The Full Wiki

Katamari Forever: Wikis

  

Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.

Encyclopedia

From Wikipedia, the free encyclopedia

Katamari Forever
US box art for Katamari Forever
Developer(s) Namco Bandai
Publisher(s) Namco Bandai
Aspect ratio 16:9 1080p (HDTV)[1]
Platform(s) PlayStation 3
Release date(s) JP July 23, 2009[2]
EU September 18, 2009[3]
NA September 22, 2009[4]
Genre(s) Third person action puzzle
Mode(s) Single-player, multiplayer (offline)[5]
Rating(s) CERO: A (All ages)
ESRB: E (Everyone)
Media 1 Blu-ray Disc

Katamari Forever, known in Japan as Katamari Damacy Tribute (塊魂TRIBUTE Katamari Damashii TRIBUTE?), is a video game in the Katamari Damacy series. The game was released for the PlayStation 3 console in Japan on July 23, 2009, on September 22, 2009 in North America, and September 18, 2009 in Europe. A demo of the game became available on the Japanese PlayStation Network on its Japanese release date [6] and on the North American PlayStation Network on September 10, 2009.[7]

Contents

Story and gameplay

Katamari Forever contains a mix of 34 levels, with some being brand new and some being levels from previous titles in the series.[5] Older levels take place within the mind of the King of All Cosmos, who gets knocked in the head and suffers from amnesia. The levels are black-and-white in appearance, and the objective is to roll up junk to bring color back to the stages.[5] New stages take place in the present, where RoboKing, a robotic version of the King of All Cosmos created by the cousins, goes on a rampage and destroys all the stars in the sky.

The objective of the new levels involves creating stars by rolling up junk as in previous Katamari Damacy games.[5] New additions to the gameplay include: the "Prince Hop", which allows the Prince to hop into the air by flicking the controller up or pressing a shoulder button; and the "King Shock", which sucks nearby objects onto the katamari like a magnet.[5]

Katamari Forever does not include online multiplayer as in Beautiful Katamari but instead features offline multiplayer and online leaderboards.

The game utilizes a full high-definition video format.[8] In addition to graphics in the original style of Katamari Damacy, the game allows the players to select graphic filters such as cel-shaded, colored pencil, or wood grain graphics.[9]

Katamari Forever is also said to include the feature of unlocking PlayStation Home Rewards through gameplay. Some of the items will include a t-shirt with a miniature Prince attached to the shoulder. Other cousins with other shirts will be unlockable for male and female avatars.[10]

Music

The music for the game includes a number of remixed tracks from previous iterations of the series, using a combination of "electric" and "organic" sounds according to the sound director Yū Miyake. Miyake employed the help of other Japanese artists and remixers to help the soundtrack.[11] The soundtrack was released in Japan on August 19, 2009. It includes a total of 36 tracks spanning two discs.[12]

Reception

Katamari Forever received a 33 out of 40 by Japanese gaming publication Famitsu.[13] It was the 6th best-selling game in Japan during the week of its release, selling 28,000 units.[14] In America, IGN awarded the game a 7 of 10 noting that the game still suffered from many of the issues that plagued past entries in the series.[15] PixlBit awarded the game 4 of 5 stars recommending the game to both fans of the series and newcomers alike.[16]

References

  1. ^ "A Princely Demo". Namco Bandai Games. 2009-09-11. http://au.playstation.com/games-media/news/articles/detail/item233473/A-Princely-demo/. Retrieved 2009-09-11. 
  2. ^ Spencer (May 4, 2009). "Katamari Forever And 100+ Cousins Come To The PS3 In July". Siliconera.com. http://www.siliconera.com/2009/05/04/katamari-forever-and-100-cousins-come-to-the-ps3-in-july/. Retrieved 2009-05-13. 
  3. ^ Tom Bramwell. "Katamari Forever demo out in Japan". Eurogamer.net. http://www.eurogamer.net/articles/katamari-forever-demo-out-in-japan. Retrieved 2009-07-24. 
  4. ^ IGN staff. "IGN: Katamari Forever Preview". IGN.com. http://ps3.ign.com/articles/978/978032p1.html. Retrieved 2009-07-23. 
  5. ^ a b c d e Spencer (April 30, 2009). "Katamari Forever Is A Blend Of Old And New". Siliconera.com. http://www.siliconera.com/2009/04/30/katamari-forever-is-a-blend-of-old-and-new. Retrieved 2009-06-23. 
  6. ^ Spencer (July 23, 2009). "Katamari Forever Demo Rolls On To PlayStation Network". Siliconera.com. http://www.siliconera.com/2009/07/23/katamari-forever-demo-rolls-on-to-playstation-network/. Retrieved 2009-07-23. 
  7. ^ Grace Chen (September 10, 2009). "PlayStation Store Update 102". blog.us.playstation.com. http://blog.us.playstation.com/2009/09/playstation-store-update-102/. Retrieved 2009-07-10. 
  8. ^ Gifford, Kevin (March 25, 2009). "PS3 Struck By Giant Katamari". 1UP.com. http://www.1up.com/do/newsStory?cId=3173445. Retrieved 2009-03-29. 
  9. ^ Spencer (2009-04-10). "Filters Give Katamari Damacy Tribute A New Visual Style". Siliconera. http://www.siliconera.com/2009/04/10/filters-give-katamari-damacy-tribute-a-new-visual-style/. Retrieved 2009-04-10. 
  10. ^ David (2009-07-21). "Katamari Forever to feature Home rewards, minigames over credits". Joystiq. http://playstation.joystiq.com/2009/07/20/katamari-forever-to-feature-home-rewards-minigames-over-credits/. Retrieved 2009-07-21. 
  11. ^ Udetsu, Kazuhito (2009-06-22). "Katamari Forever - The Music". Sony Computer Entertainment. http://blog.us.playstation.com/2009/06/22/katamari-forever-the-music/. Retrieved 2009-06-23. 
  12. ^ Famitsu staff (July 7, 2009). "『塊魂トリビュート』オリジナルサウンドトラックをプレゼント". Famitsu.com. http://www.famitsu.com/game/news/1225618_1124.html. Retrieved 2009-07-24. 
  13. ^ "The Magic Box: International Videogame News". The-MagicBox.com. July 14, 2009. http://www.the-magicbox.com/game20090714.shtml. Retrieved 2009-07-24. 
  14. ^ Graft, Kris (July 30, 2009). "Japanese Charts: Dragon Quest IX Continues Reign". Gamasutra.com. http://gamasutra.com/php-bin/news_index.php?story=24645. Retrieved 2009-07-30. 
  15. ^ "IGN: Katamari Forever Review". ps3.ign.com. September 23, 2009. http://ps3.ign.com/articles/102/1027841p1.html. Retrieved 2009-09-29. 
  16. ^ "PixlBit - Katamari Forever (USA) Review". PixlBit.com. September 29, 2009. http://pixlbit.com/reviews?action=showReview&reviewId=12. Retrieved 2009-09-29. 

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Katamari Forever
Box artwork for Katamari Forever.
Developer(s) Namco Bandai Games
Publisher(s) Namco Bandai Games
Release date(s)
Genre(s) Puzzle
System(s) PlayStation 3
Mode(s) Single player
Rating(s)
CERO: All ages
PEGI: Ages 3+
ESRB: Everyone
Preceded by Korogashi Puzzle
Series Katamari Damacy

Katamari Forever, known in Japan as Katamari Damacy Tribute (塊魂TRIBUTE ?), is a video game in the Katamari Damacy series. The game was released for the PlayStation 3 console in Japan on July 23, 2009. It is to be released on September 22, 2009 in North America and September 18, 2009 in Europe. A demo of the game became available on the Japanese PlayStation Network on its Japanese release date.

The game utilizes a full high-definition video format. In addition to graphics in the original style of Katamari Damacy, the game allows the players to select graphic filters such as cel-shaded, colored pencil or wood grain graphics. Katamari Forever is also said to include the feature of unlocking PlayStation Home Rewards through gameplay. Some of the items will include a t-shirt with a miniature Prince attached to the shoulder. Other cousins with other shirts will be unlockable for male and female avatars.

Katamari Forever contains a mix of 30 levels, with some being brand new and some being levels from previous titles in the series. Older levels take place within the mind of the King of All Cosmos, who gets knocked in the head and suffers from amnesia. The levels are black-and-white in appearance, and the objective is to roll up junk to bring color back to the stages. New stages take place in the present, where RoboKing, a giant robotic version of the King of All Cosmos created by the cousins, goes on a rampage and destroys all the stars in the sky. The objective of the new levels involves creating stars by rolling up junk as in previous Katamari Damacy games. New additions to the gameplay include: the "Prince Hop", which allows the Prince to jump into the air by flicking the controller up or pressing a shoulder button; and the "King Shock", which sucks nearby objects onto the katamari like a magnet.

Table of Contents

Getting Started
  • Controls
Appendices

editKatamari Damacy series

Katamari Damacy · We ♥ Katamari · Me & My Katamari · Katamari Damacy Mobile · Beautiful Katamari · I Love Katamari · Korogashi Puzzle Katamari Damacy · Katamari Forever








Got something to say? Make a comment.
Your name
Your email address
Message