The Full Wiki

King of Dragon Pass: Wikis

Advertisements
  

Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.

Encyclopedia

From Wikipedia, the free encyclopedia

King of Dragon Pass
The box of "King of Dragon Pass".
Developer(s) A Sharp, LLC
Publisher(s) A Sharp, LLC
Designer(s) David Dunham, Greg Stafford, and Robin D. Laws
Platform(s) Windows, Mac OS
Release date(s) 1999
Genre(s) Turn-based strategy
Mode(s) Single-player
Media CD-ROM
System requirements Windows: Pentium, 16 MB RAM Macintosh: System 7.5 or later, Power Macintosh or compatible, 24 MB RAM
Input methods Keyboard, Mouse

King of Dragon Pass is a 1999 computer game published by A Sharp. Set in the fictional world of Glorantha, it depicts the lives and fortunes of one of several barbarian clans, settling the untamed lands of Dragon Pass over the course of several decades. The clans bear some similarities, such as fyrds and lawspeakers, to the Iron Age Nordic peoples.

The most distinctive features of the game are its greatest oddities. KoDP contains no animation whatsoever, instead depicting people and events with lavish hand-drawn artwork. The game's genre is somewhat unclassifiable and anachronistic — it has elements of strategy, construction and management simulation, and role-playing, even though it offers no proper alter ego.

Gameplay

The player controls the seven-member clan ring leading the clan, providing leadership to the clan in all aspects of its life from rituals to diplomacy. The ring can make two macro-level decisions per each of the five seasons in the Gloranthan year. Random events are drawn from a pool of hundreds and are often influenced by previous decisions. In battle, the player determines the goals and preparations, and possibly chooses the actions of his nobles at pivotal moments.

To succeed, a player must balance the various needs of survival and prospering, as well as manage the problems presented by the setting or the clan individuals - a lack of food might be solvable by clearing more farmland, but when the forest responds by sending a talking fox to urge leaving the trees alone, a wrong choice could bring the clan hunters to war with their environment. Likewise, should a member of the clan act in a selfish and foolish manner, action needs to be taken to stabilize and defuse the situation, if necessary.

Longevity

King of Dragon Pass is a cult classic, extremely far from being a mainstream game in its age, and its fans are few but devoted. Unlike most games, KoDP is proving to be virtually immune to loss of appeal from aging, possibly because of its low-technology approach – already at the time of its publication, it was set apart from other published games by its 2D graphics, text-based content and lack of flashy action sequences. While these anachronistic factors certainly contributed to the game's lack of popularity in the mainstream, they did come with the benefit of immunity over obsolescence via rapidly advancing computer technology, as the particular genre had already matured (and even all but vanished) years before.

External links

Advertisements

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

King of Dragon Pass
Box artwork for King of Dragon Pass.
Developer(s) A Sharp
Publisher(s) A Sharp
Release date(s)
Genre(s) Turn-based strategy
System(s) Windows, Mac OS
Mode(s) Single player
Rating(s)
ESRB: Teen
System requirements (help)
Windows
System RAM

16MiB

Mac OS
System RAM

24MiB

King of Dragon Pass is a 1999 computer game published by A Sharp. Set in the fictional world of Glorantha, it depicts the lives and fortunes of one of several barbarian clans, settling the untamed lands of Dragon Pass over the course of several decades. The clans bear some similarities, such as fyrds and lawspeakers, to the Iron Age Nordic peoples.

The player controls the seven-member clan ring leading the clan, providing leadership to the clan in all aspects of its life from rituals to diplomacy. The ring can make two macro-level decisions per each of the five seasons in the Gloranthan year. Random events are drawn from a pool of hundreds and are often influenced by previous decisions. In battle, the player determines the goals and preparations, and possibly chooses the actions of his nobles at pivotal moments. To succeed, a player must balance the various needs of survival and prospering, as well as manage the problems presented by the setting or the clan individuals.

Table of Contents

Getting Started
Walkthrough
  • Events
  • Heroquests
Appendices
  • Gods and blessings
  • Skills
  • Treasures

Advertisements






Got something to say? Make a comment.
Your name
Your email address
Message