| 8th | Top Game Boy Advance games |
| Kid Icarus | |
|---|---|
![]() North American boxart |
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| Developer(s) | Nintendo R&D1, TOSE [1] |
| Publisher(s) | Nintendo |
| Designer(s) | Gunpei Yokoi
(producer) Satoru Okada (director) |
| Composer(s) | Hirokazu "Hip" Tanaka |
| Series | Kid Icarus |
| Engine | Metroid |
| Platform(s) | FDS, NES, GBA, Virtual Console |
| Release date(s) | NES JPN December 18, 1986 NA July 1987 EU 1987 Virtual Console |
| Genre(s) | Platform game |
| Mode(s) | Single player |
| Rating(s) | ESRB: E (Everyone)
(Wii)[1] OFLC: G (Wii) |
| Media | FDS disk
card 1 Mbit cartridge |
Kid Icarus (光神話 パルテナの鏡 Hikari Shinwa: Parutena no Kagami, "Light Myth: Palthena's Mirror")[2] is a platforming video game developed by Nintendo R&D1 and published by Nintendo for the Family Computer Disk System in 1986 and the Nintendo Entertainment System in 1987. It is the first game in the Kid Icarus series, the second being Kid Icarus: Of Myths and Monsters. The game world is loosely based on Greek mythology, with Icarus and Medusa being drawn from myth.
Kid Icarus has been re-released twice: on August 10, 2004, for the Game Boy Advance as part of the Famicom Mini Series in Japan only, and on February 12, 2007, on the Wii's Virtual Console in North America. It was released on the European and Australian Virtual Consoles on February 23, 2007.
Contents |
Kid Icarus uses the same game engine as Metroid (which was released the same year). The game manual theorizes that Komayto may have come from another planet.[3] In volume 204 of Nintendo Power, an article was written about the game describing it as blending together elements from The Legend of Zelda, Super Mario Bros., and Metroid, stating that Pit can "jump like Mario, collect items like Link, and shoot enemies like Samus."
In a time where man and gods coexisted in harmony, the kingdom of Angel Land was ruled by two goddesses, Palutena the Goddess of Light and Medusa the Goddess of Darkness. While Palutena administered the light and helped the mortals cultivate their crops, Medusa despised the mortals and used the darkness to destroy their crops and turn the mortals into stone. Enraged, Palutena transformed Medusa into a hideous monster and banished her into the dark underworld.
But Medusa would not go quietly. She assembled an army of monsters and evil spirits of the underworld to conquer Palutena's home, the Palace in the Sky. War erupted and Medusa's minions overwhelmed Palutena's army, eventually imprisoning the Goddess of Light. Medusa then seized the Three Sacred Treasures, the Mirror Shield, the Arrow of Light and the Wings of Pegasus, and gave them to her most powerful minions.
Defeated and imprisoned, Palutena's only hope was to seek the help of Pit, a young angel trapped in the Underworld. Using the last of her strength, she sent Pit a magical bow. Thus, Pit set out on a quest to escape the Underworld, retrieve the Sacred Treasures that would help him defeat Medusa, rescue Palutena and restore peace to Angel Land.
In the end, Pit retrieved these three treasures and battles Medusa. Having won, Pit travels back to Angel Land to find the newly restored Palutena bestow on him armor (perhaps raising his rank). However, if the secret ending is reached (all upgrades and hearts), Pit will be turned older (teenage years) which afterwards he'll receive a kiss of gratitude from Palutena.
The original Disk System versions feature save slots, unlike the North American version which uses a password system (known in-game as "Sacred Words"). As with Metroid, the FDS version of Kid Icarus also features higher quality music and sound effects that take advantage of the system's additional sound channels. See below.
Kid Icarus was produced by Gunpei Yokoi and the music was composed by Hirokazu Tanaka.[4]
Despite being overshadowed by Metroid, Kid Icarus is regularly recognized as a high quality game. It was awarded the 84th slot in IGN's 2003 list of the Top 100 Games of All Time[5] and was also inducted into the GameSpy Hall of Fame.[6] In Volume 199 of Nintendo Power, it was voted number 54 in a list of the top 200 Nintendo games of all time.[7] The protagonist of the game, Pit, was included in Super Smash Bros. Brawl on the Wii. The game was also mentioned in the 2008 Jason Mraz song entitled The Dynamo of Volition. The game was also ranked 189th on Game Informer's Top 200 Games of All Time.
| Kid Icarus | |
|---|---|
![]() |
|
| Developer(s) | Nintendo R&D1 |
| Publisher(s) | Nintendo |
| Japanese title | 光神話 パルテナの鏡 |
| Release date(s) |
July, 1987
|
| Genre(s) | Adventure |
| System(s) | Famicom Disk System, NES, Game Boy Advance, Wii Virtual Console |
| Rating(s) | |
| Followed by | Kid Icarus: Of Myths and Monsters |
| Series | Kid Icarus |
Kid Icarus (光神話 パルテナの鏡 Hikari Shinwa: Parutena no Kagami ?, Myth of Light: The Mirror of Palutena) is a platform game developed by Nintendo R&D1 and published by Nintendo for the Famicom Disk System in 1986 and the NES in 1987. It was the eleventh best selling Famicom game released in 1986, selling approximately 1,090,000 copies in its lifetime. It is the first game in the Kid Icarus series, the second being Kid Icarus: Of Myths and Monsters.
Kid Icarus is often compared to Metroid (which was released the same year), as it uses the same game engine. It even includes a Metroid-like enemy, known as "Komayto". The game manual theorizes that Komayto may have come from another planet. In volume 204 of Nintendo Power, an article was written about the game describing it as blending together elements from The Legend of Zelda, Super Mario Bros., and Metroid, stating that Pit can "jump like Mario, collect items like Link, and shoot enemies like Samus."
The original Famicom Disk System versions feature save slots, unlike the North American version which uses a password system (known in-game as "Sacred Words"). As with Metroid, the FDS version of Kid Icarus also features higher-quality music and sound effects that take advantage of the system's additional sound channels. (see below). Kid Icarus was produced by Gunpei Yokoi and the music was composed by Hirokazu Tanaka. The game has been re-released twice: on August 10, 2004, for the Game Boy Advance as part of the Famicom Mini Series in Japan only, and on January 23, 2007, on the Wii Virtual Console in Japan. It has since been released in the North American, European, Australian, and South Korean Virtual Console markets as well.
![]() Japanese cover |
![]() European cover |
![]() Famicom Mini GBA cover |
In a time where humans and gods coexisted in harmony, the kingdom of Angel Land was ruled by two goddesses, Palutena the Goddess of Light and Medusa the Goddess of Darkness. While Palutena administered the light and helped the mortals cultivate their crops, Medusa despised the mortals and used the darkness to destroy their crops and turn the mortals into stone. Enraged, Palutena transformed Medusa into a hideous monster and banished her into the dark Underworld.
But Medusa would not go quietly. She assembled an army of monsters and evil spirits of the underworld to conquer Palutena's home, the Palace in the Sky. War erupted and Medusa's minions overwhelmed Palutena's army, eventually imprisoning the Goddess of Light. Medusa then seized the Three Sacred Treasures—the Mirror Shield, the Arrow of Light, and the Wings of Pegasus—and gave them to her most powerful minions.
Defeated and imprisoned, Palutena's only hope was to seek the help of Pit, a young angel trapped in the Underworld. Using the last of her strength, she sent Pit a magical bow. Thus, Pit set out on a quest to escape the Underworld, retrieve the Sacred Treasures that would help him defeat Medusa, and rescue Palutena and restore peace to Angel Land.
In the end Pit retrieved these three treasures and battled Medusa. Having won, Pit traveled back to Angel Land to find the newly restored Palutena bestow on him armor (perhaps raising his rank). However, if the secret ending is reached, Pit will be turned older (teenage years) and afterwards receive a kiss of gratitude from Palutena.
The controls differ slightly between the Japanese and the North American versions. In the Japanese version, at the Palace in the Sky stage, the player must either hold or tap the A Button repeatedly to make Pit fly, whereas in the North American version, the screen scrolls automatically, thus making Pit fly with the screen automatically as well.
Since the Japanese version was released on the Famicom Disk System, some of the sound effects are different than the U.S. version. Most noticeable are the sounds the Grim Reaper makes (he sounds like he's screeching instead of just "blip blup"), the timer sound when players grab a Harp, the noise Pit makes when he's hit by an enemy (a grunt instead of a squeal), and some extra instruments in the music.
Also, there are alternate endings between the Japanese version and the North American version. In the North American version, after Medusa is defeated, the player sees a short scene where Palutena thanks Pit and offers him a reward, depending on the player's progress, with the credits following afterward. In the Japanese version, however, the player's reward for beating the game is a picture with Pit standing by Palutena, with Japanese text above the two, and no credits at all.
| Kid Icarus | |
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| Developer(s) | Nintendo |
| Publisher(s) | Nintendo |
| Release date | 1987 |
| Genre | 2D Platformer |
| Mode(s) | Single player |
| Age rating(s) | N/A |
| Platform(s) | Famicom/NES |
| Credits | Soundtrack | Codes | Walkthrough | |
Kid Icarus is a 1987 platformer for the NES that takes place in an ancient Greek setting. In it, the angel Pit must defeat Medusa. Kid Icarus was developed alongside Metroid using the same engine. In fact, both games were produced by designer Gunpei Yokoi. Unlike Metroid, however, Kid Icarus never received a full blown series. It was instead relegated to a single sequel on the Game Boy (Kid Icarus: Of Myths and Monsters), and then over a decade of silence despite a strong cult following.
Contrary to popular belief, the main character is not named "Icarus". The title refers to the Greek myth of Icarus, who's wax wings gave him flight. The main character, Pit, can be considered a "Kid Icarus". He, as well other characters, were featured in the cartoon series, Captain N.
The Game has four diffrent stages in the game, Underworld, Overworld, Skyworld, and Palace in the Sky. Pit will begin his journey in Underworld as he has sneaked by his watch man to save Palutena from Medusa in the final level of Palace in the Sky
After the Game Boy game, the only appearance of Kid Icarus would come in Super Smash Bros. Melee where Pit was featured as a trophy that could be won. Many fans took this to mean that Nintendo had not forgotten about this franchise, and sure enough, Pit was confirmed to be a character in the Wii game, Super Smash Bros. Brawl. There is even speculation that a third Kid Icarus game will be released eventually.
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