High speed: Wikis


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High Speed or high-speed may refer to items in the following categories:

Air, flight, and flight research

Electronics, integrated circuits, and computer interfaces

Internet and telecommunications

Machining and industrial

Military

Photography

Rail

General Information

Specific Projects

Sea

Music, books, and entertainment

See also

  • InterCity 125, the brand name of British Rail's High Speed Train fleet
  • TGV (train à grande vitesse), French for high-speed train

High Speed
Manufacturer Williams
Release date January 1986
Model # 541
System Williams System 11
Players 4
Design Steve Ritchie
Programming Larry DeMar
Artwork Mark Sprenger, Python Anghelo
Music Bill Parod, Steve Ritchie
Sound Bill Parod, Eugene Jarvis
Voices Steve Ritchie, Larry DeMar
Production Run 17,080

High Speed is a 1986 pinball game designed by Steve Ritchie and released by Williams Electronics. This game was based on Ritchie's real-life police chase inside a 1979 Porsche 928.[1]

High Speed was one of the games (along with 1986's Pin*Bot and 1984's Space Shuttle) that helped revitalized the pinball industry, which had become stagnant due in part to the North American video game crash of 1983.

During its design, High Speed was jokingly called "High Cost" by some rival Williams designers due to its then-high production cost. The advances in the mechanical design that went into High Speed, coupled with the machine's popularity, led to many machines being kept in service much longer than was previously the norm. The play surfaces of the machine were not initially given as much attention, leading to many High Speed machines seeing service to this day in extremely worn condition. Williams rapidly addressed this issue by making mylar playfield covers available and later adding hard clear paint coats to their playfields.

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Notable features

The game was noted for the following firsts:

  • First pinball to play a complete song
  • First Williams pinball game to use alpha-numeric displays
  • First diverter in a pinball
  • First "Kick-Big" (kicker and scoop) in a pinball
  • First use of Auto Percentaging (for replay scores)
  • First "Jackpot" in a pinball, during multi-ball
  • First Jackpot that carried over between games

Sequel

A sequel to this pinball was released by Ritchie in 1992. Called The Getaway: High Speed II, the game also featured some new pinball innovations.

NES version

High Speed was ported to the Nintendo Entertainment System by Rare and released by Tradewest in 1991. This game runs on the same game engine as Rare's version of Pin*Bot, which was released in 1988.

Resources

External links








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