| Legend of Legaia | |
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| Developer(s) | Contrail |
| Publisher(s) | Sony Computer Entertainment |
| Composer(s) | Michiru Oshima Kōhei Tanaka |
| Platform(s) | PlayStation |
| Release date(s) | JP October 29, 1998 NA March 17, 1999 EU November 15, 2000 |
| Genre(s) | Role-playing game |
| Mode(s) | Single-player |
| Rating(s) | ESRB: E (Everyone) (originally given a Teen rating, changed prior to release)[citation needed] |
| Media | 1 CD-ROM |
Legend of Legaia (レガイア伝説 Regaia Densetsu) is a 1998 Sony PlayStation role-playing game created by Contrail. The game features RPG gameplay, including Japanese character voices and a unique storyline. The game was followed by a 2001 video game Legaia 2: Duel Saga on the PlayStation 2. The sequel, rather than continuing the first game's storyline, merely provides an original story set in the homonymous Legaia.
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The game follows Vahn, the quiet main hero, Noa, an excitable feral child and Gala, a curt warrior monk, on their quest to revive all ten Genesis Trees throughout Legaia in an attempt to vanquish the evil Mist which covers the world. Vahn initially thwarts the coming of the Mist into his hometown Rim Elm by reviving the local Genesis Tree and merging with the Ra-Seru entity "Meta" following an attack by Zeto (who used the Juggernaut to bring down Rim Elm's walls). Together they depart on a quest through Drake Kingdom that ends with them meeting Noa and her Ra-Seru companion "Terra" atop Mt. Rikuroa. They in turn chance upon Maya, the mother of Vahn's love interest (and who had been presumed dead), in the Biron Monastery, home of various warrior monks. There they also meet friends Gala and Songi, master teachers in the monastery. Gala joins Vahn and Noa once Songi turns on them and decides to use the powers of his Ra-Seru for evil. Songi defeats Gala, who in turn assimilates with the Ra-Seru "Ozma".
The trio henceforth journey across the Sebucus Islands, reviving Genesis Trees, destroying Mist Generators, and performing tasks and occasional side quests for secondary characters. They come face-to-face at multiple times with Songi (who progressively mutates into a massive monster), as well as the principal enforcers of the Mist.
After cleansing both Drake Kingdom and the Sebucus Islands, the trio travels overseas to Karisto Kingdom. There they aid the towns of Sol and Buma by battling old crazed Gaza and defeating the Delilas Siblings and the creature Koru, who had held Buma under ice. With the aid of the Soren people (a race of winged humanoids), they attack Zora's flying castle and manage to bring it down. They then go on to travel back in time to locate the origins of the Mist to put an end to it once and for all. In the process, they travel to the devastated city of Conkram. Noa finds out she is actually daughter to the king and queen of Conkram, and sister to Prince Cort-- who, along with court members Dr. Jette, Zeto, Dohati and Zora (as well as Zora's bodyguards, the Delilas) created a passport into the Ra-Seru netherworld, and with it brought the Mist and its monsters into Legaia. Despite narrowly saving Conkram in the past and, once back to present, defeating surviving evildoers Cort and Jette, the denizens of Conkram perish under a giant Seru monster, and Noa's parents meet their demise.
A faux ending is cut short with the coming of Songi to Rim Elm. Songi subdues Rim Elm under the power of the Sim-Seru "Juggernaut", who devours all of its denizens. Although the trio manage to defeat Songi, finally bringing his death, they must still travel within Juggernaut and destroy it from the inside. The final battle is against Cort, who had survived the last encounter and fused with Juggernaut. The game ends with the destruction of Juggernaut, the rebirth of Cort into a baby (who Noa takes care of), the reunion of Mei and her mother Maya, and the ultimate restoration of Rim Elm and all its citizens.
Combat in Legend of Legaia is conditional turn-based. At the beginning of each turn, the character inputs a command for each available character, selects appropriate targets, and confirms the selection. This initiates the action phase of the turn, during which each character and opponent perform their actions. The order of action is prescribed by each character's speed, status, and equipment.
Damage is instituted through the game's unique 'Tactical Arts' battle system. Instead of simply selecting a generic 'Fight' command in order to initiate a physical attack, the player specifies the location of each attack; 'Right' and 'Left' will strike with the right and left arms, respectively, and 'High' and 'Low' strike at their respective heights. Each direction has its own pros and cons, depending upon the opponent, weapons equipped, and level of the character's Ra-Seru. For example, equipping boots will increase the power of kicks, but 'Low' will not strike a Killer Bee, since it flies above the ground. To attack, the player creates a string of these directional strikes for each character; as the game progresses the length of this string or "action bar" increases, allowing the player to deal more damage each turn. The number of strikes the character can execute is affected by several factors, including level and weapon. Certain weapons can be used by more than one character, such as small axes that can be wielded by both Vahn and Gala. However, Gala's affiliation with axes are better than Vahn, so if Vahn equips the axes, his 'Left' attack will occupy twice of normal.
Certain strings of attacks initiate combos known as "Arts," which deal significantly more damage than would a non-combo string of comparable length. It is up to the player to uncover each character's Arts by experimentation; fortunately, once the player has determined the correct string, it is saved in a list which can be viewed during the character's turn. A quantity called "AP" is necessary to initiate Arts, which drain "AP" in quantities which are proportionate to the length of the combo. Inputting an Arts sequence without the requisite AP will cause the character to simply perform the string of attacks, without the Arts animation or damage bonus. AP can be earned in three ways; dealing physical damage without performing Arts, taking damage from opponents, or by using the Spirit command. Arts can also be linked by the last and first inputs. For example, an Art that ends with 'Down' can linked with another Art that starts with 'Down', allowing the player to use two Arts in a row costing less inputs.
The Spirit command causes a character to take a defensive instance for a turn, in lieu of attacking. This allows the character to take half-damage for the turn, increases his/her chance to block an attack, while regaining AP and boosting the length of his/her action bar for the next physical attack. Upon defeating certain Seru (which have an elemental icon next to its name), a character may learn to use magic for use in combat. Once the magic has been learned, it can be used opponents (offensively) or allies (defensively) as an action during that character's turn, at the expense of Magic Points (MP).
The interactions between the Seru, Ra-Seru, and Sim-Seru comprise an integral part of the plot of Legend of Legaia.
Seru were initially benevolent creatures designed by God to exist symbiotically with humans, and help them to survive. When worn by a human, they grant the wearer great powers. Depending on the type of Seru equipped, these powers can include greatly enhanced strength, control over the elements, and even the ability to fly. With the strength of Seru, humans were able to build civilization and thrive on the bounty of their combined efforts.
When a Seru comes into contact with the Mist, it acts aggressively and will attack any humans in its vicinity. Furthermore, any Seru which comes into contact while already bound to a human will be able to take control of their host, effectively turning the human into a mindless monster. As long as the Mist pervades the air around them, the Seru and human cannot be separated without killing them both. Once the Mist has been removed, however, the Seru will return to its benign form, and the human will awaken unharmed. Humans freed from the influence of a controlling Seru often report that they feel as though they have awoken from a nightmare, and note that they have not aged in the time between enslavement and emancipation, an interval which can last anywhere from days to years.
All Seru possess an elemental affinity which determines what type of attacks it will use in battle (noted by the icon displayed next to its name). This is useful in determining what abilities can be assimilated by a Ra-Seru (see below).
Ra-Seru are Seru which have chosen to align themselves with the humans against the Mist and its agents. They possess the ability to absorb power from the Genesis Trees to grow stronger, as well absorbing Elemental Serus.
Each main character eventually partners himself or herself with a Ra-Seru, who lends its strength and wisdom to the human. As the storyline progresses, both the main characters and the Ra-Seru come to trust each other, and the deepening relationship between them is reflected by the visible growth of the Ra-Seru following the successful activation of a Genesis tree. Once bound, a Ra-Seru strengthens its partner's primary arm for use in combat. When a human wearing a Ra-Seru defeats a Seru in battle, the Ra-Seru can absorb the Seru's power and later use it when necessary. Consistently calling upon that Seru's power will level it up, making it more powerful and causing additional effects.
Like most Seru encountered in the game, the Ra-Seru possess their own elemental affinities. Meta, Terra, and Ozma are associated with fire, wind, and thunder, respectively; these affinities can be seen by the nature of hyper arts executed with their power. For example, Vahn is capable of learning Tornado Flame with Meta, Noa and Terra can perform Frost Breath, as well as Gala being able to learn and use Thunder Punch (however, these moves require attaining special books found in chests hidden in dungeons or places covered by the mist).
| The Legaia Original Soundtrack tracklist | ||
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Disc 1 (66:31)
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| Legend of Legaia | |
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| Developer(s) | Contrail |
| Publisher(s) | Sony Computer Entertainment |
| Release date(s) | |
| Genre(s) | RPG |
| System(s) | PlayStation |
| Players | 1 |
| Rating(s) | |
Legend of Legaia is an RPG developed by Contrail and released for the PlayStation in 1998. It consists of a turn-based battle system with a unique combo and summoning system. The story is unlike other RPG's of its era.
In a world where humans cower in fear of the Mist, which brings with it the beastly Seru, Vahn trains to become a hunter. But when his home town is attacked the great wall that protects it comes down, Vahn must joins forces with a Ra-Seru to protect his family and friends. This fusion between the two sparks a new quest to save humanity from evil.
| Legend of Legaia | |
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| Developer(s) | Contrail |
| Publisher(s) | Sony Computer Entertainment |
| Release date | October 29, 1998(JP) March 17, 1999 (NA) November 15, 2000 (EU) |
| Genre | RPG |
| Mode(s) | Single player |
| Age rating(s) | ESRB: E |
| Platform(s) | PSX |
| Credits | Soundtrack | Codes | Walkthrough | |
Legend of Legaia (Japanese: レガイア伝説 Regaia Densetsu) or The Legaia in Japan is a role playing game released on March 17, 1999, created by Contrail and made for Playstation console, it features 3 young heroes who live in a world covered in mist and darkness. When a young man named Vahn's village is nearly destroyed by seru(monsters) driven mad by this mist, he sets out to rid the world of the mist entirely. During this adventure he will enlist the aid of two other warriors; Noa, a young girl orphaned by the mist, and raised by Terra, a friendly monster possessing a wolf; and Gala, a warrior monk whose monastery was also devastated by the mist. All three combine with beasts known as Ra-seru, and as such become immune to the effects of the mist.
The game features a different approach to the standard turn-based rpg format. While all the basic actions remain present, with the marked exception of a block feature which is instead a luck based automatic occurence, the attack command led you into another menu where you could string together combinations of high/low or left/right attacks, which in the right combinations, became devastating "Arts." Replacing block was a command called "spirit" which would not only decrease damage by up to half and lead to more autoblocks, but also increased the number of slots you had for different directional attacks on your next turn. The number of attacks per turn also goes up slowly as you gain in level, eventually allowing you to perform secret,super, and miracle arts which dole out an increasing level of hurt.
As magical as some of these "arts" can be, times will come when you'll want to burn some MP, and this is accomplished through a summon based magic system. As you fight enemy seru, if you manage to kill one without dealing too much extraneous damage, you stand a chance of your Ra-Seru assimilating it into istelf. You can call on any seru you've assimilated with to come to your aid at the price of varying amounts of MP. As you call on the same Seru, their skill will level up, (from 1 to 9) and they will gain new attributes to their attacks or healing powers.
Vahn - Wields the Ra-Seru Meta, a fire type
Noa - Wields the Ra-Seru Tera, a wind type
Gala - Wields the Ra-Seru Ozma, a lightning type
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