| Grand Theft Auto 2 | |
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| Developer(s) | DMA
Design Tarantula Studios |
| Publisher(s) | Rockstar Games |
| Series | Grand Theft Auto |
| Platform(s) | PlayStation, Windows, Dreamcast, Game Boy Color, VMU |
| Release date(s) | PlayStation October 22, 1999 Windows October 27, 1999 Dreamcast May 2, 2000 Game Boy Color December 25, 2000 |
| Genre(s) | Action |
| Mode(s) | Single player, Multiplayer |
| Rating(s) | BBFC: 12 ESRB: T (PS1/GBC) OFLC: MA15+ OFLC: M (GBC) PEGI: 12+ |
| Media | CD-ROM, GD-ROM, cartridge, Download |
Grand Theft Auto 2 (abbreviated as GTA2) is a video game that was released worldwide on October 22, 1999, by developer DMA Design (now Rockstar North); initially for the Windows operating system and the PlayStation console. The game was later ported to the Dreamcast console and the Game Boy Color. It is the sequel to 1997 hit Grand Theft Auto. The PC and Dreamcast versions of GTA2 are both rated M by the ESRB. The language and violence were toned down for the PlayStation and Game Boy Color versions which received a T rating.[1] Rockstar now offers the PC version as registerware for free download at their website.[2] GTA2 was preceded by the original Grand Theft Auto and ultimately succeeded by Grand Theft Auto III.
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GTA 2 is set in an unspecified time in a metropolis referred to only as "Anywhere, USA"[3], but the game's manual and website uses the phrase "three weeks into the future"[1]; fictional journal entries on the GTA2 website suggest the year to be 2013.[3] Radio host Johnny Riccaro mentions in the game that "the millennium's coming," which would set the game shortly before 2000. The main character is a man named Claude Speed.
The City is split into three levels, or "districts." The first level, Downtown, is a hub of business activity as well as the site of a large mental institution and university. The second area, the Residential District, contains the city's prison, a trailer park with an Elvis-themed bar dubbed "Disgracelands", a shopping mall, and a giant hydroelectric power plant. The third and final area is the Industrial District; it holds a large seaport, a meat packing plant, a Nuclear Power Plant and a Krishna temple.
There are a total of seven criminal gangs in the game: the Zaibatsu, a corrupt corporation, is present in all three areas. The Downtown area is also home to the Loonies, a gang of mentally ill people who have taken over the city asylum, and the Yakuza. In the Residential area, the gangs include SRS Scientists and the Rednecks, who live in a trailer park and drive around in pickups with large Confederate flags. The Industrial area contains the Russian Mafia and the Hare Krishna. Each gang has their own special characteristics, car, and behavior.
The game can be played in two modes (only in the PC version), noon or dusk. On the noon setting the lighting is bright making the game clear to see (also lowering the graphics overhead on low-end hardware because of the fewer lighting effects). On the dusk setting the game is darker, with multiple dynamic lights from explosions and car headlights. The Dreamcast version of the game can only be played in the dusk setting. The PlayStation version of the game can only be played in the noon setting. This feature was expanded further in Grand Theft Auto III where the daylight changes with the time of day in the game.
GTA2 retained the overhead viewpoint of GTA, as well as the car-stealing/telephone-answering formula of the original. The player has the ability to explore cities on foot or in various vehicles. The aim is to achieve a certain score. On achieving this goal the player then can proceed to the next level. Doing missions awards the player more points than any other method but are not essential for completion of the game.
A new feature introduced in GTA2 was doing missions for separate gangs, of which there are two new gangs for each of the three levels of the game, and one faction which is present in all levels. Being employed by one gang can cause distrust from others (working for gang #1 will incur the wrath of gang #2, working for gang #2 will cause enmity with gang #3, etcetera). In the original GTA, only the local police pursued the player. In GTA2, SWAT teams (4 Copheads) are introduced in the Downtown District, Special Agents (5 Copheads) are introduced in the Residential District, and the army (6 Copheads) is introduced in the Industrial District. These additional types of law enforcement begin chasing the player as his or her wanted level increases. The wanted level is represented by images of a cop's head, and vary between the Windows and PlayStation versions.
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Grand Theft Auto series fictional chronology |
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1961 -
London, 1961 |
GTA2 introduced an improved saving technique which saved
only when finishing a city. If the player entered a church with
$50,000, a voice announced "Hallelujah! Another soul saved!". This
notified the player that the game had been saved. If the player did
not have enough money, the voice would say "Damnation! No donation,
no salvation!". These messages are not heard on the PlayStation
version.
Other improvements pertain to city activity. Passing vehicles and pedestrians are no longer cosmetic parts of the environment, but actually play a role in gameplay. Sometimes pedestrians would occasionally enter and ride in taxis or buses. The game is noted for the behavior of its non-player characters. Pedestrians, gang members and the police would occasionally engage in fights, and there are other carjackers (Green sweater) and muggers (Red sweater with white arms) in the city.[4]
This game introduces 'side missions' such as being a taxi driver, bus driver, and a semi-truck driver along with retrieving 'hidden' packages (GTA2 Badges) or Wang Cars (spoof for 'wankers'), and a health meter. Being a taxidriver would earn rougly 1 dollar per second. When standing still, passengers could get out if they want to, and the earnings will stop. Wang Cars only appeared in the second district. They were well hidden and usually required the player to take a severe amount of highspeed jumps to reach the cars, some of them parked on top of buildings. When the car was entered, the player spawned at the Wang Cars garage, with the garagedoor of the collected car lighting up. Collecting all cars resulted in 8 bonusvehicles parked outside the garage. Among these were cars prepped with oilslicks, integraded machineguns and a firetruck, living up its name as its watercannon was replaced with a flamethrower.
This is also the first GTA to feature a wide array of weapons to use, ranging from an electric taser to a rocket launcher.
Some weapons in GTA2 feature a "Kill Frenzy" mission when picked up, where a player has a limited amount of time to kill a certain number of people with a particular weapon loaded. Bonuses are rewarded if the mission is successful. If a player finds a tank and gets in, a "Kill Frenzy" mission also starts.
The PlayStation version of Grand Theft Auto 2 is toned down from the PC version, with lower quotas for the number of kills needed in rampage style missions, and containing no voice acting in the saving interface. The port also includes a feature where the player car will explode after the player kills a large number of gang members. One mission was also changed. Instead of the player tricking civilians into entering a bus to drive them to a meat processing plant to be cannibalized, the victims are Hare Krishna gang members.
As is the case with the original Grand Theft Auto and GTA London: 1969, the player receives bonuses for running his car over certain people without stopping or braking. A string of Elvis impersonators are sometimes spotted walking the streets. Their deaths are awarded with a large money bonus, followed by the bold words "ELVIS HAS LEFT THE BUILDING".
Its buggy and unoptimized multiplayer support, a feature not broadly known, was intended for low latency LAN games of 2 to 6 players. Multiplayer modes are: Deathmatch, Team Deathmatch, Tag, Race. Though often unplayable because of lag, it is possible to connect over the internet. A third-party client created by GTAMP simplifies this process and helps find other players.
There are trains in three versions (PC, PSX, DC), but the player can only ride or blow them up in the PC and DC versions.
Grand Theft Auto 2 includes a pool of seven gangs, with each of the city's three levels containing only a group of three gangs. The Zaibatsu Corporation gang is included in every level, with the remaining two different gangs. The gangs are as followed:
The opening video of the game was pieced together using live-action footage taken from an eight-minute short film created for the purpose of advertising the game. This film has since been made available to the public and is downloadable from Rockstar's website.[5] Claude Speed (the game's playable protagonist) is played by Scott Maslen in the film. Scott Maslen also played DS Phil Hunter in the The Bill and also plays Jack Branning in the BBC soap opera EastEnders in the UK. The short film shows Claude being murdered (shot by a Zaibatsu hitman) while trying to break into a sports car). It was shot in 1999 New York City with the World Trade Center (pre-9/11) in clear view, instead of the game's anonymous city of the future (it should be noted, however, that two fictional locations were mentioned in the film: "Chernobyl Docks" and "Disgraceland", the latter being the name of a district featured in GTA2). The film depicts a blue-and-white NYPD 1991-1992 Chevrolet Caprice police car as a pursuit vehicle, as well as a black BMW E39 528i driven by Claude, which is later repainted white.
Main article: Grand Theft Auto 2 soundtrack
Each area features five radio stations from a pool of eleven, one of which is heard as the player drives most vehicles in game. Changing radio stations for preference was also possible in the Windows PC version by using the "F1" function key and also in the PlayStation version by pressing the "up" directional button. "Head Radio" was present in the original GTA, Grand Theft Auto III and Grand Theft Auto: Liberty City Stories. Each gang also has its own radio station that transmits within a limited area. Policevehicles, ambulances, firetrucks and tanks had no ability to listen to the radiochannels. Instead, the player would hear the radiotransmitter of the emergencyservices.
The soundtrack to the GTA2 movie was mixed by Timecode (DJ) who also hosted, produced and mixed the audio on the drum and bass radio station MSX/MSX 98 that was featured in the Grand Theft Auto III and Grand Theft Auto: Liberty City Stories videogame soundtracks.
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| Grand Theft Auto 2 | |
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| Developer(s) | DMA Design, Tarantula Studios |
| Publisher(s) | Rockstar Games |
| Release date(s) |
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| Genre(s) | Action |
| System(s) | PlayStation, Windows, Dreamcast, Game Boy Color |
| Mode(s) | Single player, multiplayer |
| Rating(s) |
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| Preceded by | Grand Theft Auto |
| Followed by | Grand Theft Auto III |
| Series | Grand Theft Auto |
Grand Theft Auto 2, also known as GTA 2, is a video game that was released worldwide on October 22, 1999, by developers DMA Designs (now Rockstar North); initially for Windows and the PlayStation. The game was later ported to the Dreamcast console and the Game Boy Color. It is the sequel to the controversial 1997 hit Grand Theft Auto. The PC and Dreamcast versions of GTA2 are both rated M by the ESRB. The language and violence was toned down for the PlayStation and Game Boy Color versions which received a T rating. Rockstar now offers the PC version as registerware for free download at their website. GTA2 was preceded by the original Grand Theft Auto and succeeded by Grand Theft Auto III.
Unlike other games in the series, GTA2 is set in an unspecified time in a metropolis referred to only as Anywhere City. The year is not specified, but the game's manual uses the phrase "three weeks into the future", and phrases such as "X weeks into the future" or "X minutes into the future" are common phrases meaning "near future"; fictional journal entries on the GTA2 website suggest the year to be 2013. However, radio host Johnny Riccaro mentions in the game that "the millennium's coming," which would set the game somewhere in 1999. Anywhere City consists of three levels, or "districts." The first level is The Downtown Area and features casinos, hotels, a large mental institution and a university. The second area is The Residential District and contains the city's prison, a trailer park with an Elvis-themed club named "Disgracelands", a research center and a large hydroelectric power plant. The third and last area is The Industrial District. It holds a large seaport, a meat packing plant, and a Krishna temple.
The player is a man named Claude Speed, who is freed from prison, having awakened from a cryonic sleep but experiences amnesia. The storyline shifts to his goal of becoming the "King of the Kennel" by any means necessary.
The game can be played in two modes (only in the PC version), noon or dusk. On the noon setting the lighting is bright making the game clear to see. On the dusk setting the game is darker, but there are more lighting effects. This feature was also expanded further in Grand Theft Auto 3 where the daylight is changing with the time of day in the game.
editGrand Theft Auto series
Grand Theft Auto · London 1969 · London 1961 · Grand Theft Auto 2
Grand Theft Auto III · Vice City · San Andreas
Grand Theft Auto IV · The Lost and Damned · The Ballad of Gay Tony
Grand Theft Auto Advance · Liberty City Stories · Vice City Stories · Chinatown Wars
| Portal: Action/Adventure | |
Grand Theft Auto 2 at Grand Theft Wiki |
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| Grand Theft Auto 2 | |
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| Developer(s) | Rockstar North |
| Publisher(s) | Rockstar Games |
| Release date | October 25, 1999 |
| Genre | Third-person action |
| Mode(s) | Single player |
| Age rating(s) | ESRB:T |
| Platform(s) | PlayStation Dreamcast PC Game Boy Color |
| Credits | Soundtrack | Codes | Walkthrough | |
Grand Theft Auto 2 is the second game in the GTA series. It still featured the overhead camera view. The graphics were a mix of 2D and 3D. The characters and cars would be 2D, but the buildings were 3D.
As the main character, you could hijack cars, get weapons, and mow down random people on the street, as with any GTA game. It is a complete sandbox game. However, killing many citizens needlessly will get the police after you. You could lead them on a chase, or manage to kill the police, but that would just send the SWAT team after you. Eventually, you'll either be arrested or killed. Being arrested consists of you being dropped off at a spawn point in the city with less money.
The weapons include machine guns, flame throwers, grenade launchers, and even this thing that shoots electricity. The cars vary in their speed and handling, too. There are sports cars, pick-up trucks, ambulances, buses, fire trucks, and more.
The game takes place in a series of cities. To advance to the next city, which features more weapons and vehicles, you must first take over the city you are in. This is by becoming a high ranking member in each of the gangs. The gangs in the city are all wildly exaggerated. From Yakuza, to cloned scientists. They form a triangle of hate, so working for one will anger the other. Or killing one will make the other like you. As you form enemies with a gang, they will attack you whenever you enter their territory.
You can also raise your gang ranking by going to their payphones and accepting their missions. These missions are where all the objective based gameplay comes from. They can be escort missions, or ones that allow you to lead a group of your fellow gang members to a specific enemy spot to shoot it up.
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| Games 2D |
|---|
| Grand Theft Auto | Grand Theft Auto 2 | GTA: London 1969 | GTA: London 1961 | Grand Theft Auto Advance |
| Games 3D |
| Grand Theft Auto III | Vice City | San Andreas | Liberty City Stories | GTA: Vice City Stories | Grand Theft Auto IV | Grand Theft Auto IV: The Lost and Damned | Grand Theft Auto: Chinatown Wars |
| Protagonists |
| Claude Speed | Tommy Vercetti | Carl "CJ" Johnson | Toni Cipriani | Victor Vance | Niko Bellic| Jonathan "Johnny" Klebitz | Luis Fernando Lopez |
Huang Lee | |
| Minor Characters |
| GTA III characters | Vice City characters | San Andreas characters | GTA Advance characters | Liberty City Stories characters | Vice City Stories characters |
| Locations |
| Liberty City | Vice City | San Andreas (Los Santos, San Fierro, Las Venturas) | London | Manchester | Carcer City |
| Misc |
| Gangs | Hot Coffee | Vehicles |
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