2006, the only fully-Western title on the list.[2] Following this success, Vice City saw releases in Europe, Australia and Japan, as well as a release for the PC. Rockstar Vienna also packaged the game with its predecessor, Grand Theft Auto III, and sold it as Grand Theft Auto: Double Pack for the Xbox. Vice City's setting is also revisited in Grand Theft Auto: Vice City Stories, which serves as a prequel to events in Vice City.

Contents

Location

Riding a motorcycle (PCJ 600) towards Downtown at dawn. In contrast to GTA III, Vice City's setting is a cleaner and sunnier resort city.

The game is set in fictional Vice City, which is based on Miami, Florida. The game's look, particularly the clothing and vehicles, reflect (and sometimes parody) its 1986 setting.

Plot

The player takes on the role of Tommy Vercetti, a Mafia hitman released from prison after serving 15 years for killing 11 men.[3] The leader of the organization for whom he used to work for, Sonny Forelli, fears that Tommy's presence in Liberty City will heighten tensions and bring unwanted attention upon his organization's criminal activities.[4] To prevent this, Sonny ostensibly "promotes" Tommy and sends him to Vice City to act as their buyer for a series of cocaine deals.[5] During Tommy's first meeting with the drug dealers, an ambush by an unknown party results in the death of Tommy's bodyguards, Harry and Lee, and the dealer, Victor Vance. Tommy narrowly escapes with his life, but he loses both the Forelli's money and the cocaine.[6]

Tommy returns to his apartment and phones Forelli to inform him of the outcome of the deal. Tommy promises to retrieve the money and the cocaine and kill whoever was responsible for the ambush. [7] Towards this end, Tommy meets up again with Forelli's lawyer Ken Rosenberg, who leads Tommy to contact a mid-level drug dealer and ex-military Colonel named Juan Garcia Cortez. Cortez expresses regret about Tommy's bad deal and promises that his own lines of inquiry are being made. Tommy also meets Cortez's daughter Mercedez.

While Tommy waits for the outcome of Cortez's investigation he meets British record producer Kent Paul, real estate mogul Avery Carrington and a local criminal named Lance Vance.[8] Lance is eventually revealed to be helping Tommy as his brother and business partner was the dealer Victor Vance who was killed in the ambush, and he too is seeking revenge.[9] Tommy subsequently begins to do jobs for Cortez before being hired by Ricardo Diaz, a Colombian Drug Lord.[10]

Tommy also befriends and works for Colonel Cortez as an errand boy and hitman. One of his jobs for Cortez is to provide protection for druglord Ricardo Diaz during a deal with the Cuban gang Los Cabrones which is ambushed by a gang of Haitians. Tommy does his job and kills all the Haitians, which leads Diaz to begin hiring Tommy for his own jobs. Tommy takes this work because they pay well, despite his distaste for Diaz.

Tommy learns from Cortez that Cortez's own lieutenant, Gonzalez, was partially responsible for the ambush on Tommy's cocaine deal, and asks Tommy to kill Gonzalez with a chainsaw. Afterwards Cortez lays suspicion for the ambush upon Diaz. Tommy initially plans to continue the status quo to prepare for his own attack, but his hand is forced when Lance Vance attempts to take revenge himself and fails. Lance is captured and taken to a junkyard to be tortured. Tommy rushes across the city and rescues him, killing all Lance's guards. With the die cast, the two move quickly to raid Ricardo's Mansion with assault rifles provided by Lance and they wound and then execute Diaz outside his office. With Diaz dead, and Colonel Cortez fleeing the country on his boat to escape arrest, the established drug empires quickly crumble and Tommy and Lance personally take over, becoming Vice City's cocaine kingpins and seizing the assets of several near-bankrupted companies.

Tommy becomes the head of his own organization, and the more powerful and rich Tommy becomes, the more Lance begins to exhibit paranoid and sociopathic behaviors, to the point that he begins to physically abuse his own bodyguards and constantly calls Tommy in states of hysteria.

Tommy also makes alliance with Umberto Robina's Los Cabrones against Auntie Poulet's Haitans, even though he is at the same time hypnotized by Poulet's voodoo into helping the Haitans. In the end though, Tommy and the Cubans sneak explosives into the Haitan drug factory in Haitan gang cars and blow it up, ending the Haitan gangs power.

Tommy also buys a car lot, a cab depot, a strip club, a night club, a boathouse, a print shop for counterfeit money, an ice-cream company that actually deals drugs, an adult film company, becomes a personal bodyguard to a rock band, an honorary member of a biker gang, and pulls off a major bank heist.

Eventually the Forelli Family finds out that Tommy has taken over crime in Vice City without sending a cut to Sonny as required. Sonny sends collectors to force money out of Tommy's assets, but Tommy disposes of them. An angered Sonny Forelli arrives in Vice City with a small army of mafioso and street thugs, intent on taking their tribute by force. When Sonny and his henchmen arrive at the Vercetti Estate, Tommy attempts to give them their tribute in counterfeit money. However, Lance, having come to resent Tommy's substantial share of their profits, betrays Tommy and tells the Forelli's the money is counterfeit and allies with them. In the game's climax -- a pastiche on the end of the Brian De Palma film Scarface -- Lance, Sonny, and Sonny's henchmen raid Tommy's Mansion in much the same way Tommy and Lance raided Diaz earlier. Tommy first chases and kills Lance on the rooftop helipad, then storms downstairs where he faces off with Sonny. During the gunfight Sonny reveals he is the one who set Tommy up 15 years before, causing him to kill the eleven men who were expecting him. Tommy faces off against Sonny in a large, climactic gun battle, and eventually kills him as well. His enemies vanquished, Tommy establishes himself as the undisputed crime kingpin of Vice City, with Ken Rosenberg, who has worked with Tommy throughout the events of the game, as his right-hand man.

Setting

Grand Theft Auto series fictional chronology

1961 - London, 1961
1969 - London, 1969
1984 - Vice City Stories
1986 - Vice City
1992 - San Andreas
1997 - Grand Theft Auto
1998 - Liberty City Stories
1999 - Grand Theft Auto 2
2000 - Advance
2001 - Grand Theft Auto III
2008 - Grand Theft Auto IV (The Lost and Damned, The Ballad of Gay Tony)
2009 - Chinatown Wars


Many themes are borrowed from the major films Scarface and Carlito's Way, along with the hit 1980s television series Miami Vice. Vice City also parodies and pays tribute to much of 1980s culture in the cars, music, fashion, landmarks, and characters featured in the game. After much advertisement of the game, the song "I Ran (So Far Away)" by A Flock of Seagulls became the known signature theme of the game.

Ricardo Diaz's opulent mansion and the climactic battle which takes place in it at the story's end, are very similar to their counterparts in Scarface.[11] Another reference is the game's overall storyline, as it is highly similar to the film, as is the design of the final mission. There are also more subtle references, such as an apartment hidden within the game with blood on the bathroom walls and a chainsaw (in a nod to the film's "chainsaw torture" scene).[11] Additionally, the "Mr. Vercetti" suit players receive when purchasing a local strip club bears a striking resemblance to Tony Montana's.

Characters

Vice City features dozens of characters, many appearing only in the cut scenes which describe each mission. The voice-talent includes Ray Liotta as protagonist Tommy Vercetti, Tom Sizemore as Sonny Forelli, Robert Davi as Colonel Juan García Cortez, William Fichtner as Ken Rosenberg, Danny Dyer as Kent Paul, Dennis Hopper as pornography Director Steve Scott, Burt Reynolds as Avery Carrington, Luis Guzmán as Ricardo Diaz, Miami Vice star Philip Michael Thomas as Lance Vance, Danny Trejo as Umberto Robina, Gary Busey as Phil Cassidy, Lee Majors as "Big" Mitch Baker, Fairuza Balk as Mercedes Cortez, and porn actress Jenna Jameson as Candy Suxxx. The voice of the taxi dispatcher is provided by Blondie singer Debbie Harry.

Although the main character is not the same as the one in Grand Theft Auto III, Vice City contains a few characters from GTA III at an earlier point in their lives. Donald Love, a business tycoon in GTA III, makes an appearance as an apprentice to real estate mogul Avery Carrington. The one-armed Phil Cassidy from GTA III appears in Vice City as well, and one mission actually explains when and how he lost his arm.

Several of GTA III’s radio hosts can also be heard in Vice City: Lazlow, who was the host of Chatterbox, the talk radio station in GTA III, is the DJ for the hard-rock station, V-Rock, in Vice City (he mentioned in passing in GTA III that he used to be a DJ on a rock station). Toni, the burned-out, female disc jockey of Flashback 95.6, the 1980s music radio station in GTA III, also appears as a young, club-hopping DJ in Vice City's pop music station, Flash FM. Finally, Fernando, a self-glorifying procurer of women ("not a pimp... a savior," he claims) who appeared on Lazlow's show in GTA III, runs Emotion 98.3. Also naturist Barry Stark, a caller for Chatterbox in GTA III, appears as a guest on VCPR in Vice City.

Gameplay

Because Vice City was built upon Grand Theft Auto III, the game follows a largely similar gameplay design and interface with GTA III with several tweaks and improvements over its predecessor. The gameplay is very open-ended, a characteristic of the Grand Theft Auto franchise; although missions must be completed to complete the storyline and unlock new areas of the city, the player is able to drive around and visit different parts of the city at his/her leisure and otherwise, do whatever they wish if not currently in the middle of a mission. Various items such as hidden weapons and packages are also scattered throughout the landscape, as it has been with previous GTA titles.

Players can steal vehicles, (cars, boats, motorcycles, and even helicopters) partake in drive-by shootings, robberies, and generally create chaos. However, doing so tends to generate unwanted and potentially fatal attention from the police (or, in extreme cases, the FBI and even the National Guard). Police behavior is mostly similar to Grand Theft Auto III, although police units will now wield night sticks, deploy spike strips to puncture the tires of the player's car, as well as SWAT teams from flying police helicopters and the aforementioned undercover police units, à la-Miami Vice. Police attention can be neutralized in a variety of ways.

A new addition in the game is the ability of the player to purchase a number of properties distributed across the city. Some of these are additional hideouts (essentially locations where weapons can be collected and the game saved). There are also a variety of businesses called "assets" which the player can buy. These include a film studio, a dance club, a strip club, a taxi company, an "ice-cream delivery business" (acting as a front company), a boatyard, a printing works, and a car showroom. Each commercial property has a number of missions attached to it, such as eliminating the competition or stealing equipment. Once all the missions for a given property are complete, the property will begin to generate an ongoing income, which the increasingly-prosperous Vercetti may periodically collect.

Various gangs make frequent appearances in the game, some of whom are integral to story events. These gangs typically have a positive or negative opinion of the player and act accordingly by following the player or shooting at him. Shootouts between members of rival gangs can occur spontaneously and several missions involve organized fights between opposing gangs.

Optional side-missions are once again included, giving the player the opportunity to make pizza deliveries, drive injured people to a hospital with an ambulance, extinguish fires with a fire truck, deliver passengers in a taxi, and be a vigilante, using a police vehicle to kill criminals. Monetary rewards and occasional gameplay advantages (e.g. increased health and armor capacity and infinite sprinting) are awarded for completing different difficulty levels of these activities. Different sums of money are awarded for landing trick jumps in motorcycles or fast cars depending on the number of flips and height achieved.

Weapons

The weapons system used in Grand Theft Auto: Vice City is derivative of those from its predecessors, but has been significantly expanded. Compared to 12 forms of weapons from Grand Theft Auto III, Vice City features a total of 35 weapons divided into 10 classes (classified by portability, firepower or function), with the player allowed to carry only one weapon from each class. Each class presents a set of weapons with each presenting their own strengths and weaknesses, such as weight, damage and efficiency. For example, when a player has semi-automatic pistol in hand (which inflicts lower damage, but has a higher firing rate and larger magazine capacity) and encounters ammunition for a Colt Python (which inflicts a large amount of damage, but is weak in firing rate and more frequent reloading), he or she can only choose to replace the automatic with the revolver or choose not to replace the automatic. Because of this, the player is only allowed to carry up to 10 weapons at once while being allowed to pick specific weapons from each class.

The weapons, which range from a variety of mêlée weapons and firearms become available to the player as he or she completes more and more missions. Guns (such as pistols, rifles, thrown weapons and heavy weapons) may be purchased at firearm store Ammu-Nation or obtained via a weapons dealer, and other types of weapons (such as baseball bats, hammers and chainsaws) can be bought at various hardware stores. There are also heavy-duty weapons such as flamethrowers and rocket launchers. These can be found in various corners of the city. Another quirk is the inclusion of a camera, which is used in only one mission to capture pictures.

Various ports of Vice City also present modifications on the inventory of weapons. The PlayStation 2 version is the only version of the game to feature tear gas, while the PC version and the Xbox version from Grand Theft Auto: Double Pack features modified names of weapons (i.e. the MP5 renamed as "MP" and the PSG-1 sniper rifle renamed as ".308 Sniper") The Ruger assault rifle has changed color as well.

Soundtrack

Vice City includes a large collection of licensed music from 1986 and before that can be listened to by means of various in-car radio stations. Each station covers a particular music genre, such as rap music (Wildstyle), rock (V-Rock) and (most predominantly) pop music (WAVE 103, Flash FM). The tracks are for the most part works from various real-life artists, such as Electric Light Orchestra, Judas Priest, Toto, Blondie, Iron Maiden, Ozzy Osbourne, David Lee Roth, INXS, Michael Jackson, Bryan Adams, Luther Vandross, Kool & the Gang, A Flock of Seagulls, Frankie Goes to Hollywood, Spandau Ballet, Grandmaster Flash & the Furious Five and Eumir Deodato. Additionally, a talk station (KCHAT) and a public radio debate show Pressing Issues (VCPR) are included. The radio stations and the game's storyline also feature a fictional heavy metal band called Love Fist. The multi-CD soundtrack to the game was an instant best-seller.

In addition to music and interviews, the stations also include satirical commercials, such as the Degenatron, a fictional video game console (Save the green dots with your fantastic flying red square!), likely a parody of the Atari 2600. The commercials and the game setting are consistent: Degenatron advertisements appear on billboards, and ads air for stores in which the player can actually shop, such as Ammu-Nation. Months before the release of Vice City, Rockstar Games created a Degenatron "fansite", which allowed users to actually play the "emulated" games.

Reception and sales

Awards
GameSpot's Best and Worst of 2002 Best Music on PlayStation 2,[12] Best Action Adventure Game on PlayStation 2,[13] Game of the Year on PlayStation 2[14]
IGN's Best of 2002 Best Adventure Game for PlayStation 2 (Editor's Choice and Reader's Choice),[15] Special Achievement for Sound (Reader's Choice),[16] Best Game of the Year for PlayStation 2 (Editor's Choice and Reader's Choice)[17]

Grand Theft Auto: Vice City was released to extremely positive reviews from critics and fans alike. The game received ratings of 9.7/10 from IGN,[18] 9.6/10 from GameSpot,[19] 5/5 from GamePro,[20] and 10/10 from Official U.S. PlayStation Magazine. The game has a score of 95 out of 100 on the review compiling website Metacritic making Vice City the sixth highest rated PlayStation 2 game on the site.[21] Most critics praised the game for its open-ended action and entertaining re-creation of 1980s culture.

As of September 26, 2007, Grand Theft Auto: Vice City has sold 15 million units according to Take-Two Interactive.[22] As of March 26, 2008, Grand Theft Auto: Vice City has sold 17.5 million units according to Take-Two Interactive.[23]

Controversy

Like Grand Theft Auto III, Grand Theft Auto: Vice City has been labeled as violent and sexually explicit by many special interest groups, and is considered highly controversial. Some suggest that parental supervision is necessary when young people play this game, since children were never the game's intended audience. The ESRB rated this game "M" for Mature. In Australia, it was slightly modified to comply with current Australian censorship laws; the ability to pick-up prostitutes was disabled, allowing the game to be given an MA15+ rating by the OFLC. In the UK, Vice City received an "18" certificate from the BBFC.

Attacking a Haitian gang in Little Haiti. The game was accused of inviting people to harm immigrant Cubans and Haitians, and featuring anti-Haitian and anti-Cuban phrases.

In November 2003, Cuban and Haitian groups in Florida targeted the title. They accused the game of inviting people to harm immigrants from those two nations.[24] The groups' claims of racism and incitement to genocide attracted a good deal of public attention towards Vice City. Rockstar Games issued a press release stating that they understood the concern of Cubans and Haitians, but also believed those groups were blowing the issue out of proportion. Under further pressure, including threats from New York City Mayor Michael Bloomberg to "do everything we possibly can" if Rockstar did not comply, Take-Two (the game's publisher) did agree to remove several lines of dialogue.[25] This seems to have largely satisfied the groups who raised the complaints, although the case was then referred to a state court, downgraded from the initial decision to refer the case to a federal court.[26] In 2004, a new version of the game was released, removing and changing those lines of dialogue.[27]

In February 2005, a lawsuit was brought upon the makers and distributors of the Grand Theft Auto series claiming the games caused a teenager to shoot and kill three members of the Alabama police force. The shooting took place in June 2003 when Devin Moore, 17 years old at the time, was brought in for questioning to a Fayette police station regarding a stolen vehicle. Moore then grabbed a pistol from one of the police officers and shot and killed him along with another officer and dispatcher before fleeing in a police car.[28][29] One of Moore's attorneys, Jack Thompson, claimed it was GTA's graphic nature — with his constant playing time — that caused Moore to commit the murders, and Moore's family agrees. Damages are being sought from the Jasper branches of GameStop and Wal-Mart, the stores from which GTA III and Grand Theft Auto: Vice City, respectively, were purchased and also from the games' publisher Take-Two Interactive, and the PlayStation 2 manufacturer Sony Computer Entertainment. The case is currently being heard by the same judge who presided over Moore's criminal trial, in which he was sentenced to death for his actions.

In September 2006, Jack Thompson brought another lawsuit, claiming that Cody Posey played the game obsessively before murdering his father, stepmother, and stepsister on a ranch in Hondo, New Mexico. The suit was filed on behalf of the victims' families.[30] During the criminal trial, Posey's defense team argued he was abused by his father, and tormented by his stepmother.[31] Posey was also taking Zoloft at the time of the killings.[32] The suit alleged that were it not for his obsessive playing of Vice City, the murders would not have taken place.[33] Named in the suit were Cody Posey, Rockstar Games, Take-Two Interactive, and Sony. The suit asked for US$600 million in damages.[34]

References

  1. ^ "Windows System Requirements". Take-Two Interactive. http://www.take2games.com/index.php?p=games&platform=PC&title=gtavc. Retrieved 2006-08-29.  
  2. ^ "Japan Votes on All Time Top 100". Next Generation. http://www.next-gen.biz/index.php?option=com_content&task=view&id=2401&Itemid=2&limit=1&limitstart=1. Retrieved 2006-08-18.  
  3. ^ Sonny Forelli: Tommy! What? No big hugs for your old buddy? / Tommy Vercetti: I've had fifteen years out of the loop. I'm a bit rusty on family etiquette, / Sonny: Always angry, eh Tommy. Didn't I say your temper would get you into trouble, huh?[...]How many was it? Ten? No, eleven men. That's how you get to be called the Harwood Butcher! (Grand Theft Auto: Vice City, Rockstar North/Take-Two Interactive, 2002.)
  4. ^ Mobster: [Vercetti] kept his head down...helps people forget. / Sonny: People will remember soon enough; when they see him walking down the streets of their neighborhoods it will be bad for business. (Grand Theft Auto: Vice City, Rockstar North/Take-Two Interactive, 2002.)
  5. ^ Sonny: We treat [Tommy] like an old friend and keep him busy out of town. OK? We been talking about expanding down South, right? Vice City is twenty-four carat gold these days[...] / Mobster: But it's all drugs, Sonny. None of the families will touch that shit! / Sonny: Times are changing[...]So, we send someone down to do the dirty work for us and cut ourselves a nice quiet slice. OK? (Grand Theft Auto: Vice City, Rockstar North/Take-Two Interactive, 2002.)
  6. ^ Sonny: So, how'd the deal go down — you sitting on some white gold? / Tommy: Look Sonny, we were set up. The deal was an ambush. Harry and Lee are dead. / Sonny: You better be kidding me Tommy! Tell me you still got the money! / Tommy: ...no Sonny...I don't have the money. / Sonny: That was MY money, Tommy, MY MONEY!!! (Grand Theft Auto: Vice City, Rockstar North/Take-Two Interactive, 2002.)
  7. ^ Tommy: Wait Sonny. You have my personal assurance that I'm going to get you your money back...and the drugs. And I'm gonna mail you the dicks of those responsible. (Grand Theft Auto: Vice City, Rockstar North/Take-Two Interactive, 2002.)
  8. ^ Guides: Grand Theft Auto: Vice City Guide (PC)
  9. ^ Lance: Hey, I've been asking around and it's obvious that Diaz jumped the deal and iced my brother[...]I can take Diaz! (Grand Theft Auto: Vice City, Rockstar North/Take-Two Interactive, 2002.)
  10. ^ Guides: Grand Theft Auto: Vice City Guide (PC)
  11. ^ a b "Grand Theft Auto: Scarface - Examining Grand Theft Auto's Scarface Connection". Cliff O'Neill. http://www.gamechronicles.com/features/gtascarface/body.htm. Retrieved 2006-08-18.  
  12. ^ "GameSpot's Best and Worst of 2002: Special Achievement Awards — Best Music on PlayStation 2". http://www.gamespot.com/gamespot/features/all/bestof2002/ps21.html. Retrieved 2007-08-15.  
  13. ^ "GameSpot's Best and Worst of 2002: Genre Awards — Best Action Adventure Game on PlayStation 2". GameSpot. http://www.gamespot.com/gamespot/features/all/bestof2002/ps29.html. Retrieved 2007-08-15.  
  14. ^ "GameSpot's Best and Worst of 2002: Game of the Year on the PlayStation 2". GameSpot. http://www.gamespot.com/gamespot/features/all/bestof2002/ps226.html. Retrieved 2007-08-15.  
  15. ^ "IGN: Best of 2002: Adventure Game of the Year — PlayStation 2". IGN.com. http://ps2.ign.com/articles/383/383174p1.html. Retrieved 2007-08-16.  
  16. ^ "IGN: Best of 2002: Special Achievement for Sound — PlayStation 2". IGN.com. http://ps2.ign.com/articles/383/383084p1.html. Retrieved 2007-08-16.  
  17. ^ "IGN: Best of 2002: Best Game of the Year — PlayStation 2". IGN.com. http://ps2.ign.com/articles/383/383150p1.html. Retrieved 2007-08-16.  
  18. ^ "Grand Theft Auto; Vice City (PS2) Review". IGN. http://ps2.ign.com/articles/375/375564p1.html. Retrieved 2006-12-20.  
  19. ^ "Grand Theft Auto; Vice City (PS2) Review". GameSpot. http://www.gamespot.com/ps2/action/grandtheftautovicecity/index.html. Retrieved 2006-12-20.  
  20. ^ "Review: Grand Theft Auto: Vice City (PS2)". Official GamePro website. http://www.gamepro.com/sony/ps2/games/reviews/26908.shtml. Retrieved 2006-12-20.  
  21. ^ "PlayStation 2 games by score". Metacritic. http://www.metacritic.com/games/ps2/scores/. Retrieved 2006-12-20.  
  22. ^ "Take-Two Interactive Software at Piper Jaffray Second Annual London Consumer Conference" (Webcast: Windows Media Player, Real Player). Thomson Financial. 2007-09-26. http://www.corporate-ir.net/ireye/confLobby.zhtml?ticker=TTWO&item_id=1642557. Retrieved 2007-10-29. "Grand Theft Auto III launched in 2001 and sold over 12 million units. We then shipped another sequel in 2002 which sold over 15 million units, Grand Theft Auto: Vice City. And then in 2004 we shipped Grand Theft Auto: San Andreas, which sold a remarkable 20 million units..."  
  23. ^ "Recommendation of the Board of Directors to Reject Electronic Arts Inc.'s Tender Offer" (PDF). Take-Two Interactive Software, Inc.. 2008-03-26. pp. 12. http://taketwovalue.com/documents/TTWO_Value.pdf#page=12. Retrieved 2008-04-01.  
  24. ^ "Haitian-Americans protest Vice City". GameSpot. http://www.gamespot.com/pc/action/grandtheftautovicecity/news.html?sid=6084645. Retrieved 2006-08-18.  
  25. ^ "Take-Two self-censoring Vice City". GameSpot. http://www.gamespot.com/pc/action/grandtheftautovicecity/news.html?sid=6085346. Retrieved 2006-08-18.  
  26. ^ "Vice City lawsuit switcheroo". GameSpot. http://www.gamespot.com/pc/action/grandtheftautovicecity/news.html?sid=6087048. Retrieved 2006-08-18.  
  27. ^ "Take-Two self-censoring Vice City". GameSpot. http://uk.gamespot.com/ps2/action/grandtheftautovicecity/news.html?sid=6085346#. Retrieved 2007-07-11.  
  28. ^ "Suit: Video Game Sparked Police Shootings". ABC News. 2005-03-07. Archived from the original on 2005-03-07. http://web.archive.org/web/20050307095559/http://abcnews.go.com/US/wireStory?id=502424.  
  29. ^ "Grand Theft Auto sparks another lawsuit". GameSpot. http://www.gamespot.com/pc/action/grandtheftautovicecity/news.html?sid=6118699. Retrieved 2006-08-18.  
  30. ^ "Video-game maker blamed in '04 killing". The Albuquerque Tribune. http://www.abqtrib.com/news/2006/sep/25/video-game-maker-blamed-04-killing/. Retrieved 2006-09-27.  
  31. ^ "Jack Thompson Lawsuit to be Filed in Albuquerque". Game Politics.com. 2006-09-25. http://gamepolitics.com/2006/09/25/jack-thompson-lawsuit-to-be-filed-in-albuquerque/. Retrieved 2007-07-11.  
  32. ^ "Vera Ockenfels, the Cody Posey defense team's mitigation specialist, discusses his conviction (transcript) (February 8, 2006)". Courtroom Television. http://www.courttv.com/talk/chat_transcripts/2006/0208posey-ockenfels.html. Retrieved 2006-09-27.  
  33. ^ "Antigame Crusader in ABQ". ABQnewsSeeker. http://www.abqjournal.com/abqnews/index.php?option=com_content&task=view&id=1526&Itemid=2. Retrieved 2006-09-27.  
  34. ^ "Jack Thompson becomes boring". Joystiq. 2006-09-27. http://www.joystiq.com/2006/09/27/jack-thompson-becomes-boring/. Retrieved 2007-07-11.  

External links


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Grand Theft Auto: Vice City
Box artwork for Grand Theft Auto: Vice City.
Developer(s) Rockstar North
Publisher(s) Rockstar Games
Release date(s)
PlayStation 2
Windows
Genre(s) Action
System(s) Windows, PlayStation 2, Steam, Direct2Drive
Players 1
Rating(s)
ESRB: Mature
System requirements (help)
CPU clock speed

800MHz

System RAM

128MiB

Disk space

915MiB

Video RAM

32MiB

Preceded by Grand Theft Auto III
Followed by Grand Theft Auto: San Andreas
Series Grand Theft Auto
For the 2006 prequel, see Grand Theft Auto: Vice City Stories.

Grand Theft Auto: Vice City is a non-linear driving and shooting game released by Rockstar North on October 27, 2002 for the PlayStation 2 and May 12, 2003 for the PC, as well as in November 2003 for the Xbox in the Grand Theft Auto Double Pack re-release along with Grand Theft Auto III. As the title implies, the game involves an amount of crime and plenty of carjacking.

The game takes place in 1986, when player character and protagonist Tommy Vercetti is released from prison and dispatched by Sonny Forelli, head of the Forelli Mafia family in Liberty City, to Vice City for the establishment of a narcotics deal. Unfortunately, as the deal was almost complete, gunmen attack the meeting and kill several other men, while Tommy flees, leaving the drugs and the Forelli-supplied money behind. Together with lawyer Ken Rosemberg and with no money, Tommy is forced to find the party responsible for the attack, and eventually seize power of the city. You, the player, will take the role of Tommy Vercetti after he arrives in Vice City.

Table of Contents

Getting Started
  • Controls
  • Vehicles
  • Items
Appendices
  • Cheats
  • Unlockables
  • Hidden packages
  • Rampages
  • Robbing stores
  • Assets & Safe Houses
  • Outfits
  • Unique Stunts
  • Mods
  • Multiplayer
Story Missions
Intro
  • In The Beginning...
Ken Rosenberg
  • The Party
  • Back-Alley Brawl
  • Jury Fury
  • Riot
Colonel Cortez
  • Treacherous Swine
  • Mall Shootout
  • Guardian Angels
  • Sir, Yes Sir!
  • All Hands on Deck
Ricardo Diaz
  • The Chase
  • Phnom Penh '86
  • The Fastest Boat
  • Supply & Demand
Tommy Vercetti / Kent Paul / Lance Vance
  • Death Row
  • Rub Out
  • Shakedown
  • Bar Brawl
  • Cop Land
  • Cap the Collector
  • Keep Your Friends Close...
Asset missions
The Boatyard
  • Checkpoint Charlie
Cherry Popper Ice Cream Factory
  • Distribution
The Pole Position Club
  • Private Dance
Kaufman Cabs
  • V.I.P.
  • Friendly Rivalry
  • Cabmageddon
Sunshine Autos
  • Car delivery
Interglobal Films, Inc.
  • Recruitment Drive
  • Dildo Dodo
  • Martha's Mug Shot
  • G-Spotlight
Printing Works
  • Spilling the Beans
  • Hit the Courier
The Malibu Club
  • No Escape?
  • The Shootist
  • The Driver
  • The Job
Secondary missions
Pay Phone Missions
  • Road Kill
  • Waste the Wife
  • Autocide
  • Check Out at the Check In
  • Loose Ends
Sunshine Autos
  • Car races
Avery Carrington
  • Four Iron
  • Demolition Man
  • Two Bit Hit
Love Fist / Kent Paul
  • Love Juice
  • Psycho Killer
  • Publicity Tour
Mitch Baker / Biker Gang
  • Alloy Wheels of Steel
  • Messing With the Man
  • Hog-Tied
Phil Cassidy
  • Gun Runner
  • Boomshine Saigon
Umberto Robina / Cubans
  • Stunt Boat Challenge
  • Cannon Fodder
  • Naval Engagement
  • Trojan Voodoo
Auntie Poulet / Haitians
  • Juju Scramble
  • Bombs Away!
  • Dirty Lickin's

editGrand Theft Auto series

Grand Theft Auto · London 1969 · London 1961 · Grand Theft Auto 2

Grand Theft Auto III · Vice City · San Andreas

Grand Theft Auto IV · The Lost and Damned · The Ballad of Gay Tony

Grand Theft Auto Advance · Liberty City Stories · Vice City Stories · Chinatown Wars


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Grand Theft Auto Vice City

Developer(s) Rockstar North
Publisher(s) Rockstar
Release date USA:October 27 2002(PS2) May 12 2003(PC)
October 31 2003(XBOX)
Europe:May 15 2003(PC) November 8 2002(PS2)
January 2 2004
Japan:May 20 2004(PC and PS2)
July 29 2004(XBOX)
Australia:July 31 2003(PS2)
Genre Third-person action
Mode(s) Single player
Age rating(s) OFLC: MA15+
VET: K-18
CSA: -16
USK: 16
IFCO: 18
OFLC: R18
PEGI: 18+
BBFC: 18
ESRB: M
Platform(s) PC, PlayStation 2, Xbox (in double pack with Grand Theft Auto 3)
Credits | Soundtrack | Codes | Walkthrough


Grand Theft Auto:Vice City, developed by Rockstar North is the next GTA game after Grand Theft Auto 3. Unlike it's predecessor, which wasn't set in any particular time period, Vice City takes place in the 80s and thus the soundtrack to the game is made up of several 80's favorites, such as "I ran" by A Flock of Seagulls.

Following this success, Vice City saw releases in Europe, Australia and Japan, and became available on the PC. Rockstar Vienna also packaged the game with its predecessor, Grand Theft Auto III, and sold it as Grand Theft Auto: Double Pack for the Xbox. Vice City was succeeded by Grand Theft Auto: San Andreas and preceded by Grand Theft Auto III.

Vice City's setting is also revisited in Grand Theft Auto: Vice City Stories, which serves as a prequel to events in Vice City.

Contents

Gameplay

The game uses a tweaked version of the game engine used in Grand Theft Auto III and similarly presents a huge cityscape, fully populated with buildings (from hotels to skyscrapers), vehicles (cars, motorcycles, boats, helicopters) and people to explore.

The game follows a largely similar gameplay design and interface with GTA III with several tweaks and improvements over its predecessor. The gameplay is very open-ended, a characteristic of the Grand Theft Auto franchise; although missions must be completed to complete the storyline and unlock new areas of the city, the player is able to drive around and visit different parts of the city at his/her leisure and otherwise, do whatever they wish if not currently in the middle of a mission. Various items such as hidden weapons and packages are also scattered throughout the landscape, as it has been with previous GTA titles.

Tommy riding a motorcycle.

Players play as Tommy Vercetti who can steal vehicles, (cars, boats, motorcycles, and even helicopters) partake in drive-by shootings, robberies, and generally create chaos. However, doing so generally attracts unwanted and potentially fatal attention from the law enforcement agencies such as the police, FBI and National Guard). Police behavior is mostly similar to Grand Theft Auto III, although police units will now wield night sticks, deploy spike strips to puncture the tires of the player's car, as well as SWAT teams from flying police helicopters and the aforementioned undercover police units, à la-Miami Vice.

A new addition in the game is the ability of the player to purchase a number of properties distributed across the city. Some of these are additional hideouts (essentially locations where weapons can be collected and the game saved). There are also a variety of businesses called "assets" which the player can buy. These include a film studio, a dance club, a strip club, a taxi company, an "ice-cream delivery business" (acting as a front company), a boatyard, a printing works, and a car showroom. Each commercial property has a number of missions attached to it, such as eliminating the competition or stealing equipment. Once all the missions for a given property are complete, the property will begin to generate an ongoing income, which the increasingly-prosperous Vercetti may periodically collect.

Various gangs make frequent appearances in the game, some of whom are integral to story events. These gangs typically have a positive or negative opinion of the player and act accordingly by shooting at the player or following him. Shootouts between members of rival gangs can occur spontaneously and several missions involve organized fights between opposing gangs.

Optional side-missions are once again included, giving the player the opportunity to make pizza deliveries, drive injured people to a hospital with an ambulance, extinguish fires with a fire truck, deliver passengers in a taxi, and be a vigilante, using a police vehicle to kill criminals. Monetary rewards and occasional gameplay advantages (e.g. increased health and armor capacity and infinite sprinting) are awarded for completing different difficulty levels of these activities. Players are also awarded $50 for punching a criminal running away from a policeman, as a "good citizen's bonus". A $5 bonus is awarded when the player drops a passenger from a bus. Different sums of money (depending on height, flips, etc.) are awarded for landing trick jumps in motorcycles and/or fast cars. In rare instances, players will receive $200 "unique stunt bonus"'s for the best stunt

Storyline

Vice City draws much of its inspiration from 1980s culture. Set in 1986, the story revolves around Mafia member Tommy Vercetti, who was recently released from prison. After being involved in a drug deal gone wrong, Tommy is forced to seek out those responsible. Throughout the game, Tommy forges out a criminal empire in Vice City, gradually obtaining contacts, running businesses and seizing power from the other criminal organizations present in the city.

A shot of the cityscape.

Vice City is a prequel to the preceding game in the series, GTA III (which takes place in 2001). The game is set in fictional Vice City, which is based on Miami, Florida. The game's look, particularly the clothing and vehicles, reflect (and sometimes gently parody) its 1986 setting (with the packaging and artwork in particular owing a great debt to 1980s artist Patrick Nagel). In contrast to the gritty urbanism of Grand Theft Auto III's Liberty City, Vice City appears (mostly) clean and upscale, with golden beaches, waving palm trees, and vivid sunsets.

Story

The player takes on the role of Tommy Vercetti, a Mafia hitman who has recently been released from prison in Liberty City after serving a long prison sentence in connection with fifteen contract killings. The Mafia family for whom he used to work, the Forellis, fearful that Tommy's presence in the neighborhood will heighten tensions and bring unwanted attention upon their criminal activities, ostensibly "promote" Tommy and send him to the titular Vice City to act as their buyer for a series of cocaine deals. During Tommy's first meeting with the drug dealers, they are ambushed by a group of machine-gun wielding Colombians, resulting in the death of Tommy's body guards and one of the cocaine dealers, Victor Vance. Tommy narrowly escapes with his life, though in the process of escaping, he loses both the Forelli's drug money and the cocaine.

Tasked by Sonny Forelli with retrieving the money and cocaine and killing whoever was responsible for the ambush, Tommy sets up permanent residence in a beach front hotel. He makes contact with the Forelli's only other connection in Vice City, a corrupt, coke-addict lawyer named Ken Rosenberg, who, upon hearing of the ambush, has holed himself up in his office and begun popping stimulants for fear of being killed in his sleep. Rosenberg nonetheless proves to be a vital connection, and through him, Tommy starts working with Colonel Cortez who in exchange for his services will find who organized the ambush. While working for Cortez, Tommy meets Lance Vance and forms a partnership with him and Ricardo Diaz, a Colombian crime lord and Vice City's most powerful mobster. After working with Diaz in certain assignments Cortez informs Tommy that his (Cortez) right hand man, Gonzalez, informed Diaz abut the exchange and Diaz was the one who organized the ambush, leading Tommy and Lance to plan on taking him out.

However Lance tries to take him out alone and is captured by Diaz and is sent to be tortured in a junkyard, however Tommy rescues him and after helping Cortez escape from the French government due to Cortez robbing missile technology, Lance and Tommy set off to kill Diaz. Tommy and Lance enter Diaz's mansion and after taking out Diaz's men they confront Diaz in his office and kill him.

With Diaz dead, his empire quickly crumbles, and Tommy and Lance personally take over all of Diaz's old business, not only becoming Vice City's cocaine kingpins, but also ruling over a criminal empire which grows to encompass contract killings, pornography, counterfeiting, and protection, with several front businesses ranging from a Film Studio to a Taxi Cab Company. The men personally buy or otherwise acquire these properties and businesses with no assistance from the Forelli family. Instead, Tommy becomes the head of his own organization, the Vercetti Gang. The more powerful and rich Tommy and Lance become, however, the more Lance begins to exhibit paranoid and sociopathic behaviors, to the point that he begins to physically abuse his own bodyguards and constantly calls Tommy in states of hysteria.

Eventually, the Forellis find out that Tommy has taken over crime in Vice City, cutting them out completely. The Forelli's send a couple of men to force money out of the bussineses Tommy and Lance took over, however Tommy finds out about this and shoots the men dead, angered Sonny Forelli decides to take the matter in his own hands and kill Tommy. Sonny Forelli arrives in town with a small army of Mafioso and street thugs, intent on on wiping Tommy out once and for all. Lance, having come to resent Tommy's substantial share of their profits, betrays Tommy and allies himself with the Forellis and attempts to have Tommy whacked. In the game's climax-- a pastiche on the end of the Brian De Palma film Scarface-- Lance, Sonny, and Sonny's henchmen raid Tommy's mansion in an attempt to kill him and seize his assets. Tommy confronts Lance on the roof of his mansion and the two men engage in a gun battle that ends with Tommy fatally shooting Lance. Tommy and Sonny then have a gunfight in the mansion, causing Sonny's death.

His enemies now vanquished, Tommy establishes himself as the undisputed crime kingpin of Vice City, taking on Ken Rosenberg as his right-hand-man.

Characters

See Characters of Grand Theft Auto: Vice City for more information

The game features dozens of characters, many appearing only in the cut scenes which describe each mission. The voice-talent includes Ray Liotta as protagonist Tommy Vercetti, Tom Sizemore as Sonny Forelli, Robert Davi as Colonel Juan García Cortez, William Fichtner as Ken Rosenberg, Danny Dyer as Kent Paul, Dennis Hopper as pornography Director Steve Scott, Burt Reynolds as Avery Carrington, Luis Guzmán as Ricardo Diaz, Miami Vice star Philip Michael Thomas as Lance Vance, Danny Trejo as Umberto Robina, Gary Busey as Phil Cassidy, Lee Majors as "Big" Mitch Baker, Fairuza Balk as Mercedes Cortez, and porn actress Jenna Jameson as Candy Suxxx. The voice of the taxi dispatcher is provided by Blondie singer Debbie Harry.

Weapons

The weapons system used in Grand Theft Auto: Vice City is derivative of those from its predecessors, but has been significantly expanded. Compared to 12 forms of weapons from Grand Theft Auto III, Vice City features a total of 35 weapons divided into 10 classes (classified by portability, firepower or function), with the player allowed to carry only one weapon from each class. Each class presents a set of weapons which each presenting their own strengths and weaknesses, such as weight, damage and efficiency. For example, when a player has semi-automatic pistol in hand (which inflicts lower damage, but has a higher firing rate and larger magazine capacity) and encounters ammunition for a Colt Python (which inflicts a large amount of damage, but is weak in firing rate and more frequent reloading), he or she can only choose to replace the automatic with the revolver or choose not to replace the automatic. Because of this, the player is only allowed to carry up to 10 weapons at once while being allowed to pick specific weapons from each class.

The weapons, which range from a variety of mêlée weapons and firearms become available to the player as he or she completes more and more missions. Guns (such as pistols, rifles, thrown weapons and heavy weapons) may be purchased at firearm store Ammu-Nation or obtained via a weapons dealer, and other types of weapons (such as baseball bats, hammers and chainsaws) can be bought at various hardware stores. There are also heavy-duty weapons such as flamethrowers and rocket launchers. Another quirk is the inclusion of a camera, which is used in only one mission to capture pictures.

Various ports of Vice City also present modifications on the inventory of weapons. The PlayStation 2 version is the only version of the game to feature tear gas, while the Xbox version from Grand Theft Auto: Double Pack features modified names of weapons (i.e. the MP5 renamed as "MP" and the PSG-1 sniper rifle renamed as ".308 Sniper"). Bold text

Development

Many themes are borrowed from the films Scarface and Carlito's Way, along with the hit 1980s television series Miami Vice. Vice City also parodies and pays tribute to much of 1980s culture in the cars, music, fashion, landmarks, and characters featured in the game. After much advertisement of the game, the song "I Ran (So Far Away)" by A Flock of Seagulls became the known signature theme of the game.

Ricardo Diaz's opulent mansion, Club Malibu, and the climactic battle which takes place in it at the game's end, are very similar to their counterparts in Scarface.Another reference is the game's overall storyline, as it is highly similar to the film, as is the design of the final mission. There are also more subtle references, such as a hidden apartment room with blood on the bathroom walls and a chainsaw (in a nod to the film's "chainsaw torture" scene)Additionally, the "Mr. Vercetti" suit players receive when purchasing a local strip club bears a striking resemblance to Tony Montana's.

Most of the characters wear the then-fashionable white or pastel baggy cotton suits and, like Miami Vice, much of the action takes place in mansions, on speedboats, or in other glamorous settings. In fact, if the player's "wanted level" reaches three stars, an undercover sports car (called a Cheetah) strongly resembling a Ferrari Testarossa, which is featured prominently in Miami Vice, joins the police in chasing the player; the occupants of the sports car are two undercover police officers resembling the Miami Vice main characters (Crockett and Tubbs) in both skin tone and dress.

The Cuban and Haitian gang member uniforms are heavily based on clothes worn by two extras in a scene of the pilot episode of Miami Vice where Tubbs first arrives at Miami International Airport.

The game also features many references to 1980s trends and events:

  • Second generation video games and home video game consoles: in radio commercials for the "Degenetron" games console, graphics are referred to as "green dots" and a "red square".
  • Pablo Escobar, and by association the cocaine subculture of the game's setting, are alluded to by the Vice City airport's name: Escobar International.
  • Hair metal is parodied through the game's fictitious band Love Fist in the fashion of Spinal Tap.
  • The Cold War, referenced many times on several radio stations, including VCPR, in which Congressman Alex Shrub accuses another speaker of "sounding red."
  • Typical 80s music - New Wave, glam metal, 1980s hip hop and synthesizer pop.
  • Self-help programs, including those on Thor, as well as Jeremy Robard's "Think Your Way To Success" program.
  • Politicians from the '80s: Ronald Reagan, Margaret Thatcher and Mikhail Gorbachev
  • Also on VCPR they had a nod to the benefit concert which took place in 1985 Live Aid when Maurice Chavez said "A bunch of rock groups came together for famine aid to Alaska with the song Do They Know It's The Fourth Of July" which is a parody of the song "Do They Know It's Christmas" which was written by the Charity Band Aid for famine aid to Eithopia.

The game features parodies of Miami landmarks and neighborhoods.

Reception

Grand Theft Auto: Vice City was released to extremely positive reviews from critics and fans alike. The game was praised for its open-ended action and entertaining re-creation of 1980s culture.

IGN: 9.7/10

Gamespot:9.6/10

GamePro 5/5


As of July 2006, Vice City was, in the American market, the best-selling PlayStation 2 game of all time. Vice City also appeared on Japanese magazine Famitsu's readers' list of all-time favorite 100 videogames in 2006

As of September 25, 2007, Grand Theft Auto: Vice City is the third best-selling video game in the United States ahead of its predecessor Grand Theft Auto III and behind its successor, Grand Theft Auto: San Andreas. As of September 26, 2007, Grand Theft Auto: Vice City has sold 15 million units,with 6.8 million of those units being sold in the US.Although the Xbox version was released six months after the PlayStation 2 version, it nonetheless sold well as part of the Grand Theft Auto: Double Pack

Controverty

Like Grand Theft Auto III, Grand Theft Auto: Vice City has been labeled as violent and sexually implicit by many special interest groups, and is considered highly controversial. Some suggest that parental supervision is necessary when young people play this game, since children were never the game's intended audience. The ESRB rated this game "M" for Mature. In Australia, it was slightly modified to comply with current Australian censorship laws; the ability to pick-up prostitutes was disabled, allowing the game to be given an MA15+ rating by the OFLC. In the UK, Vice City received an "18" certificate from the BBFC.

In November 2003, Cuban and Haitian groups in Florida targeted the title. They accused the game of inviting people to harm immigrants from those two nations.[16] The groups' claims of racism and incitement to genocide attracted a good deal of public attention towards Vice City. Rockstar Games issued a press release stating that they understood the concern of Cubans and Haitians, but also believed those groups were blowing the issue out of proportion. Under further pressure, including threats from New York City Mayor Michael Bloomberg to "do everything we possibly can" if Rockstar did not comply, Take-Two (the game's publisher) did agree to remove several lines of dialogue. This seems to have largely satisfied the groups who raised the complaints, although the case was then referred to a state court, downgraded from the initial decision to refer the case to a federal court. In 2004, a new version of the game was released, removing and changing those lines of dialogue.

In February 2005, a lawsuit was brought upon the makers and distributors of the Grand Theft Auto series claiming the games caused a teenager to shoot and kill three members of the Alabama police force. The shooting took place in June 2003 when Devin Moore, 17 years old at the time, was brought in for questioning to a Fayette police station regarding a stolen vehicle. Moore then grabbed a pistol from one of the police officers and shot and killed him along with another officer and dispatcher before fleeing in a police car. One of Moore's attorneys, Jack Thompson, claimed it was GTA's graphic nature - with his constant playing time - that caused Moore to commit the murders, and Moore's family agrees. Damages are being sought from the Jasper branches of GameStop and Wal-Mart, the stores from which GTA III and Grand Theft Auto: Vice City, respectively, were purchased and also from the games' publisher Take-Two Interactive, and the PlayStation 2 manufacturer Sony Computer Entertainment. The case is currently being heard by the same judge who presided over Moore's criminal trial, in which he was sentenced to death for his actions.

In September 2006, Jack Thompson brought another lawsuit, claiming that Cody Posey played the game obsessively before murdering his father, stepmother, and stepsister on a ranch in Albuquerque, New Mexico. The suit was filed on behalf of the victims' families. During the criminal trial, Posey's defense team argued he was abused by his father, and tormented by his stepmother. Posey was also taking Zoloft at the time of the killings. The suit alleged that were it not for his obsessive playing of Vice City, the murders would not have taken place. Named in the suit were Cody Posey, Rockstar Games, Take-Two Interactive, and Sony. The suit asked for US$600 million in damages

References

Smallwikipedialogo.png This page uses content from Wikipedia. The original article was at Grand Theft Auto: Vice City. The list of authors can be seen in the page history. As with Wikia Gaming, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike 3.0 (unported) license.

External links

  • Grand Theft Auto: Vice City wiki guide at StrategyWiki
  • gtavice.com
  • rockstar games gta vice city


Grand Theft Auto series
Games 2D
Grand Theft Auto | Grand Theft Auto 2 | GTA: London 1969 | GTA: London 1961 | Grand Theft Auto Advance
Games 3D
Grand Theft Auto III | Vice City | San Andreas | Liberty City Stories | GTA: Vice City Stories | Grand Theft Auto IV | Grand Theft Auto IV: The Lost and Damned | Grand Theft Auto: Chinatown Wars
Protagonists
Claude Speed | Tommy Vercetti | Carl "CJ" Johnson | Toni Cipriani | Victor Vance | Niko Bellic| Jonathan "Johnny" Klebitz | Luis Fernando Lopez |

Huang Lee |

Minor Characters
GTA III characters | Vice City characters | San Andreas characters | GTA Advance characters | Liberty City Stories characters | Vice City Stories characters
Locations
Liberty City | Vice City | San Andreas (Los Santos, San Fierro, Las Venturas) | London | Manchester | Carcer City
Misc
Gangs | Hot Coffee | Vehicles

This article uses material from the "Grand Theft Auto: Vice City" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

Grand Theft Auto: Vice City is a video game. It was sold in stores starting in 2002, for the Playstation 2 and for personal computers. It is part of the Grand Theft Auto series of video games. It takes place in the middle of the 80s in a fake place called Vice City. This fake city is based on the real city called Miami in Florida.








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