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Kirby's Dream Land 2
Kirbydl2 boxart.jpg

Developer(s) HAL Laboratory
Publisher(s) Nintendo
Designer(s) Shinichi Shimomura
Composer(s) Hirokazu Andō
Tadashi Ikegami
Platform(s) Game Boy
Release date(s) Japan December 5, 1994
United States May 1, 1995
United Kingdom July 31, 1995
Genre(s) Platform game
Mode(s) Single player
Rating(s) ESRB: K-A (Kids to Adults) (Original)
E (Everyone) (Player's Choice)
Media 8-megabit cartridge

Kirby's Dream Land 2, known in Japan as Kirby of the Stars 2 (星のカービィ2 Hoshi no Kābī Tsū ?), is a platforming video game developed by HAL Laboratory and published by Nintendo for the Game Boy handheld video game console. It was first released in Japan on December 5, 1994, and was later released in North America on May 1, 1995. It was released in Europe on July 31, 1995.

Kirby's Dream Land 2 continues the adventures of Kirby from Kirby's Dream Land and Kirby's Adventure, adding three animal friends to aid Kirby in battle. It can be played on the Super Game Boy, and gives slight changes to the game, such as adding a custom color scheme, a special game border, and a few new sound effects.

Kirby's Dream Land 2 was slated to be remade for the Game Boy Color as Kirby's Dream Land 2 DX, but was cancelled along with Metroid II: Return of Samus DX.

Contents

Plot

The plot follows Kirby, a resident of Dream Land. The rainbows that connect the islands have been stolen by an evil being called Dark Matter, who has possessed King Dedede, intent on conquering Dream Land. Kirby sets out to defeat Dark Matter, accompanied by three new friends.

Gameplay

Kirby swimming with Kine

Kirby's Dream Land 2, like previous Kirby titles, is a platforming video game. Kirby is able to walk, swim, and fly throughout a variety of levels, using several allies and enemy powers in order to reach the goal at the end of each level. However, a variety of obstacles lie in his path. These obstacles range from pits to enemies. If Kirby touches an enemy or is hit by an enemy's attack, Kirby will lose one bar of health (out of six total health points).

Kirby's basic abilities include running, jumping, flight, swimming, and inhaling. Flight involves inhaling air (UP button), followed with the press of the jump button which will make Kirby fly. By continuously pushing the jump button, Kirby can reach any height (unless something prevents him from reaching that height). At any time when Kirby has inhaled air, he can exhale by either landing on the ground or you can also release it yourself. When the air is released, Kirby will exhale a puff of air, which can be used to damage enemies or destroy blocks.

Inhaling objects, enemies, and food is the trademark ability of Kirby's. To inhale anything, the player must hold down the B button. Kirby can then indefinitely inhale, and if an enemy, object, or food is in range, Kirby will eat it. When food is inhaled, it is automatically swallowed and will heal Kirby if he has any damage. When Kirby inhales an enemy or object, it remains in his mouth. At this point, Kirby can shoot them out as a star (causing damage to anything in its path), or simply swallow them. When certain enemies are swallowed, Kirby will gain their ability, such as ice breath or the ability to turn into stone.

Kirby's Dream Land 2 introduces three new allies to aide him in his adventure: Rick the Hamster, who allows Kirby to ride on his back, runs faster, and doesn't slip on ice; Coo the Owl, who can carry Kirby and fly through harsh winds and allows Kirby to inhale while flying; and Kine the Ocean Sunfish, who can carry Kirby in his mouth and swim through waters with ease even against currents (although he performs poorly on land), and with whom Kirby can inhale underwater. Whenever Kirby is aided by an animal friend, his current power is altered. For example, if Kirby has the Spark ability, riding on Rick will change it to the Beam attack from Kirby's Adventure.

Presentation

Like Kirby's Dream Land, Kirby's Dream Land 2 's visuals are grayscale and two-dimensional. However, when played on the Super Game Boy, There is a special border with Kirby's animal friends, and the graphics are drawn in limited color. For example, each stage has a color theme, such as "Grass Land" being yellowscale, "Big Forest" being greenscale, etc. The world map gets more colors (each "land" is its respective color, and the sky is blue with white clouds. Also, the status bar while in a level has its own separate color scheme. Also, the ending sequence has a unique color palate that makes use of as many colors as the Super Gameboy would allow, such as Kirby painting a rainbow. There are some special sound effects added using the Super Nintendo's sound chip as well. On the game start screen, the sound of applause plays; on the stage select screen, gusts of wind blow; and on the final stage, the sound of thunder booming plays.

Unlike the original Kirby's Dream Land, Kirby's Dream Land 2 is composed by both Hirokazu Ando and Tadashi Ikegami, both regular composers for HAL Laboratory.

Reception

Kirby's Dream Land 2 was a hit and became a bestseller for Game Boy, selling more than a million units.

See also

External links


Strategy wiki

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Kirby's Dream Land 2
Box artwork for Kirby's Dream Land 2.
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Release date(s)
Genre(s) Platform
System(s) Game Boy
Players 1
Rating(s)
ESRB: Kids to Adults
Series Kirby

Table of Contents

Getting Started
  • Controls
Walkthrough
Appendices







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