|Designer(s)||Hiroshi Ogawa (director)
Hajime Kojima (producer)
Yoshiharu Gotanda (programming)
|Release date(s)||NA September 2, 2008
EU September 5, 2008
JP September 11, 2008
|Genre(s)||Action role-playing game|
ESRB: T (Teen)
Infinite Undiscovery (インフィニット アンディスカバリー Infinitto Andisukabarī ) is an action role-playing video game developed by tri-Ace and published by Square Enix exclusively for the Xbox 360. The game was released during September 2008 in Europe, Japan and North America.
Infinite Undiscovery is meant to envelop the player in a real-time world where individual decisions can unveil numerous discoveries and affect other encounters, without the need to transition to another screen and can occur at anytime, even while the player is going through inventory in the menu. The action based battle system allows up to 4 characters to be on the field at once. The player controls the main character Capell from a third-person perspective while the other 3 characters are controlled by AI; however, with connect actions Capell can use another character's skill. Faced with a variety of episodic situational battles, the player is meant to try various methods to defeat the enemy, where the most obvious solution is rarely the right move. Certain battles require the player to divide the whole of the cast (said to be up to eighteen characters) into teams due to the sheer size of the situation.
The game was meant to transition between day and night about every 10 minutes and the player was to use this to their advantage. For instance, at night the player might have a better chance of infiltrating an enemy base stealthily as opposed to barging in during the day. However, this system was later found to be removed from the final product. Light stealth elements like this are hidden throughout the game, director Hiroshi Ogawa explains: “As an example, when you’re running away from a hunting dog, you can distract him by dropping apples from the trees. However, the guards may catch you when they hear the thud of the apples. ”
There are two types of characters that can be selected during party selections. Primary characters can be used in the main party, lead by Capell. Secondary characters can only be added to secondary and tertiary parties, which are utilized occasionally.
Capell (カペル Kaperu ) Age 17
Capell is the main protagonist and the character that players control throughout the game. Capell's character is shaped by his status as an "Unblessed." Born on the night of a lunar eclipse, Capell did not receive a lunaglyph, the powerful magical symbol that allows most humans to use magic. As a result of being unblessed, Capell was abandoned as an infant. His personality is heavily shaped by his low status. At the beginning of the game, Capell is unmotivated and uninterested in helping others. This attitude gradually changes, mainly with prodding from his companions.
At the beginning of the game, Capell is rescued from a secret prison by Aya, a member of the Liberation Force. He was imprisoned and subsequently rescued due to his uncanny resemblance to Sigmund the Liberator, the leader of the Liberation Force of which Aya was a part. It quickly becomes apparent that Capell is one of an exceedingly small number of people that can cut the chains binding the moon. It is heavily implied that this is due to his lack of a lunaglyph. Sigmund is the only other person known to have the ability to sever chains. Capell remains on the moon after severing the Onyx Chain (apparently), but during the epilogue it is revealed that Capell is in fact alive. He is seen entertaining some children with his flute, and is reunited with Aya.
Aya (アーヤ Āya ) Age 16
Aya is the second of the five central characters in the game. Strong willed and aggressive, Aya's constant prodding is often the only thing capable of motivating Capell to action. Aya worships Sigmund, however gradually becomes interested in Capell, a fact which Capell seems to miss. Once Aya warmed to Capell she became overprotective of him, demonstrating extreme jealousy. She is revealed to be the princess of the emirate of Fayel, although her position in the Liberation Force is not in any official capacity. Aya and her father spend the majority of the game on somewhat unfriendly terms, as Aya would rather fight alongside Sigmund rather than act as a proper ruler.
Sigmund (シグムント Shigumundo ) Age 17
Referred to as "The Liberator" Sigmund was the first person to demonstrate the ability to sever the chains binding the moon. He was raised by Svala, the Empress of Halgita. He grew up in the Halgita palace alongside Eugene, Touma and Komachi. Ever since as a child Sigmund's personality was one of perpetual calm. He does not appear to be an effective motivational speaker, however he is an excellent leader. Sigmund was originally known as Volsung, the King of Casandra, however he underwent a ritual that removed his lunaglyph, which reverted his age back to the day of his birth. It is revealed that Volsung was Capell's father, and it was because Capell was born an unblessed that Volsung decided to remove his lunaglyph.
Edward ( エドアルド Edoarudo ) Age 17
The fourth of the five core characters, Edward views himself as Sigmund's right hand man, a position he feels Capell is challenging. Edward constantly trains out of a desire to reach Sigmund's level. Edward is short-tempered and does not tolerate people questioning him, but when the party's life is on the line, he makes for a capable leader. After nearly becoming a Vermiform, he grudgingly regards Capell as Sigmund's successor, showing that he does indeed have a soft side.
Eugene (ユージン Yūjin ) Age 26
Eugene is the fifth of the five core members of the Liberation Force. He was one of the original members, as he grew up with Sigmund in Halgita. He is the most knowledgeable member of the group, as well as the one possessing the most common sense. In the immediate aftermath of Sigmund's death, Eugene's logic and counseling is all that keeps the group together. Eugene is generally a kind person, although he is more than willing to make and carry out difficult decisions if the need arises.
Balbagan (バルバガン Barubagan ) Age 35
Balbagan is a large man who wields a battle axe, but has the personality of a child rather than a brute. He accompanies the Liberation Army out of respect for Sigmund, the only person to best him in combat. Sigmund promised Balbagan a rematch after the chains were destroyed. Balbagan abandons the group upon Sigmund's death, as the death crushed his spirit and sapped his motivation to fight. Balbagan seems simple-minded and is decidedly single-minded, bit is a likable person. He acts as the protector of the twins and seems to be the most friendly of the adults towards the twins.
Rico (ロカ Ruka ) Age 10
Rico is the son of the priest of a small village. He is a beast tamer, although not a particularly effective one. After the death of his father, Rico and his twin sister join the Liberation Force take down the Order of Chains and avenge their father's death. Rico is a perpetual optimist, and other than the scene in which Rico and Rucha discovered their father had died, Rico is also perpetually cheerful. Rico is the only character capable of speaking to animals, and several optional quests make use of this ability.
Rucha (ロカ Roka ) Age 10
Rucha is Rico's twin sister. She is a summoner, although the vast majority of her spells do not truly involve summoning. After the death of her father, Rucha joins the Liberation Force with her brother to take down the Order of Chains and avenge her father. Much like her brother, Rucha is perpetually cheerful and optimistic.
Michelle (ミルシェ Mirushe ) Age 21
Michelle is a beautiful woman slightly older than most the majority of the Liberation Force. She loves Sigmund tremendously, to the point where it became a detriment to the group. It is unknown however whether Sigmund reciprocated that love. Extremely strong willed, but with a loving personality and a kind heart, Michelle frequently puts her life at risk to heal others. Upon learning of Capell's tragic past, she decides to become his big sister, although this affects little in the game and is only mentioned once.
Gustav is a giant bear of a rare and possibly endangered red variety. He is Aya's longtime pet and protects Aya fervently. Gustav is so powerful that he takes up two slots in the party selection, the only character to do so.
Komachi Age 15
Komachi female ninja in the service of Halgita. She is the daughter of Genma. It appears that she deeply loves Touma, her superior. This often leads to Komachi making a fool of herself in conversations, as she goes overboard trying to defend herself if she believes that she even implied that she had feelings for Touma.
Touma Age 15
Touma is the head of the Nightwhisper Guild, who are ninjas in service to Halgita. He is an Aristo, placing him in the highest social strata. Touma is an old friend of Sigmund's and is one of the few people who knew that Sigmund did not have a lunaglyph. Touma acts in a dignified manner and has a strong moral compass, but is somewhat naive. Much like Capell is with Aya, Touma has no idea tha Komachi has feelings for him, even though it is apparent to everyone else.
Vic Age 12
Vic is a young information seller living on the streets of Kolton. Over the course of the game, Capell gradually comes to realize that despite Vic's mannerisms, Vic is a girl. For reasons that the game does not specify, Vic hides this fact. Vic claims that her motivation for joining the Liberation Force is that it offers the potential for profit, however it is later revealed that she had a brother that died from a lunaglyph overload, much like what Edward suffered, and therefore Vic has a personal interest in the quest to restore the moon.
Savio is an Aristo well known for ability to see the future, an ability for which he has gained the title of Starseer. Also a powerful mage, Savio was the mentor for both Kiriya and Held. Savio serves as a confidant and adviser to Sigmund, although it is never explained how they knew each other.
Dominica Age 27
A female mercenary in orange armor. She has red hair in a ponytail, and uses a spear though she equips great swords like Edward. She has known Aya for quite some time and is acquainted with the staff of the castle of Fayel. Fights to protect what is important to her, she does what she can while knowing her limits. She seems to know her way around the kitchen, and loves watching the people she cares about having fun. Always serious though with what matters she is able to take the horse by the reigns if necesscary.
Kiriya Age 22
A wizard with extremely long, blond hair wearing Japanese style clothes. Kiriya is a hermit living in the Timberlands and was an apprentice to Savio. He has a rather sharp tongue and only treats Savio with respect. Kiriya was in fact a researcher even during his youth and was the one asked by Sigmund to find a way to remove a Lunaglyph. Kiriya has a noted androgynous appearance, his character model being similar to a females, and his poses and mannerisms similar to a females as well. Doesn't get along with everyone at first and still doesn't really at the end, but he does cooperate an a comrade type of relationship. His character artwork even appears female, and many people mistook Kiriya for a female at first.
Seraphina Age 20
A beautiful, elegant woman, who wears white armor with a blue and white dress. Looks acts extremely emotionless and calculating, she is actually pretty shy and funny in her own way. She and Kristopher seem to have fought together side by side for the kingdom of Kolton, and since then have kept a comrade relationship in her eyes, but secretly and unknowingly she has feelings for him. She doesn't appear to wield any sort of weapon during battle, though she can equip books like Michelle. Her Japanese name is spelled Serafima.
Kristopher Age 29
A brunette haired man with a rough appearance, and a design similar to an aviator, a rather modern design compared to the others. He is skilled with machines and was in fact a weapons designer in Kolton, though he became disgusted upon seeing their deadliness, agreed to go with Seraphina to join the Liberation Force. He and Seraphina fought together in a battle for Kolton where ever since then they have maintained a type of flirtatious relationship in Kristopher's eyes, where he declares she is his one and only true love everyday. He wields a crossbow in battle, though he equips regular bows like Aya. His Japanese name is spelled Kristofor.
Svala is the empress of Halgita. Soft spoken and kind, Svala nonetheless is fiercely protective of Halgita. She was the person that performed the ritual to remove the lunaglyph, reverting the former King of Casandra to the baby Sigmund. Because of this, Svala raised Sigmund, keeping his status secret. Her financial backing and sway over the other Aristos is a major factor in the Liberation Force's success.
Genma is a member of the Liberation Force, and a powerful Nightwhisper Clan ninja from Halgita. He serves as Sigmund's intelligence gatherer and scout, and relays important messages between Sigmund and Svala.
Faina is teenage girl with a crush on Capell. Like Capell, she is an unblessed, and therefore she is exiled because of it. She lives in Sapran, a town of exiled unblesseds. Faina appears several times, apparently following Capell, and at one time takes up the merchant's trade in order to support herself and assist Capell. Faina dies in Capell's arms in Sapran when a Vermiform attacks her from behind.
The Ethereal Queen in the Seraphic Gate is a modified version of Faina's character model, the only difference is that the Ethereal Queen has wings. Whether this is a coincidence, or related to Faina herself, is unknown.
Leif is Faina's younger brother. Capell rescues Leif early on after he gets separated from a group of refugees that Aya and Capell are escorting. After Genma rescues Leif and Faina in Halgita Leif decides to train to join the Nightwhisper Guild. Leif is killed in the second attack on Sarpan along with his sister.
Gabriel Celeste in the Seraphic Gate is a modified version of Leif's character model, similar to how the Ethereal Queen takes Faina's form. It is also noted that in some incarnations, Gabriel Celeste is the Ethereal Queen's brother, just as Leif is Faina's brother.
Sarleaus is the guardian of the Dragonbone shrine. Rico and Rucha's father was Sarleaus's priest, and died in defense of the shrine. Sarleaus is an extremely powerful dragon, he is nonetheless enslaved by the Order of Chains. Capell frees Sarleaus by slaying his overseer. Sarleaus grants Capell the sacred flute that serves as Sarleaus' eyes and ears through Capell, as well as a powerful medicine that Capell uses to cure Aya.
Emir Sharukh and Sawotir
The Emir and his wife rule the emerate of Fayel, and are Aya's parents. Both of them are aristos, and cannot understand why Aya is resistant to undergoing the ritual that would make her an aristo. Despite their frequent bickering with Aya, they love her very much. Sharukh eventually sacrifices his life to save Aya at Kolton.
Miro is the King of the winter city of Kolton. He acts in a cold and calculating manner, always trying to maximize the gain he can get in any type of transaction. Despite this, he cares for Kolton and its people, and is an effective ruler. Once Miro makes a decision, he does not allow others to attempt to convince him to change it.
Nestor is the Mayor of the town of Burgusstradt, and a powerful aristo. He grants Sigmund a lunaglpyh in a special ritual, after which Sigmund confides in Capell that Sigmund can no longer cut the chains that bind the moon. It is believed that Nestor did not know that the lunaglyph would have this effect, and was instead trying to bestow a great reward on Sigmund.
Iskan Du Bal
A former knight of the ruined kingdom of Casandra. Though he is seen as an enemy at first, Iskan serves Cassandra rather than the Order. He turns out to be one of the only people who knows about Capell's mysterious past.
Leonid (レオニード Reonīdo )- The man who has enslaved the moon with chains, he is the game's principle antagonist. He is known as the Dreadknight and created the Order of Chains. He is deeply devoted to Veros, the moon god, and vies to be his faithful servant for eternity.
Held -A knight of the Order who guards the Amber Chain. He is also the first former apprentice of Savio, with the other being Kiriya; Held betrayed them and joined the Order, now carrying out Leonid's orders. He use powerful dark magic arts in battle.
Saranda - A seductive, red-haired woman who wears an elaborate dress the same color as her hair. She is Leonid's closest confidant and will do anything for him. She is rather sadistic and enjoys taunting her foes.
Veros - Veros the Crimson is the god of the moon and "blesses" the world with Lunaglyphs.
Niedzielan - An arrogant, dreadlocked knight of the Order who guards the Cerulean Chain. He uses water magic in battle and wields the power of the tsunami meant to destroy Port Zala. He is killed by Capell on the Zalan Coast.
Dimitri - A knight of the Order who guards the Crimson Chain. He uses teleportation and wields a crossbow in battle, and seems to be the most trusted knight of Leonid, as he is allowed to stay atop Verplume Tower. He is defeated by Capell in battle, and meets his end when he steps in front of Sigmund's blade to save Leonid.
Lester - A knight of the Order who guards the Azure Chain. He wears blue armor and wields a sword in battle. Given special power by Saranda, he grows black wings and wields deadly powers against the Force. He is killed by Sigmund while guarding the Chain.
Sembreras - A knight of the order who guards the Orange Chain. He uses magic black orbs and a sword in battle. Quite confident of himself in battle, he is defeated and killed by Sigmund and Capell.
Infinite Undiscovery was announced in September 2006 by Famitsu. Initially it was believed that Microsoft would publish the game, however at TGS 2007, Hajime Kojima and Hiroshi Ogawa stated that Square Enix took over publishing duties because they have more "know-how" with RPGs. However, since Microsoft was the original publisher, it holds the trademark for the game and shares the copyright with Square Enix.
According to tri-Ace co-founder and R&D programmer Yoshiharu Gotanda, this game is set to contain 10 years worth of ideas that can finally be realized by the power of the Xbox 360 and that with it, "RPGs will undergo a true evolution." tri-Ace wishes to achieve this by putting the player through "situational battles" that will lead to "unknown discoveries" and cause permanent changes to the world.
The game was directed by Hiroshi Ogawa and produced by Hajime Kojima, both of which are credited in the tri-Ace titles Star Ocean: Till the End of Time and Valkyrie Profile: Lenneth. tri-Ace president Yoshiharu Gotanda signed on as the game's lead programmer. Scenario was handled by ORG Ltd., including Ryo Mizuno and Shoji Gatoh. The game's characters were designed by Yukihiro Kajimoto.
tri-Ace music director and composer Motoi Sakuraba scored the game.
The English dub was the first title released from New Generation Pictures Shanghai Studios. As such it features voice-over actors from Texas and Los Angeles, as well as a large helping of new talent from Shanghai.
|Official Xbox Magazine||8.0/10|
As of September 30, 2008, Infinite Undiscovery has shipped 120,000 copies in Japan, 200,000 copies in North America, and 90,000 copies in Europe. Early sales numbers suggest that the game sold 86,708 copies in its first week on the Japanese market.
In Japan, Famitsu gave Infinite Undiscovery a total score of 32 out of 40 from four reviewers (9, 8, 8, 7). Abroad, Infinite Undiscovery has received mixed reviews from the critics, with an average of 68 on Metacritic and 69 on GameRankings. IGN gave it a 7.1 saying "This isn't a game marred with horrendous bugs or unplayable combat. And it's not boring. It's just misguided. The story is intriguing enough that RPG fanatics should at least give this a rental." 1UP.com gave it a B saying "Undiscovery is absolutely worth playing through at least once, with the regrettable caveat that it really could've been so much more." GamePro gave it a 3 out of 5 saying "In the end, Undiscovery isn't a bad game but it is seriously flawed. I'd recommend renting it before you invest your hard earned cash on a purchase, especially if you're new to the RPG genre." GameSpot awarded the score of 6.5 ("Fair") but felt it was too flawed to reach its potential. GamesRadar gave it a 7 out of 10 saying "When it’s acting like a run-of-the-mill JRPG, it feels clichéd, but reasonably enjoyable. When it tries to be innovative, however, its unsatisfying combat, superfluous subsystems and wasted ensemble cast make the whole experience feel half-hearted." X-Play gave the game a 4 out of 5, praising its addictive and fast paced action and multi-party battles, while criticizing its "ridiculous" name, its annoying protagonist, and slow story line. X-Play explained that while the story is slow at the start of the game, once you push through for a few hours, the game and story are actually very entertaining.
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|Japanese title||インフィニット アンディスカバリー
|Designer(s)||Yoshiharu Gotanda/Hiroshi Ogawa|
Infinite Undiscovery (インフィニット アンディスカバリー Infinitto Andisukabarī ?) is an action RPG developed by tri-Ace and published by Square-Enix exclusively for the Xbox 360. The game was released during September 2008 in Europe, Japan, and North America. This marked the first attempt by Square-Enix to release a game in all 3 regions simultaneously.
According to tri-Ace co-founder and R&D programmer Yoshiharu Gotanda, this game is set to contain 10 years worth of ideas that can finally be realized by the power of the Xbox 360 and that with it, "RPGs will undergo a true evolution." To achieve this, the game puts the player through "situational battles" (affected by changes that take place in real time) that will lead to "unknown discoveries" and cause permanent changes to the world.
Taken from the official website: "The life-giving moon, the symbol of status and power to all who walk the planet, has been ensnared by the Order of Chains. Led by its enigmatic leader, the Dreadknight, the Order has constructed massive chains to lock the moon in its position in the heavens. The sinister power of these chains spawns foul and deadly creatures that blight the land. Crops fail. Trees wither. Humanity cries out for salvation. Deep in the Graad Woods stands a prison controlled by the Order of Chains..."
Back of US box.
|Designer(s)||Hiroshi Ogawa (director)|
|Release date||September 2, 2008 (NA) September 5, 2008 (Europe) September 11, 2008 (Japan)|
|Age rating(s)||ESRB: T|
|Credits | Soundtrack | Codes | Walkthrough|
Infinite Undiscovery is a game developed by tri-Ace and published by Square Enix.
Infinite Undiscovery is meant to envelop the player in a real-time world where individual decisions can unveil numerous discoveries and affect other encounters, without the need to transition to another screen and can occur at anytime, even while the player is going through inventory in the menu. An action based battle system allows up to 4 characters that can be on the field at once is used. The player controls the main character Capell from a third-person perspective while the other 3 characters are controlled by AI, however using connect actions Capell can use another character's skill. Faced with a variety of episodic situational battles, the player is meant to try various methods to defeat the enemy, where the most obvious solution is rarely the right move. Certain battles require the player to divide the whole of the cast (said to be up to eighteen characters) into teams due to the sheer size of the situation. Infinite Undiscovery will feature a "multiparty" system, allowing the player to divide his or her allies up between a possible 3 groups of 4 members each. Since Capell is the only "fully" playable character in the game, the party lead by him is known as the "main party" while the other two are classified as "sub parties." There will be times when all three parties will participate in the same mission, all being present on the battlefield.
It is important to consider the personalities of each character that you put in each party, as they will act differently based on who they are working with and the personality of that party's leader. It also appears that characters' personalities may change once certain criteria are met.
Their is a phenomenon known as Lunar Rain - power from the moon falling down to the Earth, granting those who are touched by it better stamina and more power to their glyphs, more formally known as Lunagrams. Since the Order of Chains chained the moon, the Lunar Rain falls almost exclusively on the Halgeetah region. For some reason, Capell does not feel comfortable in the Lunar Rain.
The game transitions between day and night about every 10 minutes and the player must use this to their advantage. For instance, at night the player might have a better chance of infiltrating an enemy base stealthily as opposed to barging in during the day. Light stealth elements like this are hidden throughout the game, director Hiroshi Ogawa explains: "As an example, when you’re running away from a hunting dog, you can distract him by dropping apples from the trees. However, the guards may catch you when they hear the thud of the apples."
Infinite Undiscovery takes place in a world where the Dreadknight Leonid and the Order of Chains had bound the moon to the Halgeetah region in order to become closer to the moon goddess, Veros.
Most characters in Infinite Undiscovery are born with glyphs, symbols on their skin that grant them magical powers. Capell is the only character who is known to lack a glyph.
Infinite Undiscovery was announced in September 2006 via Famitsu. Initially it was believed that Microsoft would publish the game, however at TGS 2007 Hajime Kojima and Hiroshi Ogawa stated that Square-Enix took over publishing duties because they have more "know-how" with RPGs. However, since Microsoft was the original publisher, they still hold the intellectual property rights to Infinite Undiscovery.