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L.A. Noire
LA Noire logo.jpg
Developer(s) Team Bondi
Publisher(s) Rockstar Games
Platform(s) PlayStation 3[1]
Xbox 360[2]
Release date(s) Q4 2010[3]
Genre(s) Mystery
Mode(s) Sandbox

L.A. Noire is an upcoming video game developed by Team Bondi and published by Rockstar Games. Initially announced as only for the PlayStation 3, the game was later reported to also be scheduled for release on the Xbox 360.[3][2] L.A. Noire is set in "a perfectly re-created Los Angeles" of the late 1940s, with players being given an open-ended challenge to solve a series of murders.[3]

As the title suggests, the game draws heavily from both plot and aesthetic elements of film noir - stylistic films from the 1940s and 1950s that shared similar visual styles and themes including, but not limited to, crime, sex and moral ambiguity and were often shot in black and white with harsh, low-key lighting.

The game uses a distinctive colouring-style in homage to the visual style of film noir. The postwar setting is the backdrop for plot elements that reference the detective films of the '40s, such as corruption and drugs, with a classical jazz soundtrack.

Though little information has been disclosed so far about L.A. Noire, Rockstar gives an impression of the game in the first trailer. L.A. Noire is also notable for using Darksprint's real-time global illumination technology.[4]


In February 2004, Brendan McNamara, Team Bondi's president, responded to an interview with Kristen Reed that "the project is wholly funded by Sony Computer Entertainment America. We have a long-term exclusive arrangement with SCEA."[5] On 11 June 2007, Take-Two Interactive, the sole publisher of Rockstar Games, re-confirmed the release of the PlayStation 3 version by listing it amongst its "announced to date" titles for "fiscal 2008" in a press release regarding the company's second quarter financial results.[6] However, during the shareholders conference-call, a spokesperson for Take Two implied that both Xbox 360 and PlayStation 3 releases were likely and that "LA Noire is being developed for next-generation systems."[7] However L.A. Noire had only been officially announced for the PlayStation 3.

On 10 September 2007, as part of their Q3 2007 financial disclosure, Take Two announced the game had been delayed until their 2009 fiscal year.[8] On 21 January 2010, in a Question and Answer section on their blog, Rockstar said "There will be something great to see soon - a proper in-depth look at the game and why it is so ground breaking and innovative, both in terms of the game's design and the amazing new technology to support it. Expect to see a long-awaited reveal via a big cover story next month." .[9] On 4 February it was announced that LA Noire would be on the cover of the March 2010 issue of Game Informer and confirmed the game would also be available on Xbox 360.[3][10]


  1. ^ Take-Two Interactive (2007-06-11). "Second Quarter Fiscal 2007 Financial Results". Press release. Retrieved 2007-06-15. 
  2. ^ a b "L.A. Noire No Longer PS3 Exclusive, Hitting Xbox 360". Shacknews. 2010-02-05. Retrieved 2010-02-06. 
  3. ^ a b c d Ted Thorsen (2010-02-13). "L.A. Noire due in Sept. for PS3, 360 - Report". Gamespot. Retrieved 2010-02-17. 
  4. ^ Hrbek, Stepan (2007-06-23). "Lightsprint SDK Announced, Licensed by Team Bondi". DevMaster. Retrieved 2009-08-27. 
  5. ^ Bramwell, Tom (2004-02-20). "Team Bondi - The First Interview". Eurogamer. Retrieved 2007-06-15. 
  6. ^ Take-Two Interactive (2007-06-11). "Second Quarter Fiscal 2007 Financial Results". Press release. Retrieved 2007-06-15. 
  7. ^ Androvich, Mark (2007-06-16). "Rockstar confirms: episodic GTA content 360-only L.A. Noire developed for Next-Gen Systems". Retrieved 2007-04-11. 
  8. ^ Boyer, Brandon (2007-09-10). "BioShock A Long Term Franchise, LA Noire, Beaterator Slip To Fiscal 2009". GamaSutra. Retrieved 2007-09-10. 
  9. ^ Boyer, Brandon (2007-09-10). "Rockstar answers questions". Rockstar. 
  10. ^ "Gameinformer". Game Informer. 2010-02-4. Retrieved 2010-02-4. 

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