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Jr. Pac-Man
Jr. Pac-Man cabinet.jpg
Jr. Pac-Man cabinet
Developer(s) Bally Midway
Publisher(s) Bally Midway
Platform(s) Arcade
Release date(s) 1983
Genre(s) Retro/Maze
Mode(s) Up to 2 players, alternating turns
Input methods 4-way Joystick
Cabinet Upright
Arcade system Namco Pac-Man
CPU 1x ZiLOG Z80 @ 3.072 MHz
Sound 1x Namco WSG (3-channel mono) @ 3.072 MHz

Jr. Pac-Man is an arcade game released in 1983 by Bally Midway. It is based on Pac-Man and its derivatives, but is not officially part of the Pac-Man series—along with Baby Pac-Man, this game was created without the authorization of Namco. This was one of the games that eventually led to the termination of the licensing agreement between Namco and Midway.[citation needed]

Gameplay

The gameplay of Jr. Pac-Man is largely identical to that of its predecessors, with a few differences. The maze is now two times the width of the display, and a virtual camera pans left and right along the maze to follow Jr. Pac-Man, sometimes resulting in the ghosts being off-screen. A total of seven mazes appear throughout the game, and unlike previous Pac-Man games, none of the mazes have tunnels that wrap from one side of the screen to the other. The mazes have 6 power pellets instead of 4.


As in prior games, bonus prizes appear in each level. These prizes were called keys and fruits in Pac-Man, but none of the prizes in this game are fruits. Prizes appear in the middle of the maze, and similar to Ms. Pac-Man, bounce around for a time, but as a prize encounters dots, it changes them into larger dots that slow Jr. Pac-Man down more than regular dots but are worth more points. If not eaten beforehand, a prize self-destructs when it encounters an energizer (also known as a power pellet) and destroys them both.

There are also a few cosmetic differences: The main character is Jr. Pac-Man (who wears an animated propeller beanie); Clyde, the orange ghost, is now called Tim; and the game's graphics and sound have been updated, including a lower-case anti-aliased font for scores and game text. The game's intermissions center around the developing relationship between Jr. Pac-Man and Yum-Yum (apparently the daughter of Blinky).

Like Pac-Man and Ms. Pac-Man, Jr. Pac-Man has a kill screen: when the 146th screen is reached, the maze is invisible and there are no dots to eat, effectively preventing the player from completing the level.

Title Screen

Home Ports

Due to the somewhat small popularity of the game, not many ports were released for it. Including the arcade, there is only one port made for the Atari 2600. Plans for the game on the 5200 were made, but was quickly scrapped along with Super Pac-Man due to the Video Game Crash of 1983. It was also to be ported to the ill-fated Atari 7800, but a prototype has surfaced when found in an attic. It was later shown to AtariAge.

There have been ports to a few home computers like the Commodore 64 and the PC.

No other ports were known to made. It has been rumored that Jr. Pac-Man will be released to the Xbox Live Arcade, but has yet to do so.

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Jr. Pac-Man
Box artwork for Jr. Pac-Man.
Developer(s) General Computer Corporation
Publisher(s) Midway Games
Japanese title ジューニャーパックマン
Release date(s)
Genre(s) Action
System(s) Arcade, Atari 2600, Atari 5200, Atari 8-bit, Commodore 64/128, MS-DOS
Players 1-2
Preceded by Ms. Pac-Man
Series Pac-Man
Jr. Pac-Man marquee

Despite the massive success Pac-Man and Ms. Pac-Man had enjoyed in the early 80s, Super Pac-Man didn't generate as much profits as Bally Midway had hoped. Pac-mania was cooling down across the country, but Midway was ready to give it one more try, with or without Namco's blessings.

GCC, the original designers of the add-on to Pac-Man that would become Ms. Pac-Man, constructed this new version of Pac-Man, outdoing all of their previous efforts. Following with the family theme established by Ms. Pac-Man, and later Baby Pac-Man, they titled this game Jr. Pac-Man, and gave the intermissions and the bonus prizes a slight teenager theme.

Jr. Pac-Man has a lot more work cut out for him than either of his parents. He must clear seven different mazes which are each twice as big as the mazes found in the earlier titles. To compensate for the expanded size of the mazes, GCC implemented a very smooth horizontal scrolling to the game. Additionally, Jr. Pac-Man had a cutely animated propeller beanie, there were no more escape tunnels, but most mazes featured two additional power pellets over the original four. Bonus prizes now moved about the maze, and had to be caught before they collided with, and destroyed, one of the corner power-pellets.

Marketing this sequel without Namco's approval ultimately lead to the termination of Namco's licensing agreement with Midway. And unlike Ms. Pac-Man, Namco has never recognized Jr. Pac-Man as an official Pac-Man product. It was ported to only a handful of systems, including the Atari 2600. Many players of this version consider it the best official port of a Pac-Man game done by Atari, despite the fact that the mazes scroll vertically instead of horizontally.

Story

Title screen

Like his father, no one really knows why Junior must eat all of the dots in these expanded mazes, but eat he must. However, the intermissions tell a compelling story of forbidden love between Jr. Pac-Man, and a young ghost. The video game equivalent to Romeo and Juliet.

Table of Contents

Gameplay summary

  • You control Jr. Pac-Man through each maze with the joystick.
  • You must eat every dot and energizer to advance to the next stage.
  • You must avoid contact with the ghosts while they are their normal color.
  • If you eat an energizer, the ghosts will turn blue, and you may eat them for bonus points until they turn back to their normal color.
  • The mazes are larger than the size of the screen, and will scroll into view as you move through them.
  • A bonus item will appear over the ghost pen and travel towards an energizer. Eat it for points before it touches an energizer and destroys it.
  • When a bonus item passes over dots, they grow in size and slow Jr. down when he eats them.

Gaming

Up to date as of January 31, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Jr. Pac-Man

Developer(s) Midway
Publisher(s) Midway
Arcade
Atari
Atari 2600
Engine Pac-Man
Release date Arcade:
1983 (NA)
Atari 2600:
1987 (NA)
Genre Maze
Mode(s) Single player
Age rating(s) N/A
Atari 2600
Platform(s) Atari 2600
Input Arcade:
4-Way Joystick
Atari 2600 Joystick
Credits | Soundtrack | Codes | Walkthrough


Jr. Pac-Man is an arcade game released in 1983. It is based on Pac-Man and its derivatives, but is not officially part of the Pac-Man series—along with Baby Pac-Man, this game was created without the authorization of Namco. This was one of the games that eventually led to the termination of the licensing agreement between Namco and Midway. The game was later ported to the Atari 2600.

Gameplay

The player guides Jr. Pac-Man through seven large scrolling mazes to eat dots while avoiding the ghosts that want to devour him. Use the power pellets to turn the tables on the ghosts and eat them. Chase after the moving toy prizes and eat them for bonus points, but be careful not to let them touch the power pellets, or they will destroy them.

The Atari 2600 version allows the player to select which of the seven screens he wants to start his game on, plus how many ghosts he wants to pursue him.

Scoring

  • Dot -- 10 points
  • Dot touched by toy prize -- 50 points
  • Energy pill -- 50 points
  • Blue ghost -- 200, 400, 800, and 1600 points
  • Toy prizes
  • Tricycle -- 100 points
  • Kite -- 200 points
  • Drum -- 500 points
  • Balloon -- 700 points
  • Train -- 1000 points
  • Kitty -- 2000 points
  • Root beer -- 5000 points

Notes

Atari developed a home version of this game for the Atari 5200, but it was shelved when the American home game market collapsed in 1983. A prototype adaptation of this game also exists for the Atari 7800.


Pac-Man series
Arcade game series
Pac-Man | Ms. Pac-Man | Super Pac-Man | Pac & Pal | Baby Pac-Man | Jr. Pac-Man | Pac-Land | Pac-Mania
Professor Pac-Man | Pac-Man Arrangement | Pac-Man VR
Console game series
Pac-Attack | Pac-In-Time | Pac-Man 2: The New Adventures | Pac-Man World | Ms. Pac-Man Maze Madness
Pac-Man: Adventures in Time | Pac-Man Collection | Ms. Pac-Man: Quest for the Golden Maze | Pac-Man Fever
Pac-Man World 2 | Pac-Man Vs. | Pac-Pix | Pac 'n Roll | Pac-Man World 3 | Pac-Man World Rally
Pac-Man Championship Edition | Pac-Man Carnival

This article uses material from the "Jr. Pac-Man" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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