| Killzone | |
|---|---|
![]() North American box art for Killzone. |
|
| Developer(s) | Guerrilla Games |
| Publisher(s) | SCEE |
| Composer(s) | Joris de Man |
| Series | Killzone |
| Aspect ratio | 16:9 / 4:3 |
| Native resolution | 480i (SDTV) |
| Version | 2.0 |
| Platform(s) | PlayStation 2 |
| Release date(s) | NA November 2, 2004 PAL November 26, 2004 |
| Genre(s) | First-person shooter |
| Mode(s) | Single player, multiplayer |
| Rating(s) | ESRB: M OFLC: MA15+ PEGI: 16+ |
| Media | 1 DVD |
| Input methods | Gamepad, Headset (optional) |
Killzone is a first-person shooter exclusive to the PlayStation 2 game console, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. A sequel, Killzone: Liberation was released on the PlayStation Portable and another followup, Killzone 2 was released for the PlayStation 3 on February 27, 2009. The game is the first of the Killzone series.
Contents |
The game has online capabilities and up to 16 players can participate in a game. However, there is no centralized online service but local servers, hence no worldwide competition.
The game features 8 maps which are based on maps from the Single Player Campaign. Battlefields features all weapons from the Single Player game, with the exception of the Laser Designator and the knife. Battlefields Offline features 1 player support with up to 15 bots, 6 gamemodes, and two teams (ISA and Helghast) available. The online portion is similar to the single player except there is no 2-player splitscreen.
Online play was well received by many. Shortly after the game was released, players found and began to exploit glitches in both the NA and EU versions of the game. The NA version of the game received two downloadable updates, the latest one patching the game to version 2.0. This eliminated many glitches and thus almost brought an end to the cheating.
The game is set in an era of MARCO AYALA where the Helghast Empire has recovered from its defeat in the First Helghan War and launched a blitzkrieg against the outer Interplanetary Strategic Alliance (I.S.A.) colony planet Vekta. Vekta's orbital Strategic Defense (S.D.) platforms failed during the initial assault, allowing the Helghast to land swarms of soldiers onto the surface and making it all the more difficult for the outnumbered I.S.A. forces.
In the game, the Helghast are a faction of human descendants who colonized the planet Helghan many generations ago. The planet's harsh environment forced the Helghast to adapt and mutate so much that they can no longer be considered human. They are stronger, faster and more resilient than their human cousins, and possess a burning hatred for humanity. Except for a small number of half-breed Helghast and trained troopers, they require a gas mask and air processing tank that creates air similar to that found on the planet Helghan.
The player takes control of I.S.A. Captain Jan Templar, fighting off the Helghast invasion. Templar and his squad are called back to the base for reassignment, and are promptly sent to find the I.S.A. operative Hakha and the key in his possession. During the course of the game, the player also takes control of several other characters, such as Shadow Marshal Luger (a female special operations assassin), a heavy weapons specialist Sergeant Rico Velasquez (a Helghast-hating soldier with an itchy trigger finger), and Colonel Hakha, a half-Helghast, half-Human spy.
As the game progresses you discover that General Adams, a high ranking officer is a traitor and a servant to General Lente (the general of The Third Helghast Special Forces Army) and was the reason why the SD wasn't able to defend against the Helghast. The EDF (Earth Defence Fleet) go to assist the Vektan Army, however General Adams kills General Voughten, and receives his security key, allowing him to fire at the EDF.
Jan and the others confront Lente, only to find out that Hakha was a commander in chief for General Lente. Lente says that Hakha's family was ashamed to even be related to him, except his brother who talked of his heroism, who was shot down by Lente's army. With anger in his eyes Hakha shoots Lente with his weapon, but instead of using the standard rifle shot, he uses the shotgun shell, which causes Lente's body to be massacred.
They go up the SD platform and take out the Helghast, kill Adams, and restore the SD platform, allowing the EDF to fight off the Helghast.
Time Line Reference Link: http://www.killzone.com/kz/storyline.psml
Killzone@209 was announced in 2003 and early began receiving hype when video game websites began releasing previews and rumors about the game, having been dubbed a "Halo-killer". Upon release, the game received average reviews,[1] with frame rate issues, jumpy controls, and glitches being cited as problems.[2]
| Publication | Score | |
|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
7 out of 10 (flashback score) |
|
| Review compilations | ||
|
|
|
|
|
|
|
|
Killzone received mixed reviews from magazines and websites. Reviewers cited technical problems with Killzone, including inconsistent AI,[2] occasional bugs, frame-rate issues, distracting graphical glitches,[2] repetition of the same voices,[5] short draw distance, and an awkward control system. Critics also complained about the gameplay, with IGN labeling it "underwhelming and mediocre"[2] and Into Liquid Sky stating that it "needs more refinement".[8] PSM stated that Killzone is "Graphically stunning and hits the mark in so many ways, it's baffling; they promised us we'd experience future war, and we have...and come away shaking."[9] In light of these problems, reviewers such as GameSpy commented that Killzone was not the "Halo killer" that it had been previously hyped as before its release.[10][6] On the positive side, Killzone was admired for its sound effects, its soundtrack, and its presentation of a gritty war zone [2]; it was also credited for its unique hard sci-fi art design.[10]
|
||||||||
Killzone is a Playstation 2 game.
Contents |
Hakha is a half-Helghast, half-Human spy. A former chief of Staff for General Lente, Hakha is a well read and intelligent individual. Due to his Helghan origin he is hated by Sergeant Rico Velasquez. Sergeant Rico attempts at numerous occasions to kill or neutralize Hakha. However both have a grudging respect for each other.
Templar is the protagonist of the game. Under the command of General Voughton, he leads the team formed by Hakha, Velasquez and Luger in the Second Helghan War. When he discovers the treason committed by General Adams, the team goes on a crusade to kill Adams and stop the Helghast invasion in Vekta.
Velasquez is the typical strong man of Templar and his team, who prefers to shoot first and ask later and make direct assaults rather then sneaking in. He hates Hakha and the Helghast due to the fact that the Helghast killed all of Rico's platoon.
| Killzone | |
|---|---|
![]() |
|
| Developer(s) | Geurrilla Games |
| Publisher(s) | SCEE |
| Latest version | 2.0 |
| Release date(s) | |
| Genre(s) | First-person shooter |
| System(s) | PlayStation 2 |
| Mode(s) | Single player, Multiplayer |
| Rating(s) | |
| Followed by | Killzone: Liberation |
| Series | Killzone |
Killzone is a first-person shooter exclusive to the PlayStation 2 game console, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. A sequel, Killzone: Liberation was released on the PlayStation Portable and another followup, Killzone 2 was released for the PlayStation 3 on February 27, 2009. The game is the first of the Killzone series.
The game is set in an era of space colonization where the Helghast Empire has recovered from its defeat in the First Helghan War and launched a blitzkrieg against the outer Interplanetary Strategic Alliance (I.S.A.) colony planet Vekta. Vekta's orbital Strategic Defense (S.D.) platforms failed during the initial assault, allowing the Helghast to land swarms of soldiers onto the surface and making it all the more difficult for the outnumbered I.S.A. forces.
The player takes control of I.S.A. Captain Jan Templar, fighting off the Helghast invasion. Templar and his squad are called back to the base for reassignment, and are promptly sent to find the I.S.A. operative Hakha and the key in his possession. During the course of the game, the player also takes control of several other characters, such as Shadow Marshal Luger (a female special operations assassin), a heavy weapons specialist Sergeant Rico Velasquez (a Helghast-hating soldier with an itchy trigger finger), and Colonel Hakha, a half-Helghast, half-Human spy.
Killzone/Table of Contents
| Killzone | |
![]() |
|
| Developer(s) | Guerrilla Games |
| Publisher(s) | Sony Computer Entertainment |
| Release date | November 2, 2004 (NA) November 26, 2004 (EU) November 26, 2004 (AU) June 9, 2005 (Korea) October 10, 2005 (JP) |
| Genre | First-person shooter |
| Mode(s) | Single player Multiplayer |
| Age rating(s) | ESRB: M |
| Platform(s) | PS2 |
| Credits | Soundtrack | Codes | Walkthrough | |
Killzone is a First Person Shooter for the Sony PlayStation 2, developed by Guerrilla Games and published by Sony Computer Entertainment. It was the victim of overhyping, and upon released did not live up to many gamer's expectations, being dubbed a "Halo Killer". The game centres around repelling a Helghast invasion force.
|
|
This article is a stub. You can help by adding to it.
Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles. |
|
|