The Full Wiki



More info on Gregory Horror Show (video game)

Gregory Horror Show (video game): Wikis


Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.

Encyclopedia

Updated live from Wikipedia, last check: June 02, 2012 04:22 UTC (37 seconds ago)

From Wikipedia, the free encyclopedia

Gregory Horror Show
Gregory Horror Show Coverart.png
Developer(s) Capcom Studio 3
Publisher(s) Capcom[1]
Designer(s) Eiro Shirahama
Platform(s) Playstation 2
Release date(s) JP 7 August 2003
PAL 15 December 2003
Genre(s) Survival Horror
Mode(s) Single player
Media CD ROM
Input methods Controller

Gregory Horror Show, known as Gregory Horror Show: Soul Collector in Japan, is a survival horror video game based on the computer-generated imagery (CGI) anime series of the same name. The game was published by Capcom in Japan and Europe, but was not released in North America. Players find themselves lost in a wood and forced to seek refuge in a menacing hotel run by Gregory, a creepy anthropomorphic mouse. In order to escape the hotel, players must retrieve a soul in a jar from each of the hotel's bizarre denizens and return them to Death.

Contents

Gameplay

Players must navigate the hotel, retrieving the bottled souls which the hotel guests have been carrying. Neko Zombie, a cat who has become imprisoned in his room, introduces players to the control scheme and methods of spying on guests and stealing the souls back. Spying through keyholes allows players to eavesdrop useful information from guests, as well as scout ahead before plunging into a room and coming face-to-face with guests.

Guests will usually flee if they see the player character, whilst they still possess a bottled soul. Once the player has recovered the soul from that particular guest, instead of fleeing they will chase and attack the player, reclaiming the soul should the player still be holding it. The guests can all run faster than the player's character, making stealth an important aspect of play. It is possible to hide in wardrobes, but this must be achieved whilst any pursuing guests are out of sight.

As play progresses and souls are collected, more guests check-in the hotel and more hotel rooms and areas become available for exploration. This is in addition to the guests who have already been relieved of their soul bottles - these prowl the corridors of the hotel, looking for the player, making it increasingly difficult to travel from one location to another without being seen.

Reception

The game received positive reviews, with a Metacritic average score of 73 from 100.[2]

References

External links

  • Wikia has a wiki on this subject, click here to go to it and join the chats and discussions about the game.







Got something to say? Make a comment.
Your name
Your email address
Message
Please enter the solution to case below
12+8=