| Penguin Wars | |
|---|---|
| Developer(s) | UPL |
| Publisher(s) | ASCII |
| Platform(s) | Arcade, Game Boy, MSX, NES |
| Release date(s) | Arcade INT 1985 Game Boy JP March 30, 1990 MSX JP 1985 NES JP December 25, 1985 |
| Mode(s) | Single-player |
| Media | ROM Cartridge |
| Input methods | Keyboard (computing), Gamepad |
Penguin Kun Wars is an arcade game released in 1985 by UPL. It was ported to the original Game Boy, MSX and Nintendo Entertainment System by ASCII under the title Penguin Wars. The Game Boy version of the game is known as King of the Zoo in Europe and Penguin-Kun Wars Vs. in Japan.
The player controls one of five animals (they can choose between cow, pig, bat, rat, and penguin) and plays games against all the other animals. In the Nintendo Entertainment System and arcade editions of the game the five animals are penguin, bear, panda, shimmying koala and beaver. In each game, the participating animals find each other on opposite sides of a square table with five balls on each side. The object of the game is to roll those balls over the table. As soon as all ten balls are on one player's side, that player loses the game. Each game also has a time limit of 60 seconds; if that is reached, the player with the fewest balls on their side wins.
If a player is hit by one of the balls, they are knocked unconscious for a certain amount of time. Thus, it could also be said that part of the object of the game is to hit the opponent, as otherwise it would not be possible to get all ten balls to the other side (the opponent can just roll them back before all of them have arrived).
The different animals have different strengths and weaknesses which are a trade-off with each other. For example, the rat is the one that can move left and right the fastest, but in return he can roll the balls only very slowly. The cow, on the other hand, is a very slow walker, but in return she regains consciousness quicker.
After 30 seconds of playing, a jellybean-like obstacle appears in the middle of the table which moves left and right. Different kinds of these obstacles cause varying effects on the trajectory of the balls; some deflect them so they start rolling diagonally (the players themselves can only roll them parallel to the sides of the table), whereas others simply have the ball bounce straight back.
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| Penguin-Kun Wars | |
|---|---|
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| Developer(s) | UPL |
| Publisher(s) | ASCII Entertainment |
| Japanese title | ぺんぎんくんWARS |
| Release date(s) | |
| Genre(s) | Action |
| System(s) | Arcade, Famicom, MSX, Game Boy, Fujitsu FM-7 |
| Players | 1-2 |
| Followed by | Penguin Wars 2 |
Penguin-Kun Wars was an amusing action game developed by UPL for the arcades. It pit a Penguin against a variety of animals in a shoot-out of sorts that combined Dodge Ball, Pong, and Billiards. Each player stood on one side of a table, starting out with five balls and sixty seconds on the timer. The goal was to get every ball on your opponent's side of the table, or be the player with the least balls on their side after sixty seconds. Of course, if you got in the way as a ball was about to land on your side, you would be knocked down for a number of precious seconds, giving your opponent plenty of opportunity to load your side up with more balls.
The game isn't extraordinarily unique, but it's playful presentation, and near frantic pace made it quite fun and enjoyable to play. The game was ported to the Famicom, MSX, and the FM-7 computer system. It was later ported to the Game Boy with a two-player head-to-head option that was missing from the original game. Outside of Japan, this version was known as Penguin Wars in the United States, and King of the Zoo in Europe (which was published by Nintendo of Europe). A sequel known as "Penguin Wars 2" was based around the same basic game, but included an overworld map and a variety of new opponents in a host of new venues. It was only published for the MSX.
Contents |

Penguin: At all times, you control the Penguin against a host of other mammal opponents. You have to ability to pick up one ball at a time, and throw it to the other side of the table. If your ball hits another ball along the way, they will bounce off one another, and one will most likely be reflected back at you. If any ball hits you when it arrives at your edge of the table, you will become stunned for a couple of seconds, unable to stand up and throw any balls. You can nudge yourself to the left or to the right while you are stunned, but if you are hit again, you will become stunned for additional time. You can also stun your opponents if you manage to hit them with a ball, and you can keep them knocked down if you continue to hit them with more balls.
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Each of you opponents follow the same basic principals. They all attempt to get rid of their balls as quickly as possible. They all attempt to get out of the way of the balls that you throw. And they all attempt to throw more balls at you while you are stunned. The only difference between any of the opponents is their skill level. As you climb up the tournament ladder, their skill increases. This means they get rid of their balls faster, dodge your throws more effectively, and throw balls at you more consistently. Once a highly skilled opponent knocks you down, it's very difficult to recover. | ![]() |
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There are three different types of Bonus Rounds which can occur between tournament matches:
The numbers in the Angled throw column indicate the time displayed in the timer at which angled throwing is allowed. The numbers in the Obstacle column indicate the time at which the obstacles appear.
| Match | Opponent | Angled throw | Obstacle | Note |
|---|---|---|---|---|
| 1 | Mouse | 15 | 20 | |
| 2 | Panda | 20 | 25 | |
| 3 | Koala | 30 | 30 | |
| 4 | Gopher | 45 | 40 | |
| 5 | Mouse | 15 | 60 | Special Obstacle |
| 6 | Panda | 30 | 60 | Bumper Obstacle |
| 7 | Koala | 44 | 20 | Bomb round |
| 8 | Gopher | 60 | 60 | Special Obsatcle |
Here are some images of home conversions of Penguin-Kun Wars.
![]() Famicom box |
![]() Famicom screen |
![]() MSX box |
![]() MSX screen |
![]() Game Boy Japanese box |
![]() Game Boy American box |
![]() Game Boy European box |
![]() Game Boy screen |
![]() Fujitsu FM-7 screen |
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