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Super Machine Zambot 3 (無敵超人ザンボット3, Muteki
Chōjin Zanbotto 3
?, lit. Invincible Super Man Zambot
3) is a Super Robot anime series created by Yoshiyuki
Tomino and Yoshitake Suzuki, featuring character design by Yoshikazu
Yasuhiko and produced by Sunrise. It was first broadcast on
Japanese TV in 1977. The series lasted for 23 episodes.
Story
There once existed a planet named Beal, until it was wiped out
by the mysterious entity known as Gaizok. The few remaining
survivors escaped to Earth and split into three families, named
Jin, Kamie, and Kamikita respectively. While attempting to start a
new life, the collectively known "Jin Family" prepared for the
inevitable Gaizok invasion on Earth and its giant mechanical beasts
known as "Mecha Boosts". In order to defend their new home, they
have built three vehicles which when combined form the mighty
Zambot 3. The Jin Family must not only defend against Gaizok
attacks, but also harsh criticisms from the very people they
protect, who blame the Jin Family for the invasion in the first
place.
Characters
Jin
Family
Zambot 3
Crew
Kappei Jin is the main character of Zambot 3
and pilot of the Zambird/Zambo Ace as well as controlling the
primary functions of the titular robot. At 12 years old, Kappei is
always eager to get into dangerous, high-risk situations, be it in
battle against one of Gaizok's Mecha Boosts or against his rival
Kōzuki. While Kappei is generally willing to go into battle, he
will at times run into an emotional dilemma, generally stemming
from civilian backlash against the Beal-Seijin. Kappei is also very
athletic and a skilled martial artist. His best friends are his pet
robot dog, Chonishiki and the girls Aki and Michi. Out of the
entire team, Kappei is the only member to survive the final battle,
as Uchūta and Keiko perish in a successful suicide attack,
Chonishiki is killed when the Zambo Ace's right lower leg (which
houses his cockpit) is destroyed, and the rest of the Jin Family
dies when their ship burns up while they are giving Kappei time to
escape.
Chonishiki is Kappei's pet robot akita
inu, who copilots Zambird alongside Kappei.
Uchūta Kamie is 15 years old and pilot of the
Zambull. While Uchūta is more mature than Kappei, he is about as
eager to jump into battle, to the point that early on in the series
Kappei and Uchūta would argue over who should be doing most of the
fighting. Uchūta has to deal with a family that is not as devoted
to the fight against Gaizok as himself. In the final battle, he and
Keiko perish in a successful suicide attack.
Keiko Kamikita is 14 years old and pilot of the
Zambase. On the Kamikita's ranch, Keiko's hobbies are archery and
horseback riding. While not as overtly aggressive as her male
teammates, Keiko is if anything more willing to fight Gaizok, even
at times attempting to pilot despite bodily injury. While Keiko has
the strongest convictions of the team, she is also perhaps the most
emotionally vulnerable. One of Keiko's most famous lines is,
"Please transform, and don't make a girl say 'please!'" In the
final battle, she and Uchūta perish in a successful suicide
attack.
Other
Jin Family members
Heizaemon Kamikita is Keiko's grandfather and
commander of the King Beal.
Gengoroh Jin is Kappei's father.
Ichitaroh Jin is Kappei's older brother.
Humans
Shingo Kōzuki is 13 years old and the leader of
a local gang of kids. Shingo (most frequently referred to as Kōzuki
in the series) is essentially Kappei's rival, as both have
tendencies to play in the most dangerous ways possible, e.g.
fighting each other with anchors. Like Kappei, Shingo is a skilled
martial artist. Shingo is a civilian and does not pilot any
anti-Gaizok vehicles, but he is nevertheless thrust into the middle
of the conflict due to both circumstances beyond his control and
through his own actions. Shingo has a mother and a sister, Kaoru,
of whom he is very protective.
Kaoru Kōzuki is Shingo's little sister. Unlike
most others, Kaoru sees the Jin Family and particularly Kappei as
good people.
Aki is 12 years old and can be seen as Kappei's
"love interest." Along with her best friend, Michi, Kappei
frequently takes them along on his adventures, both in and out of
Zambird. Aki is very sensible and confident, and will give Kappei a
few harsh words if need be. At the same time, she is rather
impressed by Kappei and the Zambird. The Zambot Archives book
refers to Aki and Michi as the "Kappei Fan Club."
Michi is 12 years old and best friends with
Aki. Michi, like Aki, tends to follow Kappei for one reason or
another. Shyer and more reserved than Aki, Michi is usually worried
about what will happen to them whenever Kappei does anything
dangerous/stupid. The Zambot Archives book refers to Aki and Michi
as the "Kappei Fan Club."
Gaizok
Gaizok is the mysterious entity responsible for
the destruction of the planet Beal. He seeks to do the same to
Earth as he did to Beal, and perhaps other planets as well. No one
knows Gaizok's true motives or even his true identity, including
his subordinate, Killer the Butcher.
Killer the Butcher is the most prominent
villain in Zambot 3. Butcher is responsible for sending out Mecha
Boosts to attack the Earth, particularly Japan. Butcher is a rather
eccentric villain, and is seen constantly indulging in luxuries, be
it eating endless amounts of meat, trying on jewelry, or attempting
to sun bathe despite being inside of the Bandok. However, this
extravagance does not make him any less ruthless. Butcher was sent
to kill the humans, and that's exactly what he plans to do.
Butcher's headquarters is the powerful mobile fortress, Bandok.
Gizzar is Butcher's right hand man and field
commander coming up with diabolical plots. Unlike Butcher he takes
his job very seriously and is very thin, but he is still just as
ruthless. Gizzar is often Butcher's whipping boy whenever something
goes wrong.
Barettar is a field commander nearly identical
to Gizzar except for muscular and has scars all over his face.
Zubutar is the Bandok's chief designer of the
Mecha-Boosts.
Snai-Sworders are small snail-like
reconnaissance robots used by Butcher to observe battles. They
possess no offensive capabilities.
Bandok is the four-legged robot space fortress
commanded by Butcher. For the first nine episodes it serves as only
a headquarters near Earth's orbit where Mecha-Boosts are produced.
In episode ten it comes to Earth and releases a series of Beltar
Tanks to defend itself. After Mecha-Boost Tracid is destroyed,
Zambot 3 attempts to attack only for a barrier to knock it away. In
the next episode it is forced to flee back into space after being
destroyed internally by Zambo Ace. Returns to Earth in episode 18
as the primary facility for converting humans into living bombs,
keeping itself underwater at well over twelve hundred meters below
the surface until Zambot 3 discovers its location. The head
detaches itself and starts firing extremely large torpedoes at
Zambot 3 from its mouth as well as stops the Moon Attack with an
energy barrier. It retreats to space again in episode 19 after
large quantities of damage and the energy barrier being destroyed
by Zambot 3's Moon Attack and destruction of Mecha-Boost Gaidar. In
episode 21 the Bandok uses well over two thousand space mines and
homing missiles with eyeballs for nose cones called Gaizok Missiles
to attack the King Beal as the Jin family approaches for the final
battle. When King Beal is close enough, each arm of the Bandok
fires a Bandok Cannon presumably just as powerful as the Ion
Cannon. After 2nd Beal rams into its underside the main body is
ultimately destroyed with the head being all that is left. In its
final battle in episode 22 the head piloted by Butcher fires Bandok
Missiles and eye lasers only for it to be finished off by the Ion
Cannon.
Red Knight Deathcain and Blue Knight
Heldyne are the two knights of Gaizok sealed within the
Bandok as its guardians. Both appearing in episode 22 after most of
the Bandok was destroyed, Butcher is forced into battle by Gaizok
with both of these death personified knights as a last resort. Both
appear as European knights on horses. Each one is armed with a
small round shield that fires lightning bolts that can be combined
for an extremely bright flash that launches swords and maces,
although Deathcain possesses a sword while Heldyne possesses a
double sided lance.
Mecha-Boosts
- Mecha-Boost Domira: Appears in episode 1.
Appears as a humanoid with a chicken head and octopus arms. Uses
tentacles armed with axes, energy blasts fired from the mouth, twin
missiles from each hip, can extend its body using its stretchable
midsection that also serves as the weak point. Killer The Butcher
claims it is only a reconnaissance type.
- Mecha-Boost Zidobirar: Appears in episode 2.
Appears as a large frilled lizard with a torso and arms of a human
attached to it with pendulum style axes for hands that can be
launched. After arriving on Earth via a meteor, it burrows
underground and launches highly accurate fire balls from the mouth
that can even curve to hit its target. Also armed with a horn on
its forehead and each side of its frill as well as a mace-like
tail. The neck from the humanoid torso serves as the weak point and
can fire a green energy ray used to detonate short range missiles
before they reach it and also fires a blue sonic cannon.
- Mecha-Boost Gabidan: Appears in episode 3.
First stage appears as a humanoid with a bird head and neck that
can extend long distances, bird wings, meathook claws for hands and
feet, and a face on its chest. Travels by levitation in a cumulonimbus
cloud (most likely Incus class) and fires a freezing
ray for the mouth on its chest that instantly turns humans and
buildings into ice, making them extremely fragile. Second stage
appears as a phoenix with a large eye on its chest. It is armed
with red lightning spawned from the mouth and a long range
flamethrower also from the mouth.
- Mecha-Boost Doyozurar: Appears in episode 4.
Apppears as a tick with tentacled legs armed with pincers and a
tentacled mouth with a face. Uses its six tentacled legs to destroy
structures while levitating and later uses suction cups for
literally sucking objects and opponents towards it. Tentacled mouth
is armed with a flamethrower and missiles and can use its own teeth
for quick strikes. Can rotate its body extremely fast to form a
tornado and burrow underground for quick escapes. Doyozurar
reappears in episode 20 with a no name Mecha-Boost, Garuchak, and
Anmosgar.
- Mecha-Boost Garunge: Appears in episode 5.
Appears as a house fly with a pedal-like dish around its
neck later used to protect the head and a cannon on each shoulder.
Armed with fire balls from the mouth, can use the pedal like dish
can form into a horn while protecting the head in a similar fashion
to Gabura from the original Ultraman, a thick shell that can deflect
regular laser attacks and projectiles as well as break the Zambo
Cutter, can launch missiles from the cannons on its shoulders, and
emit electrical pulses from its body. Its internal structure is
exposed while its wings retract.
- Mecha-Boost Elegin: Appears in episode 6. Its
tail appears as a yellow flower with tentacles instead of pedals,
the rest of the body looks similar to a turtle except with a frill on its shell and a
blade on each front leg. Armed with a jamming signal, black toxic
gas from its tentacles, can launch purple buzzsaw discs from its
flower that act like boomerangs, launches missiles from the front
part of its shell which can be replaced with large bony spikes, and
emits lightning-like toxic gas from its mouth. It can also swim
extremely fast while underwater for quick escapes, levitate, and
will regenerate from attacks so long as the energy compartments in
its back and tail are functioning.
- Mecha-Boost Kumoganira: Appears in episode 7.
Appears as a six-legged crab with a shower nozzle coming from the
mouth. Armed with highly flammable purple gas, fire balls, and
electric webs from its nozzle, thorny ropes from each claw that can
emit electricity, a missile launcher in its forehead that can also
fire drills that are rather weak, and claws thick enough to block
the Zambot Buster. Moves entirely by using levitation.
- Mecha-Boost Garuchak: Appears in episode 8.
Appears as a demonic bat with wings on its arms that grant it
flight on its upper half and a jellyfish with a face and two squid whip
tentacles on its lower half. Armed with a very powerful
flamethrower from the mouth from the head on its upper body, skin
is covered in an alien metal that can deflect or redirect attacks,
sonic waves from the wings on its arms, and fires missiles from the
mouth on its lower half. Can be destroyed if hit in the inside of
the mouth on its upper half. Garuchak reappears in episode 20 with
a no name Mecha-Boost, Doyozurar, and Anmosgar. Unlike the first
version this one launches fire balls instead of missiles from the
mouth on its lower half.
- Mecha-Boost Anmosgar: Appears in episode 9.
Appears as a turtle with dog ears, masks on each of its upper arms
that can be launched as projectiles, and a tank from the waist
down. Armed with a strong freeze gas from the mouth and will
convert its body into highly magnetic timed hydrogen bombs if
destroyed by combustion. Can fly and reform itself if the polarity
of its bombs are unbalanced. Anmosgar reappears in episode 20 with
a no name Mecha-Boost, Doyozurar, and Garuchak
- Mecha-Boost Tracid: Appears in episode 10.
Appears as a two headed robot with two cannons on each dome scalp,
a large arrowheads for the right hand and a drill
for the left hand, and treads for the feet of each leg. Capable of
breaking down its body down as well as reform into double barreled
tanks called Beltar Tanks that can fire missile shells and lasers,
can fire very strong missile shells from the double barreled
cannons on the top of each head, has thick tank armor to project it
from normal attacks, can regenerate its drill hand after it is
fired, and arrowhead hand can be launched while attached to an
electric cable that will shock whatever grabs the arrowhead. Tracid
reappears in episode 20 with Doyozurar, Garuchak, and Anmosgar,
however, unlike the others it is transported to Earth using a no
name Mecha-Boost and combines from Beltar tanks after King Beal's
Ion Cannon destroys it. Unlike the first version, this one can
fly.
- Mecha-Boost Vibron: Appears in episode 11.
Appears as a plesiosaur with tank treads on its
shoulders, a mace tail capable of extending for constriction, and a
hose for its mouth. Armed with a flamethrower in its hose mouth,
missiles from in its front flippers, tank treads extend like whips
that emit electricity as well as its tail, and an energy ray from
its eyes used to destroy missiles. Moves entirely by using
levitation.
- Mecha-Boost Mogundar: Appears in episode 12.
Appears as an elehpant with a drill instead of a trunk as well as a
drill on its scalp, large bladed ears and pincers, holes around the
front feet that are presumably missile pods, tank treads for back
feet, and a dish-like tail. Armed with armor that allows it to
survive crashing from orbit, missiles from its mouth, both drills
on its face capable of regenerating after launching as well as
explode like bombs, and can regenerate if torn to pieces into
Mecha-Boost Harindar. Can jump very high into the air using its
powerful legs.
- Mecha-Boost Harindar: Appears in episode 12.
Appears very similar to Anguirus except with pincers at the mouth,
five horns, three of which are on the nose, and tank treads for
feet. Armed with spikes launched from its spiked carapace that
regenerate after being launched and can spin itself very fast for a
barrage attack.
- Mecha-Boost Dabongar: Appears in episode 13.
Appears as a humanoid with a face on its chest with drills for eyes
as well as a mouth with large triangular teeth, two pincers for
hands, a fan for its head, two electrodes on the scalp used to
create an electric barrier, and skate-like wheels on each foot.
Armed with extensible arms to give pincers greater distance, a
flamethrower from the mouth on its chest as well as comb-like
missiles, can emit electricity from its pincers, and the fan on its
head can fire a volley of energy arrows.
- Mecha-Boost Kamezon: Appears in episode 14.
Appears as a snapping turtle with tentacles and a flower with a
face and carnivorous teeth on its back and has rocket engines for
its back legs. Armed with a red acid from the mouth, uses its
tentacles to swat at targets, can launch rockets from its chest,
and has sharp claws for fingers.
- Mecha-Boost Deskamel: Appears in episode 15.
Appears as a tyrannosaurus with spikes along the back
of its long neck that can be used as missiles that regenerate after
being launched and a flame at the tip of its tail that doesn't
extinguish even while underwater. Armed with three cannons on its
back, torpedo launchers from its abdomen, a laser from the oval on
its scalp, two rocket launchers on its chest, and a flamethrower in
its mouth.
- Mecha-Boost BuuBon: Appears in episode 16.
Appears as a jellyfish with an aircraft carrier of its head. Armed
with a squad of mechanical sharks including one around 130 feet
long, long extendable tentacles, green energy bolts from its head,
and its hull is capable of deflecting Zambot 3's Zambot Cutter. The
underside serves as its weak point, a simple attack will
temporarily disable its levitation.
- Mecha-Boost Hirayangar: Appears in episode 17
with four no name mecha-boosts. Appears as a humanoid with rocket
engines from the waist down, sharp claws for hands, a fly-trap
mouth for a torso, and a series of eyes connected to very skinny
stalks. Armed with teeth capable of breaking the Zambot Grip, the
eyes can emit bright flashes, claw hands can emit red lightning
bolts upon stabbing into a target, can unleash volleys of rubbery
meteors from its underside, and fire large rockets from the
fly-trap mouth on its torso. Moves entirely by using
levitation.
- Mecha-Boost Kuragen: Appears in episode 18.
Appears as a humanoid pear with a bird face on its torso and has
tentacles for hair and fingers. Armed with green energy bolts from
the eyes, finger tentacles can regenerated after being launched as
highly electric rods, can spin tentacles around to deflect
projectiles, can emit electricity upon grabbing a target, and can
form an electric tornado on its underside to fly faster. Capable of
flight as well as swimming.
- Mecha-Boost Gorgas: Appears in episode 19.
Appears as a mantid with a top for its lower half that
allows it to swim to the surface from twelve thousand meters down
to the surface in seconds as well as flight, a drill at the bottom
of its top, and has wing-like structures instead of claws. Armed
with red lasers from its eyes used for destroying objects or very
bright flashes. It can also retract its upper half to use its
top-like bottom half as a weapon.
- Mecha-Boost Gaidar: Appears in episode 19.
Appears as a golem with a trident tail. Armed with red lasers
presumably identical to Gorgas's and can regenerate severed limbs
in seconds.
- Mecha-Boost Dangarun: Appears in episode 21.
Appears as a humanoid bull with jet wings and a large cannon on its
back that fires cannon balls, a launchable mace for its tail, and
two smaller particle cannons on its shoulders that fire beams of
electricity that destroys enemies on an atomic level and rivals the
Moon Attack. After launching, the tail mace can eject the edges
with thorny elastic wires to constrict its target
- Mecha-Boost Zondar: Appears in episode 21.
Appears as a four-armed humanoid with a bird head and mullet. Armed
with four rapiers. Zondar is renamed in the Super
Robot Wars series as Zondia to prevent confusion with the Zondars from GaoGaiGar.
Mechanical Weapons and
Vehicles
Bealian
Machines
Zambot 3
Zambot 3, along with the King Beal, are the primary defenses
against the Gaizok invasion. Zambot 3 is formed when the Zambird,
Zambull and Zambase combine by a sequence called Zambot
Combination. There is a separate cockpit for each pilot. In the
final battle, the Zambull and Zambase are destroyed in Uchūta and
Keiko's successful suicide attack, and the Zambo Ace is damaged
beyond repair.
Height: 60 meters
Weight: 500 tons
Output: 350,000 horsepower (260 MW)
Energy source: Ion energy
Main weapons
- Arm Punch - Retaining the launching fists of the Zambull,
Zambot 3 fires its fist in typical super robot fashion.
- Teisatsu Mecha Regon (Reconnaissance Mecha Regon) - Zambot 3
retain's Zambase's remote cameras.
- Zambot Grap - A pair of sai that can also join at the handles
to transform into a double-sided lance, Zambot Blow, as well as a
sword, Zambot Cutter. The variations are often used one after the
other and to adapt to different situations.
- Buster Missile - Missiles fired from the pods on sides of
Zambot 3's legs.
- Zambot Buster - The pods on the side of Zambot 3's legs are
thrown like shuriken, and will often hit the enemy twice.
- Moon Attack - Energy is gathered from Zambot 3's hands to the
moon on is forehead. A crescent moon-shaped energy attack flies at
the target, multiplies and surrounds it, then recombines and
punches a crescent moon-shaped hole through the target.
Weaknesses: Zambot 3 has very few glaring
design flaws, but the most prominent one is that its armor begins
to fail when in waters deeper than 7000 meters.
Zambird/Zambo Ace
Pilot: Kappei Jin Zambird is a high-speed aerial vehicle which
is able to go faster than Japan Self-Defense Force fighter jets.
Zambird can transform into the humanoid Zambo Ace. Zambo Ace's
primary armament is its Zambo Magnum. Zambird forms primarily the
head and the inner torso of Zambot 3 and has two cockpits, with
Kappei in the left and Chūnishiki in the right (which ultimately
leads to the latter's demise).
Main Weapons
'Zambird'
- Tremble Horn: A laser that is shot out of the parabolic dish on
top of Zambird.
- 50mm Vulcans: Fired out of the front of Zambird.
- Missiles
- Rockets
'Zambo Ace'
- Zambo Magnum: A large gun which can be outfitted with different
parts to form not only a magnum but also a sniper rifle and rocket
launcher.
Zambull
Pilot: Uchūta Kamie Zambull is a tank-like vehicle that has the
most hitting power out of the three parts of Zambot 3. Zambull
forms the outer torso and arms of Zambot 3, as evidenced by the
large fists that sit on top of Zambull.
Main Weapons
- Giant Cannon
- Missiles
- Arm Punch: Zambull fires its fist.
- Drill Missiles
Zambase
Pilot: Kamikita Keiko Zambase functions as both an attack and
support vehicle. In addition to possessing its own weapons for
offense, Zambase also carries spare ammunition and Zambo Magnums
for Zambo Ace, as well as remote cameras for reconnaissance.
Zambase forms primarily the legs of Zambot 3, and is also
responsible for overseeing balance and power distribution
throughout the entire robot.
Main Weapons
- Base Laser
- Base Fire
- Missiles
- Teisatsu Mecha Regon: Remote spy cameras