A home is a place of residence or refuge comfort.[1] It is usually a place in which an individual or a family can rest and be able to store personal property. Most modern-day households contain sanitary facilities and a means of preparing food. Animals have their own homes as well, either living in the wild or in a domesticated environment. As an alternative to the definition of "home" as a physical locale, home may be perceived to have no physical definition--instead, home may relate instead to a mental or emotional state of refuge or comfort.
There are certain cultures in which members lack permanent homes, such as with nomadic people.
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The word "home" can be used for various types of residential community institutions in which people can live, such as nursing homes, group homes (orphanages for children, retirement homes for seniors, prisons for criminals, treatment facilities, etc.), and foster homes.
In computer terminology, a 'home' may refer to a starting view that branches off into other tasks, e.g. a homepage or a desktop. Many such home pages on the internet start with introductory information, recent news or events, and links to subpages. "Home" may also refer to a home directory which contains the personal files of a given user of the computer system. And the home is a good place to live in.
Since it can be said that humans are generally creatures of habit, the state of a person's home has been known to physiologically influence their behavior, emotions, and overall mental health.[citation needed]
Some people may become homesick when they leave their home over an extended period of time. Sometimes homesickness can cause a person to feel actual symptoms of illness.
It has been argued that psychologically "The strongest sense of home commonly coincides geographically with a dwelling. Usually the sense of home attenuates as one moves away from that point, but it does not do so in a fixed or regular way."[2] Furthermore, places like homes can trigger self-reflection, thoughts about who one is or used to be or who one might become. These types of reflections also occur in places where there is a collective historical identity, such as Gettysburg or Ground Zero.[3]
In the past the mother was the person who ran the household. The house was a place for women's work more than anywhere else. However, in the modern sense, these duties are now shared between mother and father. In Western countries, the home has become a place for more equality in duties, the roles are shared and the burden of maintaining the household is a shared family responsibility.[4]
A home is a place of residence or refuge and comfort. It is usually a place in which an individual or a family can rest and be able to store personal property.
Reported in Josiah Hotchkiss Gilbert, Dictionary of Burning Words of Brilliant Writers (1895).
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Welcome Home, stranger!
Wikiversity is your Home away-from Home for free quality education online.
UNIT:CS::Computer Science::PACKAGE:WV|HOME:Topic:Learning Objects
Feeling "at home" is an important part of participation in a community.
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| Home disambiguation |
| This is a disambiguation page, which lists works which share the same title. If an article link referred you here, please consider editing it to point directly to the intended page. |
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From Middle English hom < Old English hām < Proto-Germanic *heimaz < Proto-Indo-European *tkoi-, an o-grade variant of *tkei-. Cognate with German Heim, Swedish hem, Dutch heem and heim-, and the place-name segment -ham (“‘village’”).
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home (plural homes)
Look at pages starting with home.
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to home (third-person singular simple present homes, present participle homing, simple past and past participle homed)
home (not comparable)
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home (not comparable)
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From Latin homō (“‘human being’”).
home m. (plural homes)
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From homo.
home
(index ho)
Wikipedia fi
home
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Declension of home (type hame)
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home m. (plural homes)
home
home f. inv.
| Shields-Up | |
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| Developer(s) | Apex |
| Publisher(s) | Apex |
| Release date | 2006 |
| Genre | Action |
| Mode(s) | Multiplayer |
| Age rating(s) | |
| Platform(s) | Browser |
| Credits | Soundtrack | Codes | Walkthrough | |
Shields-Up is an online browser based game. It is based off of a space theme where any person can become almost anything they wan; from space fighter to larger hauler, the game has it all. Currently it is in beta testing mode, but new members are always welcome.
Basically guilds are a way of forming an official recognized team with fellow players. You could call them factions, groups, clans, but we decided on Guilds in a very democratic manner ;). Guilds have a certain hierarchy, which is maintained by giving members different internal statuses. The higher you're up the ranks, the more access you get to certain area's. All of these area's of interest do not become available straight from the foundation, no it takes time and effort to make the guild rise in level and gain access to them. If you earn XP while in a Guild, the guild XP level will rise too, the more players there are in a guild, the quicker the guild XP level rises. Once your guild has opened up a store, you'll be able to transfer goods into it using the C.S.T.S. by using the "deposit" function. Now other guildmembers can use the goods stored in the guildstore, to craft items directly from the guildstore contents and everything produced will be put back too. That's guilds in a nutshell, of course there's a lot more to it but there's still enough to read and discover for yourself.
The following was taken from the Dev release made by Prev on 27th of July 2006
In order to create a Guild, you will need to visit the Guild Registry. The Guild Registry is an NPC based on a promenade somewhere in the known Galaxy.
When you speak to the NPC, you will be presented with a small interface explaining the process, and he will display the cost of registration to you. In order to drive down the cost of registration, you will need to get yourself some Negotiation skill. Now, you don't NEED the skill, but without it, you will find the cost of registration is VERY expensive !! If you are happy with the cost, enter the name for your guild, and register <img alt="Smiley" src="smiley.gif" style="border: 0pt none ;" />
When you register your guild, 10% of the registration fee will be immediately deposited into your guild bank account.
Please Note, that in order to register a guild, you must not be affiliated with a guild, either as a member, or a Guild Leader
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