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Kingdom Hearts
Kingdom Hearts logo.png
The logo of Kingdom Hearts, the first game in the series. Subsequent titles use a similar logo.
Genre(s) Action role-playing game
Developer(s) Square Enix (Main)
Jupiter (CoM)
h.a.n.d. (Days)
Publisher(s) Square Enix (formerly Square and Square Electronic Arts)
Disney Interactive Studios (formerly Disney Interactive and Buena Vista Games)
Creator(s) Tetsuya Nomura
Platform(s) PlayStation 2, PlayStation Portable, Game Boy Advance, Nintendo DS, Mobile phone
First release Kingdom Hearts
JP March 28, 2002
NA September 17, 2002
Latest release Kingdom Hearts Birth by Sleep
JP January 9, 2010
Official website Kingdom Hearts Portal

Kingdom Hearts (キングダム ハーツ Kingudamu Hātsu?) is a series of action role-playing games developed and published by Square Enix. It is a collaboration between Square Enix and Disney Interactive Studios, and is under the direction of Tetsuya Nomura, a longtime Square Enix character designer. Kingdom Hearts is a crossover of various Disney settings based in a universe made specifically for the series. The series features an all-star voice cast, which includes many of the Disney characters' official voice actors and well-known actors such as Haley Joel Osment, David Gallagher, Jesse McCartney and Hayden Panettiere. Characters from Square Enix's Final Fantasy series make appearances and interact with the player and the Disney characters. The series centers around the main character Sora's search for his friends and his encounters with Disney and Final Fantasy characters on their worlds.

The Kingdom Hearts series currently consists of six games across different video game platforms, and future titles are planned. Most of the games in the series have been both critically acclaimed and commercially successful, though each title has seen varying levels of success. As of September 2008, the Kingdom Hearts series has shipped over 12.0 million copies worldwide, with 2.0 million copies in PAL regions, 3.0 million copies in Japan, and 5.6 million copies in North America.[1][2][3][4] A wide variety of related merchandise has been released along with the games, including soundtracks, figurines, and companion books. In addition, the series has been adapted into a manga and novel series.




The series consists of ten games—three main games developed by Square Enix, an enhanced version of Kingdom Hearts and Kingdom Hearts II, a PlayStation 2 remake of the GBA game Chain of Memories titled Re:Chain of Memories and a V CAST mobile phone game developed by Superscape. Another mobile phone game was developed in-house by Square Enix while the last game, created for Nintendo DS, was developed in cooperation with h.a.n.d.. The second mobile phone game has only been released in Japan although there are plans to release it in other territories. The three main games were released in chronological order, with each new title following the events of the previous title, while the V CAST game was developed independently from the main series. The latest release Kingdom Hearts Birth by Sleep by Square Enix is for the PlayStation Portable.

Main games

Kingdom Hearts series fictional chronology

Birth by Sleep
Kingdom Hearts
Chain of Memories
358/2 Days
Kingdom Hearts II

Kingdom Hearts is the first game in the series, and was released in Japan on March 28, 2002 for the PlayStation 2.[5][6] This was Nomura's first time in a directorial position. Kingdom Hearts of the main characters for the series and established the plot's framework involving hearts and the dark beings known as the Heartless. It also established the role of Disney characters in the series, with character cameos from the Final Fantasy series. Kingdom Hearts was released in North America on September 17, 2002,[5][6] and featured additional content that was not in the original Japanese version. The game was later re-released exclusively in Japan as Kingdom Hearts Final Mix on December 26, 2002.[5][6] Final Mix includes the content from the North American release and additional enemies, cut scenes, and weapons.[7]

Kingdom Hearts: Chain of Memories is considered the second game in the series. It was released on the Game Boy Advance in Japan on November 11, 2004 and in North America on December 7, 2004.[8][9] Chain of Memories was touted as a bridge between the two PlayStation 2 titles, introducing and previewing plot elements that would be explored in the next game.[10] The gameplay is based on a card system; player-composed decks of cards, with each card allowing the player to perform an action in battle, such as attacking or using magic. It was remade into a PlayStation 2 game titled Kingdom Hearts Re:Chain of Memories, which was released in Japan as a second disc packaged with Kingdom Hearts II Final Mix on March 29, 2007. The remake was released as a standalone title in North America on December 2, 2008.[1][11]

Kingdom Hearts II is the third game in the series, set one year after Chain of Memories. It was released in Japan on December 22, 2005 and in North America on March 28, 2006 for the PlayStation 2.[12][13] The game further explored the "heart" concept by involving the Nobodies and "bodies". The gameplay is similar to that of the first Kingdom Hearts game, with the addition of more options to attack enemies and the Reaction Command, which utilized the triangle button to perform context-sensitive actions in battle and interaction with characters and the environment. Kingdom Hearts II was revised into Kingdom Hearts II Final Mix, which contained more material than the original release, such as additional cut scenes and bosses. Kingdom Hearts II Final Mix was released with Kingdom Hearts Re:Chain of Memories, a remake of Chain of Memories for the PlayStation 2, containing polygon graphics instead of the sprites used in the original Game Boy Advance game. This collection is titled Kingdom Hearts II Final Mix+ and was released in Japan on March 29, 2007.[14]

Kingdom Hearts coded is the fourth installment in the series for Mobile Phones and was released in episodes with the first being released in Japan on November 18, 2008. The game picks up after the events of Kingdom Hearts II, focusing this time on King Mickey, Donald, Goofy and Jiminy Cricket, who discover a mysterious sentence in Jiminy's journal and subsequently digitize the journal's contents to find the one responsible. The game was released in episodes and as of January 2010, all eight episodes have been released. No North American or European release has been announced for the game, though Square Enix stated that it has plans for releases in other territories.[15]

Kingdom Hearts 358/2 Days is the fifth title in the series for the Nintendo DS and was released in Japan on May 30, 2009, and in North America on September 29, 2009. It is set primarily between Kingdom Hearts and Kingdom Hearts II, revolving around Roxas' time in Organization XIII and his motives for ultimately leaving the Organization to pursue the answers he seeks to questions about his existence. It was first announced at the Tokyo Game Show 2007 with cooperative multiplayer on display, in addition to the traditional use of AI-controlled partners. It is the first game in the series to feature cooperative multiplayer with the most playable characters ever featured in a Kingdom Hearts title to date, at 19.[16][17]

Kingdom Hearts Birth by Sleep is the sixth title in the series, released for the PlayStation Portable in Japan on January 9, 2010; Square Enix has plans to release it in other territories. The game is set ten years before the events of the original Kingdom Hearts.[18] The game consists of three scenarios with each focusing on one of the three protagonists: Terra, Ventus and Aqua who are apprentices of Master Eraqus. They set out in search of the missing Master Xehanort, though each travel their separate ways and encounter their own agenda along the way with the origins and backstory of Xehanort revealed. The North American and European release is set in summer of 2010.


A Kingdom Hearts game was developed exclusively for V CAST, Verizon Wireless's broadband service, and was released on October 1, 2004 in Japan and on February 4, 2005 in the United States.[19] It was one of the launch games for the V CAST services.[20] The game, developed by Superscape and published by Disney Mobile with no involvement from Square Enix, features gameplay akin to the original Kingdom Hearts game, modified for the input method of mobile phones.[21]

The first section begins with the protagonist of the original Kingdom Hearts, Sora, shipwrecked on a seemingly uninhabited island, his friends Goofy and Donald missing. Sora must find a way to escape the island, as well as reunite with Donald and Goofy. Reception of the first mission pack was mixed. The game was criticized for its awkward controls and limited availability. The visual appeal was praised; GameSpot stated Sora "is very detailed and well animated" and complimented the 3D environments.[22]


Kingdom Hearts Mobile is a Kingdom Hearts themed online community-based social gaming networking service was launched in Japan for NTT docomo mobile phones on December 15, 2008. It is an online platform where players could control avatars to socialize with other players and play mini-games together. Unlike Kingdom Hearts for the V Cast and Kingdom Hearts coded, Kingdom Hearts Mobile does not have a storyline and focuses more on socializing and mini-games as it is more of a service rather than a game. The service is in conjunction with Kingdom Hearts coded which unlocks new costumes for avatars in Kingdom Hearts Mobile whenever the player completes an episode of Kingdom Hearts coded. New Kingdom Hearts related merchandise such as wallpapers, ringtones, graphics and other items can be purchased and downloaded through the service for mobile phones.


In a recent interview with Japanese gaming magazine Famitsu in February 2010 with series director, Tetsuya Nomura, a few facts were revealed about the future of the series. The series is currently expanding according to Nomura with the next game in the series focusing on Sora as well as another character who has been cited by Nomura as being "the center of the series”; the game will apparently explain the mystery of the series though Nomura remains adamant on keeping quiet as to whether the game is called Kingdom Hearts III or not. The game is apparently deep into development as it is being prepared for a public announcement for a possible 2011 release as Nomura says the team is striving to release a game each year.[23] Previously Nomura has stated that the game would be connected to 358/2 Days, Coded and Birth by Sleep, and would be more of a main game than a spin-off or sidestory. The game is teased in a secret movie, titled Reconnect. Kingdom Hearts, shown as the secret ending to Birth by Sleep.[24][25]

Other media

There are multiple versions of each of the main Kingdom Hearts games. They each had a release in Japan, North America, and the PAL region; the titles were also re-released in Japan with new content. Both Square Enix and Disney released numerous types of merchandise before and after the release of the games. Merchandise ranged from toys and figurines to clothing items and jewelry.[26][27] Two of the games, Kingdom Hearts and Kingdom Hearts II, had a soundtrack released to coincide with the video games.[28][29] These were followed by a nine CD complete set which featured both soundtracks and unreleased tracks.[30] Kingdom Hearts has been published as a trading card game by the Tomy corporation of Japan.[31] An English version of the game was released in November 2007 by Fantasy Flight Games.[32] The video games have also been adapted into a manga and novel series. However, reporters have observed a curious absence of Kingdom Hearts-related merchandise at any Disney theme parks or stores.[33]

Like the Final Fantasy games, a series of Ultimania books were released in Japan for the three main games. There are six books which include game walkthroughs, interviews, and extra information from the developers. Released along with Kingdom Hearts II Final Mix+ was Kingdom Hearts -Another Report-, a hardback book which includes game information, visuals by Shiro Amano, and a director interview.[34] In North America, Brady Games released strategy guides for each game. For Kingdom Hearts II, they released two versions, a standard version and a limited edition version. The limited edition was available in four different covers and included a copy of Jiminy's Journal along with 400 stickers.[35]

Printed adaptations

A manga based on the Kingdom Hearts storyline has been released in Japan and the United States. The story and art are done by Shiro Amano, who is also known for his manga adaptation of the Legend of Mana video game. The story follows the events that took place in the video games with differences to account for the loss of interactivity a video game provides. The manga was originally serialized in Japan by Square Enix's Monthly Shōnen Gangan and eventually released in tankōbon format. The first tankōbon was released in Japan in October 2003.[36] The manga was released in the USA by Tokyopop two years later in October 2005.[37] It was divided into three manga series based on Kingdom Hearts, Kingdom Hearts: Chain of Memories, and Kingdom Hearts II. The first series, Kingdom Hearts, was further divided into four volumes, while the second series, Kingdom Hearts: Chain of Memories, was divided into two volumes. The third series, Kingdom Hearts II, is currently being serialized. The first volume was released in Japan in December 2006 and was released in the US on July 3, 2007.[38][39]

A novel series, written by Tomoco Kanemaki and illustrated by Shiro Amano, has been released. Like the manga series, it is divided into separate series based on the games. Kingdom Hearts is divided into two volumes; "The First Door"[40] and "Darkness Within".[41] Kingdom Hearts: Chain of Memories is divided into three volumes. Kingdom Hearts II is divided into four volumes; "Roxas—Seven Days",[42] "The Destruction of Hollow Bastion",[43] "Tears of Nobody",[44] and "Anthem—Meet Again/Axel Last Stand".[45]

Common elements

Disney and Final Fantasy characters

Kingdom Hearts features a mixture of familiar Disney and Final Fantasy characters, as well as several new characters that functioned as opponents or allies created by Nomura.[46] Though the series features locations unique to the Kingdom Hearts franchise, worlds from Disney films are heavily explored. Sora must visit these worlds and interact with popular Disney characters to protect them from enemies. Often, his actions in these worlds closely follow the storylines of their respective Disney films, and the player can some times choose to have one of the world's characters accompany him. The main characters try not to interfere with the affairs of other worlds, as it could negatively affect the universe's order.[47][48] Moogles, small creatures from the Final Fantasy series, are another common element in the games. They provide the player with a synthesis shop in order to create items for use in the game.


The three main games in the Kingdom Hearts series focus on the adventures of Sora and his friends, Kairi and Riku. The first game shows how Sora is separated from his friends when their world, Destiny Islands, is invaded by creatures known as the Heartless. During the invasion, Sora obtains a weapon to be able to fight off the Heartless, known as the Keyblade. Soon after finding himself in Traverse Town, Sora meets Donald Duck and Goofy, two emissaries from Disney Castle searching for the "key" per instructions from King Mickey.[49][50] The three band together and travel to different Disney-themed worlds, sealing the hearts of the worlds to prevent more Heartless invasions. Along the way, they encounter a group of Disney villains, led by Maleficent, who are controlling the Heartless.[51][52] Though they eventually defeat Maleficent, the three discover that a man named Ansem is the true antagonist. Ansem's plan is to open the door to "Kingdom Hearts" in the hopes of attaining eternal darkness. Sora, Donald, and Goofy defeat Ansem, and seal the door with the help of Riku and King Mickey on the other side of the door.

After sealing the door to Kingdom Hearts, the three begin searching for Riku and King Mickey, finding themselves heading towards a mysterious fortress called Castle Oblivion.[53][54] Upon entering the fortress, they begin to lose their memories.[55] The three encounter a group of dark hooded villains, part of a mysterious Organization. In the castle, Sora learns his memories have been manipulated by a girl named Naminé who was being held captive by the Organization. To allow them to regain their memories, Naminé puts Sora, Donald, and Goofy to sleep for a year; in the process, they must lose the memories of their experience in Castle Oblivion.[56] At the same time, Riku finds himself in the basement of the castle and begins traveling to the first floor with the aid of King Mickey. Riku fights both the Organization's members and the darkness in his heart, learning to accept his dual nature between light and dark.[57] Allying himself with the mysterious DiZ, Riku aid him in keeping Sora and Naminé until the former is awaken. However a snag in the plan over the year forces Riku to go after a young man named Roxas, the thirteenth member of the Organization to enable Sora's reawakening.

Seven days after Riku's success, Sora, Donald, and Goofy awaken in Twilight Town, with no memory of their time at Castle Oblivion, and resume their search for Riku and King Mickey. They learn of the Nobodies and are re-familiarized with their leaders, Organization XIII. Afterwards, Maleficent is resurrected and joins with Pete, another Disney villain, to find a new base of operations before resuming her quest for power and revenge on Sora. Sora once again travels to many Disney-themed worlds and resolves the troubles caused by not just Maleficent and Pete, but also Organization XIII whose members refer to him as Roxas. Meanwhile, Kairi is kidnapped by the Organization. They meet King Mickey, who reveals that the "Ansem" Sora defeated was actually the Heartless of Xehanort, a student of the real Ansem the Wise and effectively the man whose body was possessed eleven years ago by Master Xehanort. Xemnas, the leader of Organization XIII, reveals himself to be the Nobody of Xehanort.[58][59] The three arrive at the headquarters of Organization XIII, with Kingdom Hearts looming overhead, with Sora defeating all the Organization members as he is finally reunited with Kairi and Riku, who reveals Roxas as Sora's Nobody whom he captured by willingly assuming Xehanort's form so Roxas would be integrated back into Sora. While this occurred, Mickey finds DiZ, revealed as Ansem the Wise, with a device to digitize some of Kingdom Hearts' power, but a system overload causes the machine to explode with Ansem consumed in the blast as the others arrive, with Riku restored to his original state.[60] At the top of the castle, Sora and his friends battle Xemnas, who uses the remnants of Kingdom Hearts to fight them.[61] Refusing to accept defeat, Xemnas separates Sora and Riku from the others to fight them in a final battle that ends with his demise. Though trapped on the other side, Sora and Riku are able to return to their world.[62]

Appearing the series prequel, Kingdom Hearts: Birth by Sleep, Kairi, Riku and Sora respectively encounter three figures named Aqua, Terra, Ventus. As the three children go on their lives, eventually meeting each other, the three figures they meet suffer horrific fates that indirectly influence the three children and what they will endure nine years later: Terra's body is stolen by the rogue Keyblade Master, Xehanort, transforming him into the Xehanort who will become Sora's greatest enemy; Aqua trapped in the Realm of Darkness; and Ventus, following a victorious mental struggle against his dark side, Vanitas, is left with a damaged heart which finds its way into Sora's body, leaving Ventus in a comatose state within the Chamber of Wakening. Back in the World of Darkness, Ansem encounters Aqua one year after Kingdom Hearts II as they now wait. Sometime later, Sora, Riku and Kairi receive a message from King Mickey, the contents of which detail his findings in Kingdom Hearts coded: Sora is destined as the "Key that Connects Everything" to save Roxas, Axel, Xion and Naminé as well as Terra, Aqua and Ventus. So Sora prepares to set out to find them.


The Kingdom Hearts series games contain elements from both action and role-playing games. The games are driven by a linear progression from one story event to the next, usually shown in the form of a cut scene, though there are numerous side quests available that provide bonus benefits to the characters. The player primarily controls the principal protagonist of the series, Sora. Sora is usually accompanied by Donald Duck and Goofy, who are non-playable characters that aid Sora in battle. Whilst visiting certain worlds, Donald or Goofy can be swapped out for that world's protagonist (e.g. Jack Skellington whilst visiting Halloween Town or Aladdin whilst visiting Agrabah) In the first and third game, their behavior can be altered to suit different combat objectives. The games feature real-time combat that incorporates physical attacks, magic, and summonings, though each game handles battles differently.

Gummi Ships are another common element of the series, though they are not featured in the second title. The Gummi Ships serve as the main mode of transportation between worlds in the games. The gameplay for the Gummi Ships sections is more akin to a rail shooter. Because it received negative criticism in the first game, it was modified in the third title.[63] All three games also feature a journal which is accessible from the main menu. The journal keeps track of information regarding the story, characters, enemies, and locations. In the game, the journal is kept by Jiminy Cricket, who was appointed by Queen Minnie as the royal chronicler.[64]

A battle in the first Kingdom Hearts

The games are influenced by their parent franchise, Final Fantasy,[65] and carry its gameplay elements over into their own action-based, hack-and-slash system. Like many traditional role-playing games, Kingdom Hearts features an experience point system which determines character development. As enemies are defeated, the player gains experience which culminates in a "level-up", where the characters grow stronger and gain access to new abilities.[66] The amount of experience is shared with all party members and each character grows stronger as experience is gained.[67]



The first Kingdom Hearts game began development in February 2000.[68] It was directed by Tetsuya Nomura and produced by Shinji Hashimoto, who had conceived the idea when he met with a Disney executive by chance in an elevator;[69] Square and Disney had previously worked in the same building in Japan.[70] While Nomura had done previous work in the Final Fantasy series as monster designer and graphic director, he did not gain widespread recognition until he was the lead character designer for Final Fantasy VII. Kingdom Hearts marked his transition into a directorial position, though he also served as the game's character designer. Scenarios were provided by Kazushige Nojima who was a scenario writer for Square from Final Fantasy VII until he left in 2003. Originally the development focused on the gameplay with a simple story to appeal to Disney's target age range. After Kingdom Hearts executive producer Hironobu Sakaguchi told Nomura the game would be a failure if it did not aim for the same level as the Final Fantasy series, he began to develop the story further.[71]

Nomura placed a secret trailer in Kingdom Hearts in hopes that fans would want a sequel. He was unsure if fans would want a sequel and felt that if they did not, then it would be best to leave certain events in the first game unexplained.[72] After Kingdom Hearts Final Mix was completed, development for Kingdom Hearts II began.[73] There were several obstacles to clear before development could begin on a sequel. One was the development team's desire to showcase Mickey Mouse more;[72] Mickey's inclusion in the first game was restricted to a very small role.[71] Nomura had planned for the sequel to take place a year after the first and originally intended for the events of that year to be left unexplained. To bridge the gap between the two games, Kingdom Hearts: Chain of Memories was developed.[74] Nomura was hesitant about releasing a game on the Game Boy Advance because he felt the 3D graphics of the original game would not translate well into 2D. He changed his position after hearing that children wanted to play Kingdom Hearts on the handheld system.[75]

Creation and design

Though Disney gave Nomura freedom in the characters and worlds used for the games, he and his staff tried to stay within the established roles of characters and boundaries of the worlds.[76] Nomura has stated that though many of the Disney characters are not normally dark and serious, there were not many challenges making them so for the story, and despite this, their personalities shine because they maintain their own characteristics.[77] He also felt managing and keeping multiple worlds was problematic.[78] When deciding which worlds to include in the game, the development staff tried to take into account worlds with Disney characters that would be interesting and made an effort to minimize any overlap in the overall look and feel of each world.[71][79]

The inclusion of specific Final Fantasy characters was based on the opinions of both fans and staff.[80] Another criterion for inclusion was whether the staff felt the characters would fit into the storyline and in the Kingdom Hearts universe.[81] Initially, Nomura was hesitant to use characters he did not design, because he was unfamiliar with the backstory of such characters.[82] For Kingdom Hearts II, he changed his mind after receiving pressure from his staff.[80] Throughout the development of the games, Nomura has often left certain events and connections between characters unexplained until the release of future games. Nomura does this because he feels that games should have room for fans to speculate and use their imagination. He has stated that with speculation, even though a game gets old, people can still be happy with it.[72]


The first Kingdom Hearts was announced at E3 in May 2001.[46] Initial details were that it would be a collaboration between Square and Disney Interactive, and would feature worlds developed by both companies and Disney characters. New characters were designed by Nomura and include Sora, Riku, Kairi, and the Heartless.[46][83] On May 14, 2002, a press release announced a list of the English voice actors. The list included Haley Joel Osment, David Gallagher, and Hayden Panettiere as the three new characters introduced in the game. It was also announced that many of the Disney characters would be voiced by the official voice actors from their respective Disney films.[46][84]

A secret trailer in the first Kingdom Hearts and Kingdom Hearts Final Mix hinted at the possibility of a sequel. Rumors for a sequel on the PlayStation 2 were spurred in Japan when a Japanese video game site, Quiter, stated that "an internal (and anonymous) source at Square Japan" confirmed that development of Kingdom Hearts II had begun.[85] It was not until Kingdom Hearts II was announced, along with Kingdom Hearts: Chain of Memories, at the Tokyo Game Show in September 2003 that rumors were confirmed.[86] Initial details were that it would take place some time after Kingdom Hearts: Chain of Memories, which takes place directly after the first game. Other details included the return of Sora, Donald, and Goofy, as well as new costumes. At the 2004 Square Enix E3 press conference, the producer, Shinji Hashimoto, stated that many mysteries of the first game would be answered.[87]

To help market the games, websites were set up for each game and demos were on display at gaming events. Each game in the main series was also re-released in Japan with additional content and served as canonical updates to the series.[88][89] The additional content foreshadowed later plot elements in the series. The rereleases of the main series games had the term "Final Mix" added after the title, while Kingdom Hearts: Chain of Memories was re-released as Kingdom Hearts Re:Chain of Memories and released on the PlayStation 2 with 3D graphics, voice overs during some cutscenes, and new game content.[90][91]


Musical score

The music for the video game series was primarily composed by Yōko Shimomura. Kaoru Wada works as the arranger for orchestral music in the Kingdom Hearts series, including orchestral renditions of the main vocal themes and the ending themes.[92][93] The orchestral music was performed by the New Japan Philharmonic Orchestra and the Tokyo Philharmonic Orchestra.[92][93] Soundtracks were released for the first and third installments following the release of their respective games. A compilation soundtrack was later released that included soundtracks for the entire series, including reworked tracks for the re-released Kingdom Hearts Re:Chain of Memories.[30][94]

While the themes for some of the Disney-based worlds are taken directly from their Disney film counterparts,[93] most of them are given entirely original musical scores. In addition to each world having unique background music, each is given its own battle theme rather than having a common theme to cover all fights. Several of the Disney villains get themes based on the film from which they originated, and the final boss of each game has several themes played in the various phases of those fights. The fights with Sephiroth feature a modified version of Nobuo Uematsu's "One-Winged Angel" from Final Fantasy VII.[94]

The main theme songs for the Kingdom Hearts games were written and performed by Japanese pop star, Utada Hikaru. The two main themes are "Hikari", from Kingdom Hearts and Chain of Memories,[95] and "Passion", from Kingdom Hearts II.[96] Each song has an English counterpart, "Simple and Clean" and "Sanctuary" respectively, for the North American and European releases. Utada was the only singer Tetsuya Nomura had in mind for the first Kingdom Hearts theme song.[97] This marked the first time Utada had produced a song for a video game. Both theme songs reached notable popularity in Japan. On weekly Oricon charts, "Hikari" reached #1 in 2002 and "Passion" reached #4 in 2005.[98][99]

Voice cast

The Kingdom Hearts games featured well-known voice actors for the Japanese and English versions. The Japanese version featured Miyu Irino as Sora, Risa Uchida as Kairi, and Mamoru Miyano as Riku.[100][101] The third game introduced Kōki Uchiyama as Roxas, Iku Nakahara as Naminé, and Genzō Wakayama as DiZ.[100] Other notable voice actors included Kōichi Yamadera, Hideo Ishikawa, Maaya Sakamoto, Takahiro Sakurai, Takashi Aoyagi, Yū Shimaka and Shinichirō Miki.[101][102]

The English release of the Kingdom Hearts games featured an all-star voice cast which included many of the Disney characters' official voice actors. Wayne Allwine, Tony Anselmo, and Bill Farmer voiced Mickey Mouse (Bret Iwan now voices Mickey after Allwine died of diabetes on May 18, 2009), Donald Duck, and Goofy.[101][103] Several high profile actors provided the voice acting of the main characters. The first game featured Haley Joel Osment as Sora, David Gallagher as Riku, and Hayden Panettiere as Kairi.[104] The third game, Kingdom Hearts II, saw the return of the main character voice actors and added Jesse McCartney as Roxas, Brittany Snow as Naminé, and Christopher Lee as DiZ.[105] Other notable actors included Sean Astin, Steve Burton, Billy Zane, Will Friedle, Mandy Moore, Ming-Na, David Boreanaz, and James Woods.[101][103]

A recent trend seen in the casting of English voice actors for portable games in the series, such as Chain of Memories and 358/2 Days, is to cast actors affiliated with the Disney Channel. Examples include Alyson Stoner as Kairi/Xion and Meaghan Jette Martin as Namine, both of whom previously starred in the Disney Channel Original Movie Camp Rock. In addition, while most characters' voices in Japanese are consistently supplied by the same voice actors, a character may have multiple voices in English; Stoner and Martin replaced Hayden Panettiere and Brittany Snow in the roles of Kairi and Namine in Re: Chain of Memories, while Risa Uchida and Iku Nakahara, their Japanese counterparts, have still kept their roles. Though this is mostly accredited to the characters not playing as major a role in the handheld games as they do in the home console games.


Aggregate review scores
As of February 2010.
Game GameRankings Metacritic
Kingdom Hearts 86.48%[106] 85 out of 100[107]
Kingdom Hearts (V CAST) 68.00%[108]
Kingdom Hearts: Chain of Memories 77.37%[109] 76 out of 100[110]
Kingdom Hearts II 86.98%[111] 87 out of 100[112]
Kingdom Hearts Re:Chain of Memories 70.60%[113] 69 out of 100[114]
Kingdom Hearts 358/2 Days 76.24%[115] 75 out of 100[116]

The Kingdom Hearts series has been critically and commercially successful, though each title has seen different levels of success. By December 2005, the Kingdom Hearts series had shipped more than 8.5 million copies worldwide.[117] As of September 2008, the series has shipped over twelve million copies worldwide, with 2.0 million copies in PAL regions, 3.0 million copies in Japan, and 5.6 million copies in North America.[1][2][3][4] The three main games in the series all met with positive sales at the time of their releases. In first two months since the North American release of Kingdom Hearts, it was one of the top three highest-selling video games.[118] Chain of Memories sold 104,000 units in 48 hours in Japan, a record for a Game Boy Advance title at the time.[119] Its positive debut sales placed it in the top spot of sales charts in Japan.[120] In the first month of its North American release, it was ranked 1st on GameSpot's ChartSpot for portable systems and 6th for all consoles.[121] Within a week of the Kingdom Hearts II release in Japan, it shipped 1 million copies,[117][122] selling almost 730,000 copies.[123] By the end of March 2006, the NPD Group reported that Kingdom Hearts II was the highest-selling console game in North America, with 614,000 copies.[124] In the month after its release in North America, Kingdom Hearts II sold an estimated 1 million copies.[125]

The games have also received high ratings and positive comments from reviewers. The three main games have scored a 36 out of 40 or higher from the Japanese gaming magazine Famitsu, known for its extremely harsh grading.[126][127][128] All four games have been praised for their visuals. Game Informer considers the series the eleventh "must-play PlayStation 2" series.[129] The individual games have also won several awards. GameSpot commented that the concept of mixing the serious elements of Final Fantasy with the lighter elements of Disney seemed impossible, but was pulled off quite well. Because of that they awarded Kingdom Hearts "Best Crossover Since Capcom vs. SNK" in their 2002 Best and Worst of the Year awards.[130] IGN named Kingdom Hearts "Best Art Style/Direction" in their 2003 list of "Best Looking Games on PS2".[131] G4 awarded it "Best Story" at their 2003 G-Phoria awards show.[132] Electronic Gaming Monthly awarded Kingdom Hearts II "Best Sequel" of 2006.[133] It tied with Resident Evil 4 as Famitsu's Game of the Year 2005.[134] The manga series has also been well received. Several of the manga volumes were listed on USA Today's "Top 150 best sellers".[135][136][137] The highest ranked volume was Kingdom Hearts volume 4 at #73.[136] Every volume listed stayed on the list for at least two weeks; Kingdom Hearts volume 4 stayed the longest at four weeks.


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  55. ^ Unknown: The moment you set foot in this castle, you forgot every spell and ability you ever know. In this place, to find is to lose and to lose is to find. That is the way in Castle Oblivion. Square Enix. Kingdom Hearts Re:Chain of Memories. (Square Enix U.S.A., Buena Vista Games). PlayStation 2. (2008-12-02)
  56. ^ Jiminy: So you can put 'em back together? / Naminé: Yes, but first I have to undo the chains of memories I made on my own. After I've done that, I have to gather up the memories scattered across each of your hearts and them reconnect them. It might take some time. But I think it might work. No--It will work. I'm sure. It's my turn to look after you. / Sora: All right. We all really trust you. / Jiminy: Oh... Wait just a second! You said you'd have to undo the links you made. But that means— / Naminé: Yes. You won't be able to remember anything about what happened here. / Sora: Not even you? / Naminé: I'm sorry. It's the only way, I'm afraid. Square Enix. Kingdom Hearts Re:Chain of Memories. (Square Enix U.S.A., Buena Vista Games). PlayStation 2. (2008-12-02)
  57. ^ Ansem: You need the darkness. Submit! Bow to the darkness, and bow to me. / Riku: Not a...chance... / Ansem: Only darkness can help you now. Jupiter. Kingdom Hearts: Chain of Memories. (Square Enix U.S.A., Disney Interactive). Game Boy Advance. (2004-12-07)
  58. ^ Mickey: But, what you actually fought was his Heartless. Ya see, he wasn't really Ansem. He just went around telling everybody that he was. Square Enix. Kingdom Hearts II. (Square Enix U.S.A., Buena Vista Games). PlayStation 2. (2006-03-28)
  59. ^ Mickey: Now I remember! Xehanort! Ansem's apprentice! The leader of Organization XIII is Xehanort's Nobody! Square Enix. Kingdom Hearts II. (Square Enix U.S.A., Buena Vista Games). PlayStation 2. (2006-03-28)
  60. ^ Ansem the Wise: It's a device to reclaim Kingdom Hearts and encode it as data. / Mickey: Not sure I get it. / Ansem the Wise: I do not claim to know the outcome of this venture, either. After all...Hearts are unpredictable. Square Enix. Kingdom Hearts II. (Square Enix U.S.A., Buena Vista Games). PlayStation 2. (2006-03-28)
  61. ^ Xemnas: Heed me, Kingdom Hearts! Lend me your power, so that we may be complete! The power to erase the fools that hinder us. Square Enix. Kingdom Hearts II. (Square Enix U.S.A., Buena Vista Games). PlayStation 2. (2006-03-28)
  62. ^ Sora: W-We're back. / Kairi: You're home. Square Enix. Kingdom Hearts II. (Square Enix U.S.A., Buena Vista Games). PlayStation 2. (2006-03-28)
  63. ^ "1UP - E3 2005 Interview". Kingdom Hearts Ultimania. Retrieved 2007-08-31. 
  64. ^ Minnie: Oh, and to chronicle your travels, he will accompany you. / Jiminy: Over here! Cricket’s the name. Jiminy Cricket, at your service. Square. Kingdom Hearts. (Square Electronic Arts). PlayStation 2. (2002-11-15)
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External links


Up to date as of January 14, 2010

From Wikiquote

Kingdom Hearts is a hybrid action-RPG that was released in 2002, which is notable for being the result of a collaboration between the video game developer and publisher Square and Disney. The game combines characters and settings from Disney's animated features and films with those from Square's Final Fantasy RPG series. Although the game's primary plotlines follow characters who were created specifically for Kingdom Hearts, characters from both companies play major roles in the game and its storyline. The game features real-time rendered backgrounds and scenery, and is followed up by Kingdom Hearts: Chain of Memories and Kingdom Hearts II.



  • I've been having these weird thoughts lately.... Like, is any of this for real... or not? (opening movie plays, Simple and Clean plays in the background)
  • The darkness may destroy my body, but it can't touch my heart. My heart will stay with my friends. It'll never die!
  • Although my heart may be weak, it's not alone. It's grown with each new experience. And it's found a home with all the friends I've made. I've become a part of their heart, just as they've become a part of mine. And if they think of me now and then, if they don't forget me, then our hearts will be one. I don't need a weapon. My friends are my power!
  • The heart may be weak. And sometimes it may even give in. But I've learned... that deep down there's a light that never goes out!
  • I know now, without a doubt, Kingdom Hearts, is light!
  • Kairi, remember what you said before? I'm always with you, too! I'll come back to you. I promise!
  • Kairi... Kairi's inside me?
  • It doesn't matter how much we see each other, but how much we think of each other.
  • Forget it! There's no way you're taking Kairi's heart!
  • Woah! Don't sneak up on me like that Kairi!
  • You're not Riku!
  • No... the Keyblade! It's mine....
  • Where... where am I? Who are you? Where's Kairi? Riku....
  • Another world safe from darkness!
  • That's the power of the Keyblade!
  • Oh yeah? Well you'll see. I'm gonna get out and learn what's out there!
  • Heart or no heart, at least he still has a conscience.
  • Wait a minute! What happened to my home? My island? Riku... Kairi...
  • Kairi, I'll come back to you!


  • Aw-phooey. I'm not scared.
  • But you can't come along looking like that. Understand? No frowning. No sad face. Okay ?
  • This boat runs on happy faces.
  • [to Goofy] YOU'RE COMING TOO!
  • Well, now what do we do ?
  • Let's just get out of here!
  • Oh, boy!
  • For Daisy!
  • [to Goofy] Aw, what do you know, you big palooka!?


  • Ua-yuck!
  • [Holding Shield Above Head] Uh, ya know, I think that big ol' whale Monstro just swallowed us. And for today's weather: expect showers. [An item falls on Goofy's Head.] Heavy showers!
  • But no worries. Even if this place goes poof, our hearts ain't goin' nowhere. I'm sure we'll find our pals again. Yup, I just know that we will.
  • But I'm not gonna betray Sora either. 'Cuse he's become one of my best buddies after all we've been through together.
  • Yeah, you gotta look funny, like us !
  • Name's Goofy.
  • All for one, one for all !
  • We've gotta protect the world border. NOTE : "Border" is a malapropism of the word "order".
  • But we're strangers, so wouldn't that be muddling ? NOTE : "Muddling" is a malapropism of the word "meddling". Oh yeah, and that's against the rules.
  • Now, Sora, just remember what Donald said to ya: No frowning, no sad faces.
  • Hey, why don't you come with us ? We can travel to new worlds on our vessel.
  • Yahoo-hoo-hoo !!! (on winning certain rounds at the Coliseum)
  • HEALP!!!
  • don't you mean junior heroes?
  • Hiya guys.
  • Gawrsh


  • I'm making a necklace of thalassa shells. In the old days, sailors always wore thalassa shells. They were supposed to ensure a safe voyage.
  • So, suppose you get to another world. What would you do there?
  • No matter where I go or what I see, I know I can always come back here.
  • Take this. It's my lucky charm. Be sure to bring it back to me.
  • Don't ever forget, wherever you go... I'm always with you.
  • Sora let's take the raft and go! Just the two of us!
  • Sora, you lazy bum!
  • Maybe.... You know, I was a little afraid at first, but now I'm ready.
  • I just can't wait. Once we set sail, it'll be great.
  • Sora, don't ever change.
  • I know you will!


  • Hey, aren't you guys forgetting about me?
  • It's just... I've always wondered why we're here on this island. If there are any other worlds out there, why did we end up on this one? And suppose there are other worlds... then ours is just a little piece of something much greater. So, we could have just as easily ended up somewhere else, right ?
  • Exactly. That's why we need to go out there and find out. Just sitting here won't change a thing. It's the same old stuff. So let's go.
  • Thanks to you. If you hadn't come here, I probably would've never thought of any of this. Kairi, thanks.
  • If two people share one, their destinies become intertwined. They'll remain a part of each other's lives, no matter what. Come on, I know you wanna try it.
  • The door has opened, Sora! Now we can go to the outside world! Once we step through, we might not be able to come back. We may never see our parents again. There's no turning back. But this may be our only chance. We can't let fear stop us! I'm not afraid of the darkness!
  • I get to share the paopu fruit with Kairi. Deal? The winner gets to share a paopu with Kairi.
  • You were just the delivery boy!
  • Giving up already? C'mon Sora, I thought you were stronger than that.
  • [To Sora] Take care of her.
  • Fair enough...Mickey.
  • I have some unfinished buisness with this puppet.
  • Possessed
    • Yes. A Keyblade. But unlike yours, this Keyblade holds the power to unlock people's hearts.
    • Now, open your heart, surrender it to the darkness! Become darkness itself!
    • Open the door! Lead me into everlasting darkness!
    • It is I, Ansem. The Seeker of Darkness!
    • Behold the power of darkness!
    • Fight
      • Try to heal this!
      • Welcome oblivion!
      • Surrender!


  • This world has been connected. Tied to the darkness... soon to be completely eclipsed. There is so very much to learn. You understand so little... A meaningless effort. One who knows nothing can understand nothing.
  • Open yourself to the darkness. That is all. Let your heart, your being, become darkness itself.
  • Take a look at this tiny place. To the heart seeking freedom, this island is a prison, surrounded by water. And so this boy sought out to escape from this prison. He sought a way to cross over into other worlds, and he opened his heart to darkness.
  • Don't bother, your voice can no longer reach him where he is. His heart belongs again to darkness! All worlds begin in darkness, and all so end. The heart is no different. Darkness sprouts within it, it grows, consumes it. Such is its nature. In the end, every heart returns to the darkness whence it came! You see, darkness is the heart's true essence.
  • Behold the endless abyss! Within lies the heart of all worlds: Kingdom Hearts! Look as hard as you are able. You'll not find even the smallest glimmer of light. From these dark depths are all hearts born. Even yours. Darkness conquers all worlds!
  • So you have come this far, and still you understand nothing. Every light must fade, every heart returns to darkness!
  • Kingdom Hearts! Fill me... with the power of darkness.... Supreme darkness!
  • (last words) Light?! But why?!
  • Fight
    • Turn to darkness!
    • Darkness is the heart's true essence.
    • Submit!
    • Such Insolence!
    • Weak-hearted fools! Witness real power!!
    • My strength returns...what do you hope to accomplish? Do not deny your fear. The final darkness is now... (Dark Shadow)
    • Take this!
    • Come, open your heart.
    • Still confused? Maybe this will enlighten you!
    • All shall be extinguisted...


  • That's sounds familiar... (asked if he is Ansem)
  • Truly fascinating...This will be most enjoyable
  • I am...A mere shell
  • To Sora
    • Ah... It seems you are special too
    • You look alot like him. Which means, you are incomplete.
    • Incomplete one...Such power...Allow me to test it.
    • As you are right now, you would likely not understand. Either way, it will be only a matter a time before we meet again.


  • Every world among the stars has a Keyhole. And each one leads to the heart of that world.
  • We may never meet again, but we'll never forget each other.
  • No... I can't lose.
  • The Heartless have great fear of the Keyblade. That's why they'll keep coming after you no matter what.
  • That's Leon!
  • They'll come at you out of nowhere... And they'll keep on coming at you, as long as you continue to wield the Keyblade. But why? Why did it choose a kid like you?
  • Never mind. Now, let's see that Keyblade.
  • Alright, then have it your way.
  • I went easy on him.
  • Looks like things are worse than we thought. A lot worse.
  • You know what? I really don't know.
  • And there is darkness within every heart.
  • Sora, go with them. Especially if you want to find your friends.
  • Yuffie, go! Sora, let's go!
  • It's Over! [Using Rough Divide]
  • We may never meet again but we'll never forget each other

Cloud Strife

  • I'm looking for someone. Hades promised to help. I tried to exploit the power of darkness, but it backfired. I fell into darkness, and I couldn't find the light.
  • For your light? Don't lose sight of it.
  • I cannot wake from this nightmare as long as you exist.
  • Farewell.
  • Got you going.
  • Is that the best you can do?


  • Meet your fate!
  • Dodge this!
  • Descend, Heartless Angel!
  • Time to die!
  • I am the chosen one.
  • I shall lead you to the promised land!
  • The planet has failed me!


  • Jiminy: Well, I see big adventures coming their way! Looks like it's up to me to keep track of it all in my journal.
  • Peter Pan: I'm the answer to your prayers!
  • Peter Pan: Anyone can fly. Do you want to try?
  • Maleficent: There are seven maidens of the purest heart. We call them the Princesses of Heart. Gather them together, and a door will open to the heart of all worlds. Within lies untold wisdom.
  • Maleficent: You simple fools! You think you can defeat me!? Me, the mistress of all evil!
  • Tarzan: Friends, same heart. Clayton, lose heart. No heart, no see friends. No heart, no friends.
  • Triton: You're not from another ocean. You're from another world!
  • Mysterious Voice: Remember, Sora. You are the one who will open the door to the light.
  • Mysterious Voice: The closer you get to the light, the greater your shadow becomes.
  • Roxas: (from secret ending "Another Side, Another Story") Where's Sora?
  • Aerith: They've been secret because they've never been connected. Until now. When the Heartless came, everything changed.
  • Aerith: No matter where we are, our hearts will bring us together again.
  • Aerith: Excuse me. Did the King send you?
  • Aerith: That's right. The Keyblade.
  • Yuffie: Aw, you're slipping, Leon.
  • Yuffie: Hey, you found it. Nice going, Leon.
  • Yuffie: Let's talk this out.
  • Yuffie: Hey! Ease up!
  • Yuffie: The darkness in people's hearts - that's what attracts them.
  • Tidus: You're going to know.
  • Tidus: Aw man, what's up?
  • Tidus: Man, you're unreal!
  • Wakka: Hey, what's happening, man?
  • Wakka: Show me your stuff!
  • Wakka: You've been training a lot, ya?
  • Wakka: Me and Tidus, we're gonna do a little exploring today. You know, to the secret place at the base of that tree. There's gotta be something there, ya?
  • Selphie: Hey Sora, have you heard about the legendary power of the paopu fruit ? They say if you share it with someone you really care for, it binds you together forever and ever through eternity ! *sighs* It's so romantic. I gotta try it some time.
  • Selphie: Okay, don't hold back!
  • Selphie: Aww, I can't believe I lost.
  • Selphie: You got lucky.
  • Yuffie: Those creatures that attacked you are after the Keyblade. But it's your heart they really want, because you wield the Keyblade.
  • Yuffie: Kairi ? Who are you talking about? I'm the great ninja Yuffie.
  • Yuffie: I think you might have overdone it, Squall.
  • Yuffie: Hey, have you heard of someone named Ansem?
  • Hades: Oh, there was one other rule I forgot. Accidents happen.
  • Hades: Feel the heat!
  • Minnie: We hope for your safe return. Please help the king.
  • Minnie: It means we just have to trust the king.
  • Minnie: Thank you, both of you.

(In the world of Agrabah)

Maleficent: And the Keyhole?
Jafar: The Heartless are searching for it now. I'm certain we'll find it soon enough. So that just leaves...

(Iago appears)

Iago: Jafar! I've looked everywhere for Jasmine. She's disappeared like magic!
Jafar: The girl is more trouble than she's worth.
Maleficent: You said you had things under control.
Jafar: Agrabah is full of holes for rats to hide in. But why worry about Princess Jasmine? With her or without her, surely this world will be ours when we find the Keyhole.
Maleficent: We need all seven princesses of heart to open the final door. Any fewer is useless.
Jafar: Well, if the princess is that important, we'll find her. Find Jasmine and bring her to me at once.

(Jafar's Heartless goes to find Jasmine)

Maleficent: Don't steep yourself in darkness too long. The Heartless consume the careless.

(Jafar laughs)

Jafar: Your concern is touching, but hardly necessary.

(Jasmine is hiding behind the fruit stand)

Jafar: Aladdin? Where might I find this street rat? Jasmine, allow me to find you more suitable company, my dear princess. These little rats won't do, you see.
Sora: Jasmine, run!

(Jasmine escapes)

Jafar: Ah, the boy who holds the key.

(In the Council of Villains)

Hades: That smarmy vizier could've had'em-- if someone had stuck around to give him a hand.
Riku: Hey, I did my part. I brought the princess, didn't I?
Maleficent: Jafar was beyond help, consumed by his own hatred. One should beware of letting it burn too fiercely.
Hades: Whoa, whoa, whoa. Lighten up. I'm as cool as they come, okay? By the way, kid, have we got something special for you.
Riku: Huh?
Maleficent: We had a deal, yes? You help us, and we grant you your wish...

(Maleficent reveals Kairi)

Riku: Kairi!
Maleficent: Go to her, your vessel is waiting.

(Captain Hook appears)

Captain Hook: Just remember, this is no pleasure cruise. It won't be a pleasant voyage.
Riku: Why are you doing all this for me? What's the catch?
Maleficent: Catch? What's the catch? Silly boy. You're like a son to me. I only want you to be happy.
Riku: I seriously doubt that.
Maleficent: Believe what you wish. But lest we forget, I kept my end of the bargain.

(In the Treasure Chamber)

Jafar: My first wish, Genie! Show me the Keyhole!

(Genie reveals the Keyhole)

Maleficent: That boy again?
Jafar: He's more persistent than I expected. Why not explain the situation to that boy Riku? Doing so may actually prove useful to our-

(Sora and the others arrived)

Sora: Wait a second. Are you Maleficent?

(Maleficent disappears)

Aladdin: Jafar, let Jasmine go!
Jafar: Not a chance. You see, she's a princess-- one of seven who somehow hold the key to opening the door.
Goofy: Open...
Donald: ... the door?
Jafar: But you fools won't live to see what lies beyond it. Genie! My second wish. Crush them!
Aladdin: Genie, no!
Genie: Sorry, Al. The one with the lamp calls the shot. I don't have a choice.

(After the first battle)

Jafar: Genie! My final wish! I want you to make me an all-powerful genie!

(In Hollow Bastion)

Hades: That little squirt took down that Heartless! Who'd have thought it?
Jafar: Such is the power of the Keyblade. The child's strength is not his own.
Ursula: Why don't we turn him into a Heartless? (laughs) That'll settle things quick enough.
Captain Hook: And the brat's friends are the king's lackeys. Swoggle me eyes, they're all bilge rats by the look of them.
Oogie Boogie: You're no prize yourself.
Captain Hook: Shut up!
Maleficent: Enough. The Keyblade has chosen him. Will it be he who conquers the darkness? Or will the darkness swallow him? Either way, he could be quite useful...

(Sora, Donald, Goofy, and Ariel are running away from the Heartless when suddenly a energy blast destroys them)

Triton: That was too close. As long as I have my trident, I will not tolerate those creatures inside this palace.
Ariel: Daddy!
Triton: Oh, Ariel! When will you listen? It's dangerous out there!
Ariel: Umm...
Triton: Strange creatures lurk outside.
Sebastian: Behold. You swim before the ruler of the seas: His Majesty, King Triton.
Triton: And who are they?
Ariel: They helped us fight off those creatures.
Triton: They don't look familiar.
Sora: We're from an ocean very far away.
Goofy: Yup. We came to find the Keyhole.
Triton: The what?
Ariel: What's that?
Goofy: Well, it's a--
Triton: There's no such thing. Certainly not here.
Ariel: But, Daddy...
Triton: Ariel, not another word! You are not to leave the palace. Is that clear?

(Ariel swims away and also Sora and the others)

Triton: Perhaps I'm being too strict... I'm just concerned for her safety.
Sebastian: Of course, Your Majesty. But I must admit, now I'm quite curious about this Keyhole.
Triton: That need not concern you, Sebastian. Have you anything to report?
Sebastian: Just as you suspected, Your Majesty, they seem to be coming from Ursula's grotto.
Triton: I knew it. That sea witch is up to no good again. I see exile from the palace has taught her nothing.
Sebastian: Yes, she poses serious danger.
Triton: And I told you keep Ariel away from such danger, did I not?
Sebastian: Your Majesty, please. I, uh...

(In Ursula's grotto)

Ursula: Those impudent fools will never find the Keyhole. But the girl could prove useful. And I've got the Heartless on my side. Triton, my old friend... Your day is coming.

(Ursula laughs evilly)

(Triton arrives in Ariel's grotto)

Triton: Ariel, you've disobeyed me again! I told you not to leave the palace!

(He sees the trident symbol and destroys it)

Ariel: Daddy, no! How could you...

(She swims away)

Triton: Young man, you're not from another ocean. You're from another world. Aren't you?

(Sora gasps)

Triton: Then you must be the key bearer.
Sora: How did you know?
Triton: You may fool Ariel, but you can't fool me. You don't know your dorsal fin from your tail. As the key bearer, you must already know... One must not meddle in the affairs of other worlds.
Sora: Of course I know that, but...
Triton: You have violated this principle. The key bearer shatters peace and brings ruin.
Goofy: Aw, Sora's not like that.
Triton: I thank you for saving my daughter. But there is no room in my ocean for you or your key.

(Triton leaves the grotto)

(Ariel is crying in the gardens when suddenly...)

Flotsam: My, my, the poor child suffers such deep sorrow.
Jetsam: What a pity. If only there were something we could do...
Flotsam: Wait. Maybe she can be of some help.
Jetsam: Yes. Maybe she can be of some help to you.
Ariel: Who're you talking about?
Jetsam: Oh, she would surely help you.
Flotsam: She'd make all your dreams come true.
Flotsam and Jetsam: Ursula can help...

(Ursula appears)

Ursula: You called, my dear?
Ariel: You're Ursula? I was just wondering if--
Ursula: It's all right. Helping others is what I live for. Let me guess. You wish to see other worlds. That shouldn't be too hard. After all, your new friends came from another world.
Ariel: What?
Ursula: But they had special help-- that mysterious key.
Ursula: Now, now. Cheer up, sweetie. You have something special, too. Now listen carefully.

(Ariel and Ursula arrives at the palace)

Ursula: I think the Keyhole they seek is somewhere in the palace. Now, my dear, if you can take me there without your daddy knowing... I can help you get to these other worlds you long for.

(Sora and the others arrives at the palace when suddenly...)

Ursula: (laughs) The trident is mine at last! And I couldn't have done it without your help, my dear.
Ariel: Ursula, no! I didn't want this!
Ursula: Why not? Aren't you tired of following your dear daddy's orders? Oh, yes. We had a deal, didn't we? Time for a little journey-- to the dark world of the Heartless!
Flotsam: We cannot find the Keyhole.
Jetsam: The Keyhole is not here.
Ursula: What?

(She sees Sora, Donald, and Goofy)

Ursula: Why, we have company. I'm afraid you're a little late, handsome!

(Ursula disappears)

Ariel: Daddy!
Triton: (injured) The trident... We must get it back.
Sora: Come on, let's go!
Ariel: Wait, I'm going with you! My father is hurt and it's all my fault! I have to stop Ursula!
Sebastian: That's right. I'm right behind you, Ariel.
Ursula: You pathetic fools! I rule the seas now! The sea and all its spoils bow to my power!

(In Hollow Bastion, after the battle with Clayton)

Jafar: What drew the Heartless to that world?
Maleficent: The hunter lured them there. It was his lust for power that was the bait. But it seems the bait was too tasty for his own good.
Oogie Boogie: (laughs) Yeah, he got chomped instead!
Jafar: A weak-hearted fool like him stood no chance against the Heartless. But the boy is a problem. He found one of the Keyholes.
Maleficent: Fear not. It will take him ages to find the rest. Besides, he remains blissfully unaware of our other plan.
Ursula: Yes, the princesses...
Maleficent: They are falling into our hands, one by one.

(It reveals they've captured Alice)

Maleficent: Speaking of which...
Riku: I didn't think you'd come, Sora. Good to see you again.
Sora: Where are Donald and Goofy?
Riku: Are they that important to you? More important than old friends? Instead of worrying about them, you should be asking... about her.

(He reveals Kairi who's in a really bad shape)

Sora: Kairi!
Riku: That's right. While you were off goofing around, I finally found her.

(Sora runs to her but he's stopped by Captain Hook)

Captain Hook: Not so fast. No shenanigans aboard my vessel, boy.
Sora: Riku, why are you siding with the Heartless?
Riku: The Heartless obey me now, Sora. Now I have nothing to fear.
Sora: You're stupid. Sooner or later they'll swallow your heart.
Riku: Not a chance. My heart's too strong.
Sora: Riku...
Riku: I've picked up a few other tricks as well. Like this, for instance.

(He summons a shadow of Sora)

Riku: You can go see your friends now.

(Sora fells into a trap door)

Riku: Let's get under way, already. And keep Sora away from Kairi until we're ready to land.
Captain Hook: That scurvy brat thinks he can order me around!
Mr. Smee: What shall we do, Captain Hook?
Captain Hook: Nothing! The hold is crawling with Heartless. Let them keep an eye on the brats.
Mr. Smee: But, Captain, you-know-who is also down--
Captain Hook: Shh... Did you hear that, Smee? Oh, that dreadful sound!
Mr. Smee: No, Captain.
Captain Hook: Are you quite sure? Did I imagine it? Oh, my poor nerves...

(In the ship's cabin...)

Captain Hook: What? So Wendy's not one of the chosen ones?
Riku: There are seven, supposedly, and Maleficent says she's not one of them. Hoist anchor as soon as possible. Leave all the dead weight behind, including her.
Captain Hook: After the trouble of capturing her? And why those seven? What is Maleficent planning, anyway?
Riku: Who knows? As long as it means getting Kairi's heart back, I couldn't care less.
Captain Hook: You're wasting your time! The Heartless have devoured that girl's heart. I'll stake me other hand it's lost forever.
Riku: I will find it no matter what.
Mr. Smee: Uh, Captain...
Captain Hook: What?
Mr. Smee: The prisoners have escaped. What's more, Peter Pan is with them.
Captain Hook: Blast that Peter Pan! All right, then! Bring the hostage to me cabin, Smee! Hop to it!

(In Hollow Bastion...)

Maleficent: It was reckless to bring her here without at least using a vessel. Remember, relying too heavily on the dark powers could cost you your heart.

(A roar is being heard outside the castle)

Maleficent: A castaway. Though his world perished, his heart did not. When we took the princess from his castle, he apparently followed her here through sheer force of will. But fear not. No harm will come to you. He is no match for your power.
Riku: My power?
Maleficent: Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.

(Riku unleashed his true power)

(A conversation between Riku and the Beast)

Riku: No vessel, no help from the Heartless... So tell me, how'd you get here?
Beast: I simply believed. Nothing more to it. When our world fell into darkness, Belle was taken from me. I vowed I would find her again no matter what the cost. I believed I would find her. So, here I am. She must be here. I WILL HAVE HER BACK!
Riku: Take her if you can.

(At the Grand Hall...)

Ansem: So, I see the path has emerged at last.
Maleficent: Yes. The Keyhole to the darkness.
Ansem: Unlock it and the Heartless will overrun this world.
Maleficent: What do I care? The darkness holds no power over me. Rather, I will use its power to rule all worlds.
Ansem: Such confidence.

(Ansem summons his Keyblade)

Maleficent: Oh! Impossible! The princesses of heart are all here! It must be her.
Ansem: Without her heart, she will never be able to release her power.
Maleficent: The king's fools are here. I'll deal with them myself. You stay here and guard the princesses.

(Sora and the others arrived at the Grand Hall)

Sora: Kairi! Kairi! Kairi! Open your eyes!
Ansem: It's no use. That girl has lost her heart. She cannot wake up.
Sora: What? You... You're not Riku.
Ansem: The Keyhole cannot be completed so long as the last princess of heart still sleeps.
Sora: The princess...? Kairi's a princess?
Ansem: Yes, and without her power, the Keyhole will remain incomplete. It is time she awakened.
Sora: Whoever you are, let Riku go! Give him back his heart!
Ansem: But first, you must give the princess back her heart.

(Sora is struggling with his heart)

Donald: Sora!
Sora: What's...
Ansem: Don't you see yet? The princess's heart is responding. It has been there all along. Kairi's heart rests within you!
Sora: Kairi... Kairi's inside me?
Ansem: I know all that there is to know.
Sora: Tell me. Who are you?
Ansem: It is I, Ansem, the seeker of darkness.

(Donald runs to stop him but Ansem knocked him out)

Ansem: So, I shall release you now, Princess. Complete the Keyhole with your power. Open the door, lead me into everlasting darkness!

(Ansem is about to strike Sora when suddenly...)

Kairi: Sora!

(Sora blocks his attack with his Keyblade)

Sora: Forget it! There's no way you're taking Kairi's heart!

(Sora sees a young Kairi in the Hollow Bastion library with her grandmother)

Kairi: Where am I?
Kairi's grandmother: Long ago, people lived in peace, bathed in the warmth of light. Everyone loved the light. Then people began to fight over it. They wanted to keep it for themselves. And darkness was born in their hearts. The darkness spread, swallowing the light and many people's hearts. It covered everything, and the world disappeared. But small fragments of light survived... in the hearts of children. With these fragments of light, children rebuilt the lost world. It's the world we live in now. But the true light sleeps, deep within the darkness. That's why the worlds are still scattered, divided from each other. But someday, a door to the innermost darkness will open. And the true light will return. So, listen, child. Even in the deepest darkness, there will always be a light to guide you. Believe in the light, and the darkness will never defeat you. Your heart will shine with its power and push the darkness away. Do you understand, Kairi? Kairi?!


Sora: So Kairi, what was it like in your home town, like where you grew up?
Kairi: I told you before, I don't remember.
Sora: Nothing at all?
Kairi: Nothing.
Sora: Would you ever like to go back?
Kairi: Hmm... Well, I'm happy here. But I wouldn't mind going to see it.
Sora: I'd like to see it, too. Along with any other worlds out there. I want to see them all.

Riku: Sora! [He throws a paopu to Sora] You wanted one, didn't you?
Sora: A paopu fruit...
Riku: If two people share one, their destinies become intertwined. They'll remain a part of each others lives no matter what. C'mon, I know you want to try it.
Sora: What are you talking- [Riku laughs and runs away, Sora throws away the paopu and follows him after Kairi]

Kairi: You know, Riku has changed.
Sora: What do you mean?
Kairi: Well...
Sora: You okay?
Kairi: Sora! Let's take the raft and go - just the two of us!
Sora: Huh?
Kairi: Just kidding.
Sora: What's gotten into you? You're the one that's changed, Kairi.
Kairi: Maybe... You know, I was a little afraid at first, but now I'm ready. No matter where I go or what I see, I know I'll always come back here. Right?
Sora: Yeah, of course.
Kairi: That's good. Sora, don't ever change.
Sora: Huh?
Kairi: I just can't wait. Once we set sail, it'll be great.

Donald: Wake up, Goofy, wake up! This is serious!

[Goofy continues to sleep. In a fit of anger, Donald casts a spell that strikes Goofy with lightning and wakes Goofy in an instant.]

Goofy: Hey there, Donald. G'morning.
Donald: We've got a problem, Goofy! But don't tell anyone...
Goofy: Queen Minnie?
Donald: Not even the queen.
Goofy: Daisy?
Donald: No! It's top secret!
Goofy: Uh, g'morning, ladies!
Donald: Whaaat? [looks behind himself to see Queen Minnie and Daisy right there, eavesdropping this whole time. Donald laughs nervously.]

Daisy: Oh dear! What could this mean?
Minnie: It means... We'll just have to trust the king.
Goofy: Gawrsh, I sure hope he's alright.
Donald: Your Highness, don't worry. We'll find the king and this key.
Minnie: Thank you, both of you.
Donald: Daisy, can you take care of-
Daisy: Of course. You be careful now, both of you.
Minnie: Oh, and to chronicle your travels, he will accompany you.

Goofy: While we're in other worlds, we can't let on where we're from. We gotta protect the world border!
Donald: "Order"!
Goofy: Right. World order. I guess we'll need new duds when we get there, huh.

Goofy: That would be muddling...
Donald: Meddling!

Donald: We've got to find that 'key'!
Goofy: Uh, Donald? Maybe we should go this way..?
Donald: Aw, what do you know, you big palooka?!
Goofy: [scratching his head, then following Donald] Hmm.. what do I know..?

Leon: They'll come at you out of nowhere.
Sora: Who are you?
Leon: And they'll keep on coming at you, as long as you continue to wield the Keyblade. But why? Why would it choose a kid like you?
Sora: Hey, what's that supposed to mean?
Leon: Never mind. Now, let's see that Keyblade.
Sora: What? There's no way you're getting this!
Leon: [about to attack] Alright, then have it your way.

Hades: That little squirt took down that Heartless! Who'd have thought it?
Jafar: Such is the power of the Keyblade. The child's strength is not his own.
Ursula: Why don't we turn him into a Heartless? That'll settle things quick enough.
Captain Hook: And the brat's friends are the king's lackeys. Swoggle me eyes, they're all bilge rats by the look of them.
Oogie Boogie: You're no prize yourself.
Captain Hook: Shut up!
Maleficent: Enough. The Keyblade has chosen him. Will it be he who conquers the darkness? Or will the darkness swallow him? Either way, he could be quite useful....

Tarzan: Tarzan. Tarzan go!
Sora: And I'm Sora. Tarzan go! Sora go-go!

Cloud: The great god of the Underworld is afraid of some kid? Sorry, but my contract says...
Hades: I know! I wrote the contract! You think I don't know what it says?! I know you're only required to take out Hercules in this tournament, but to get to him, you gotta go through that kid first! After all, a couple casualties along the way wouldn't hurt, right?
[Cloud walks away silently]
Hades: Yeesh. Stiffer than the stiffs back home. Still, suckers like him are hard to come by...

Sora: Hey, are you alright?
Cloud: I'm looking for someone. Hades promised to help. I tried to exploit the power of darkness, but it backfired. I fell into darkness, and I couldn't find the light.
Sora: I know. I'm looking for someone too.
Cloud: For your light?
Sora: Yeah.
[Cloud stands up, hands Sora a Gummi Block]
Cloud: Don't lose sight of it.
Sora: Hey, how about a rematch next time? No dark powers involved?
Cloud: [smiles] I think I'll pass.

Goofy: Y'know, I think that ol' whale Monstro just swallowed us. And for today's weather: expect showers! [An item falls on him.] Heavy showers!
Donald: Who's there?
Pinocchio: It's me!
Donald: Oh, it's just Pinocchio. Pinocchio?!

Riku: What? You'd rather fight me? Over a puppet that has no heart?
Sora: Heart or no heart, at least he still has a conscience.
Riku: Conscience?
Sora: You might not hear it, but right now it's loud and clear. And it's telling me you're on the wrong side!

Riku: You'd betray your king?
Goofy: Not on your life! But I'm not gonna betray Sora either.

(After Riku is defeated by Sora)

Riku: Why? It was mine.
Hooded Man: Know this. The heart that is strong and true shall win the Keyblade.
Riku: What? You're saying my heart's weaker than his?
Hooded Man: For that instant, it was. However, you can become stronger. You showed no fear in stepping through the door to darkness. It held no terror for you. Plunge deeper into the darkness, and your heart will grow even stronger.
Riku: What should I do?
Hooded Man: It's really quite simple. Open yourself to the darkness. That is all. Let your heart, your being, become darkness itself.

(Sora and the others at the Grand Chapel)

Maleficent: I'm afraid you're too late. Any moment now, the final Keyhole will be unsealed. This world will be plunged into darkness. It is unstoppable.
Sora: We'll stop it! After coming this far, there's no way we're gonna let that happen!
Maleficent: You poor, simple fools. You think you can defeat me? Me, the mistress of all evil?

(Maleficent is gravely injured after the first battle and possesed Riku arrives)"

Riku: Do you need some help?
Sora: Riku!
Donald: Is that--
Riku: Yes. A Keyblade. But unlike yours, this Keyblade holds the power to unlock people's hearts. Allow me to demonstrate... Behold!

(Riku thrusts his Keyblade into Maleficent's heart)

Maleficent: Wha--
Riku: Now, open your heart, surrender it to the darkness! Become darkness itself!

(Maleficent gains more power)

Maleficent: This is it! This power! Darkness... The true darkness!

(Maleficent use her power and transformed into a dragon)

Final Mix scene
Riku: Sora... Kairi...I'm sorry...Is this... really the end?

(He starts to fade, but forces it to stop)

Riku: I can't disappear just yet. Not until I've met Sora and Kairi one more time...
Mickey (voice): Riku, can you hear me? I'll be with ya soon.
Riku: Who's there?
Mickey (voice): There's another Keyblade. I find it on this side. I've been trying to talk to you all this time, but the darkness in your heart muffled me out.
Riku: I don't know who you are, but... What's happened to me?
Mickey (voice): Your heart may have overcome the darkness, but you can't take back your body. So only your heart was left behind in the side of darkness where the stolen hearts are gathered.
Riku: What should I do?
Mickey (voice): The door of darkness is about to appear...the door which we cannot pass...In order to close it, two keys and two hearts are needed. Maybe you're here for that same reason as I am. I guess you can call it destiny.
Riku: Destiny... You seem to know alot, don't you? Then tell me this one thing, are Sora and Kairi safe?
Mickey (voice): You should be able to feel their hearts. How one perceives their friends is dependent on his own heart.
Riku: Thank you.

Ansem: It is futile. The Keyblade alone cannot seal the door to darkness. Kingdom Hearts! Fill me with the power of darkness... [The Door to Darkness begins to creak open with ominous black smoke seeping out.] Supreme darkness...
Sora: You're wrong. I know now, without a doubt, Kingdom Hearts... is light!

[Light comes out of the Door to Darkness.]

Ansem: Ugh... Li- light... But- but why?

(The group tries in vain to close the Door to Darkness.)

Donald: Hurry!
Sora: I can’t...
Riku: Don’t give up!

(Riku appeares on the other side of the doors.)

Riku: Come on, Sora! Together, we can do it!
Sora: Okay!

(The four try harder to close the door, but the Heartless are approaching.)

Donald: It’s hopeless!

(Light pierces the darkness on Riku's side of the door, destroyng the Heartless. Goofy and Donald gasp as a sillhouette appears.)

'Donald & Goofy: Your Majesty!
Mickey: (Holds his Keyblade up) Now, Sora! Let’s close this door for good!
Donald: Close it, quick!
Sora: But...What'll happen to you two?
Mickey: Don’t worry. There will always be a door to the light.
Goofy: Sora, you can trust King Mickey.
Riku: Now! They’re coming!
Mickey: Donald, Goofy, thank you.

(Sora’s group closes the door. Riku turns to Sora before he is locked inside the realm of darkness.)

Riku: Take care of her.

External links

  • From the game Kingdom Hearts.
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Kingdom Hearts
Box artwork for Kingdom Hearts.
Developer(s) Square Enix
Japanese title キングダムハーツ
Designer(s) Tetsuya Nomura
Release date(s) (as Kingdom Hearts Final Mix)
Genre(s) Action, RPG
System(s) PlayStation 2
Players 1
Mode(s) Single player
ESRB: Everyone
CERO: All ages
ELSPA: Ages 11+
OFLC: General 8+
PEGI: Ages 7+
USK: Ages 6+
Followed by Kingdom Hearts: Chain of Memories
Series Kingdom Hearts
This is the first game in the Kingdom Hearts series. For other games in the series see the Kingdom Hearts category.
The game's logo.

Kingdom Hearts (キングダムハーツ Kingudamu Hātsu ?) is an action role-playing game developed and published by Squaresoft (now Square Enix) in 2002 for the PlayStation 2. It is the result of a collaboration between Square and The Walt Disney Company. The game combines characters and settings from Disney's animated features with those from the Final Fantasy series, developed by Square. The story follows Sora, a young boy, as he is thrown into an epic battle against the darkness. He is joined by Donald Duck and Goofy, classic Disney characters, who help him on his quest.

Kingdom Hearts was a departure from Square's standard role-playing games by introducing a substantial action-adventure element. In addition, it has an all-star voice cast which included many of the Disney characters' official voice actors. Kingdom Hearts was longtime Square character designer Tetsuya Nomura's first time in a directorial position.

The game was praised for its unusual combination of action and role-playing, as well as its unexpectedly harmonious mix of Square and Disney. It received numerous year-end "Best" video game awards and was a dominating presence in the 2002 holiday season and went on to achieve Sony "Greatest Hits" status. Since its release, Kingdom Hearts has sold over 5.6 million copies worldwide and has been followed by two sequels. Three more titles are currently being developed, which have a connection to a future, unannounced game.

Table of Contents


Multiple versions of Kingdom Hearts have been released. The North American and PAL releases contained additional content that the original Japanese release did not. A Japanese re-release, titled Kingdom Hearts Final Mix, featured the content of the North American/PAL release as well as new content that those did not have.

Final Mix

Released only in Japan, Kingdom Hearts Final Mix has several events and a number of gameplay tweaks that are not in previous releases. Spoken dialogue is in English, with Japanese subtitles. New scenes, clarifying certain plot points, such as Riku's journey and foreshadowing of Kingdom Hearts II, were included. A gameplay option allows the player to skip cut scenes after seeing them once. The optional bosses first included in the English version were introduced to Japanese players for the first time, along with "Unknown", in an attempt to raise interest for the sequel.

In another attempt at foreshadowing, a video titled "Another Side, Another Story [deep dive]" plays at the ending if the player accomplishes certain tasks. New music tracks incorporated were "Disappeared" and "Another Side". The "Night on Bald Mountain" and "One-Winged Angel" tracks from the English version were included as well. Other changes include new abilities, new weapons, new items, additional and recolored enemies, and gameplay tweaks to make the game easier for the player, along with two new difficulty levels. On the first day of the re-release, the game also included either a deck of Kingdom Hearts cards or a special music CD. A limited "Platinum Edition" version of Kingdom Hearts Final Mix was later released with an action figure of Sora, a sticker set, and sketches of some of the main characters.

editKingdom Hearts series

Kingdom Hearts · Kingdom Hearts: Chain of Memories · Kingdom Hearts II

Kingdom Hearts 358/2 Days · Kingdom Hearts Birth by Sleep · Kingdom Hearts coded


Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Kingdom Hearts
Kingdom Hearts
Developer(s) Square Enix
Publisher(s) Square Enix
Release date September 16, 2002 (NA)

March 28, 2002 (JP)
November 15, 2002 (EU)

Genre Action RPG
Mode(s) Single player
Age rating(s) ESRB: E
Platform(s) PlayStation 2
Media CD-Rom
Credits | Soundtrack | Codes | Walkthrough

Kingdom Hearts was the first collaboration between Squaresoft, the creators of Final Fantasy, and Disney, a beloved animation company. This game is an Action RPG, a game that uses RPG statistics and a real time battle system. Kingdom Hearts popularity has spawned quite a few sequels; Kingdom Hearts: Chain of Memories for the Game Boy Advance, Kingdom Hearts 2 for the PlayStation 2, Kingdom Hearts: 358/2 Days for the Nintendo DS, and Kingdom Hearts: Birth by Sleep for the PlayStation Portable.

Kingdom Hearts stars many Disney characters and Final Fantasy cameos. When Sora is teleported away from his island home, he battles through many worlds to fight the Heartless and be reunited with his friends, Riku and Kairi.

Main Characters of Kingdom Hearts

The main character and only playable character of the game, from Destiny Islands, who is teleported away from his home. He meets and travels with Donald and Goofy, Disney characters, as well as several others that change depending on which world he is currently in. Sora is on a mission to find back his friends Kairi and Riku, and to save his home world, as well as stop Ansem and the heartless. His name means 'sky'.
A Disney character that appears in the game as one of Sora's two main companions. He is head magician in the court of King Mickey, and casts mainly spells.
A Disney character that appears in the game as one of Sora's two main companions. He is head soldier in the court of King Mickey, and his attacks are mostly physical, versus magical.
One of Sora's friends from Destiny Islands, he shows great interest at the beginning of the game in the possibility of other worlds, and wanting to find them. He is later swallowed by darkness, but prevails at the end of the game.
One of Sora's friends from Destiny Islands, she disappears with the world, and is later found, but having lost her heart. She is one of the seven princesses of heart.
King Mickey
King at Disney Castle, he is a very mysterious figure, who appears only briefly several times through the game. Possessing a keyblade and some other unknown powers, he and Riku shut the door to the darkness at the end of the game.
Also known as Squall Leonheart(Final Fantasy VIII), he makes appearances throughout the game and it's PS2 sequel as a friendly character, whose past is shrouded in mystery.
Aerith Gainsborough
A character from Final Fantasy VII who makes appearances alongside Leon and Yuffie in Kingdom Hearts and Kingdom Hearts 2.
A character from Final Fantasy VII, she fights alongside Leon and works with Aerith as a friendly companion to Sora. In the game, all three characters are said to have grown up in Hollow Bastion.
The Witch pulling all the strings, from the Disney classic 'Sleeping Beauty'. And is the leader of the Disney Villains which are Maleficent, Hades, Jafar, Ursula, Oogie Boogie & Captain Hook.
Ansem of the Darkness
The game's antagonist, master of darkness, not much is known about him. He is fought several times at the end of the game, and believed to be dead.
She appears only briefly in the game, not in her own world (from Disney's 'Beauty and the Beast') but in Hollow Bastion, and is one of the seven princesses of heart.
From Disney's 'Sleeping Beauty', one of the seven princesses of heart, though she plays an extremely minor role in the game, appearing only in Hollow Bastion towards the end.
Snow White
From Disney's 'Snow White'. Though she doesn't appear in the game until the end, she is one of the seven princesses of heart.
Sora and company meet her in Agrabah, the Disney world based on 'Aladdin'. She is at that time kidnapped by Jafar, and is one of the seven princesses of heart.
From 'Alice in Wonderland', she appears in the Wonderland stage of the game, and again in Hollow Bastion as one of the seven princesses of heart.
From Disney's 'Cinderella'. She does not appear in the game, but at Hollow Bastion she is revealed as one of the seven princesses of heart.

Worlds of Kingdom Hearts

Destiny Islands
The birth-world of Riku and Sora, a peaceful island, where players begin the game. Final Fantasy characters who make appearances there are Tidus, Cid (Final Fantasy VII version), Wakka, and Selphie. And where Kairi arrives from Hollow Bastion. A world that briefly appears in its sequel Kingdom Hearts 2.
Disney Castle
The world ruled over by King Mickey, birth-place of Donald and Goofy. A world not playable but a world that is playable in its sequel Kingdom Hearts 2.
Traverse Town
A town divided into three districts, it is where Sora, Donald, Goofy, and Pluto meet. It is also where Sora learns to fight Heartless, as well as where he encounters Aerith, Yuffie, and Leon. A world NOT appearing in its sequel Kingdom Hearts 2.
A Disney world, based on the plot of Alice in Wonderland, where Sora and friends meet Alice, The Cheshire Cat, and The Queen of Hearts. Home of one of the seven princesses of heart, Alice. A world NOT appearing in its sequel Kingdom Hearts 2.
Based on the story of Aladdin, it is a desert-like Disney world where Sora and companions fight with Aladdin and Genie. Home of one of the seven princesses of heart, Jasmine. A world appearing in its sequel Kingdom Hearts 2
The underwater Disney world based on The Little Mermaid, while Ariel aids Sora in this world. She is not one of the seven princesses of heart, probably due to the difficulty of creating a plot in which she could be taken out of her underwater home setting. One of the costume worlds, in this world Sora, Donald and Goofy all don fish-themed costumes. A world appearing in its sequel Kingdom Hearts 2.
Deep Jungle
A Disney world based on the cartoon version of Tarzan, home to no princess, the only world from Kingdom Hearts that does not appear in the Gameboy sequel, Kingdom Hearts: Chain of Memories. A world NOT appearing in its sequel Kingdom Hearts 2.
A Disney world based on Peter Pan. A world NOT appearing in it's sequel Kingdom Hearts 2.
Olympus Coliseum
Based on the Disney cartoon version of 'Hercules', in this world Sora, Donald, and Goofy are given the titles of heroes in training. Also, Cloud from Final Fantasy VII makes an appearance here, as an enemy working for Hades, and Sephiroth appears as a hidden superboss. A world appearing in its sequel Kingdom Hearts 2 including the Underworld.
A world stumbled upon while flying the gummi ship, it is inside of a whale (yes, the animal), and revolves around the characters from Disney's Pinocchio. Riku reappears in this world, kidnapping Pinocchio. A world NOT appearing in its sequel Kingdom Hearts 2.
Halloween Town
A world based on Tim Burton's 'The Nightmare Before Christmas' and is the home of Jack Skellington. One of the costume worlds, in this world Sora, Donald and Goofy all don Halloween-themed costumes. A World appearing in it's sequel Kingdom Hearts 2 including Christmas Town where in the sequel's final mix+ Sora changes into Black Santa clothes.
Hollow Bastion
A world based on 'Final Fantasy' and is where Maleficent resides with the Disney Villains. Riku reappears in this world with the Brown-colored hooded man reappearing from Destiny Islands in the 'Secret Place' area, who turns out to be Ansem using Riku. He then opens the gateway to the final world called 'End of the World'.
End of the World
The Final world of Kingdom Hearts and is where Chernabog resides and Ansem and is where the player finishes the game and can't save it after (rrgh!). A world NOT appearing in its sequel Kingdom Hearts 2


This is a story about Sora, a boy who lived on an island with his friends Riku and Kairi. The three are curious about new worlds, and Kairi sends Sora around the island to find stuff for the raft they're working on so they could venture out to new places. It is seen in Kingdom Hearts 2 that the island is close to a city. While looking for supplies, Sora walks back into the cave in between the trees. It was here when Kairi and Sora drew pictures of each other on the wall when they were kids. Sora had learned from Riku about a star shaped fruit that could keep Kairi and Sora's destinies intertwined forever. So he drew on the wall that he was sharing the fruit with Kairi. When out of nowhere, a hooded figure tells Sora that his world has been tied to darkness. Sora figures this guy isn't from the island, and is determined to learn what the hooded figure says he could never know about. The figure disappears, leaving Sora looking a wooden door, where Riku as a kid, saw that this was their world's keyhole (or where the heart of their world was).

Sora and Riku race over names. Riku wants the raft to be named Highwind, but Sora wants his own say. So the two of them race. If Sora wins, Riku and Sora stare at each other and Riku says, "So what? It's just a name." And Sora pouts. If Sora loses, Riku says, "Alright, we're naming the raft Highwind." And then Sora pouts. But you don't get to use the raft either way. Anyway, at sunset, Riku, Sora, and Kairi look out onto the sea. Riku talks about how since this world is so small, they easily could have ended up somewhere else. Riku thanks Kairi and states that if it wasn't for her, he would've never thought of that. The next day, Kairi and Sora look out onto the sea by themselves. Kairi says that Riku's changed. Then she tries to get Sora to jump into the raft with her so the two of them would go. But then only laughs and says she was kidding. Sora openly has stated Kairi never started out on the islands like Sora and Riku. But Kairi can't remember where she came from. Kairi gets up and says gently, "Sora, don't ever change."

Then it switches to Sora in his bed thinking of what Kairi said to him. Then he hears howling outside and thinks it's a storm. He looks up to see a black ball in the sky. He is then attack by Heartless, and all he can defend himself with is a wooden sword, which can't damage them. You have to get to a smaller island extremely close to the main one. He finds Riku say that the door has opened, and thus, the journey begins.

This article uses material from the "Kingdom Hearts" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

Kingdom Hearts is a console role-playing game made by Square Enix. In the game, some characters were brought from the Final Fantasy series and Disney series.

In the first game, the main character, Sora, travels to different worlds in order to find his two best friends, Kairi and Riku.

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