| Hotel Mario | |
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![]() Hotel Mario box art |
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| Developer(s) | Philips Fantasy Factory |
| Publisher(s) | Philips Interactive Media |
| Designer(s) | Stephen Radosh |
| Artist(s) | Mirena Kim |
| Composer(s) | Jack Levy |
| Series | Mario |
| Platform(s) | CD-i |
| Release date(s) | EU 1994 NA 1994 |
| Genre(s) | Puzzle game |
| Mode(s) | Single-player, two-player |
| Media | Compact disc |
Hotel Mario is a puzzle game developed by Fantasy Factory and published by Philips Interactive Media for the CD-i on December 31, 1994. The primary character of the game is Mario, who must find Princess Toadstool by going through seven Koopa hotels in the Mushroom Kingdom. Every hotel is divided into multiple stages, and the objective is to close all doors on each stage. Defeating a Koopaling on the hotel's final stage takes the player to the following building.[1]
After Nintendo decided not to have Philips create an add-on for the Super Nintendo, Nintendo gave Philips the permission to use five Nintendo characters for their games in the CD-i.[2] The games were given little time to be developed and little funding, and Nintendo only gave cursory input.
The games resulting from the license were widely criticized, with Hotel Mario being regarded as one of the worst Mario-centered games[3][4][5][6][7], due to the animation of the shutting doors, the unresponsive controls, and especially known for the cutscenes that used full motion video.[4][6][8][9] The CD-i was considered a commercial failure and the games became very valuable.
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Controlling Mario, or his brother Luigi in two-player mode,[10] the player has to complete all stages of the seven hotels in the game. The first six hotels contain 10 stages, and the last contains 15 stages.[10] Progressing from one stage to the next requires the player to shut every door without exceeding a time limit.[1] The purpose of closing the doors to progress is not explained.[11] Elevators, which operate differently depending on the hotel, enable the player to go between the five floors of the stage.[12] The faster a stage is cleared, the more points will be given to the player.[13] Every stage has its own title screen via which the game can be saved.[14] The screens are also used to enter previously played hotel stages and the map of the Mushroom Kingdom,[15] which allows the player to access any visited hotel.[10]
While trying to close the doors, the player must avoid certain hazards. Mario will lose a life if he touches an enemy, runs out of time, runs off the edge of the floor he is on, or if all the doors are open.[16] Enemies in the game are mostly regular Mario series creatures, such as Goombas, Koopas, Boos, and their variations.[17] The opponent on the last stage of each hotel is one of the Koopalings, who use different methods to attack Mario.[1]
In his normal state, Mario can tolerate one hit from an enemy and defeat most of the foes with a stomp.[12] By opening doors the player can find power-ups which grant different abilities. A Super Mushroom transforms Mario into Super Mario, with glowing overalls and the strength to withstand two enemy hits.[18] If the player finds another mushroom while Mario is in the Super Mario form, the item turns into a Fire Flower. When grabbing it, Mario becomes Fire Mario and can throw fireballs to eliminate enemies.[18] A 1-up mushroom known as "Extra Mario Mushroom" or "Toad" can only be found by Fire Mario.[18] Another way to earn an extra life is collecting 30 coins.[19] The player can also obtain a Star Man, which makes Mario temporarily able to knock any enemy off the screen by simply touching them.[19]
The game takes place in the Mushroom Kingdom, which Bowser has turned into a hotel resort for the use of himself and his children, renaming the land "Klub Koopa Resort". Each hotel in the area is guarded by one of the Koopalings and their henchmen.[20] The hotels represent different building types with various locations, including a tree, a mine, and a cloud.[21]
Having been invited for a picnic by Princess Toadstool,[22] Mario and Luigi arrive to the Mushroom Kingdom. At the entrance, however, they find a message from Bowser. He reveals that he has taken control over the kingdom and established seven hotels there, at one of which Princess Toadstool is being held as a "permanent guest".[23] As they visit the first six hotels, Mario and Luigi find the Princess several times, but on every occasion she disappears out of their sight, ending up in another hotel.[24][25] They eventually enter a palace where Bowser himself resides.[26] With the hotel's owner defeated, the brothers flee the building with Princess Toadstool before it collapses. The Princess, now able to rule her kingdom in peace, thanks the Mario brothers,[27] giving them both a kiss.
In May 1991, Philips agreed to Nintendo’s request to develop a CD-ROM add-on for the Super Nintendo Entertainment System. It was also decided that upcoming CD-based Nintendo games would be playable on Philips' CD-i console.[2] However, witnessing the failure of the Mega-CD, Nintendo did not consider the add-on profitable anymore, and the project was consequently discontinued.[2] Although the deal was dissolved, Philips was given permission to use five Nintendo characters, including Mario, Luigi, and Peach, to be featured in their games in their games for their CD-i console[28][29]. Philips used the characters to create games for the "CD-i", with Nintendo taking no part in their development except to give input on the look of the characters[28][30]. Apart from Hotel Mario, the Mario characters were intended to be used in Super Mario's Wacky Worlds, but the game was cancelled with only some prototype versions being programmed.[31][32] While Wacky Worlds was planned as a CD-i adaptation of the side-scrolling platformer Super Mario World,[5][33] Hotel Mario was made into a puzzle game in which stage areas were restricted to a single screen.[8] Unlike the CD-i games from the The Legend of Zelda series, the game was not developed by a third-party company, but by Philips' development team Fantasy Factory.[34]
Several full motion video cut scenes were animated for Hotel Mario. The cinematics depict Mario and Luigi as they advance to the next hotel, discussing with each other and giving hints to the player. The voices of the Mario brothers were provided by Marc Graue, with Jocelyn Benford doing the voice-over for Princess Toadstool.[35] On top of the FMV capabilities of the CD-i, Hotel Mario made use of the system’s internal clock by displaying messages that vary by date.[36]
The backgrounds of the hotel stages were designed by freelance artist Trici Venola.[35] Having seen Hotel Mario's initial version—which Venola called "mechanical" and "visually no fun"—she and art director Jeff Zoern decided to use elements from Disney and J. R. R. Tolkien to enhance the game's visual style.[37] Illustrations of the stages were composed of several blocks, each of which featured one detail. The first item Venola created for all hotels was the door.[37] Every building took one week to complete and was designed in accordance with a specific theme. For instance, a gothic design was used for Bowser's toast.[37]
Upon its release, Hotel Mario received mixed to negative reviews from video game magazines Electronic Gaming Monthly and GamePro. The former commented that Hotel Mario's gameplay was simple yet addicting.[38] GamePro, while calling the game fun, believed that it would soon bore players, and gave it a fun factor of 2.5 out of 5.[39][40] When Electronic Gaming Monthly named Mario the greatest video game character in 2005, they considered Hotel Mario his most embarrassing moment.[41] Similarly, it was deemed the worst Mario game of all time by ScrewAttack, who criticized the game for its audio and controls, as well as for being solely "based on shutting doors."[4] GameDaily included Hotel Mario in its feature of the worst games starring Nintendo mascots, stating its gameplay lacked identifiable Mario elements.[6] The game was also listed as the worst 2D platformer in the Mario series by N-Europe. The site found the Koopaling battles "uniquely bad", calling the game itself a "steaming turd".[5]
IGN said that Hotel Mario was better than the respective The Legend of Zelda titles, but noted that closing doors was not "a strong enough hook for an entire game."[9] Chris Kohler of Wired magazine regarded Hotel Mario as "a puzzle game with no puzzles", assuming it was one of the reasons why Nintendo was not impressed by the CD-ROM medium.[31] The game was referred to as "craptastic" by GamesRadar[42] and "little more than a really rubbish version of Elevator Action" by Eurogamer.[3]
In its 1994 review, GamePro rated Hotel Mario's graphics at 3.5 and sound at 4 out of 5, citing that "the only intriguing aspects of this game are the well-fashioned animated sequences."[39] Years after the game was released, the cut scenes have become a subject of criticism among video game websites,[3][5][43] and were called "outright terrifying" by 1UP.com.[8] IGN described them as "abysmal" and "a bad flip-book of images printed out of Microsoft Paint. From 1987."[9] The quality of the voice acting was also questioned.[5][8][9][43] Both 1UP.com and IGN thought the voices were unfitting for the characters and did not achieve the same playfulness as those of Mario and Luigi's current voice artist Charles Martinet.[8][9] Many remixes of the cut scenes have appeared on Youtube, edited for comedic effect as the first two titles in the Zelda CD-i trilogy have.[11]
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Hotel Mario was a video game for the CD-i developed by Philips and released in 1994.
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Hotel Mario at Nintendopedia |
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| Hotel Mario | |
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| Developer(s) | Philips Fantasy Factory |
| Publisher(s) | Philips Media |
| Release date | December 31, 1994 (NA) |
| Genre | Puzzle |
| Mode(s) | Single player, Two player |
| Age rating(s) | N/A |
| Platform(s) | Philips CD-i |
| Credits | Soundtrack | Codes | Walkthrough | |
Hotel Mario is a game starring Mario, made by Philips Fantasy Factory, for the Philips CD-i. Normally, one would not expect to see Mario, Nintendo's iconic character, headlining a game for a non-Nintendo console, but due to Sony, Philips, and Nintendo's aborted SNES CD project this game came into creation.
Hotel Mario's story is a simple one. Bowser once again kidnaps Princess Peach and takes over The Mushroom Kingdom. For some reason, Bowser thinks that building seven hotels and turning the kingdom into a resort would drum up some tourism dollars... or something. He allows his hotels to be run by his seven Koopa Kids. Then, in one drunken regretful night, he decides to write a letter to the Mario Bros. tempting them to come and beat the crap out of his kids and rescue the princess. Not the brightest idea in the world, but really what can you expect from a giant turtle. Mario and Luigi, on their way to have a picnic with Princess Peach, arrive at the entrance to the Mushroom Kingdom. Here they find Bowser's letter to them attached to a door. Now it's up to the Mario Bros. to defeat King Koopa and his seven Koopa Kids.
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