| Knuckles' Chaotix | |
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| Developer(s) | Sonic Team |
| Publisher(s) | Sega |
| Designer(s) | Hiroshi Aso (Producer) Masahide Kobayashi (Director) |
| Artist(s) | Naoto Ohshima & Takashi
Thomas Yuda (Original Character Concept) Kazuyuki Hoshino (Character Designer) |
| Composer(s) | Tatsuya Kousaki (Sound Director) Junko Shiratsu (also Sound Effects) Mariko Nanba |
| Platform(s) | Sega 32X PC (via GameTap) |
| Release date(s) | JP
April 21, 1995 NA March 1995 EU May 1995 |
| Genre(s) | Platformer |
| Mode(s) | Single player-Multiplayer |
| Rating(s) | ESRB: K-A |
| Media | 24-megabit (3 megabyte) cartridge |
| Input methods | Control pad |
Knuckles' Chaotix, in Japan called simply Chaotix (カオティクス Kaotikusu), is a platform game in the Sonic the Hedgehog series, developed by Sonic Team, and published by Sega for the Sega 32X. The game was released in North America in March 1995, in Japan on April 21, 1995 and finally in Europe in May 1995. Despite demand from fans, the game's only "re-release" has been through GameTap's PC service.[1] It was originally going to be in Sonic Gems Collection but it was not included for unknown reasons (possibly emulation issues). However, an entire section of the museum of Sonic Gems Collection is dedicated to this game. It is the only Sonic-related game to be released for the Sega 32X and its stand out features include its 2D sprite-based graphics and simultaneous two player gameplay.
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According to the Japanese manual, the story was completely different compared to the western release. In the manual for the western release, Knuckles guards Carnival Island, a large hi-tech amusement park. Eggman goes there to steal the power emerald that powers the whole island, so he can use it to power his evil devices. Eggman traps Vector the Crocodile, Charmy Bee, and Mighty the Armadillo, who were visting the island, in the Combi Confiner ( a machine Eggman built that freezes them in time ) and is about to do the same to Espio the Chameleon until Knuckles chases him away. Knuckles then discovers the he can rescue one friend at a time using ring power, whichs hold the two partners together like a rubber band. All the characters ( plus Heavy and Bomb)then work together to save Carnival Island from Eggman. In the Japanese manual, a mysterious island rose from the sea shortly after the events of Sonic & Knuckles. Dr. Eggman discovered the island, and found a mysterious ring inscribed with descriptions of the Chaos Rings, ancient Rings infused with Chaos Emerald energy. In order to find these Rings, Eggman built his base, the Newtrogic High Zone, on the island. Mighty the Armadillo, Espio the Chameleon, Vector the Crocodile, and Charmy Bee also arrived at the island, and ended up being captured by Eggman and Metal Sonic, and placed in Eggman's Combi Catcher machine. Knuckles, curious about the strange island, goes there as well, and manages to rescue Espio. The two then go on to stop Eggman from getting the Chaos Rings.
Knuckles' Chaotix marks the debut of the Chaotix. The group has five members, including Knuckles the Echidna, Mighty the Armadillo (who also featured in the arcade game SegaSonic the Hedgehog in 1993), Vector the Crocodile, Espio the Chameleon and Charmy Bee. The game also featured Heavy and Bomb.
Vector and Charmy did not return to the Sonic video game universe until Sonic Heroes in 2004. Espio made an appearance as one of the playable characters in Sonic the Fighters a year later, and went on to join his friends in Sonic Heroes. Mighty, Heavy and Bomb have not appeared in a game since Knuckles' Chaotix.
Each character in Knuckles' Chaotix has his own special abilities. Knuckles still glides and climbs as he did in Sonic & Knuckles. Espio has the ability to walk upright on walls and ceilings, and instead of curling up into a ball when performing the spin dash, he twists into a tornado, and can destroy unguarded enemies by running headlong into them at full speed. Mighty is the fastest runner in the game, and he has the ability to scale walls with his feet and push himself upward. Vector is the largest member of Chaotix. His moves include a mid-air dash and the ability to climb on walls. Charmy is the smallest character in the game but his ability to fly gives him a definite edge over the other characters.
Heavy and Bomb are two robots who claim to have escaped from Dr. Robotnik's evil clutches and want to help Chaotix. Heavy and Bomb cannot be selected from the character select screen, but instead are picked up through the combi catcher. Neither of the two robots can attack. As his name implies, Heavy is heavy and slow, yet he is indestructible and has the ability to destroy enemies and monitors by simply walking into them. Bomb is tiny and quick, but he explodes when he's hit, hurting friend and foe alike. Both of these characters can only be playable directly if the Stage Select is activated through the game's Color Test. They can also be played as normally in Special Stages if the player has one of them as their partner and throws them into the Special Stage ring.
A glitch character labeled "**********", nicknamed "Wechnia" by fans, can be found in the hidden Stage Select menu. He uses Knuckles' sprite but with Mighty's palette. It was hypothesized that Wechnia was originally Tails at one point, since in the Knuckles' Chaotix 1207 Prototype, Wechnia has the ability to fly and tires after a while exactly like Tails. Tails' life icon is also present in this prototype. In later prototypes and the final version, Wechnia uses Mighty's wall kick rather than flying.
The primary objective of the game remains unchanged from previous Sonic titles. The player must finish each level in under ten minutes and defeat Dr. Robotnik's badniks along the way. Rings still constitute the player's life energy and can be collected to enter special stages. Extra lives are unobtainable in the game;once the player is damaged when he has no rings and his partner is absent (if you have no rings, getting hit will temporarily cause you to lose your partner, but he will return eventually;effectively making your partner an 'extra hit point' for the players sake) or if you use 'recall' to reduce your ring counter to negative 99 rings or lower, you will automatically be taken back to the world lobby (or back to the title screen, if you are in Isolated Island when this happens, which is also only possible through using recall, due to lack of hazardous obstacles or enemies in that level) and be given a chance to leave/save or to choose a different partner and/or try to choose another attraction to play.
The game comprises 5 worlds (called Attractions), each with 5 levels. Levels are set at different times of day (morning, day, evening and night), which are determined by the time spent in the previous level and affect enemy placement and boss difficulty. At the end of Level 5, the player confronts Dr. Robotnik in one of his contraptions.
The most fundamental change in Knuckles' Chaotix involves the special ring force bond between characters. In earlier Sonic games, two-player mode would consist either of a traditional split screen race or a joint single player effort with Tails as a secondary character. In the latter case, this meant that Tails could move off screen and get lost for a few seconds until he returned to Sonic.
In Knuckles' Chaotix however, both players are at all times connected on one single screen while neither player acts as the dominant force to move the game forward. Besides the staple of traditional Sonic moves and individual abilities this means some new tricks can be executed with the elastic force of the ring bond. For example, player 1 can hold his position while player 2 runs forward and stretches the bond to gain maximum speed. In mid-air the bond can be used to generate an upward momentum. Additionally, players can toss each other toward platforms or use the call-button to reunite (at a cost of ten rings, which meant that for the only time the ring count could dip below zero in a Sonic game). Also, in two player mode if either player is hit without a shield/invincibility/big ring (a item that when obtained, causes you to lose all of your rings in the form of one, slightly larger than usual ring temporarily if you are hit) they lose all of their rings (which is not the case in single player mode, when if the partner is hit, he only loses one ring instead of all of them).
The game cartridge features battery-backup saving, which allows the player to save their progress either manually (by passing the Exit sign) or automatically (after clearing an Act or Special Stage).
All badniks and most bosses in the game are powered by, and on destruction release, gray rings (rather than animals as in prior games). However, these cannot be collected like regular rings and vanish almost immediately.
The bonus stage can be accessed by collecting 20 or more rings and jumping through one of the large rings found hidden throughout a level. In the stage, the character free-falls down a long spiral of rings, power-ups, blocks and exits while the player's rings gradually count down to 0. The stage ends when the ring count reaches 0 or when the character hits an exit. Possible bonuses include a slow-down at the attraction roulette screen or a free pick from the Combi Catcher.
Also, Sonic Advance had a special stage similar in concept to this bonus stage, but the only things that can be found are rings, spike balls, and Chaos Emeralds.
In the special stages, the player moves his character through a hexagonal, fully rendered 3D course to collect a specified set of blue spheres. Rings are collected as seconds and when the count reaches zero or the player falls from the course, the stage ends. When successfully completed, the player is awarded one of six Chaos Rings. Contrary to earlier games in the series, collecting all Chaos Rings does not award the player with special powers (but it does reward them with the best ending, in which Sonic and Tails make cameo appearances).
Special stages can only be accessed through a single large ring at the ending of each level, but the player must have collected at least 50 rings for it to appear. After a player wins all six Chaos Rings, the special stages start over in a wireframe mode.
Upon release, Knuckles' Chaotix gained mixed responses from critics and gamers alike. Some people praised it for its graphics and music, and for being one of the better games for the 32X. However, some people showed a dislike of the clunky nature of the "rubber band" physics of the game's "buddy system", and the lack of variation between acts of each world.
A prototype version of Knuckles' Chaotix known as Sonic Crackers, is an early Sonic the Hedgehog prototype game for the Sega Mega Drive/Genesis.[2]
| Knuckles' Chaotix | |
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| Developer(s) | Sonic Team |
| Publisher(s) | Sega |
| Designer(s) | Hiroshi Okamoto, Toshiaki Yajima (chief programming) |
| Release date(s) |
March, 1995
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| Genre(s) | Platform |
| System(s) | Sega 32X, GameTap |
| Mode(s) | Single player, two player |
| Rating(s) | |
| Preceded by | Sonic & Knuckles |
| Followed by | Sonic Adventure |
| Series | Sonic the Hedgehog |
Knuckles' Chaotix (Chaotix in Japan) is a platform game in the Sonic the Hedgehog series series, developed by Sonic Team and published by Sega for the Sega 32X. The game was released in North America in March 1995, in Japan on April 21, 1995 and finally in Europe during May 1995. Despite demand from fans, the game's only re-release has been via Gametap. It is the only Sonic-related game to be released for the Sega 32X and its stand-out features include its 2D sprite-based graphics and simultaneous two-player gameplay.
Tomorrow's the big opening day for Carnival Island, a huge amusement resort with the latest in high-tech rides and games. As guardian of the island, it's Knuckles' job to make sure nothing goes wrong before the grand event.
Unfortunately, the evil Dr. Robotnik has other plans. He needs fuel for his latest diabolical device, and the Power Emerald that supplies electricity to the entire island fits the bill perfectly. His awful new invention, the Combi Confiner, should help him get rid of that annoying Echidna and his friends.
When Knuckles returns from patrolling the far end of the island, he discovers that Dr. Robotnik has imprisoned all of his friends- Espio the Chameleon, Mighty the Armadillo, Vector the Crocodile and Charmy Bee. After he chases the Doctor off, Knuckles discovers that he can rescue one friend at a time by using Ring Power... only the power that sparks between the rings holds the two partners together like a magical rubber band. Never held back for long, Knuckles finds that with a little teamwork, he can use the stretching and snapping action of the Ring Power to double- even triple- the partners' speed.
And they need all the speed they can get. As Dr. Robotnik drains the power from Carnival Island, everything on the island begins to break down! Robotnik must be stopped, or by tomorrow morning - the morning of Carnival Island's big opening day - the grand amusement park will lie in ruins!
The story was revised in the Japanese manual. In it, a mysterious island rose from the sea shortly after the events of Sonic & Knuckles. Dr. Eggman discovered the island, and found a mysterious ring inscribed with descriptions of the Chaos Rings, ancient Rings infused with Chaos Emerald energy. In order to find these Rings, Eggman built his base, the Newtrogic High Zone, on the island. Mighty the Armadillo, Espio the Chameleon, Vector the Crocodile, and Charmy Bee also arrived at the island, and ended up being captured by Eggman and Metal Sonic, and placed in Eggman's "Combi-Confiner" machine. Knuckles, curious about the strange island, goes there as well, and manages to rescue Espio. The two then go on to stop Eggman from getting the Chaos Rings.
| Portal: Action/Adventure | |
Knuckles' Chaotix at Sonic News Network |
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| Knuckles' Chaotix | |
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| Developer(s) | Sonic Team |
| Publisher(s) | Sega |
| Designer(s) | Hiroshi Okamotov Toshiaki Yajima |
| Release date | Sega 32X: April 20, 1995 (NA) |
| Genre | 2D platformer |
| Mode(s) | Single player 1-2 players alternating |
| Age rating(s) | ESRB: K-A Sega 32X |
| Platform(s) | Sega 32X |
| Media | 24 Megabit Cartridge Sega 32X |
| Input | Sega Genesis Controller |
| Credits | Soundtrack | Codes | Walkthrough | |
Knuckles' Chaotix is a game released for the Sega 32X. It is the first game to exclusively features Knuckles the echnida as the sole main character.
| Sonic series Main series: |
|---|
| Sonic the Hedgehog • Sonic the Hedgehog 2 • Sonic CD • Sonic the Hedgehog 3 • Sonic & Knuckles • Sonic Crackers • Sonic 3D • Sonic Adventure • Sonic DX Directors Cut • Sonic Adventure 2 • Sonic Heroes • Shadow the Hedgehog • Sonic the Hedgehog (2006) • Sonic Unleashed |
| Handheld series |
| Sonic the Hedgehog · Sonic the Hedgehog 2 · Sonic Chaos · Sonic Triple Trouble · Sonic Blast · Sonic Labyrinth · Sonic Pocket Adventure · Sonic Advance · Sonic Advance 2 · Sonic Battle · Sonic Advance 3 · Sonic Rush · Sonic the Hedgehog Genesis · Sonic Rivals · Sonic Rush Adventure · Sonic Rivals 2 · Sonic Chronicles: The Dark Brotherhood |
| Compilations |
| Sonic Classics · Sonic Jam · Sonic & Knuckles Collection · Sonic Mega Collection · Sonic Gems Collection |
| Spin-offs |
| Sonic Spinball · Sonic Drift series · Mean Bean Machine · Tails Adventure · Tails' Skypatrol · Knuckles' Chaotix · Sonic the Fighters · Sonic R · Sonic Shuffle · Sonic Pinball Party · Sonic Riders · Sonic and the Secret Rings · Sonic Riders: Zero Gravity · Mario & Sonic at the Olympic Games · Mario & Sonic at the Olympic Winter Games · Sonic and the Black Knight |
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