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Jet Grind Radio/Jet Set Radio
Jgrbox.jpg
US Jet Grind Radio Boxart
Developer(s) Smilebit
Publisher(s) Sega
Designer(s) Shun Arai (Executive producer)
Takayuki Kawagoe (Chief producer)
Osamu Sato (Producer)
Masayoshi Kikuchi (Director)
Composer(s) Yukifumi Makino (Sound producer)
Fumitaka Shibata (Sound director)
Hideki Naganuma (also sound effects)
Platform(s) Dreamcast
Release date(s) JP June 29, 2000
NA November 1, 2000
EU November 24, 2000
Genre(s) Action/Platformer
Mode(s) Single-player
Rating(s) ESRB: T

Jet Set Radio (ジェットセットラジオ Jetto Setto Rajio?, Jet Grind Radio in North America), is a video game developed by Smilebit and published by Sega on June 29, 2000. Jet Set Radio was developed for the Dreamcast, although a 2D version of the game was later released for Game Boy Advance and was developed by Vicarious Visions, and published by THQ. Its sequel, Jet Set Radio Future was released 2 years later for the Xbox after SEGA became a software-based company. The game is known for spearheading the use of cel-shaded graphics in video games.

Contents

History

Jet Set Radio was announced at the Tokyo Game Show in 1999 and generated a prodigious amount of press attention due to its use of the then revolutionary rendering technique, cel-shading. Now commonplace in game design, cel-shading allows for a "cartoon-like" appearance of 3D rendered objects.[1] Jet Set Radio was released in Japan on June 29, 2000.

The US release, re-titled Jet Grind Radio, contained two new maps, various new songs, and other in-game content designed to increase the game's appeal to Western audiences. This version also allowed the user to connect to the Internet via SegaNet and download user-created graffiti tags, or upload tags of their own, as some could also be used to promote other SEGA games. Sales of the game were relatively low, but despite the slumping sales of Jet Grind Radio, it has gone on to achieve a cult following in the gaming community.

Plot

The game begins in Shibuya-cho, and is introduced by Professor K, the DJ of a pirate radio station based in Tokyo-to, who explains the basics of life in Tokyo-to for a "rudie", the term he uses to refer to young people who roam the streets spraying and skating, as a means of self expression.

The city is split into three parts—Shibuya-cho, Benten-cho, and Kogane-cho, each of which corresponds to a different time of day. Shibuya is a shopping district full of blue skies and daylight, Benten a nocturnal entertainment spot that represents night, and Kogane a mostly residential area, built on the water, where it is perpetually sunset. In each of these areas the player will encounter a rival gang - the Love Shockers in Shibuya, the Noise Tanks in Benten, and Poison Jam in Kogane - that attempts to usurp the GG's home turf. The player starts off forming a skate gang which also resides in Shibuya-cho, and thus forms a rivalry between the gangs in the area. After completing a set of menial challenges, designed to introduce the player to the control system, Gum and Tab join the gang forming the first 3 members of the GG's. The player starts out as Beat, a 17-year-old rudie who ran away from home like many other Japanese rudies. Beat was first shunned from gang to gang over and over again until he decided to start his own gang. Beat is the leader and founder of the GG's. The player first starts out spraying a little graffiti in Shibuya-Cho looking to recruit members. First Gum joins, then Tab.

The initial stage is set in a Shibuya bus station, in which the player has to "tag" various parts of the bus station, as well as spray over existing tags, so as to gain the area as part of their territory. While tagging these places, the player is pursued by policemen and their leader, Captain Onishima. The police, the S.W.A.T team, and Goji Rokkaku's Golden Rhinos are yet another obstacle to avoid while defeating rival gangs. Also, Professor K narrates specific parts of the game via his eponymous pirate radio station called Jet Set Radio.

Other gangs which feature in the game as opponents are the Noise Tanks, who appear to be semi-cyborg otaku, Poison Jam, brutish thugs who wear fish costumes, and the Love Shockers, an all-girl gang made up of jilted lovers. Once the protagonist defeats each gang they hand over their belongings and grant the area to the graffiti gang that dethroned them.

Soundtrack

The upbeat Jet Set Radio soundtrack includes an eclectic array of original and licensed songs combining the musical genres of J-pop, Hip-hop, funk, Electronic dance music, Acid Jazz, Trip hop, and even (in the NTSC version) metal.

  1. B.B. Rights - Funky Radio
  2. Castle Logical - Mischievous Boy
  3. Cold - Just Got Wicked (North American version only)
  4. Deavid Soul - Miller Ball Breakers
  5. Deavid Soul - On the Bowl (A.Fargus Remix)
  6. Deavid Soul - Up-Set Attack
  7. Deavid Soul - Yappie Feet
  8. F-Fields - Yellow Bream
  9. Guitar Vader - Magical Girl
  10. Guitar Vader - Super Brothers
  11. Hideki Naganuma - Grace and Glory
  12. Hideki Naganuma - Humming the Bassline
  13. Hideki Naganuma - Let Mom Sleep
  14. Hideki Naganuma - Moody's Shuffle
  15. Hideki Naganuma - Rock It On
  16. Hideki Naganuma - Sneakman
  17. Hideki Naganuma - Sweet Soul Brother
  18. Hideki Naganuma - That's Enough
  19. Idol Taxi - OK House
  20. Jurassic 5 - Improvise (North American and PAL versions only)
  21. Mixmaster Mike - Patrol Knob (North American and PAL versions only)
  22. Professional Murder Music - Slow (North American version only)
  23. Reps - 'Bout the City
  24. Richard Jacques - Everybody Jump Around
  25. Rob Zombie - Dragula (North American version only)
  26. Toronto - Electric Tooth Brush
  27. Feature Cast - Recipe For The Perfect Afro (PAL version only)
  28. O.B. One - Many Styles (PAL version only)
  29. Semi Detached - Funky Plucker (PAL version only)
  30. Deavid Soul - Dunny Boy Williamson Show (Japanese version only)

Alternative versions

Jet Grind Radio (Game Boy Advance)

A version of Jet Set Radio was released for the Game Boy Advance system in 2003, created by Vicarious Visions, the developers of the numerous Tony Hawk Pro Skater GBA games; and published by THQ. It featured an isometric perspective similar to the GBA Tony Hawk games and, despite the hardware limitations, cartoony graphics were designed to emulate the look of cel-shaded graphics, despite the smaller resolution. Music is reduced to 30 to 45 second samples. The levels ranged from exact duplicates to reminiscent counterparts of the original Jet Set Radio.

De La Jet Set Radio

After the public reported several bugs in the original Japanese version of Jet Set Radio, Sega decided to re-release it under the name of De La Jet Set Radio ("Deluxe" Jet Set Radio). This version was only sold in Japan via Dreamcast Direct (later renamed Sega Direct) making it one of the more rare Dreamcast titles available. The gameplay in this version was easier to pick up and included the added music from the PAL and North American versions, including the two levels only included in these two versions. The text featured in the game is localized in the main language of your Dreamcast, unlike the original Japanese version, which means that if your Dreamcast system is set to English language, the text in the game will be in English. The same goes for Japanese, German, French and Spanish. However, the voices remain Japanese.

Reception

The game was received exceedingly well from online sources and magazines. Many have praised the style of the game as the matching soundtrack with up-tempo music. Critics also applauded the simplistic "pick-up and play" arcade style gameplay. The lowest review received was a 70% rating (3.5 out of 5) from Independent Gamer. IGN gave the game a 9.6 rating but criticized the camera control, saying, "You'll spend weeks thinking 'Why don't all games look like this?'. Then you'll spend a month wondering why the camera wasn't fixed in the development." The lack of multiplayer was also criticized.

Sequels and upcoming titles

Jet Set Radio Future

Said to be a sequel, yet also a prequel to Jet Set Radio, Jet Set Radio Future, was developed for the Xbox and released in Japan on February 22, 2002, in North America on February 25, 2002 (under the title JSRF: Jet Set Radio Future) and in Europe on March 14, 2002 as a launch game for the console. The game's style and cel-shaded graphics remained faithful to the original, although somewhat improved to take advantage of the Xbox hardware.

Jet Set Radio Wii

Headstrong Games presented Sega with a concept for a third installment for the Wii, but the concept "did not take". This motion has remained under heavy protest from Gaming news sites such as IGN.[2]

Upcoming releases

As of March 2009, Sega has recently renewed the Jet Set Radio and ChuChu Rocket trademarks in the US. Speculation has lead to believe that both are soon to be rereleased on Xbox Live and/or PSN. [3]

Appearances in other games

Two of Jet Set Radio's characters, Beat and Gum, are playable characters in the sports title, Sega Superstars Tennis. Beat also features as a playable character in Sonic & Sega All-Stars Racing where his All-Star move is speeding through the track on his skates, spraying graffiti on his foes. Goji Rokkaku makes a cameo in Yakuza.

Awards

  • E3 2000 Game Critics Awards: Winner for Best Console Game, runner-up for Best in Show
  • 2001 Game Developers Choice Awards: Winner of Excellence in Visual Arts and Game Innovation Spotlights awards, nominated for Game of the Year
  • 4th Annual Interactive Achievement Awards (2001): nominated for Game Design, Game of the Year, Console Game of the Year, Console Innovation, Original Music Composition, Sound Design, and Visual Engineering

Notes and references

External links


Strategy wiki

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Jet Set Radio
Box artwork for Jet Set Radio.
Developer(s) Smilebit
Publisher(s) Sega
Release date(s)
Genre(s) Action, Platform
System(s) Sega Dreamcast, Game Boy Advance
Players 1
Rating(s)
ESRB: Teen
Followed by Jet Set Radio Future

Jet Set Radio (Jet Grind Radio in the United States) was released by Smilebit on November 1, 2000.

Table of Contents

Getting Started
  • Controls
Walkthrough
Appendices

Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Jet Set Radio/Jet Grind Radio
Box art for the game.
Developer(s) Smilebit
Publisher(s) Sega
Release date June 29, 2000 (JP)
November 1, 2000 (NA)
Genre Action/Platformer
Mode(s) Single player
Age rating(s) ESRB: T
Platform(s) Sega Dreamcast, GBA
Media GD-ROM
Credits | Soundtrack | Codes | Walkthrough


Jet Set Radio (Jet Grind Radio in the United States), is a video game released by Smilebit on 1 November 2000. Jet Set Radio was designed for the Sega Dreamcast, although a version of the game was later released for Game Boy Advance; a sequel, Jet Set Radio Future, was released for Xbox. Another planned sequel Jet Set Radio Next has been rumored to be in development for both Xbox 360 and PlayStation 3. [1]

Contents

Game History

Jet Set Radio was announced at the Tokyo Game Show in 1999 and generated a prodigious amount of press attention due to its use of the now-common 3D rendering technique, cel-shading, which was considered cutting edge at the time. Cel-shading allows for a "cartoon-like" appearance of rendered objects. Jet Set Radio was released in Japan on 29 June 2000.

The US release, Jet Grind Radio, contained an addition of two new maps and various new songs and other in game content. This version also allowed the user to connect to the Internet via SegaNet and download self-created graffiti tags, or upload tags of their own. Sales were shown to be relatively low. Despite the commercial failure of Jet Grind Radio, the game has garnered cult video game status.

Plot

The game begins in Shibuya-cho, and is introduced by Professor K, the DJ of a pirate radio station based in Tokyo-to, who explains the basics of life in Tokyo-to for a "rudie", the term he uses to refer to young people who roam the streets spraying and skating. The city is split into three parts -- Shibuya-cho , Benten-cho and Kogane-cho, each of which corresponds to a different time of day. Shibuya is a shopping district full of blue skies and daylight, Benten a nocturnal entertainment spot that represents night, and Kogane a mostly residential area, built on the water, where it is perpetually sunset. In each of these areas the player will encounter a rival gang. The Love Shockers in Shibuya, who are attempting to usurp the GG's home turf. The Noise Tanks who preside over the Benten, and Poison Jam, who make their home in Kogane. The player starts off forming a skate gang which also resides in Shibuya-cho, and thus forms a rivalry between the gangs in the area. After completing a set of menial challenges, designed to introducing the player to the control system, Gum and Tab join the gang forming the first 3 members of the GG's. The player starts out as Beat, a 17-year-old rudie who ran away from home like many other Japanese rudies. Beat was first shunned from gang to gang over and over again until he decided to start his own gang. Beat is the leader and founder of the GG's. The player first starts out spraying a little graffiti in Shibuya-Cho looking to recruit members. First Gum joins, then Tab.

The initial stage is set in a Shibuya bus station, in which the player has to "tag" various parts of the bus station, as well as spray over existing tags, so as to gain the area as part of their territory. Whilst tagging these places, the player is pursued by policemen onfoot, before finally being pursued by Captain Onishima, who fires a magnum with a phallic shaped barrel in order to try and arrest the player. Throughout the course of the story, the protagonist is hunted by Captain Onishima, clearly inspired by Inspector Zenigata from Lupin III. The police, the S.W.A.T team, and Goji Rokkaku's Golden Rhinos are yet another obstacle to avoid while defeating rival gangs. Also, Professor K narrates specific parts of the game via his eponymous pirate radio station called Jet Set Radio.

Other gangs which feature in the game as opponents are the Noise Tanks, who appear to be semi-cyborgs, Poison Jam who are thuggish and wear fish costumes, and the Love Shockers who are an all-girl gang made up of jilted lovers. The Love Shockers hate hip-hop, and only listen to Hard Rock and punk music. Once the protagonist defeats each gang they hand over their belongings and grant the area to the graffiti gang which dethroned them.

Towards the end of the game the protagonist is hunted by the henchmen of Gouji Rokakku; leader of The Golden Rhinos. Once the protagonist successfully usurps the areas seized by the Golden Rhinos, the player then must defeat Goji on a giant rooftop record player, on which Goji has assembled "The Devil's Contract", a record which, when played, is supposed to summon a demon. Goji wants to use the demon to take over Tokyo and eventually the world. After defeating him however it is revealed the record is just an unusual indie release.

Areas

  1. Shibuya-cho
  2. Kogane-cho
  3. Benten-cho
  4. Bantam Street (Not in original Japanese release)
  5. Grind Square (Not in original Japanese release)
  6. Grind City

Soundtrack

The upbeat Jet Set Radio soundtrack included an array of eclectic songs combining the musical genres of J-pop, Trip-hop, Hip-hop, EDM and even Acid Jazz.

  1. Funky Radio - B.B. Rights
  2. Mischievous Boy - Castle Logical
  3. Just Got Wicked - Cold (NTSC English Version Only)
  4. Miller Ball Breakers - Deavid Soul
  5. On the Bowl (A.Fargus Remix)- Deavid Soul
  6. Up-Set Attack - Deavid Soul
  7. Yappie Feet - Deavid Soul
  8. Yellow Bream - F-Fields
  9. Magical Girl - Guitar Vader
  10. Super Brothers - Guitar Vader
  11. Grace and Glory - Hideki Naganuma
  12. Humming the Bassline - Hideki Naganuma
  13. Let Mom Sleep - Hideki Naganuma
  14. Moody's Shuffle - Hideki Naganuma
  15. Rock It On - Hideki Naganuma
  16. Sneakman - Hideki Naganuma
  17. Sweet Soul Brother - Hideki Naganuma
  18. That's Enough - Hideki Naganuma
  19. OK House - Idol Taxi
  20. Improvise - Jurassic 5 (English & European Versions Only)
  21. Patrol Knob - Mixmaster Mike (NTSC English & PAL European Version Only)
  22. Slow - Professional Murder Music (NTSC English Version Only)
  23. 'Bout the City - Reps
  24. Everybody Jump Around - Richard Jacques
  25. Dragula - Rob Zombie (NTSC English Version Only)
  26. Electric Tooth Brush - Toronto
  27. Recipe For The Perfect Afro - Feature Cast (PAL European Versions Only)
  28. Many Styles - O.B. One (PAL European Versions Only)
  29. Funky Plucker - Semi Detached (PAL European Versions Only)
  30. Dunny Boy Williamson Show - Deavid Soul (Japanese Version Only

Trivia

  • "Let Mom Sleep", the title music, features a sample from Hancock's Half Hour: "Will you stop playing with that radio of yours? I'm trying to get to sleep!". The same sample appears in George Michael's song Too Funky.
  • One of the billboards in Grind Square features the "Breezar", a car similar to the Chevrolet Venture.
  • The PS2 game Yakuza features a cameo by Gouji Rokkaku. He is the leader of an organization , but does not have a speaking role.

Sequels and alternate version

Jet Set Radio Future

A sequel to Jet Set Radio, Jet Set Radio Future, was developed for the Microsoft Xbox and released in Japan on 22 February 2002, in North America on 26 February 2002 (under the title JSRF: Jet Set Radio Future) and in Europe on 14 March 2002 as a launch game for the console. Some say that Jet Set Radio Future was more of a remix than a sequel to Jet Grind Radio.

Jet Set Radio Advance

There was also a version of Jet Grind Radio released for the Game Boy Advance system in 2003. It featured a isometric perspective but remained faithful to its cel-shaded graphics. The levels were reminiscent of the original Jet Grind Radio.

De La Jet Set Radio

After the public reported several bugs in the Original Japanese version of Jet Set Radio, Sega decided to re-release it under the name of De La Jet Set Radio. This version was only sold in Japan via Dreamcast Direct (now called Sega Direct) making it one of the more rare Dreamcast titles available. The gameplay in this version was easier to pick up and included the music, levels and characters from the European and US versions. The text featured in the game are localized in the main language of your Dreamcast, unlike the original Japanese version, which means that if your Dreamcast system is set to English language, the text in the game will be in English. The same goes for Japanese, German, French and Spanish.

Glitches

The Japanese version of Jet Set Radio was considered polished with the exception of the way in which enemy gang members and your own members would run into walls. Along with the addition of new maps in the North American version, several noteworthy glitches were also added.

Grind Square

  • It is possible to launch your character into several objects and skate around the inside of a solid wall.
  • Enemies do not visually appear until several seconds into the level, giving the appearance of fading into existence. This glitch has been tested numerous times and is claimed to be verified.

Bantam Street

  • There is a small portion of a bordering wall that occasionally sends the character into mid-air, thus ruining their forward momentum. This glitch has been tested and is perceived to occur on rare occasions.
  • It's possible to skate around an exit and leave the play area, resulting in an infinite fall glitch. This can also happen a lot in Kogane-Cho when buildings can be lifted and your character runs through walls. (See video in links section)

Kogane-Cho

  • It is possible to fall through the floor in places, and skate around inside of the buildings, passing through walls. Once "inside," it's a simple matter to skate over a nearby edge and start an infinite fall. (See video in links section)

Awards

  • E3 2000 Game Critics Awards: Winner for Best Console Game, runner-up for Best in Show
  • 2001 Game Developers Choice Awards: Winner of Excellence in Visual Arts and Game Innovation Spotlights awards, nominated for Game of the Year
  • 4th Annual Interactive Achievement Awards (2001): nominated for Game Design, Game of the Year, Console Game of the Year, Console Innovation, Original Music Composition, Sound Design, and Visual Engineering

Possible Sequels

  • In early 2003, after the release of Jet Set Radio Future, Smilebit announced in an interview that they had plans and ideas laid out for more installments into the JSR series. However, though it seems that Smilebit is going back to its skating and hip hop game style with the release of Ollie King, there has yet to be any real announcement of a sequel to Jet Set Radio or Jet Set Radio Future.

References

  1. http://www.ps3center.net/story-776.html

External links

  • Jet Grind Radio on Gamespot.com
  • Forums Discussion on Smilebit Interview
  • Smilebit Interview
  • Kogane-Cho floor glitch
  • Bantam Street Infinite Fall glitch

This article uses material from the "Jet Set Radio" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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