Lab color space: Wikis


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The CIE 1976 (L*, a*, b*) color space (CIELAB), showing only colors that fit within the sRGB gamut (and can therefore be displayed on a typical computer display). Each axis of each square ranges from -128 to 128.

A Lab color space is a color-opponent space with dimension L for lightness and a and b for the color-opponent dimensions, based on nonlinearly-compressed CIE XYZ color space coordinates.

The coordinates of the Hunter 1948 L, a, b color space are L, a, and b.[1][2] However, Lab is now more often used as an informal abbreviation for the CIE 1976 (L*, a*, b*) color space (also called CIELAB, whose coordinates are actually L*, a*, and b*). Thus the initials Lab by themselves are somewhat ambiguous. The color spaces are related in purpose, but differ in implementation.

Both spaces are derived from the "master" space CIE 1931 XYZ color space, which can predict which spectral power distributions will be perceived as the same color (see metamerism), but which is not particularly perceptually uniform.[3] Strongly influenced by the Munsell color system, the intention of both “Lab” color spaces is to create a space which can be computed via simple formulas from the XYZ space, but is more perceptually uniform than XYZ.[4] Perceptually uniform means that a change of the same amount in a color value should produce a change of about the same visual importance. When storing colors in limited precision values, this can improve the reproduction of tones. Both Lab spaces are relative to the white point of the XYZ data they were converted from. Lab values do not define absolute colors unless the white point is also specified. Often, in practice, the white point is assumed to follow a standard and is not explicitly stated (e.g., for "absolute colorimetric" rendering intent ICC L*a*b* values are relative to CIE standard illuminant D50, while they are relative to the unprinted substrate for other rendering intents).[5]

The lightness correlate in CIELAB is calculated using the cube root of the relative luminance.


Advantages of Lab

Unlike the RGB and CMYK color models, Lab color is designed to approximate human vision. It aspires to perceptual uniformity, and its L component closely matches human perception of lightness. It can thus be used to make accurate color balance corrections by modifying output curves in the a and b components, or to adjust the lightness contrast using the L component. In RGB or CMYK spaces, which model the output of physical devices rather than human visual perception, these transformations can only be done with the help of appropriate blend modes in the editing application.

Because Lab space is much larger than the gamut of computer displays, printers, or even human vision, a bitmap image represented as Lab requires more data per pixel to obtain the same precision as an RGB or CMYK bitmap. In the 1990s, when computer hardware and software was mostly limited to storing and manipulating 8 bit/channel bitmaps, converting an RGB image to Lab and back was a lossy operation. With 16 bit/channel support now common, this is no longer such a problem.

Additionally, many of the “colors” within Lab space fall outside the gamut of human vision, and are therefore purely imaginary; these “colors” cannot be reproduced in the physical world. Though color management software, such as that built in to image editing applications, will pick the closest in-gamut approximation, changing lightness, colorfulness, and sometimes hue in the process, author Dan Margulis claims that this access to imaginary colors is useful going between several steps in the manipulation of a picture.[6]

Which "Lab"?

Some specific uses of the abbreviation in software, literature etc.

CIE 1976 (L*, a*, b*) color space (CIELAB)

CIE L*a*b* (CIELAB) is the most complete[citation needed] color space specified by the International Commission on Illumination (Commission Internationale d'Eclairage, hence its CIE initialism). It describes all the colors visible to the human eye and was created to serve as a device independent model to be used as a reference.

The three coordinates of CIELAB represent the lightness of the color (L* = 0 yields black and L* = 100 indicates diffuse white; specular white may be higher), its position between red/magenta and green (a*, negative values indicate green while positive values indicate magenta) and its position between yellow and blue (b*, negative values indicate blue and positive values indicate yellow). The asterisk (*) after L, a and b are part of the full name, since they represent L*, a* and b*, to distinguish them from Hunter's L, a and b, described below.

Since the L*a*b* model is a three-dimensional model, it can only be represented properly in a three-dimensional space.[11] Two-dimensional depictions are chromaticity diagrams: sections of the color solid with a fixed lightness. It is crucial to realize that the visual representations of the full gamut of colors in this model are never accurate; they are there just to help in understanding the concept.

Because the red/green and yellow/blue opponent channels are computed as differences of lightness transformations of (putative) cone responses, CIELAB is a chromatic value color space.

A related color space, the CIE 1976 (L*, u*, v*) color space, preserves the same L* as L*a*b* but has a different representation of the chromaticity components. CIELUV can also be expressed in cylindrical form (CIELCH), with the chromaticity components replaced by correlates of chroma and hue.

Since CIELAB and CIELUV, the CIE has been incorporating an increasing number of color appearance phenomena into their models, to better model color vision. These color appearance models, of which CIELAB, although not designed as [12] can be seen as a simple example,[13] culminated with CIECAM02.


Measuring differences

The nonlinear relations for L*, a*, and b* are intended to mimic the nonlinear response of the eye. Furthermore, uniform changes of components in the L*a*b* color space aim to correspond to uniform changes in perceived color, so the relative perceptual differences between any two colors in L*a*b* can be approximated by treating each color as a point in a three dimensional space (with three components: L*, a*, b*) and taking the Euclidean distance between them.[14]

RGB and CMYK conversions

There are no simple formulas for conversion between RGB or CMYK values and L*a*b*, because the RGB and CMYK color models are device dependent. The RGB or CMYK values first need to be transformed to a specific absolute color space, such as sRGB or Adobe RGB. This adjustment will be device dependent, but the resulting data from the transform will be device independent, allowing data to be transformed to the CIE 1931 color space and then transformed into L*a*b*.

Range of L*a*b* coordinates

As mentioned previously, the L* coordinate ranges from 0 to 100. The possible range of a* and b* coordinates depends on the color space that one is converting from.

CIE XYZ to CIE L*a*b* (CIELAB) and CIELAB to CIE XYZ conversions

The forward transformation

L^* = 116\,f(Y/Y_n) - 16
a^* = 500\,[f(X/X_n) - f(Y/Y_n)]
b^* = 200\,[f(Y/Y_n) - f(Z/Z_n)]


f(t) = \begin{cases} t^{1/3} & t > (6/29)^3 \ \frac{1}{3} \left( \frac{29}{6} \right)^2 t + \frac{4}{29} & \mbox{otherwise} \end{cases}

Here Xn, Yn and Zn are the CIE XYZ tristimulus values of the reference white point (the subscript n suggests "normalized").

The division of the f(t) function into two domains was done to prevent an infinite slope at t = 0. f(t) was assumed to be linear below some t = t0, and was assumed to match the t1 / 3 part of the function at t0 in both value and slope. In other words:

t_0^{1/3}\, =\, a t_0 + b\, (match in value)
1/(3t_0^{2/3})\, =\, a\, (match in slope)

The value of b was chosen to be 16/116. The above two equations can be solved for a and t0:

a\, =\, 1/(3\delta^2)\, = 7.787037\cdots
t_0\, =\, \delta^3\, = 0.008856\cdots

where δ = 6 / 29.[15] Note that the slope at the join is b = 16 / 116 = 2δ / 3.

The reverse transformation

The reverse transformation is as follows (with δ = 6 / 29 as mentioned above):

  1. define f_y\ \stackrel{\mathrm{def}}{=}\ (L^*+16)/116
  2. define f_x\ \stackrel{\mathrm{def}}{=}\ f_y+a^*/500
  3. define f_z\ \stackrel{\mathrm{def}}{=}\ f_y-b^*/200
  4. if f_y > \delta\, then Y=Y_nf_y^3\,   else Y=(f_y-16/116)3\delta^2Y_n\,
  5. if f_x > \delta\, then X=X_nf_x^3\,   else X=(f_x-16/116)3\delta^2X_n\,
  6. if f_z > \delta\, then Z=Z_nf_z^3\,   else Z=(f_z-16/116)3\delta^2Z_n\,

Hunter Lab Color Space

L is a correlate of lightness, and is computed from the Y tristimulus value using Priest's approximation to Munsell value:

L=100\sqrt{Y \over Y_n}

where Yn is the Y tristimulus value of a specified white object. For surface-color applications, the specified white object is usually (though not always) a hypothetical material with unit reflectance and which follows Lambert's law. The resulting L will be scaled between 0 (black) and 100 (white); roughly ten times the Munsell value. Note that a medium lightness of 50 is produced by a luminance of 25, since 100 \sqrt{25/100}=100 \cdot 1/2

a and b are termed opponent color axes. a represents, roughly, Redness (positive) versus Greenness (negative). It is computed as:


where Ka is a coefficient which depends upon the illuminant (for D65, Ka is 172.30; see approximate formula below) and Xn is the X tristimulus value of the specified white object.

The other opponent color axis, b, is positive for yellow colors and negative for blue colors. It is computed as:


where Kb is a coefficient which depends upon the illuminant (for D65, Kb is 67.20; see approximate formula below) and Zn is the Z tristimulus value of the specified white object.[16]

Both a and b will be zero for objects which have the same chromaticity coordinates as the specified white objects (i.e., achromatic, grey, objects).

Approximate formulas for Ka and Kb

In the previous version of the Hunter Lab color space, Ka was 175 and Kb was 70. Apparently, Hunter Associates Lab discovered that better agreement could be obtained with other color difference metrics, such as CIELAB (see above) by allowing these coefficients to depend upon the illuminants. Approximate formulæ are:


which result in the original values for Illuminant C, the original illuminant with which the Lab color space was used.

The Hunter Lab Color Space as an Adams chromatic valence space

Adams chromatic valence color spaces are based on two elements: a (relatively) uniform lightness scale, and a (relatively) uniform chromaticity scale.[17] If we take as the uniform lightness scale Priest's approximation to the Munsell Value scale, which would be written in modern notation:

L=100\sqrt{Y \over Y_n}

and, as the uniform chromaticity coordinates:


where ke is a tuning coefficient, we obtain the two chromatic axes:

a=K\cdot L\cdot c_a=K\cdot 100\sqrt{Y/Y_n}\frac{X/X_n-Y/Y_n}{Y/Y_n}=K\cdot 100\frac{X/X_n-Y/Y_n}{\sqrt{Y/Y_n}}


b=K\cdot L\cdot c_b=K\cdot k_e\cdot 100\sqrt{Y/Y_n}\frac{Y/Y_n-Z/Z_n}{Y/Y_n}=K\cdot k_e\cdot 100\frac{Y/Y_n-Z/Z_n}{\sqrt{Y/Y_n}}

which is identical to the Hunter Lab formulae given above if we select K = Ka / 100 and ke = Kb / Ka. Therefore, the Hunter Lab color space is an Adams chromatic valence color space.


  1. ^ Hunter, Richard Sewall (July 1948). "Photoelectric Color-Difference Meter". JOSA 38 (7): 661.  (Proceedings of the Winter Meeting of the Optical Society of America)
  2. ^ Hunter, Richard Sewall (December 1948). "Accuracy, Precision, and Stability of New Photo-electric Color-Difference Meter". JOSA 38 (12): 1094.  (Proceedings of the Thirty-Third Annual Meeting of the Optical Society of America)
  3. ^ A discussion and proposed improvement, Bruce Lindbloom
  4. ^ Explanation of this history, Bruce MacEvoy
  5. ^ a b International Color Consortium, Specification ICC.1:2004-10 (Profile version Image technology colour management — Architecture, profile format, and data structure, (2006).
  6. ^ a b Margulis, Dan (2006). Photoshop Lab Color: The Canyon Conundrum and Other Adventures in the Most Powerful Colorspace. Berkeley, Calif. : London: Peachpit ; Pearson Education. ISBN 0321356780. 
  7. ^ The Lab Color Mode in Photoshop, Adobe TechNote 310838
  8. ^ TIFF: Revision 6.0 Adobe Developers Association, 1992
  9. ^ Color Consistency and Adobe Creative Suite
  10. ^ Adobe Acrobat Reader 4.0 User Guide "The color model Acrobat Reader uses is called CIELAB…"
  11. ^ 3D representations of the L*a*b* gamut, Bruce Lindbloom.
  12. ^ Brainard, David H.. (2003). "Color Appearance and Color Difference Specification". in Shevell, Steven K.. The Science of Color (2 ed.). Elsevier. p. 206. ISBN 0444512519. 
  13. ^ Fairchild, Mark D. (2005). "Color and Image Appearance Models". Color Appearance Models. John Wiley and Sons. p. 340. ISBN 0470012161. 
  14. ^ Jain, Anil K. (1989). Fundamentals of Digital Image Processing. New Jersey, United States of America: Prentice Hall. pp. 68, 71, 73. ISBN 0-13-336165-9. 
  15. ^ János Schanda (2007). Colorimetry. Wiley-Interscience. p. 61. ISBN 9780470049044.,M1. 
  16. ^ Hunter Labs (1996). "Hunter Lab Color Scale". Insight on Color 8 9 (August 1-15, 1996). Reston, VA, USA: Hunter Associates Laboratories.
  17. ^ Adams, E.Q. (1942). "X-Z planes in the 1931 I.C.I. system of colorimetry". JOSA 32 (3): 168–173. doi:10.1364/JOSA.32.000168. 

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