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Updated live from Wikipedia, last check: June 01, 2012 21:57 UTC (42 seconds ago)

From Wikipedia, the free encyclopedia

This article uses algebraic notation to describe chess moves.

Kaissa (Russian: Каисса) was a chess program developed in the Soviet Union in the 1960s. It was named so after the chess goddess Caissa. Kaissa became the first world computer chess champion in 1974 in Stockholm.

Contents

History

By 1967, a computer program by Georgy Adelson-Velsky, Vladimir Arlazarov, Alexander Bitman and Anatoly Uskov on the M-20 computer in Alexander Kronrod’s laboratory at the Institute for Theoretical and Experimental Physics had defeated Kotok-McCarthy running on the IBM 7090 at Stanford University. By 1971, Mikhail Donskoy joined with Arlazarov and Uskov to program its successor on an ICL System 4/70 at the Institute of Control Sciences.[1] In 1972 the program played a correspondence match against readers of popular Russian newspaper, Komsomolskaya Pravda. The readers won, 1.5-0.5. It was the journalists of Komsomolskaya Pravda who gave the program its name, Kaissa.

Kaissa became the first world computer chess champion in 1974 in Stockholm. The program won all four games and finished first ahead of programs "Chess 4", "Chaos" and "Ribbit", which got 3 points[2]. After the championship, Kaissa and Chess 4 played a game, which ended in a draw. The success of Kaissa can be explained by the many innovations it introduced. It was the first program to use bitboard. Kaissa contained an opening book with 10,000 moves [3]and used a novel algorithm for move pruning. Also it could search during the opponent's move, used null-move heuristic and had sophisticated algorithms for time management. All this is common in modern computer chess programs, but was new at that time.

Duchess – Kaissa
Second computer chess championship
Toronto, 1977
Chess zhor 26.png
Chess zver 26.png a8 ql b8 c8 d8 e8 f8 g8 kd h8 Chess zver 26.png
a7 b7 c7 d7 e7 rd f7 pd g7 h7 pd
a6 b6 pd c6 d6 qd e6 f6 bd g6 pd h6
a5 b5 bl c5 d5 nd e5 f5 g5 h5
a4 b4 c4 d4 pl e4 pd f4 g4 pl h4
a3 b3 c3 d3 e3 bl f3 g3 h3 pl
a2 pl b2 pl c2 d2 e2 f2 pl g2 h2
a1 b1 c1 rl d1 e1 f1 g1 kl h1
Chess zhor 26.png
Kaissa played 34...Re8? here. The computer saw a queen sacrifice with a forced checkmate after obvious 34...Kg7.

The second computer chess championship in 1977 in Toronto, started with an unusual event. In the diagram at right, Kaissa, which played Black, gave away a rook 34...Re8? and lost afterwards. After programmers entered the obvious move 34...Kg7 into the program, Kaissa explained why it did not play it: 34...Kg7 35. Qf8+!! Kxf8 36. Bh6+ Bg7 37. Rc8+ and White checkmates in two moves. This caused a sensation and was published in many chess magazines of that time. None of the human spectators present saw this nice queen sacrifice. As the result of this, Kaissa finished tournament tied for second place with the "Duchess" program. Chess 4 was the first this time.

The last time when Kaissa participated in WCCC was its third championship, 1980 in Linz, where it finished tied for fourth to seventh place. The development of Kaissa was stopped after that due to decision of Soviet government that the programmer's time was better spent working on practical projects.[3]

An IBM PC version of Kaissa was developed in 1990. It took fourth place in the 2nd Computer Olympiad in London in 1990.[4][5]

References

  1. ^ Mikhail Donskoy. The history of Kaissa. (in Russian)
  2. ^ Е.Я. Гик (1983). Шахматы и математика. Наука, Москва. http://ilib.mccme.ru/djvu/bib-kvant/chess.htm.   (in Russian)
  3. ^ a b KAISSA by Bill Wall.
  4. ^ 2nd Computer Olympiad, Chess – Results
  5. ^ Mikhail Donskoy, "The Lifecycle of a Programmer", Polit.ru, July 20, 2008 (in Russian)

See also

External links








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