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Gumshoe may also refer to:
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| Gumshoe | |
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| Developer(s) | Nintendo R&D1 |
| Publisher(s) | Nintendo |
| Release date(s) |
June, 1986
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| Genre(s) | Light gun |
| System(s) | NES |
| Players | 1 |
Gumshoe is a NES game made by Nintendo in 1986 that uses the Nintendo Zapper. It is one of the first games ever released for the NES outside of Japan that was not released for the Famicom in Japan. The reasons for this are unknown. It was also released in arcades using Nintendo's "Vs." arcade hardware system as Vs. Gumshoe. The player must help Mr. Stevenson, a former detective, rescue his daughter Jennifer, who has been kidnapped by a mafia boss, King Dom. Jennifer is being held for ransom, and Mr. Stevenson must retrieve five Black Panther Diamonds within 24 hours.
The game takes place across four stages; City, Air, Sea, and Jungle. Each stage has a diamond positioned at some point along the way. The last diamon has been eaten by a monster named Zulie, which Mr. Stevenson must defeat in order to pay off King Dom and rescue his daughter. The game then repeats from the very beginning at a harder skill level.
Gumshoe features no saves or passwords and a limited number of lives. Stevenson will lose a life anytime he collides with an obstacle or falls down a pit, or runs out of time to complete the stage. It is difficult for Stevenson to reach Zulie, let alone defeat him unless he is able to drink a potion from a Lucky Bird and preserve its abilities for his battle with the monster. Players must not only keep Stevenson alive, but must also monitor the number of bullets remaining throughout the course of the game.
![]() European box |
![]() Title screen |
Mr. Stevenson walks continuously to the right. In order to jump over obstacles or pits, or to reach higher pathways, the player must shoot at Mr. Stevenson. He can jump multiple times in midair if you continue to shoot him. You must also shoot any enemy that threatens to collide with Mr. Stevenson. The world is laid out like a platformer, reminiscent of the Super Mario Bros. series, but the path along the stages are non-linear. Stages changes depending on the route the player has Mr. Stevenson take (upper or lower). Some paths are longer than others.
Shooting Mr. Stevenson to make him jump will not subtract from the player's ammunition. Shooting obstacles, or an empty area, however, will subtract one bullet from the total. Having Mr. Stevenson grab red balloons will add three bullets. Lucky Birds fly above Mr. Stevenson. Shooting the birds reveals either a roast chicken (collected for bonus points) or a power-up (most likely a Power Drink). If Mr. Stevenson catches them, he gains special abilities, signified by the color of his trenchcoat. For example, if Mr. Stevenson's trenchcoat has changed to pink, he can absorb one hit and survive.
Only roughly 8 Lucky Birds appear in the game. 5 of them appear on the first level and they reveal either Power Drinks or roast chickens when shot. The Helmet appears on the second level. The Super Shoes or another Power Drink appear on the third level. Sometimes, a Power Drink appears on the fourth level. If Stevenson bumps into the Lucky Bird, he dies.
| Lucky Bird item | Description |
|---|---|
| Roast Chicken | When Stevenson eats this, 200 points are earned. |
| Power Drink | When Stevenson drinks this, he is energized until he hits an obstacle. He turns pink allowing one free hit. If he drinks 5 Power Drinks, he becomes green allowing 5 free hits. To win, it is very helpful if Stevenson can become green on the first level. |
| Helmet | When Stevenson wears this, it increases his power of resistance against Falling Rocks and Time Bomb attacks. |
| Super Shoes | When Steveson wears these, he cannot be harmed by some skulls. |
Gumshoe/Table of Contents
| Gumshoe | |
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| Developer(s) | Nintendo |
| Publisher(s) | Nintendo |
| Release date | 1986 |
| Genre | Light Gun |
| Mode(s) | Single player |
| Age rating(s) | N/A |
| Platform(s) | NES |
| Input | Nintendo Zapper |
| Credits | Soundtrack | Codes | Walkthrough | |
Gumshoe is a NES video game made by Nintendo in 1986 that uses the Nintendo Zapper.
Mr. Stevenson's daughter Jennifer has been kidnapped by a mafia boss, King Dom, and has to retrieve five Black Panther Diamonds within 24 hours. Defeating Zulie, who has eaten the last diamond, allows Stevenson to rescue his daughter by paying off King Dom. This results in King Dom kidnapping Stevenson's daughter the very next day requiring him to again retrieve five Black Panther Diamonds.
The player acts as Mr. Stevenson, the main character and a former gumshoe. In the game, Mr. Stevenson continuously walks to the right like a scrolling shooter. The player must shoot the enemies as they come on the screen. The world is laid out like a platformer, reminiscent of the Super Mario Bros. series, and the player can shoot Mr. Stevenson to make him jump.
There are four levels of the game, with one Black Panther Diamond in each, with the exception of the fourth level, with two. The path is non-linear, and changes, depending on the route the player has Mr. Stevenson take (upper or lower). Some paths are longer than others. The four levels include a land level, an air level, a sea level and a jungle level.
Shooting Mr. Stevenson to make him jump will not subtract from the player's ammunition. Shooting obstacles, or an empty area, however, will subtract one bullet from the total. Having Mr. Stevenson grab red balloons will add bullets.
Lucky Birds fly above Mr. Stevenson holding potions. Shooting the birds and having Mr. Stevenson catch them can give him special abilities, signified by the color of his trenchcoat. For example, if Mr. Stevenson's trenchcoat has changed to pink, he has temporary invincibility.
As with all lightgun games, the distance from the screen greatly affects success. Gumshoe, being a high action game with multiple objects to shoot, required the player to place the gun directly at the television screen with little or no space.
With no saves and limited number of lives, it was very difficult for Stevenson to defeat Zulie unless he is able to drink a potion from a Lucky Bird and preserve its abilities for his battle with Zulie. Additionally, Stevenson needed a number of bullets to successfully defeat Zulie.
Only roughly 8 Lucky Birds appear in the game. 5 of them appear on the first level and they are either Power Drinks or Roast Chickens. The Helmet appears on the second level. The Super Shoes or another Power Drink appear on the third level. Sometimes, a Power Drink appears on the fourth level.
If Stevenson bumps into the Lucky Bird, he dies. They can be destroyed with one shot, sometimes making a Bonus Character appear.
Power Drink- One of the Bonus Characters that Lucky Bird produces. When Stevenson drinks this, he is energized until he hits an obstacle. He turns pink allowing one free hit. If he drinks 5 Power Drinks, he becomes green allowing 5 free hits. To win, it is rather important for Stevenson to become green on the first level.
Helmet- One of the Bonus Characters that Lucky bird produces. When Stevenson wears this, it increases his power of resistance against Falling Rocks and Time Bomb attacks.
Super Shoes- One of the Bonus Characters that Lucky Bird produces. When Steveson wears these, he cannot be harmed by some skulls.
Roast Chicken- Sometimes this appears when Lucky Bird is shot down. When Stevenson eats this, points are earned.
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