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Developer(s) Frontier Developments
Publisher(s) Frontier Developments
Square Enix (Japan)
Platform(s) Wii (WiiWare)
Release date(s) JP December 24, 2008[1]
NA May 12, 2008
EU May 20, 2008
Genre(s) Platform/Adventure
Mode(s) Single-player
Co-op multiplayer
Rating(s) ESRB: E
PEGI: 7+
System requirements 259 blocks.[2]
Input methods Wii Remote and Nunchuk

LostWinds is a platform/adventure video game developed by Frontier Developments for WiiWare. The game was released in North America on May 12, 2008 and in Europe on May 20, 2008, serving as a launch title for WiiWare in both regions. Square Enix published the game in Japan on December 24, 2008.[3]

A sequel, LostWinds: Winter of the Melodias was released on October 9, 2009.[4]



The game revolves around a young boy named Toku tasked with saving his homeland from the vengeful elemental Balasar with guidance from the wind elemental Enril.

The player controls Toku, but simultaneously uses the Wii Remote to draw directional paths on-screen that control the wind. Wind is used to enhance Toku's jumps, defeat or immobilize enemies, and solve puzzles.[5] A second player can also join in with their Wii Remote controlling a second on-screen wind cursor, allowing Toku to fly farther but not higher.


The game starts with a boy named Toku being awakened by the wind. As he heads back toward his home the bridge he's on collapses and he falls into a cave where he finds a crystal shard. The shard starts talking revealing itself to be the spirit of wind, Enril. Enril was trapped in this form when Balasar, one of the spirits assigned to watch over the world, decided he should rule it. Using all her might Enril trapped Balasar in a crystal- but in the process she herself was trapped. Eventually Balasar got powerful enough to break free but Enril was still trapped.

Using Enril's power Toku is able to navigate himself out of the cave, in the process learning the ability to use the wind to get higher. Once out he goes to see Deo, his babysitter. Enril seems to recognize Deo but Deo doesn't hear her. Deo then tells Toku to pick him up something from the herb store. However it is revealed that the village has been hit by several quakes lately. One of the quakes destroys the herb shop. Seeing nothing else for Toku to do, Deo lets him go play.

Questioning why Deo didn't hear her Enril talks to Toku and it ends up that an archaeologist nearby hears Enril. He tells them about how when the spirit of the wind left the ancients built several devices to beckon its return. He points out one called The Chamber of Memories. Toku and Enril go to it and discover a cave that has several statues, along with the Slipstream ability. Opening it they decide to talk to Deo who reveals he knows Enril and is one of the spirits himself.

Before Deo can help though he says his memory has been locked away in four chests, including the one the player already opened. He tells them to check the old mines and inside they find the Vortex ability and a new chest. Returning Deo tells them about another chest located near the falls and the other in the abandoned village. Deo also gives Toku a Jumperella Cape to allow him to fly.

Once the chests are opened Deo says he remembers where his power is. He left it with a monster known as Magmok, located below the Chamber of Memories. Despite saying Magmok is a friendly creature, the Chamber shakes and the monster roars. Deo warns Toku and the two head outside to see a corrupted Magmok rise from the earth, revealing he was the cause of the quakes. Toku removes the pieces of corruption on his hands and head and Magmok removes the rest. He then picks up Deo and gives him a shining light.

In the epilogue, Deo tells the other spirits that Enril is back. However Balasar got a hold of the message as well and is plotting to defeat the "boy-hero".


The genesis of LostWinds stems from a Frontier "Game of the Week" competition to develop a game that took advantage of the Wii Remote.[6] The idea for the game itself came from Steve Burgess, a designer for Frontier. He was watching the wind blow through some trees and began thinking about a way to have a player become the wind in a game. He began envisioning puzzles and later added a second character to be "moved" and "protected" by the wind, and applied his ideas to the Wii Remote.[7]


At the end of the game, a short epilogue is played as well as the words "to be continued...". Shortly after the release of LostWinds, Frontier Developments stated that they were already working on a sequel for the game.[8] On August 29, 2009, a special feature in Edge magazine confirmed that the sequel would be named LostWinds: Winter of the Melodias.[9] The game was released on October 19, 2009.


Aggregate scores
Aggregator Score
GameRankings 82/100[10]
Metacritic 81/100[11]
Review scores
Publication Score B[12]
Edge 8/10
GamePro 5/5[13]
GameSpot 5.5/10[14]
IGN 8.2/10[15]

LostWinds received a largely positive response. IGN praised LostWinds' sound and graphics, calling the presentation "remarkable", and felt the gameplay was fresh and fun with clever puzzles and tight controls. However, they had concerns with the short length of the game, which they claimed could be finished in about three hours, but felt this was offset by the relatively inexpensive price compared to a retail game.[15] Eurogamer also praised the presentation, controls and puzzles, claiming the game to be a "mini-masterpiece",[16] while GamePro gave the game a perfect score, calling it "beautiful and unique".[13] thought the game was "charming, beautiful, and loaded with smart, judicious use of the Wii Remote" while voicing minor concerns with its length,[12] while WiiWare World thought the game was "innovative" but "not be quite as revolutionary in terms of play control as some had hoped", though they stated it was "a step in the right direction" for the platform genre and WiiWare games as a whole.[17] N-Europe praised Frontier's "astounding attention to detail" in LostWinds and its visuals which make it seem like a "living, breathing fairytale".[18] In contrast, GameSpot thought LostWinds was "brimming with potential", but ended up being very disappointed with many aspects of the game, including its short length, and claimed a lack of "energy" and "personality" in the game.[14] Addressing the short length of the game, Frontier founder David Braben believes LostWinds stacks up favorably against some recent, full priced retail games which offer as little as between four and seven hours of gameplay.[6] It was awarded Best Use of the Wii-Mote by IGN in its 2008 video game awards.[19] IGN also nominated it for several other Wii-specific awards, including Best WiiWare Game,[20] Best Artistic Design,[21] and Best Platform Game.[22]


  1. ^
  2. ^ WiiWare World - LostWinds
  3. ^ LostWinds finally heading to Japan, courtesy of Square-Enix
  4. ^ "Discover New LostWinds, Numerous Domo Games and a True Arcade Classic". Nintendo of America. 19 October 2009. Retrieved 20 October 2009.  
  5. ^ Casamassina, Matt (2008-04-15). "Hands-on LostWinds". IGN. Retrieved 2008-05-07.  
  6. ^ a b McShae, Tom (2008-05-21). "David Braben Inteview: LostWinds". WiiWare World. Retrieved 2008-05-22.  
  7. ^ Hoffman, Chris (June 2008). "Winds of Change". Nintendo Power 229:  22.  
  8. ^ "Frontier Developments LostWinds page". Retrieved 2008-06-13.  
  9. ^ Whincup, Nathan (2009-08-29). "News: LostWinds: Winter of the Melodias Confirmed". N-Europe. Retrieved 2009-08-30.  
  10. ^ "LostWinds - WII". Game Rankings. 2008-05-22. Retrieved 2008-05-22.  
  11. ^ "LostWinds". Metacritic. 2008-05-22. Retrieved 2008-05-22.  
  12. ^ a b Green, Jeff (2008-05-17). "LostWinds Wii Review". Retrieved 2008-05-17.  
  13. ^ a b Cowan, Daniel (2008-05-14). "WiiWare LostWinds Impressions: Wait, This is Really Good". GamePro. Retrieved 2008-05-17.  
  14. ^ a b McShae, Tom (2008-05-16). "LostWinds for Wii Review". GameSpot. Retrieved 2008-05-17.  
  15. ^ a b Casamassina, Matt (2008-05-12). "LostWinds Review". IGN. Retrieved 2008-05-13.  
  16. ^ Reed, Kristan (2008-05-13). "LostWinds Review". Eurogamer. Retrieved 2008-05-14.  
  17. ^ Dillard, Corbie (2008-05-14). "LostWinds (WiiWare) Review". WiiWare World. Retrieved 2008-05-17.  
  18. ^ Whincup, Nathan (2008-05-27). "WiiWare Review: LostWinds". N-Europe. Retrieved 2008-05-27.  
  19. ^ "IGN Wii: Best Use of Wii-Mote 2008". 2008-12-18. Retrieved 2008-12-19.  
  20. ^ "IGN Wii: Best WiiWare Game 2008". 2008-12-18. Retrieved 2008-12-19.  
  21. ^ "IGN Wii: Best Artistic Design 2008". 2008-12-18. Retrieved 2008-12-19.  
  22. ^ "IGN Wii: Best Platform Game 2008". 2008-12-18. Retrieved 2008-12-19.  

External links

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Box artwork for LostWinds.
Developer(s) Frontier Developments
Publisher(s) Frontier Developments
Distributor(s) Nintendo
Designer(s) Steve Burgess
Release date(s)
Genre(s) Platform, adventure
System(s) WiiWare
Players 1-2
Mode(s) Single-player, Two-player Co-op
ESRB: Everyone
PEGI: Ages 7+
PEGI: Ages 6+ (Portugal)
USK: All ages
OFLC: General
Followed by LostWinds: Winter of the Melodias
Series LostWinds
This is the first game in the LostWinds series. For other games in the series see the LostWinds category.

LostWinds is an original launch title for Nintendo's WiiWare service. In the game players take on the role of Toku, a young boy from a small village who discovers the Wind Spirit, Enril, trapped within a shard of the Spirit Stone. Using the Wii Remote, players manipulate the wind to solve puzzles and help Enril restore her power so that the evil Balasar might be banished once more.

Within about a day of the game's launch, Frontier Developments announced that a sequel was on the way, titled LostWinds Chapter 2.

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