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From Wikipedia, the free encyclopedia

Live Anywhere is an initiative by Microsoft to bring the Live online gaming and entertainment network to a wide variety of platforms and devices, including Xbox, Xbox 360, Windows XP/Vista/7, Windows Mobile, Zune, and more.

Contents

Live-enabled Platforms

Platform Launch Service Name
Xbox November 15, 2001 Xbox Live
Xbox 360 November 22, 2010 Xbox Live
Windows May 22, 2007 Games for Windows – Live
Windows Mobile Holiday 2010 Windows Phone 7 Series
Zune September 16, 2008 Zune Social

The mobile device side of the service has been shown in concept at events such as E3 and CES on devices like a Motorola Q mobile phone, but specific details have not been released.

Live Gamertags are also used for the XNA Creator's Club service.

Features

  • Single identity (Gamertag/Zune Tag) across all platforms (tied to Windows Live ID)
  • Cross-platform chat, with both text and voice
  • Unified friends list and message system
  • Single, worldwide currency for purchasing virtual games, music, videos and content (Microsoft Points)
  • Cross-platform multiplayer online gaming, including game invites

Pricing

Live is available in two tiers: Silver and Gold. Anybody who signs up to Live is given a Silver account, which offers a basic set of features that differ with each platform. Gold accounts require a subscription, but offer a greater variety of features.

Country 1 Month 3 Months 12 Months Games for Windows – Live Zune Social
Europe 6.99 19.99 59.99 Free Free
United Kingdom £4.99 £14.99 £39.99 Free Free
Australia $10.95 $29.95 $79.95 Free Free
Sweden kr60 kr179 kr549 Free Free
USA $7.99 $19.99 $49.99 Free Free
Japan ¥819 ¥2079 ¥5229 Free Free

The original Xbox does not recognize Silver accounts, requiring Gold for all Live features.

Zune Social does not have two tiers, the service is free to all users, though there is a Zune Pass "all-you-can-eat"-style music subscription service that costs $14.99.

Availability

Live is currently available in 37 countries, with more being brought online over time.[citation needed]

See also

External links

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