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Guild Wars 2
GW2 logonew.png
Guild Wars 2 logo
Developer(s) ArenaNet
Publisher(s) NCsoft
Composer(s) Jeremy Soule
Series Guild Wars
Platform(s) Microsoft Windows
Release date(s) TBA (est. 2010-2011)[1]
Genre(s) MMORPG
Mode(s) Multiplayer
Input methods Keyboard and mouse

Guild Wars 2 is a fantasy MMORPG currently in development by ArenaNet, as a sequel to their episodic Guild Wars game series. It was announced in 2007 alongside the final Guild Wars expansion Eye of the North.



Guild Wars 2 uses an improved version of the proprietary Guild Wars game engine. Improvements to the engine include true 3D environments,[2] enhanced graphics and animations[3] and the use of the Havok physics system.[2] The developers say the engine now does justice to the concept art for the game and concept art will be integrated into the way the story is told to the player.[4]

Guild Wars 2 game play has been modified from Guild Wars to include a variety of different features.

Guild Wars 2 will allow a player to create a character from five races. The maximum character level has been increased also, however the developers emphasize they wish "to avoid forcing players into the grind-based gameplay that too often accompanies a high level cap."[5] Two mechanics have been described which are intended to prevent this and allow players to play the game how they want; a sidekicking system, similar to that used in City of Heroes",[5] will be introduced allowing high-level characters to transfer their powers to lower-level characters and entry to e-sport type PvP will grant access to all skills, items and provide a fixed level[6]. In a departure from the high number skills present in Guild Wars, Guild Wars 2 will focus on quality of skills over quantity[3] and will also reduce the overall number of game modes to reduce balancing complexity.[7]

In PvE content Guild Wars 2 will use a persistent game-world but still utilize instanced content as a story telling device.[2] Instead of quests in this game-world, the persistent area will have a set of scenarios, or events, which dynamically occur depending on player actions in the area. These in-game events are designed to allow character of all levels to continuously interact with the game-world. Underwater areas are being added for players to explore and make up approximately half of the area available for players to explore.[8] An NPC companion system will be implemented to help keep the game solo friendly, but characters will be proportionally rewarded if they choose not to use this system. Items, such as weapons and armor, are intended to have a larger effect on PvE game play.[9] A more elaborate crafting system and other non-combat interactions are also being added to the game.[10]

PvP combat will also change from the original series. The popular guild vs. guild matches from the original series will continue to be available, but Guild Wars 2 will introduce large scale world vs. world matches in the in-game setting called the Mists. Players will be able to join this worldwide PvP battle in a variety of roles, with rewards commensurate with their success.

Players with characters in Guild Wars will be able to reserve their character names from the original series to use in Guild Wars 2; however, the characters themselves will not be transferable. Some in-game achievements will be translated into Guild Wars 2 using the Hall of Monuments in the Eye of the North expansion.


The game takes place in the Guild Wars fantasy world of Tyria, 250 years after the players defeat the Great Destroyer in the Eye of the North expansion. Five elder dragons, sleeping beneath the continent, have awoken causing widespread destruction to Tyria and corrupting its inhabitants. The once dominant humans of Tyria are in decline, supplanted from most of their land by disasters and war, while the dwarves are all but extinct. Old and new races alike have begun to rise in the resulting power vacuum. Old cities have been destroyed and rebuilt, kingdoms seized and reformed by new rulers. The continents of Cantha and Elona, introduced in the expansions, have been cut off by politics and the dragons. The advancement of time is reflected in the changes in culture, including armor and clothing as well as in the advancement of in-game technology.[11]

The player is tasked with uniting the different player races which is required to be able to effectively combat the elder dragons.[2] The game primarily focuses on the combat against only one of these dragons, Zhaitan. Many of these races will clash, as well as unite to accomplish what new challenges Guild Wars 2 has to offer.[10]


Work on Guild Wars 2 began in 2007.[12] It was announced March 27, 2007[13] which was very early in its development cycle, to coincide with the announcement of the final Guild Wars expansion. ArenaNet wanted to explain to fans of the original Guild Wars games their plan to stop development of episodic content and begin work on a new game.[14] ArenaNet were constrained by the decisions and complexity they had made with the first game and so, to do what they wanted with the game, they needed to start over.[3][10][14]

The development team abandoned the early open alpha and beta testing which they had used for the Guild Wars game. ArenaNet considered that player expectations for open beta tests of MMORPG had changed, the beta was no longer used to test the game but to trial a nearly finished game prior to purchase. Beta tests announced for 2008[15] were cancelled to ensure Guild Wars 2 had maximum impact and appeal to these players.[5]

In August 2009, two years after the game was first announced, ArenaNet decided the game had reached a state where they were happy to show it to the public.[16] A trailer which mixed animated concept art and in-game footage was released at Gamescom, followed by interviews expanding on the lore of the game world and information about the player races.

As of 2009, the game is in alpha production. More information on game play is expected in the first half of 2010.

In November 2009, NCsoft CEO Jaeho Lee stated the game would most likely not release until 2011, but a closed BETA would be made available in 2010.[17] The 4th Quarter 2009 shareholders notes further supported this when NCSoft CEO stated that "the current development target was the end of 2010 but, [Guild Wars 2] likely wont be released until 2011.[18]


  1. ^ "4Q 2008 earnings report" (pdf). NCsoft. 02 2009. pp. 10. Retrieved 2009-03-03. 
  2. ^ a b c d "Important Guild Wars 2 Questions Answered". ZAM. September 2009. Retrieved 2009-10-03. 
  3. ^ a b c "GC 2009: Guild Wars 2 - First Details and Q&A". IGN. August 20, 2009. Retrieved 2009-10-03. 
  4. ^ Anderson, Luke (Aug 22, 2009). "Guild Wars 2 Impressions". Gamespot. Retrieved 2009-10-03. 
  5. ^ a b c ArenaNet (August 2009). "FAQ". Guild Wars 2 website. NCSoft. Retrieved 2009-10-03. 
  6. ^ "Guild Wars 2, part one". Computer and Video Games. 8-Apr-2007. Retrieved 2009-10-03. 
  7. ^ Ravious (September 17, 2009). "Guild Wars Interview". Kill Ten Rats. Retrieved 2009-10-03. 
  8. ^ "Guild Wars 2 PC Games Interview - Video Interview". IGN. August 21, 2009. Retrieved 2009-10-03. 
  9. ^ "Guild Wars 2: Der Status Quo - 10 Fakten auf einen Blick + Interview!" (in German). PC Games. 2008-07-07.,650247/Guild-Wars-2-Der-Status-Quo-10-Fakten-auf-einen-Blick-Interview/PC/Vorschau/. Retrieved 2009-10-03. 
  10. ^ a b c MacDonald, Keza (20 August 2009). "Guild Wars 2". Eurogamer. Retrieved 2009-10-03. 
  11. ^ Schuster, Shawn (Sep 17th 2009). "Massively's interview with ArenaNet: Let's talk Guild Wars 2". Massively. Retrieved 2009-10-03. 
  12. ^ "Guild Wars Co-Creator Jeff Strain Interviewed at Leipzig GC '07". Ten Ton Hammer. August 25th, 2007. Retrieved 2009-10-03. 
  13. ^ ArenaNet (March 27, 2007). "Guild Wars 2, Guild Wars Expansion Announced". Guild Wars website. NCSoft. Retrieved 2009-10-03. 
  14. ^ a b "Guild Wars Evolution: An Interview With ArenaNet". ZAM. September 2009. Retrieved 2009-10-03. 
  15. ^ Salvatore, Kristen (May 1, 2007). "Guild Wars Reborn". PC Gamer (161): 22–38. OCLC 31776112. ISSN 1080-4471. 
  16. ^ O'Brien, Mike (17 August 2009). "Exciting week". Guild Wars Wiki. Retrieved 2009-10-03. 
  17. ^ Guild Wars 2 Won't Release Until 2011, BETA In 2010
  18. ^

External links


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Up to date as of January 23, 2010

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This game is yet to be released. This article may contain information of a speculative nature, not based on actual use, as the item in question has not yet been released. If you have any substantiated information to contribute, please discuss it on the talk page.

Release date: 2010


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Guild Wars 2
Box artwork for Guild Wars 2.
Developer(s) ArenaNet
Publisher(s) NCsoft
Release date(s)
Genre(s) MMORPG
System(s) Windows
Mode(s) MMOG
ESRB: Rating Pending
PEGI: Ages 12+
Website Official site
Series Guild Wars

Guild Wars 2 is a MMORPG sequel to the original Guild Wars series. Like the original, there will be no subscription fee. Most of the game can be solo-able and the difficulty will scale up when more players party together. The setting takes place about 250 years after Eye of the North.

Table of Contents

Guild Wars 2/Table of Contents

External links


Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Guild Wars 2

Developer(s) ArenaNet
Publisher(s) NCsoft
Release date 2009/2010
Genre Fantasy MMORPG
Mode(s) Multiplayer
Age rating(s) Ratings Missing
Platform(s) PC
Media CD
Credits | Soundtrack | Codes | Walkthrough

Guild Wars 2 is a upcoming game coming in 2009/2010.

This article is a stub. You can help by adding to it.

Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles.

This article uses material from the "Guild Wars 2" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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