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List of locations in Artemis Fowl: Wikis


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This is a list of fictional locations in Artemis Fowl, a book series by Eoin Colfer.


Fowl Manor

The home of Artemis Fowl II, Artemis Fowl I, Angeline Fowl, Artemis' younger siblings (Beckett and Myles, twins), Domovoi Butler, and his younger sister Juliet, on the outskirts of Dublin, Ireland. It is a large complex with a fortified medieval wall surrounding a central Manor House as well as gardens and fields for growing their own food.

Fowl Star

Artemis Fowl I used the ship while planning to establish new shipping routes to the Far East. He was going to distribute coke products which rivaled the Russian Mafiya's. So, the Russian Mafiya blew it up with a missile near Murmansk, killing everyone but Artemis Fowl I. He was later used as a hostage in The Arctic Incident, the second book.

Haven City

Haven is a fairy metropolis. Located several hundred miles underground, it is the capital of the Lower Elements and is believed to have a population of about ten thousand . It is so named because it is one of the last havens for fairies; along with Atlantis, is one of the only places that a large number of fairies can live. The only humans known to have been to Haven are Artemis Fowl and his bodyguard, Butler. Haven is powered by eco-friendly means, and has artificial sunstrips located on its ceiling to give the illusion of day and night.


An island featured in Artemis Fowl: The Lost Colony which is a lunar rock of considerable size that was disconnected from the moon when it was hit by a large meteorite. Upon landing on Earth, it was met with a magma stream and was welded to the surface. The demons and imps which live there are descended from bacterial life forms in the lunar soil. During the "Battle of Tailtte", warlocks of the demon tribe transported Hybras through a "time tunnel" (the spell did not go fully as planned because of two rogue Demons all the warlocks died except one and they were turned to stone) where it hung in Limbo, where time does not exist. In the fifth book, the time spell unravels. Should it fail, Hybras would be torn apart and sent randomly through space and time.[1] With Artemis' help, it is instead sent safely back to the coast of Ireland.

Police Plaza

Located in Haven, the Police Plaza holds the barracks and control center for the Lower Elements Police (LEP), including head technician Foaly's operations booth and the LEPretrieval and LEPrecon squads.It is attacked by the goblin force B'wa Kell in Artemis Fowl: The Arctic Incident, though the plot is foiled at the last minute. The plaza is heavily defended by laser cannons set to stun.

Spiro Needle

Spiro Needle is the headquarters of the business Fission Chips, owned by Jon Spiro, located in downtown Chicago. Though it is heavily guarded and has an advanced security system, Artemis Fowl is able to break into it with the aid of fairy technology.


A surveillance and traveling point used by fairies. This is where most fairies replenish their magic at the full moon; it is thus considerably crowded. Most fairies consider it the most magical place aboveground.

Howler's Peak

The fairy jail where goblins are imprisoned. It is from Howler's Peak that General Scalene escaped in Artemis Fowl: The Opal Deception.[2]


A submerged fairy town. It is here that Mulch Diggums is imprisoned after his adventures in Artemis Fowl: The Eternity Code, and the only way to reach Atlantis is to take a submarine.[3]

The Eleven Wonders

A ruined fairy theme park. It is composed of "hemispherical structures" that are constructed of "hexagonal panels welded together along the seams", each one roughly the size of a house. The park is lit by a huge artificial crystal sun and Glo-strips. It appears in Artemis Fowl: The Opal Deception, and is infested by trolls. The theme park contains models of the Seven Wonders of the Ancient World and several other monuments (added by fairy scholars, because as Opal Koboi puts it "humans are so narrow minded"), such as Abu Simbel, Borobodur, the Throne Hall at Persepolis and the Moai statues on Rapa Nui. [4]


  1. ^ Colfer, Eoin (2006). Artemis Fowl: The Lost Colony. Artemis Fowl (series). Puffin Books. pp. pp. 56— 83. ISBN 0141382686.  
  2. ^ Colfer, Eoin (2005). Artemis Fowl: The Opal Deception. Artemis Fowl (series). Puffin Books. pp. pp. 53— 90. ISBN 0141381647.  
  3. ^ Colfer, Eoin (2005). Artemis Fowl: The Opal Deception. Artemis Fowl (series). Puffin Books. pp. pp. 143— 155. ISBN 0141381647.  
  4. ^ Colfer, Eoin (2005). Artemis Fowl: The Opal Deception. Artemis Fowl (series). Puffin Books. pp. pp. 175— 227. ISBN 0141381647.  


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