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Indiana Jones and the Infernal Machine
Indiana Jones and the Infernal Machine

Developer(s) LucasArts (PC), HotGen (GBC), Factor 5 (N64)
Publisher(s) LucasArts, THQ
Engine modified Sith Engine
Platform(s) Windows (95 - 98), Nintendo 64, Game Boy Color, PlayStation (canceled)
Release date(s) November 1999 (Windows)[1]
2000 (N64)
2001 (GBC)
Genre(s) Action-adventure game
Mode(s) Single player
Rating(s) ESRB: Teen
USK: 12

Indiana Jones and the Infernal Machine is a video game for Microsoft Windows, Nintendo 64, and Game Boy Color based on the film series Indiana Jones. It was originally launched for Windows in 1999 and was later launched for game console format. A PlayStation port was planned but was later canceled.

Contents

Plot

In 1947, Sophia Hapgood, an old friend of Indiana Jones, informs him that the Russians are excavating the ruins of Babylon, and asks him to find out what they are looking for. Indiana finds out that they are looking for an ancient machine used to communicate with the Babylonian god Marduk. He finds a tablet showing the locations of the machine's pieces. Indy then embarks on a mission to find the parts to the Infernal Machine. One is located in an ancient sanctuary deep in the mountains of Kazakhstan, one in an active volcano in the Philippines, one in an ancient Olmec pyramid in the valleys of Mexico and the final part is located in a tomb in the hot deserts of the Sudan.

When Indiana finds all the pieces, he gives them to Simon Turner, Sophia's boss, who takes the parts to Babylon and reconstructs the machine, and reveals he intends to use it to destroy the Communists. When he places all the parts, a cage comes up from the opening of the portal. Simon pushes Sophia into the cage, and Indiana goes after him. After killing him and replacing the machine parts, the machine opens a portal to Marduk's world. Sophia falls in, and Jones jumps in after her. On the other side of the portal, Indiana defeats Marduk, and he and Sophia go through another portal back to Babylon.

Characters

Professor Henry "Indiana" Jones, Jr. - Now 48 years old, holds an advanced degree in archeology from the University of Chicago, speaks and reads a dozen languages, has an encyclopedic knowledge of the past, and teaches school. Yet Indy is anything but a mild-mannered professor. He’s been everywhere, seen everything, and when he gets into trouble he knows how to get out – using his wits, his fists, his whip, a gun – whatever it takes. His boundless appetite for treasure and adventure stems from an abiding faith in the mysteries of life.

Sophia Hapgood - Indy has crossed paths with this resourceful and independent woman before. They worked a dig site in Iceland together, where she found a medallion that awakened her psychic powers. Later she helped him find Atlantis. Then, after a tumultuous romance, she disappeared. Now she's back, a spy for the newly formed Central Intelligence Agency, recruiting Jones to figure out why the Soviets are digging up Babylon.

Dr. Gennadi Volodnikov - Analytical by training, mystical by nature, this near-sighted Soviet genius spent the war years designing top secret military codes. Now he's busy investigating the ruins of Babylon, convinced that the Tower of Babel once housed a power more terrifying than America's atomic bomb. Volodnikov is an unlikely archaeologist, more at home with tea and piroshki than fieldwork. He's not much of a Party man either, but the force of his intellect keeps the Communist ideologues at bay.

Simon Turner - Simon Turner is Sophia's boss. He was a military intelligence officer who parachuted into France to help organize the Resistance during World War II. When President Truman established the CIA, Turner was one of the first to join. He's cool and competent, always near the action, rarely in it. He hates the Communists, because no one gets rich in their system.

Holy Woman - She is the last resident and apparent caretaker of an ancient sanctuary in the high mountains of Soviet Kazakhstan. Her withered frame and abrupt manner conceal a radiant energy Indy must learn to release.

PC Compatibility

The game was originally designed to work on pre-Windows XP systems, and as such may cause problems when run with Windows XP. An unofficial workaround for most of those problems has been discovered: when the player keeps an open instance of Microsoft Windows Media Player in the background while running the game, it will run correctly, although another bug may still occur and crash the game if the player tries to use explosive weapons such as the bazooka. Note that this workaround may not work on all systems. On Windows Vista the game runs, but doesn't function correctly. This will work on Vista under Windows 98/ME compatibility mode.

Mac Compatibility

The PC version of Indiana Jones and the Infernal Machine can be installed and played on Mac computers with the appropriate cross over software. However, some glitches do appear, the biggest being you are not able to load a game once you have saved it.

Nintendo 64 version

A release of this game was made for the Nintendo 64 system in 2000. The Nintendo 64 version featured better graphics and better player control than the PC version, with the controls based on the configurations of the Nintendo 64 controller. It was only released in America at the end of the N64's lifespan, and was exclusive to the Blockbuster chain of stores and the LucasArts on-line store.

A European release was planned for summer 2001, but was later canceled by the game's publisher, THQ, due to the end of the Nintendo 64 lifespan.

External links


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Indiana Jones and the Infernal Machine
Nintendo 64's Indiana Jones and the Infernal Machine North American box art
Developer(s) LucasArts
Publisher(s) LucasArts
Release date Nintendo 64:

December 14, 2000 (NA)

Genre Adventure
Mode(s)
Age rating(s) ESRB: T
Platform(s) Game Boy Color, Nintendo 64, PC
Credits | Soundtrack | Codes | Walkthrough


Since the Tomb Raider games are basically a rip off of the Indiana Jones movies, why not rip off Tomb Raider with an Indiana Jones movie? Indiana Jones and the Infernal Machine is exactly that. It also had the odd circumstance of only being available to buy online from Blockbuster's website.

The gameplay consists of action sequences that lets players use the trademark whip, broken up by puzzles that require solving to continue on. Besides the whip, you'll also use a few different guns. Oh, and Indie can cast magic spells.

...Yeah.

To change weapons, you'll be equipping items with the C-buttons on the Nintendo 64 version. Like The Legend of Zelda: Ocarina of Time. Since they're already borrowing that, they also borrowed another one of the best parts of OoT's control scheme: Z-Targeting. In this case, it's R-Targeting, but it works the same way. The game is divided into 17 chapters.


This article uses material from the "Indiana Jones and the Infernal Machine" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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