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Link's Crossbow Training
Box art for Link's Crossbow Training
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Director(s) Makoto Miyanaga
Producer(s) Eiji Aonuma
Composer(s) Kenta Nagata
Series The Legend of Zelda
Aspect ratio 4:3 or 16:9
Native resolution 480p (EDTV)
480i (SDTV)
Platform(s) Wii
Release date(s) NA November 19, 2007[1]
EU December 7, 2007[2]
AUS December 13, 2007[3]
JPN May 1, 2008[4]
Genre(s) Shooter
Mode(s) Single-player, multiplayer
Rating(s) CERO: A (All ages)
ESRB: T
OFLC: PG
PEGI: 12+
Media Wii Optical Disc
Input methods Wii Zapper (bundled)

Link's Crossbow Training (リンクのボウガントレーニング Rinku no Bōgan Torēningu, ? "Link's Bowgun Training"), is a shooting video game published and developed by Nintendo for the Wii video game console. It is bundled with the Wii Zapper peripheral, and is the first title to use it. It was first released in North America, and was later released in Europe and Japan. It uses several environments, enemies, and other assets from The Legend of Zelda: Twilight Princess as stages for targets with various shootable background objects.

Contents

Gameplay

Link's Crossbow Training is set in a world in the style of The Legend of Zelda: Twilight Princess, and in the game the player assumes the role of the protagonist of The Legend of Zelda series, Link. To perfect Link's crossbow marksmanship, the player must pass a series of tests, starting with stationary bullseye targets, before moving onto moving targets and actual enemies.[1] After every level, the player gets a medal depending upon their score. The types of medals range from bronze to platinum.

Link's Crossbow Training features 9 playable levels, and the goal in each is to achieve the highest score possible within the time limit.[5] These levels are divided into three main gameplay styles.[5]

  • In Target Shooting levels, players fire their crossbow at targets, which start stationary, but move as the difficulty increases in later levels. Hitting the center of the bullseye earns more points, and the points earned multiplies if the player hits subsequent targets without missing.[5]
  • In Defender levels, players remain stationary, whilst retaining the ability to shoot and aim through 360°.[5] Here, Link must fight off hordes of enemies, including Stalfos in a desert-themed level, and defending a wagon from boar-riding Bokoblins.[5]
  • In Ranger levels, the player assumes complete control over Link (via the control stick on the Nunchuk), in levels including a siege on an enemy encampment, and fighting through a forest.[5]

In some levels, Link battles bosses, most of them having weak spots that the player must hit.

Link's Crossbow Training has a multiplayer mode, where players take turns competing for the highest score.[5]

Development

Link's Crossbow Training was produced by Shigeru Miyamoto, Eiji Aonuma and Takashi Tezuka. The idea of a first-person The Legend of Zelda title started with The Legend of Zelda: Ocarina of Time, which Miyamoto wanted to develop in the first person, although the inclusion of a child Link got in the way of this. Miyamoto also created the game to show Japanese gamers how fun the genre can be by bridging the gap between simple scrolling shooters and advanced shooters.[6] It was also made with the intent of being a side-story to The Legend of Zelda: Twilight Princess, and make use of its vast overworld.[7]

The development staff began work on the game's story, which Miyamoto intended to be an extra story based around Twilight Princess. However, the staff had been coming up with what could be better described as "epic tales" rather than "side stories". When Miyamoto revealed that he would not make the game with an "epic tale", much of the staff was shocked, saying it was like killing all of the ideas they had been working with until then. Some argued that they should not even do it, as it would be simply reusing existing software and selling it to the consumers. Miyamoto proposed that they make a working prototype and have test players give impressions of the game. If they did not like it, Miyamoto would stop development right there. Nintendo of America gathered together several die-hard The Legend of Zelda fans, who all reacted positively to the game. Reports from these test players were given to the development team daily, allowing them to tweak the game as they went along.[7]

Miyamoto created a list of "don't"s for the development team, including not incorporating anything unnecessary, not "making a movie", and making sure a player could be able to complete a stage within three minutes, so as to not discourage the player from trying to beat the level again if he or she fails. Miyamoto also told the developers to not get caught up in the rewards, letting the players focus on the "journey" first, and to not include any boss battles so the developers could focus on making the whole game entertaining rather than focusing on making bosses. Miyamoto eventually gave in after the developers insisted on there being three bosses in the game, although he reduced that to one to make them focus on making one "fabulous" boss battle instead of attempting to make three boss battles.[7]

Choosing which game to use the Wii Zapper with proved to be difficult. Because the project was due to the ideas of The Legend of Zelda staff, Miyamoto wanted to be in the The Legend of Zelda universe, although some staff argued that giving Link a gun would be too strange. Miyamoto proposed a Terminator-style plot about a time warp to the future, but the idea was vetoed immediately. Miyamoto enjoyed the Hidden Village from Twilight Princess's spaghetti western theme, and recreated it so people could enjoy it in an FPS setting. He also thought using the Wii Zapper in a spaghetti western theme would make it even more fun. The development team eventually settled for giving Link a crossbow. Despite crossbows being unable to do a rapid-fire effect, Miyamoto felt that because it is just for fun, they did it anyway.[8]

The game was originally titled Introduction to Wii Zapper. However, the development team opted to change this, to avoid confusion with Introduction to Wii, the Japanese title of Wii Play. The team also did not want to call it something like The Legend of Zelda: Phantom Crossbow, as it would appear to be a grand-scaled sequel in The Legend of Zelda series, and they did not want it to be interpreted as such. They settled for Link's Crossbow Training in the end.[6]

On July 11, 2007, Nintendo announced during its E3 2007 media briefing[9] that a new game would be bundled with the Wii Zapper accessory. It was not announced until the GameStop Expo in September 2007 that Link's Crossbow Training was that game[10]. Nintendo's official announcement of this came on September 10, 2007.[1]

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 70/100[11]
Metacritic 68% (34 reviews)[12]
Review scores
Publication Score
Allgame 3/5 stars[13]
Eurogamer 5.0/10.0[14]
GameSpy 4.0/5.0[15]
IGN 7.0/10[16]
Nintendo Power 6.5/10[17]

As of July 9, 2008, the game has sold 194,849 copies in Japan, according to Famitsu.[18][19] As of September 30, 2008, Nintendo has sold 2.75 million copies of Link's Crossbow Training worldwide.[20] It was the 16th best-selling game and seventh best-selling Wii game of December 2008 in the United States.[21]

Reviews have been generally mixed. Nintendo Power stated "In the way that Link's Crossbow Training shows the potential of the zapper, it couldn't be much better." However, they criticized it for being "Just too darn short–you'll probably make it through the entire single-player mode in just over an hour (add another hour to get platinum medals on every stage)."[17] IGN stated that while the game was enjoyable, it was also too short. IGN's review also panned the Wii Zapper as actually "making the game more difficult" to play and generally frustrating to use.[16]

References

  1. ^ a b c "Nintendo's New Wii Zapper Targets Fun". Nintendo. 2007-09-10. http://www.nintendo.com/newsarticle?articleid=tKLWSECnuocCbX9H1Hd2keV2SxFFMmzE. Retrieved 2007-09-10.  
  2. ^ "In shops now: Wii Zapper". Nintendo of Europe. 2007-12-07. http://www.nintendo.co.uk/NOE/en_GB/news/2007/in_shops_now_wii_zapper_6667.html. Retrieved 2008-12-29.  
  3. ^ Aussie-Nintendo.com - News
  4. ^ "Wiiリモコンがボウガンに! 『リンクのボウガントレーニング+Wiiザッパー』" (in Japanese). Famitsu. 2008-02-27. http://www.famitsu.com/game/coming/1213870_1407.html. Retrieved 2008-12-29.  
  5. ^ a b c d e f g "Link's Crossbow Training packaging, fact sheet". GoNintendo. 2007-09-21. http://gonintendo.com/?p=25620#more-25620. Retrieved 2007-09-23.  
  6. ^ a b Iwata, Satoru (2008-05-08). "Iwata Asks: Link's Crossbow Training". Wii.com. http://us.wii.com/iwata_asks/crossbow/vol1_page1.jsp. Retrieved 2008-05-09.  
  7. ^ a b c Iwata, Satoru (2008-05-08). "Iwata Asks: Link's Crossbow Training". Wii.com. http://us.wii.com/iwata_asks/crossbow/vol1_page2.jsp. Retrieved 2008-05-09.  
  8. ^ Iwata, Satoru (2008-05-08). "Iwata Asks: Link's Crossbow Training". Wii.com. http://us.wii.com/iwata_asks/crossbow/vol1_page3.jsp. Retrieved 2008-05-09.  
  9. ^ Casamassina, Matt (2007-07-11). "E3 2007: Nintendo E3 Media Briefing Live Blog". IGN. http://uk.wii.ign.com/articles/803/803335p1.html. Retrieved 2007-09-13.  
  10. ^ McElroy, Justin (2007-09-10). "Zelda Crossbow Training packed in with Wii Zapper [update]". Joystiq. http://www.joystiq.com/2007/09/10/rumor-zelda-crossbow-training-packed-in-with-wii-zapper/. Retrieved 2007-09-13.  
  11. ^ "Link's Crossbow Training - WII". GameRankings. http://www.gamerankings.com/htmlpages2/943270.asp. Retrieved 2008-04-02.  
  12. ^ "Link's Crossbow Training". MetaCritic. http://www.metacritic.com/games/platforms/wii/linkscrossbowtraining?q=crossbow%20training. Retrieved 2008-04-02.  
  13. ^ "Link's Crossbow Training > Overview". Allgame. http://www.allgame.com/cg/agg.dll?p=agg&sql=1:62263. Retrieved 2008-08-04.  
  14. ^ Mathew Kumar (2007-11-26). "Link's Crossbow Training + Wii Zapper". Eurogamer. http://www.eurogamer.net/article.php?article_id=88233. Retrieved 2008-04-02.  
  15. ^ Bryn Williams (2007-11-20). "Link's Crossbow Training (Wii)". GameSpy. http://wii.gamespy.com/wii/links-crossbow-training/836818p1.html. Retrieved 2008-04-02.  
  16. ^ a b Casamassina, Matt (2007-11-20). "Link's Crossbow Training Review". IGN. http://wii.ign.com/articles/836/836867p1.html. Retrieved 2007-11-29.  
  17. ^ a b Shepperd, Chris (Holiday 2007), "Link's Crossbow Training review", Nintendo Power (Future US) 223: 84  .
  18. ^ Weekly Famitsu, issue 1020
  19. ^ "Nintendo Wii Japanese Ranking". Japan Game Charts. 2008-07-25. http://www.japan-gamecharts.com/wii.php. Retrieved 2008-08-03.  
  20. ^ "Financial Results Briefing for the Six-Month Period Ended September 2008" (PDF). Nintendo. 2008-10-31. pp. 6. http://www.nintendo.co.jp/ir/pdf/2008/081031e.pdf#page=6. Retrieved 2008-10-31.  
  21. ^ "Top 10 Games of December 2008, By Platform". blog.wired.com. 2009-01-18. http://blog.wired.com/games/2009/01/top-10-games-of.html. Retrieved 2009-01-19.  

External links

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Strategy wiki

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From StrategyWiki, the free strategy guide and walkthrough wiki

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Link's Crossbow Training
Box artwork for Link's Crossbow Training.
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Release date(s)
Genre(s) Shooter
System(s) Wii
Players 1
Rating(s)
ESRB: Teen
CERO: All ages
OFLC: Parental Guidance
PEGI: Ages 12+
Series The Legend of Zelda

Link's Crossbow Training is based on the world from The Legend of Zelda: Twilight Princess. You guide Link's aim as he shoots at various targets and even advancing enemies as the stages progress. This game is packed in with the Wii Zapper accessory.

Table of Contents


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Link's Crossbow Training

Developer(s) Nintendo
Publisher(s) Nintendo
Release date November 19, 2007 (NA)

December 7, 2007 (EU) December 13, 2007 (AU)

Genre Light gun
Mode(s) Single player, Multiplayer
Age rating(s) ESRB: T
Platform(s) Wii
Media DVD
Credits | Soundtrack | Codes | Walkthrough

Link's Crossbow Training is a video game by Nintendo for the Wii. It is bundled with the Wii Zapper peripheral, and was released in North America on November 19, 2007, exactly one year after the Wii's release in that region. It was released in Europe on December 7 2007.

The game uses various environments from The Legend of Zelda: Twilight Princess as stages for targets with various background objects that can be shot. It sports many characters, friendly and hostile, that play a role as targets or obstacles.

Gameplay

Link's Crossbow Training is set in a world in the style of The Legend of Zelda: Twilight Princess, and in the game the player assumes the role of the protagonist of The Legend of Zelda series, Link. In order to perfect his crossbow marksmanship, the player must pass a series of tests, starting with stationary bullseye targets, before moving onto moving targets and actual enemies. After every level, the player gets a medal depending on how well they managed to play. Medals are ranged from bronze to platinum, each medal rewarding points.



The Legend of Zelda series
The Legend of Zelda | Adventure of Link | A Link to the Past | Link's Awakening
Ocarina of Time / OOT: Master Quest | Majora's Mask | Oracle of Seasons | Oracle of Ages
The Wind Waker | The Minish Cap | Twilight Princess | Phantom Hourglass | Spirit Tracks
Spinoff games
Four Swords | Four Swords Adventures | Tingle RPG | Tingle's Balloon Fight DS
Link's Crossbow Training
CD-i games
Zelda: The Wand of Gamelon | Link: The Faces of Evil | Zelda's Adventure
Zelda stub
This Zelda-related article is a stub. You can help by adding to it.

Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles.


This article uses material from the "Link's Crossbow Training" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

Link's Crossbow Training
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Aspect ratio 4:3 or 16:9
Native resolution 480p (EDTV)
480i (SDTV)
Platform(s) Wii
Release date(s) NA November 19 2007
EU December 7, 2007[1]
AUS December 13 2007[2]
JPN May 1 2008[3]
Genre(s) Shooting game
Mode(s) Single player, multiplayer
Rating(s) CERO: A (All ages)
ESRB: T
OFLC: PG
PEGI: 12+
Media Wii Optical Disc
Input methods Wii Zapper (bundled)

Link's Crossbow Training is a shooter video game made by Nintendo for the Wii game console.

Contents

Plot

Gameplay

Music

Development

Reception

References


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