| Hyper Sports | |
|---|---|
![]() Hyper Sports Title Screen |
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| Developer(s) | Konami |
| Publisher(s) | Konami |
| Platform(s) | Arcade, Amstrad CPC, BBC Micro, Commodore 64, MSX, ZX Spectrum, SG-1000 |
| Release date(s) | 1984 |
| Genre(s) | Sports |
| Mode(s) | Single player, two players simultaneously Four players total |
| Input methods | 4 buttons |
| Cabinet | Upright |
| Sound | Mono |
Hyper Sports is a video game published in 1984. It is the sequel to Konami's Track & Field and features seven all-new Olympic events. Like its predecessor, Hyper Sports featured two run buttons and one action button per player. This game is also known as Hyper Olympic '84 outside North America.
While not quite achieving the commercial and critical success of Track and Field, Hyper Sports still proved to be very popular among gamers and, like its prequel, really came into its own as a highly addictive multi-player experience.
The gameplay was much the same as Track & Field in that the player competes in an event and tries to score the most points based on performance criteria, and also by beating the computer entrants in that event. Also, the player tries to exceed a qualification time, distance or score in order to advance to the next event. In Hyper Sports, if all of the events were passed successfully, the player advances to the next round of the same events which are faster and harder to qualify for.
The events changed to include these new sports:
Each event has an Easter egg that awards the player extra points:
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| Hyper Sports | |
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| Developer(s) | Konami |
| Publisher(s) | |
| Japanese title | ハイパースポーツ |
| Release date(s) | |
| Genre(s) | Sports |
| System(s) | Arcade, Amstrad CPC, MSX, Commodore 64, NES, Sega SG-1000 |
| Players | 1-4 |

The sequel to Konami's all-conquering Track & Field features seven all-new Olympic events. Like its predecessor, Hyper Sports featured two run buttons and one action button per player. This game is known in Japan as Hyper Olympic '84.
This time, there are seven events to compete in; Freestyle swimming, Skeet Shooting, Long Horse, Archery, Triple Jump, Weight Lifting, and Pole Vault. Due to the collection of events, Hyper Sports is not as Decathlon based as it's predecessor. Instead, it tries to have a more well rounded feeling. However, that well roundedness contributes to the lack of cohesion that ties all of the events together. Since the events have little in common, the control scheme continues to change and becomes less intuitive than the events found in Track & Field.
Hyper Sports was ported to a few systems, primarily Japanese. It did not receive the same level of popularity in the States as Track & Field did, and the video game market had crashed in America, so Hyper Sports is far less represented on popular American systems like Atari's. The MSX conversion was actually spread out across three volumes, introducing extra events to the title. The NES conversion only contained three of the Hyper Sports events, Skeet Shooting, Archery, and Triple Jump, as well as the High Jump event found in the arcade version of Hyper Olympic. These four events were combined with the original four events in the Famicom version of Hyper Olympic to create the US version of Track & Field for the NES.
![]() Title screen |
![]() Award ceremony |
![]() Hyper Olympic '84 flyer |
Contents |

Qualifying Times
| Round | Time |
|---|---|
| 1 | 2:00 minutes |
| 2 | 1:00 minute |
| 3 | 58 seconds |
Qualifying Scores
| Round | Score |
|---|---|
| 1 | 1000 points |
| 2 | 3000 points |
| 3 | 4000 points |
Qualifying Scores
| Round | Score |
|---|---|
| 1 | 8.60 points |
| 2 | 9.20 points |
| 3 | 9.40 points |
Qualifying Scores
| Round | Score |
|---|---|
| 1 | 2400 points |
| 2 | 3000 points |
| 3 | 3300 points |
Qualifying Distance
| Round | Distance |
|---|---|
| 1 | 12 meters |
| 2 | 14.5 meters |
| 3 | 15.5 meters |
Qualifying Weight
| Round | Weight |
|---|---|
| 1 | 150 kg |
| 2 | 165 kg |
| 3 | 180 kg |
Qualifying Height
| Round | Height |
|---|---|
| 1 | 5.65 meters |
| 2 | 5.80 meters |
| 3 | 5.86 meters |
The Commodore 64 version is the only home conversion that is accurate to the arcade version. The other home conversions done by Konami and released in Japan differ from the arcade release to various degrees. The MSX conversions are released across three volumes, the first of which only includes the long horse from the arcade game. The other events are High Dive, Horizontal Bar, and Trampoline. These four events are also the only events present in the Sega SG-1000 version. The Famicom version only contains the Freestyle Swimming, Archery, and Skeet Shooting events, along with the High Jump from the arcade version of Hyper Olympic. The Hyper Shot controller that Konami released for the Famicom was also available for use with Hyper Sport.
![]() Commodore 64 |
![]() MSX |
![]() Sega SG-1000 |
![]() Famicom |
![]() Konami Hyper Shot controllers |
Hyper Sports has been released on many different systems, and has accumulated a wide range of box artwork, some of which is displayed below.
![]() Commodore 64 |
![]() MSX |
![]() Sega SG-1000 |
![]() Famicom |
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