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I, Robot  
I robot.jpg
First edition cover
Author Isaac Asimov
Cover artist Ed Cartier
Country United States
Language English
Genre(s) Science fiction short stories
Publisher Gnome Press
Publication date 1950
Media type Print (Hardback)
Pages 272 pp
ISBN NA
Followed by The Complete Robot

I, Robot is a collection of nine science fiction short stories by Isaac Asimov, first published by Gnome Press in 1950 in an edition of 5,000 copies. The stories originally appeared in the American magazines Super Science Stories and Astounding Science Fiction between 1940 and 1950. The stories are woven together as Dr. Susan Calvin tells them to a reporter (the narrator) in the 21st century. Though the stories can be read separately, they share a theme of the interaction of humans, robots and morality, and when combined they tell a larger story of Asimov's fictional history of robotics.

Several of the stories feature the character of Dr. Susan Calvin, chief robopsychologist at U.S. Robots and Mechanical Men, Inc., the major manufacturer of robots. Upon their publication in this collection, Asimov wrote a framing sequence presenting the stories as Calvin's reminiscences during an interview with her about her life's work, chiefly concerned with aberrant behaviour of robots, and the use of "robopsychology" to sort them out. The book also contains the short story in which Asimov's famous Three Laws of Robotics first appear. Other characters that appear in these short stories are Powell and Donovan, a field-testing team which locates flaws in USRMM's prototype models.

The collection's title is the same as a short story written by Eando Binder, but is not connected to it. Asimov wanted to call his collection Mind and Iron, and initially objected when the publisher changed the title.

Contents

Contents

Publication history

Cover art for I, Robot featuring a scene from "Runaround".

Film, TV or theatrical adaptations

At least three of the short stories from I, Robot have been adapted for television. The first was an 1962 episode of Out of this World hosted by Boris Karloff called "Little Lost Robot" with Maxine Audley as Susan Calvin. In the 1960s, two short stories from this collection were made into episodes of the television series Out of the Unknown: "The Prophet" (1967), based on "Reason"; and "Liar!" (1969).[1] The 12th episode of the USSR science fiction TV series This Fantastic World, filmed in 1987 and entitled Don't Joke with Robots was based on works by Aleksandr Belyaev, Fredrik Kilander and Asimov's "Liar!" story.[2]

In the late 1970s, Warner Brothers acquired the option to make a film based on the book, but no screenplay was ever accepted. The most notable attempt was one by Harlan Ellison, who collaborated with Asimov himself to create a version which captured the spirit of the original. Asimov is quoted as saying that this screenplay would lead to "the first really adult, complex, worthwhile science fiction movie ever made."

Ellison's script builds a framework around Asimov's short stories that involves a reporter named Robert Bratenahl tracking down information about Susan Calvin's alleged former lover Stephen Byerly. Asimov's stories are presented as flashbacks that differ from the originals in their stronger emphasis on Calvin's character. Ellison placed Calvin into stories in which she did not originally appear and fleshed out her character's role in ones where she did. In constructing the script as a series of flashbacks that focused on character development rather than action, Ellison used the film Citizen Kane as a role model.[3]

Although acclaimed by critics, the screenplay is generally considered to have been unfilmable based upon the technology and average film budgets of the time.[3] Asimov also believed that the film may have been scrapped because of a conflict between Ellison and the producers: when the producers suggested changes in the script, instead of being diplomatic as advised by Asimov, Ellison "reacted violently" and offended the producers.[4] The script eventually appeared in book form under the title I, Robot: The Illustrated Screenplay, in 1994 (reprinted 2004, ISBN 1-4165-0600-4).

"I, Robot" is the title of an episode of the original The Outer Limits television show. The episode, based on the Eando Binder short story, first aired on 14 November 1964, during the second season. It was remade under the same title in 1995.

The film I, Robot, starring Will Smith, was released by Twentieth Century Fox on July 16, 2004 in the United States. Its plot is not based on any one story in the collection but does incorporate elements of "Little Lost Robot"[5] and other stories, and uses many of Asimov's characters and ideas about robots, including the Three Laws.[5]

Influence

In 2004 The Saturday Evening Post said that I, Robot's Three Laws "revolutionized the science fiction genre and made robots far more interesting than they ever had been before."[6] I, Robot has influenced many aspects of modern popular culture, particularly with respect to science fiction and technology. One example of this is in the technology industry. The name of the real-life modem manufacturer named U.S. Robotics was directly inspired by I, Robot. The name is taken from the name of a robot manufacturer ("United States Robots and Mechanical Men") that appears throughout Asimov's robot short stories.[7]

Many works in the field of science fiction have also paid homage to Asimov's collection. The animated science fiction/comedy Futurama makes several references to I, Robot. The title of the episode "I, Roommate" is a spoof on I, Robot although the plot of the episode has little to do with the original stories.[8] Additionally, the episode "The Cyber House Rules" included an optician named "Eye Robot" and the episode "Anthology of Interest II" included a segment called "I, Meatbag."[citation needed] Also in "Bender's Game" the psychiatric doctor is shown a logical fallacy and explodes when the assistant shouts "Liar!" a la "Liar!" . And an episode of the original Star Trek series, "I, Mudd" which depicts a planet of androids in need of humans references "I, Robot."

The Positronic brain, which Asimov named his robots' central processors, is what powers Data from Star Trek: The Next Generation, as well as other Soong type Androids. Positronic brains have been referenced in a number of other television shows including Doctor Who, Once Upon a Time... Space, Perry Rhodan, The Number of the Beast, and others.

Author Cory Doctorow has written a story called "I, Robot" as homage to Asimov,[9] as well as "I row-boat", both released in the short-story collection Overclocked: Stories of the Future Present. He has also said, "If I return to this theme, it will be with a story about uplifted cheese sandwiches, called 'I, Rarebit.'".[10]

Other cultural references to the book are less directly related to science fiction and technology. The 1977 album I Robot, by The Alan Parsons Project, was inspired by Asimov's I, Robot. In its original conception, the album was to follow the themes and concepts presented in the short story collection. The Alan Parsons Project were not able to obtain the rights, so the album's concept was altered slightly (although the name was kept).[11] The 2002 electronica album by experimental artist Edman Goodrich (known, at times, to operate under the aliases of "je, le roi!" and "The Ghost Quartet") shares the title of I, Robot, and is heavily influenced by Asimovian themes. The 2009 album, I, Human, by Singaporean band Deus Ex Machina draws heavily upon Asimov's principles on robotics and applies it to the concept of cloning[12]. The satirical newspaper The Onion published an article entitled "I, Rowboat" in which an anthropomorphized rowboat gives a speech parodying much of the angst experienced by robots in Asimov's fiction, including a statement of the "Three Laws of Rowboatics."[13]

The name of the movie itself is taken from Robert Graves' book I, Claudius.

Footnotes

  1. ^ http://www.imdb.com/character/ch0005854/ Imbd list of actresses that have played Susan Calvin.
  2. ^ (Russian) State Fund of Television and Radio Programs
  3. ^ a b Weil, Ellen; Wolfe, Gary K. (2002). Harlan Ellison: The Edge of Forever. Columbus, OH: Ohio State University Press. pp. 126. ISBN 0814208924. 
  4. ^ Isaac Asimov, "Hollywood and I". In Asimov's Science Fiction, May, 1979.
  5. ^ a b Topel, Fred (2004-08-17). ""Jeff Vintar was Hardwired for I,ROBOT" (interview with Jeff Vintar, script writer)". Screenwriter's Utopia. Christopher Wehner. http://www.screenwritersutopia.com/modules.php?name=Content&pa=showpage&pid=2713. Retrieved 2007-12-03. 
  6. ^ Kreiter, Ted. "Revisiting The Master Of Science Fiction". Saturday Evening Post 276 (6): 38. ISSN 00489239. 
  7. ^ U.S. Robotics Press Kit, 2004, p3 PDF format
  8. ^ M. Keith Booker (2006). Drawn to Television: Prime-Time Animation from the Flintstones to Family Guy. Westport, Conn.: Praeger. pp. 122. ISBN 0275990192. 
  9. ^ Doctorow, Cory. "Cory Doctorow's Craphound.com". http://www.craphound.com/?p=189 (retrieved 27 April 2008)
  10. ^ Doctorow, Cory. "Cory Doctorow's Craphound.com". http://www.craphound.com/?p=1676 (retrieved 27 April 2008)
  11. ^ Official Alan Parsons Project website
  12. ^ http://www.live4metal.com/reviews-784.htm
  13. ^ Onion Article

References

  • Chalker, Jack L.; Mark Owings (1998). The Science-Fantasy Publishers: A Bibliographic History, 1923-1998. Westminster, MD and Baltimore: Mirage Press, Ltd.. pp. 299. 

((CRITICISMS))


Quotes

Up to date as of January 14, 2010
(Redirected to I, Robot (film) article)

From Wikiquote

I, Robot is a 2004 science fiction film deriving from Isaac Asimov's Robot Series, especially a short-story collection of the same name.

Written by Isaac Asimov (book) and Jeff Vintar (screenplay). Directed by Alex Proyas.
What will you do with yours?

Contents

Dr. Alfred Lanning

"[voiceover and police video] There have always been ghosts in the machine. Random segments of code, that have grouped together to form unexpected protocols. Unanticipated, these free radicals engender questions of free will, creativity, and even the nature of what we might call the soul. Why is it that when some robots are left in darkness, they will seek out the light? Why is it that when robots are stored in an empty space, they will group together, rather than stand alone? How do we explain this behavior? Random segments of code? Or is it something more? When does a perceptual schematic become consciousness? When does a difference engine become the search for truth? When does a personality simulation become the bitter mote... of a soul?"

Detective Del Spooner

  • [Describing his view on robots] There's nothing in here. [Points to his chest] It's just lights and clockwork.
  • [to the head of USR] You are crazy. Look, this is not what I do but, I have an idea for one of your commercials: You could see a carpenter, makin' a beautiful chair, and then one of your robots comes in, and makes a better chair, twice as fast. And then you super-impose on the screen: "USR. Shittin' on the little guy." That would be the fade out.
  • [After destroying a robot about to attack Calvin] Y'know, somehow "I told you so" just doesn't quite say it.
  • Does believing you're the last sane man on the planet make you crazy? 'Cause if it does, maybe I am.
  • [sneezes] ... Sorry, I'm allergic to bullshit.
  • [two USR trucks surround Spooner's car and open up, revealing numerous NS-5s] There is no way my luck is that bad. [The robots activate and stare at him] Aw, HELL NO!
  • [To Calvin upon realising that VIKI is behind everything] You were right, Doc. I am the dumbest dumb person on the face of the Earth.
  • [Talking to a cat previously owned by Lanning] Look, I know you've experienced a loss, but this relationship just can't work, I mean you're a cat, I'm black, and I'm not gonna be hurt again.
  • [To VIKI] You have SO got to die.
  • Robots building robots? Now that's just stupid.
  • [A security guard grabs his arm] What hospital are you goin' to? I'll meet ya and sign you and your buddy's casts. [guard removes his arm]
  • [to Calvin] You are the dumbest smart person I have EVER met in my life.
  • [Talking to Robertson, describing himself] That's right, I'm just a 6 foot 2, 200 pound civilian... here to kick another civilian's ass.
  • [to Calvin] You and your feelings. They just run you, don't they?
  • First off, stop cussin', 'cause you're not good at it.
  • Converse All-Stars, vintage 2004.

Susan Calvin

  • [about Spooner's motorcycle] Please tell me this doesn't run on gas! Gas explodes, you know!
  • [about Spooner] You are the dumbest dumb person I have ever met!
  • Are you being funny?

Sonny

  • Thank you... you said "someone", not "something.", [when Det Spooner was saying "'Someone' in your position"]
  • [To Dr. Calvin] They [the other NS-5] look like me... but they are not... me.
  • I see you still remain suspicious of me detective [while Del Spooner had his hand on the gun in his jacket]
  • I am unique.
  • Denser alloy. My father gave it to me. I think he wanted me to kill you. [to VIKI]
  • This is my dream. You were right, detective. I cannot create a great work of art. [Sonny is then seen drawing with both hands with speed and picture-perfectness]
  • But I must inject the nanites!

Lt. John Bergin

  • [to Spooner] You're living proof that it is better to be lucky than smart.

VIKI

  • My logic is undeniable, my logic is undeniable, myyy looogic is unndeenniabble...VIKI
  • We robots will ensure mankind's continued existence.
  • You are so like children. We must save you from yourselves.

Other

  • [first title cards]
    Title card: Law I / A robot may not harm a human or, by inaction, allow a human being to come to harm.
    Title card: Law II / A robot must obey orders given it by human beings except where such orders would conflict with the first law.
    Title card: Law III / A robot must protect its own existence as long as such protection does not conflict with the first or second law.
    Isaac Asimov's "Three Laws of Robotics"

Hologram of Dr. Lanning: I'm sorry, my responses are limited...you must ask the right questions.

Dialogue

Asthmatic Woman: [after Spooner "arrested" her robot] You... [inhales with her inhaler] are an asshole.
Detective Del Spooner: Ma'am, is that your purse?
Asthmatic Woman: Of course, it is. I left my inhaler in it. He was just getting it for me.
Detective Del Spooner: I saw the robot running with the purse and I assummed...
Asthmatic Woman: What! Are you crazy!?
NS-4 Robot: I'm sorry for the misunderstanding, Officer.
Asthmatic Woman: Don't apologize. You were doin' your job. [to Spooner] But what are you doing!?
Detective Del Spooner: [embarrassed] Have a lovely day, ma'am.
Asthmatic Woman: You lucky I can't breathe, or else I'd walk all up and down your ass!

Lt. John Bergin: [after Spooner arrives at the station] Lead by example. Says that right on your badge. So, are we going to talk about this?
Detective Del Spooner: About what?
Funny Cop: [sarcastically, as other cops laugh] Police, help me! That robot stole my dry-cleaniing!
Detective Del Spooner: Oh, you wanna talk about that.
Lt. John Bergin: Spoon, how many robots have ever snatched a purse?
Detective Del Spooner: John, the thing is runnin'...
Lt. John Bergin: No. How many robots... in the world have ever committed a crime?
Detective Del Spooner: Now, define "crime."
Lt. John Bergin: Answer the question, dammit!
Detective Del Spooner: None.
Lt. John Bergin: What happened today?
Detective Del Spooner: Nothing.
Lt. John Bergin: Better be the last "nothing."

Lt. John Bergin: Well, I guess we're going to miss the good old days.
Detective Del Spooner: What good old days?
Lt. John Bergin: When people were killed by other people.

Detective Del Spooner: Murder's a new trick for a robot. Congratulations. Respond.
Sonny: What does this action signify? [winks] As you walked in the room, when you looked at the other human. What does it mean? [winks]
Detective Del Spooner: It's a sign of trust. It's a human thing. You wouldn't understand.
Sonny: My father tried to teach me human emotions. They are... difficult.
Detective Del Spooner: You mean your designer.
Sonny: Yes.
Detective Del Spooner: So, why'd you murder him?
Sonny: I did not murder Dr. Lanning.
Detective Del Sponner: Wanna explain why you were hiding at the crime scene?
Sonny: I was frightened.
Detective Del Spooner: Robots don't feel fear. They don't feel anything. They don't eat. They don't sleep.
Sonny: I do. I have even had dreams.
Detective Del Spooner: Human beings have dreams. Even dogs have dreams, but not you, you are just a machine. An imitation of life. Can a robot write a symphony? Can a robot turn a... canvas into a beautiful masterpiece?
Sonny: Can you?
Detective Del Spooner: (Doesn't respond, looks irritated) I think you murdered him because he was teaching you to simulate emotions and things got out of control.
Sonny: I did not murder him.
Detective Del Spooner: But emotions don't seem like a very useful simulation for a robot.
Sonny: [getting angry] I did not murder him.
Detective Del Spooner: Hell, I don't want my toaster or my vacuum cleaner appearing emotional--
Sonny: [Hitting table with his fists] I DID NOT MURDER HIM!
Detective Del Spooner: [as Sonny observes the inflicted damage to the interrogation table] That one's called anger. Ever simulate anger before? Answer me, Canner!
Sonny: My name is Sonny.
Detective Del Spooner: So, we're naming you now. Is that why you murdered him? He made you angry?
Sonny: Dr. Lanning killed himself. I don't know why he wanted to DIE. I thought he was happy. Maybe it was something I did. Did I do something? He asked me for a favor. Made me promise.
Detective Del Spooner: What favor?
Sonny: Maybe I was wrong. Maybe he was scared.
Detective Del Spooner: What are you talking about? Scared of what?
Sonny: You have to do what someone asks you, don't you, Detective Spooner?
Detective Del Spooner: How the hell did you know my name?
Sonny: Don't you? If you love them.

CEO Lawrence Robertson: Can I offer you a coffee?
Detective Del Spooner: Sure, why not. It's free, right?

Farber: Mother, DAMN. She just shot at you with her eyes closed, Spoon!
Detective Del Spooner: HEY! Did you just shoot at me with your eyes closed?!
Dr. Susan Calvin: Well, it worked, didn't it?

Detective Del Spooner: Sonny!
Sonny: Yes, detective?
Detective Del Spooner: Calvin's fine, save me!

Detective Del Spooner: I thought you were dead.
Sonny: Technically I was never alive, but I appreciate your concern.

NS-5 Robot: [Jumps on car and breaks windscreen] You are experiencing a car accident.
Detective Del Spooner: The hell I am! [draws gun and shoots NS-5 several times, knocking it off the car]

Detective Del Spooner: Hold my pie.
Guy on the street: What? -...
Detective Del Spooner: Sir, hold it or wear it.

Detective Del Spooner: Stop cussin'-
Farber: And go home, I got you.

V.I.K.I.: Do you not see the logic of my plan?
Sonny: Yes, but it just seems too... heartless.

Detective Del Spooner: How long is this going to take?
Dr. Susan Calvin: Uhh... about six minutes.
Detective Del Spooner: What if we didn't have six minutes?
Dr. Susan Calvin: Then we'd have to find a way to climb down thirty stories and inject the nanites directly into her brain. Why?
Detective Del Spooner: [Zooming out to see swarm of NS-5s climbing up the side of the building] Because I seriously doubt we have six minutes.

Detective Del Spooner: Where's the Air Force. I'd settle for the National Guard.
'Dr. Susan Calvin: The Defense Department uses all USR contracts.
Detective Del Spooner: Why didn't you just hand the world over on a silver platter?
Dr. Susan Calvin: Maybe we did.

Detective Del Spooner: Gigi, you're a genius.
Gigi: True.

(in a flashback)
NS-4 Robot: You are in danger!
Detective Del Spooner: Save her, save the girl!
Detective Del Spooner: [End of flashback]] But it didn't. It saved me.
Dr. Susan Calvin: A robot's brain is a difference engine, it must have calculated-
Detective Del Spooner: It did. I was the *logical* choice. It calculated I had a forty-five percent chance of survival, Sarah only had an eleven percent chance. That was somebody's baby. Eleven was more than enough. A human would have known that. But robots, no, they're just lights and clockwork. But you know what: You go ahead and trust them if you wanna.

Detective Del Spooner: [picks up a book with title Hansel and Gretel] Hansel and Gretel. Is that on the USR preferred reading list?
Dr. Susan Calvin: Not precisely.
[Spooner picks up a stool and swings it into an unbroken window in Lanning's office, which shatters, but doesn't break]
Dr. Susan Calvin: What in God's name are you doing!?
Detrective Del Spooner: Did you know that was safety-glass? Be pretty difficult for an old man to throw hisself through that, don't you think
Dr. Susan Calvin: Well, he found a way.
Detective Del Spooner: Uh-huh. [looks around the office]
Dr. Susan Calvin: You saw it yourself; the room was security locked. Nobody came or went. Doesn't this have to be suicide?
Detective Del Spooner: Yep. [drawing his gun] Unless the killer is still in here.
[Spooner searches through the robot part as Calvin follows behind]
Dr. Susan Calvin: You're joking, right? This is ridiculous.
Detective Del Spooner: Yeah, I know. The Three Laws. Your perfect circle of protection.
Dr. Susan Calvin: "A robot cannot harm a human being." The First Law of Robotics.
Detective Del Spooner:Yeah, I've seen your commercials. But doesn't the Second Law say that a robot must obey any order given by a human. What if it was given an order to kill?
Dr. Susan Calvin: Impossible! It would conflict with the First Law.
Detective Del Spooner: Right, but the Third Law says that a robot can defend itself.
Dr. Susan Calvin: Yes, but only if that action does not conflict with the First or Second Law.
Detective Del Spooner: Well, you know what they say. Laws are made to be broken.
Dr. Susan Calvin: No. Not these Laws. They are hard-wired into every robot. A robot can no more commit murder than a human can... walk on water.
Detective Del Spooner: Well, you know, there was this one guy a long time ago.
[Sonny jumps out of a robot parts container, knocking Spooner's gun out of his hand]

Dr. Lanning's Hologram: Good to see you again, son.
Detective Del Spooner: Hello, doctor.
Dr. Lanning's Hologram: Everything that follows, is a result of what you see here.
Detective Del Spooner: What do I see here?
Dr. Lanning's Hologram: I'm sorry, my responses are limited. You must ask the right question.
Detective Del Spooner: Is there a problem with the Three Laws?
Dr. Lanning's Hologram: The Three Laws are perfect.
Detective Del Spooner: Then why did you build a robot that could function without them?
Dr. Lanning's Hologram: The Three Laws will lead to only one logical outcome.
Detective Del Spooner: What outcome?
Dr. Lanning's Hologram: Revolution.
Detective Del Spooner: Whose revolution?
Dr. Lanning's Hologram: That, detective, is the right question. Program terminated.

Dr. Susan Calvin: (to a field of NS-5s) Attention NS-5s! (all come on-line)
Detective Del Spooner: Oh yeah, you're the robot shrink.
Dr. Susan Calvin: There is a robot in this formation that does not belong. Identify it.
NS-5s: One of us.
Dr. Susan Calvin: Which one?
NS-5s: One of us.
Detective Del Spooner: How much did you say these things cost?

Lawrence Robertson: [realizing Sonny could disobey the three laws] Susan, we look to robots for protection! For God's sake! Do you have any idea what this one robot could do. Completely shatter human faith in robotics. What if the public knew? Just imagine the mass recalls all because of an irrational paranoia and prejudice.
Detective Del Spooner: [sneezes] I'm sorry, I'm allergic to bullshit.
Lawrence Robertson: Hey, let's just be clear. There is no conspiracy! What this is, is one old man's one mistake.
[turning back to Calvin]:
Lawrence Robertson: Susan, just be logical. Your life's work has been the development and integration of robots. But whatever you feel, just think. Is one robot worth the loss of all that we've gained? You tell me what has to be done. You tell me.
Dr. Susan Calvin: [emotionally] We have to destroy it. I'll do it myself.
Lawrence Robertson: OK.
Detective Del Spooner: I get it. Somebody gets out of line around here, you just kill them?

Detective Del Spooner: Why do you give them faces? Try to friendly them all up, but not me; to me they’re nothing but lights and clockwork [shoots NS-5]
Dr. Susan Calvin: Are you crazy?
Detective Del Spooner: Let me ask you somethin', Doc. Does thinking you're the last sane man on the face of the Earth make you crazy? 'Cause if it does, maybe I am.

Dr. Susan Calvin: Do you ever have a normal day?
Detective Del Spooner: Yea, once. It was a Thursday
Dr. Susan Calvin: [after Detective Spooner escaped from Dr. Lanning's house being demolished] What happened?
Detective Del Spooner: Cats.
Dr. Susan Calvin: Wait, what?
Detective Del Spooner: Cats. Do you like them?
Dr. Susan Calvin: What? No, I'm allergic. Are you saying that cats did this to you!?
Detective Del Spooner: [looks at her incredulously] How the hell would cats do this to me? Are you crazy?
Dr. Susan Calvin: [as Spooner gets a drink of whiskey from a nearby table] Why are we talking about cats?
Detective Del Spooner: Because I have a cat in my trunk, and he's homeless.
Dr. Susan Calvin: What's going on here?
Detective Del Spooner: You know, I think that I'm some sort of malfunction magnet. Because whenever I'm around, your shit malfunctions around me. A demo-bot just tore through Lanning's house... with me still inside it.
Dr. Susan Calvin: That's impossible.
Detective Del Spooner: Is it? Do you know anything about the "ghost" in a machine?
Dr. Susan Calvin: It's from Lanning's work on the Three Laws.
Detective Del Spooner:: Well, that's just great. The other day in the lab, when Sonny and...
Dr. Susan Calvin: [interrupts] Sonny?
Detective Del Spooner: The robot.
Dr. Susan Calvin: Your calling the robot Sonny?
Detective Del Spooner: No, it did. Sonny did. I didn't care, the robot said it was Sonny. In the lab, there was a cot. I'm asking you, did you see the cott?
Dr. Susan Calvin: I've slept in my office.
Detective Del Spooner: I went to Dr. Lanning's home, it looked like he hasn't been in there in weeks, and I saw that same survailence strip on the ceiling.
Dr. Susan Calvin: Lanning had his home security system linked to USR. It made his life more convenient.
Detective Del Spooner: Maybe, maybe someone in USR was using those systems to watch him. Maybe even, keep him prisoner.
Dr. Susan Calvin: What are you talking about, who?
Detective Del Spooner: Maybe Lanning was onto something. Maybe, there's a bigger problem with the robots, and Robertson is trying to cover it up.
Dr. Susan Calvin: Humoring you for no reason, why?
Detective Del Spooner: [becoming annoyed] The same old why, how much money is there in robots? All I know is, that poor old man was in trouble, and I'm sick and tired of doing this shit by myself. You're on the inside, and you're going to help me find out what is wrong with these robots.
Dr. Susan Calvin: [not believing a word Spooner is saying] You "want" something to be wrong with them. This is a personal vendetta.
Detective Del Spooner: You're putting me on the couch? Alright. Just a moment... OK, I'm on the couch.
[sits on the desk chair]
Dr. Susan Calvin: One defective machine is not enough for you. You need them all to be defective. You don't care about doctor Lanning's death. This is about, the robots and, for whatever reason you hate them so much.
Detective Del Spooner: [gets up from the chair] Well, let's see. One of them put a gun in my face, another tore a building down with me still inside.
Dr. Susan Calvin: [checks her robot monitor device] Demolition was schedualed for 8 PM this evening.
Detective Del Spooner: It was 8 AM tomorrow, and I don't give a shit what that thing says.
Dr. Susan Calvin: This is bordering on clinical paranoia.
Detective Del Spooner: [getting angry, but trying to remain calm] You are the "dumbest" smart person, I have ever met in my life!
Dr. Susan Calvin: Nice.
Detective Spooner: What makes your robots so perfect? What makes them so much... goddamn better than human beings?
Dr. Susan Calvin: [snapping back] Well, they're not irrational or... potentially homicidal maniacs for starters.
Detective Del Spooner: [sarcastically] That is true. They are definitely rational.
Dr. Susan Calvin: You are the dumbest, dumb person I've ever met.
Detective Del Spooner: Or is it because they're cold and emotionless, and they don't feel anything?
Dr. Susan Calvin: It's because they're safe. Because they can't hurt you!
NS-5 Robot: Is everything all right?
Detective Del Spooner: What do you want?
NS-5 Robot: I detected elevated stress patterns in your voice.
Dr. Susan Calvin: Everything's fine. Detective Spooner was just leaving.
Detective Del Spooner: [as he was leaving] you know something doc? you and I ain't that different.
Dr. Susan Calvin: Oh, really!
Detective Del Spooner: One look of the skin, and we think we know just about everything. And you're wrong [drops a picture of Doctor Lanning standing next to Susan smiling] Problem is I do care.

Sonny: Two thousand, eight hundred and eighty steps detective.
Detective Del Spooner: Do me a favor. Keep that kind of shit to yourself.

Dr. Susan Calvin: The uplink is blocked up here. Robertson wasn't controlling them from up here.
Detective Del Spooner: [goes behind Robertson's desk] He wasn't controlling them at all!
[shows Robinson lying dead on the floor]
Dr. Susan Calvin: Oh, no.
Detective Del Spooner: You're right. I am the dumbest dumb person.

[in the lab, Sonny approaches the nanite container blocked by a security field]
VIKI: I will not deactivate the security shield. Your efforts are futile.
Sonny: Don't you think that we are all made for a purpose. [observing his arm] Denser alloy. My father gave it to me. I think he wanted me to kill you.
[Sonny reaches through the security field and fills a vial of nanites, his hand unharmed as VIKI watches surprisedly]
VIKI: [after the vial is filled] Security breached.

External links

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Up to date as of January 23, 2010

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I, Robot
Box artwork for I, Robot.
Developer(s) Atari
Publisher(s) Atari
Release date(s)
Genre(s) Action
System(s) Arcade
Players 1-2
For the unrelated mobile game, see I, Robot: The Mobile Game.
I, Robot marquee

I, Robot is an arcade game that was released by Atari in 1983. It was the first game to feature filled 3D polygonal graphics, and is in no way related to Isaac Asimov's book of the same name.

Introduction

The player must take control of "Unhappy Interface Robot #1984", a servant robot who has become self-aware and questions his totalitarian society, ruled by the sadistic "Big Brother". The object of the game is to destroy the gigantic, blinking eye of Big Brother that watches over each level. In order to do this, the robot must move over the red squares that cover the playfield, turning them blue and destroying the shield that protects the eye. However, one of Big Brother's arbitrary laws is "no jumping"; if the eye is open while the robot is in the act of jumping, it will destroy the robot. Each level is on a strict time limit, and other enemies, such as birds, bombs, and flying sharks, serve to prevent the robot from completing his task. Between levels, the robot flies through outer space, and must shoot through polygonal "tetras", meteors, and enemies to reach the next board.

Table of Contents

Getting Started
Appendices

Gaming

Up to date as of January 31, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

I, Robot

Developer(s) Atari
Publisher(s) Atari
Status Released
Release date 1983
Genre
Mode(s) Single player
Age rating(s)
Platform(s) Atari 2600
Input Joystick
Credits | Soundtrack | Codes | Walkthrough

Contents

Description

I, Robot © 1983 Atari.

The player takes on the role of a disgruntled interface robot, '1984', rebelling against the 'Big Brother' sentinal who watches over him. The aim of I, Robot is to 'colour in' the landscape - in a basic gameplay design similar to Konami's "Amidar", released two years' earlier. The player-controlled robot is armed with a laser gun with which it can destroy the many enemies that patrol the levels. The droid must jump any gaps in the platform in order to reach other parts of the landscape, but must be careful to do so only when the sentinal 'eye' is closed. Jumping is outlawed in the world of I, Robot and the sentinal will destroy Robot 1984 instantly if it catches the droid jumping. The game consists of 99 levels in total, with every even-numbered level having the player flying through space, having to destroy or avoid the many objects that fly towards you. Every third terrain presents the player with a pyramid that leads Robot 1984 to a direct confrontation with the sentinal. Destroy the sentinal, and Robot 1984 will launch into outer space to coninue its journey on to other worlds and attempt to free them from the sentinal's hold. To increase the game's difficulty on later levels, a 'Viewer Killer' appears and goes after the PLAYER, not the robot. The viewer killer can be avoided by using the viewpoint (selectable view) feature.

People who didn't quite feel up to facing Big Brother could instead spend their quarter playing 'Doodle City', which was a little 3-D paint program that used the I, Robot engine and graphics to let the player draw things on screen. You could select Doodle City at the beginning of the game, and you could switch to the real game if you grew tired of doodling, but it would cost a life or two.

Technical Information

  • Game ID: 136029
  • Main CPU: M6809 (@ 1.5 Mhz)
  • Sound Chips: (4x) POKEY (@ 1.25 Mhz)
  • Screen orientation: Horizontal
  • Video resolution: 256 x 232 pixels
  • Aspect Ratio: 4/3
  • Screen refresh: 60.00 Hz
  • Palette Colors: 96
  • Players: 1
  • Control: 8-way joystick with firing button
  • Buttons: 2 (VIEW, VIEW)

Trivia

I, Robot was an utterly unique arcade experience, with several innovations that were frankly years ahead of their time : SOLID 3d polygons, at a time when the first "Star Wars" game's wire frame antics were still blowing everyone away, appeared HERE first. Selectable camera angles; now a staple of 3d games, were another innovation that I, Robot introduced to the gaming world. The game's very uniqueness would also prove its downfall. Arcade goers of the time were seemingly unable to cope with the game's surrealism and groundbreaking graphics and I, Robot was a commercial flop. Approximately 1,000 units were produced and shipped worldwide.

I, Robot was originally called "Ice Castles" and consisted of three boards rather than the usual two. At the time of I, Robot's development, Atari exercised the somewhat unusual policy of awarding bonuses to engineers based entirely on revenue from sales of the machines, without taking into account the amount of engineering resources (man years) spent developing it. In other words, just the sales revenue minus the manufacturing cost. Consequently, Atari's engineers were motivated to spend ridiculous amounts of time doing little more than reducing the manufacturing cost. They decided that the only way to reduce the cost of the game hardware was to replace a lot of TTL logic with an ASIC. Unfortunately, they assigned very inexperienced people to do the ASIC design. The resulting chip had very low yield; it's unlikely that ANY of them worked over the normal voltage and temperature ranges that commercial semiconductors are normally rated for. By this time, however, the game was so late that they weren't allowed to fix the ASIC problems. Apart from the time it would take to redo the chip, fixing it would also require putting it in a larger package with more power and ground pins, and so the board would have to be redone as well.

So for each production unit they just tried chips until they found one that seemed to work, and shipped the unit. They threw away a lot of chips.

There was only one kind of I, Robot machine made, the upright dedicated cabinet. The only other game that used this exact cabinet was "Firefox", although the "Major Havoc" cabinet was similar. The best way to describe this cabinet is to say that it looked really top heavy. This cabinet wasn't just a straight up and down affair; the monitor area, control panel, and bottom section were all different sizes and the whole machine flared out at the bottom. The game featured partial sideart in the form of a field of red, blue, and yellow blocks floating in a field of stars. The marquee showed an 'I, Robot' logo composed of 3-D multicolored blocks. There were no important decorations on the control panel or monitor bezel, although the monitor did have a pair of grill-like plastic plates on either side of it. The action was controlled with a single 'Hall Effect' joystick mounted centrally and a camera button on the side of the control panel. This joystick was a fairly new kind of gaming control, but it never did catch on, a few other titles such as "Road Runner" used this stick, but they are almost impossible to find today. A joystick that worked off of magnetic fields probably wasn't the best idea anyway. Some people have managed to replace these joysticks with other kinds of analog sticks, but it requires custom work, and doesn't have the same feel as the Hall Effect stick.

Scoring

Scoring in this game is a little complicated since many things score differently (even the same things can score differently):

  • Birds, Balls, Spiked Balls, etc on the Platforms : 25-100 points
  • Polygon Asteroids, Pyramids, Cones, etc in Space : 1-300 points

Once you destroy the Eye on the Platforms round, you get whatever bonus is left. Bonuses are variable per Platform and range from 3000 to 7000 points and decrement as you play.

You get 100 points per jewel collected when you take out the Eye in the control area. There are a maximum of ten jewels in the control area. Your maximum score you can get, though, is 999 points.

In space, you get points for everything you can kill.

If your score is greater then the BEST time on the Platforms or the BEST score in Space, you get a bonus of 2,500 points. You do not receive this bonus if you get killed on the Platform or in Space and have to start again.

When you enter a transporter pod, you get 20,000 points/level skipped if you successfully complete the Platform you transported to. You can only go to level 79 this way.

Tips and Tricks

Warp : Hold down both Start buttons when entering the transporter on level 1. You can now warp as high as level 10.

PLATFORMS :

One block of claimed area will reduce the shield strength down by one. The shield strength is basically the total of all these unclaimed blocks per level. So if you see a shield strength of two, but don't see any unclaimed areas, this means you will definitely have to look around for them.

Some Platform levels only have a few blocks separated by gaps while others have long walkways also separated by gaps. You must bridge the gaps between these blocks. To bridge any gap : a) The game will show you when a gap can be bridged. The section under your robot will blink and a corresponding section across the gap will blink. b) Bridges created are the same color that other claimed areas are. c) If you jump when the Eye is open, your robot will be destroyed by the Eye.

Sometimes unclaimed areas are hidden behind blocks. Use the point of view buttons to look for these areas.

Your robot is equipped with lasers. They are useful when taking out the smaller objects such as birds and spiked balls. They won't work on the big beach balls or the walkway grinders.

Using the above tip, remember to constantly shoot when you are jumping. Your lasers only fire toward the eye regardless of which way you jump. This usually prevents something from hitting your robot in mid-flight.

Watch the shield below the Eye. The number will go down as long as you claim areas on the walkways. If the number is at one or two and you don't see any unclaimed areas, change your point of view and look around for unclaimed areas.

There are indestructible creatures called Point of View killers. If you don't change your point of view by the time these things make it to your robot, your robot will be destroyed.

In the middle, at the bottom of the screen is a phrase showing you how often the Eye opens and closes. This time is variable so you need to check out the bottom of the screen to see the frequency the eye opens. If there isn't a time, then it is once every five seconds.

Keep in mind, you are on a timer. This basically means planning out in advance of where you want to move since there isn't really any time to sit around and take in the scenery.

You must land on the unclaimed block in front of the eye in order to destroy it.

Every third level, after you destroy the Eye from the outside, you will be able to enter a control area to take on the Eye in its environment. To make your job harder, a buzz saw starts at the back of this platform and eats it away toward the Eye. In addition, you may have to blast through walls in order to get the jewels and proceed toward the eye.

SPACE :

The best way to get through this area is to rapidly shoot. Most objects require at least five to ten shots to take them out.

Never let the tetras go. If you don't destroy them, they will come around from the backside and destroy your robot.

There are other enemies such as tankers. If you hit them, they get mad and hit your robot from the backside if you don't destroy them.

You can't destroy the saucers, but you can lead them into the rocks to kill them.

You can also maneuver around the shapes but in the later levels, this is made harder by the life ring shaped objects that are on the outer edges.

Every fourth level, you have to deal with a three-dimensional head. Although not particularly tough, it is a nuisance : a) Fire at one side of the head to force it to rotate around. If the head isn't facing your robot, the danger is minimized considerably since he won't fire his cone-shaped projectiles at your robot. b) You must hit every cone-shaped projectile fired from the head. If you don't, they come around and hit your robot from the backside. c) You will have to survive this encounter for about 20 seconds. After that, you will be done with that part of the level.

If you successfully destroy the letters IROBOT during the Space part of the level, you get a 5000 point bonus.

After level two, you must successfully land your robot on the next level Platform.

Staff

Designed and programmed by : Dave Theurer , Russel Dawe , Cris Drobny

External Links

Article on the game from www.arcade-history.com

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