| Kaeru no Tame ni Kane wa Naru | |
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![]() Front cover of Kaeru no Tame ni Kane wa Naru package. |
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| Developer(s) | Nintendo R&D1 |
| Publisher(s) | Nintendo |
| Designer(s) | Gunpei Yokoi, Makoto Kanoh (producers)[1] Toru Osawa (director)[1] Yoshio Sakamoto (assistant director, screenwriter[1] Masahiko Mashimo (art director)[1] Kazumi Totaka (sound composer)[1] Seiki Sato (chief programmer)[1] Tomoyoshi Yamane (character designer)[1] Kazumi Totaka (sound composer)[1] Tohru Narihiro (coordinator)[1] |
| Platform(s) | Game Boy |
| Release date(s) | JP September 4, 1992 |
| Genre(s) | Action/Adventure/RPG |
| Mode(s) | Single-player |
| Media | 512-kilobit cartridge |
Kaeru no Tame ni Kane wa Naru (カエルの為に鐘は鳴る, lit."For the Frog the Bell Tolls") is a video game software developed by Nintendo R&D1 with programming assistance from Intelligent Systems and published by Nintendo for the Nintendo Game Boy. It was released only in Japan on September 4, 1992. The title's feature is taken from Ernest Hemingway's novel For Whom the Bell Tolls, which in turn was named for John Donne's "Meditation XVII" of Devotions Upon Emergent Occasions. An English fan translation is currently underway.[2]
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In a land far away, the two princes- Richard (of the Custard Kingdom) and the game's main protagonist (prince of the Sabure Kingdom) have shared a friendly rivalry since they were small children. They often compete, especially in the sport of fencing, but in the vast majority of competitions (with the exception of fencing) Richard has ended up as the loser. One day a messenger arrives from a small neighboring kingdom, warning the princes that the evil King Delalin has invaded the Mille-Feuille Kingdom and captured princess Tiramisu. Seeing an opportunity to gain the favor of the princess (and finally win for once at something besides fencing), Richard grabs a boat and rushes towards the kingdom. Sabure Prince is left to try and catch up. While on the Sabure Prince's journey, he encountered a frog that wants him to find all of the other frogs around the entire Mille-Feuille Kingdom, and tell them to return to their safest place.
Since this is a mixture of adventure, action, and RPG, it is difficult to define its genre in a single category- even Nintendo and Intelligent Systems themselves have not been consistent. Its strong "search through the countryside" storyline and amusing characters have given it a lean towards being an RPG; however, it does not contain an experience system. Furthermore, the Sabure Prince only gets stronger through the use of items, thus placing the title as an "Action-Adventure" game, the same as The Legend of Zelda series.[citation needed]
The game's movement is divided into two ways:
When players make the Sabure Prince touch an enemy, the game shifts to a battle scene. However, as a further separation from the RPG genre, the player does not select from a series of menu commands. Instead, the player just watches the battle. This causes a back-and-forth loss of physical strength while the Sabure Prince and the enemy engage each other. If the Sabure Prince is significantly stronger than the enemy he faces, the enemy will run away (resulting in ability increases for the player without needing to engage in battle). Victory or defeat in a typical battle is gauged by the Sabure Princes's strength, attack, armor and defense, and the opposing enemy stats. For bosses, the player must fill up the Sabure Prince's life bar and have the most powerful items found at certain points before battling each boss in order to win against them. If the Sabure Prince is victorious, he will gain money, hearts, strange apples, strange eggs, or other items. If he loses, he will restart from a "hospital" in the town he last visited, but will retain the money he had when he perished.
As the story advances, the Sabure Prince will have the ability to transform into a frog, then later on, a snake. Frogs, Snakes, and Humans each have their own special abilities- some of which are required to switch to in order to progress through the storyline.
| Kaeru no Tame ni Kane wa Naru | |
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| Developer(s) | Intelligent Systems |
| Publisher(s) | Nintendo |
| Release date(s) | |
| Genre(s) | Action-adventure |
| System(s) | Game Boy |
| Players | 1 |
Kaeru no Tame ni Kane wa Naru (カエルの為に鐘は鳴る ? lit."For the Frog the Bell Tolls") is a video game title released for the Game Boy only in Japan on September 4, 1992. It was developed by Intelligent Systems and published by Nintendo. The title's feature is taken from Ernest Hemingway's novel For Whom the Bell Tolls, which in turn was named for John Donne's "Meditation XVII" of Devotions Upon Emergent Occasions. On November 30, 2001, a Game Boy Color remake titled Kaeru no Tame ni Kane wa Naru DX (カエルの為に鐘は鳴るDX lit."For the Frog the Bell Tolls DX" ?) was planned for release in February 2002, but was canceled due to the beginning of the Game Boy Advance era.
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